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- /******************************************************************************
- * This file is part of TinTin++ *
- * *
- * Copyright 2004-2020 Igor van den Hoven *
- * *
- * TinTin++ is free software; you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation; either version 3 of the License, or *
- * (at your option) any later version. *
- * *
- * This program is distributed in the hope that it will be useful, *
- * but WITHOUT ANY WARRANTY; without even the implied warranty of *
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
- * GNU General Public License for more details. *
- * *
- * You should have received a copy of the GNU General Public License *
- * along with TinTin++. If not, see https://www.gnu.org/licenses. *
- ******************************************************************************/
- /******************************************************************************
- * T I N T I N + + *
- * *
- * coded by Igor van den Hoven 2004 *
- ******************************************************************************/
- #include "tintin.h"
- struct help_type
- {
- char * name;
- int type;
- char * text;
- char * also;
- };
- struct help_type help_table[];
- size_t help_size();
- int find_help(char *keyword)
- {
- unsigned int bot, mid, top;
- bot = 0;
- top = help_size();
- while (top > 1)
- {
- mid = top / 2;
- if (is_abbrev_cmp(keyword, help_table[bot + mid].name) >= 0)
- {
- bot += mid;
- }
- top -= mid;
- }
- if (!is_abbrev_cmp(keyword, help_table[bot].name))
- {
- return bot;
- }
- show_error(gtd->ses, LIST_COMMAND, "find_help: Could not find '%s' in help_table.", keyword);
- return help_size();
- }
- char *help_related(struct session *ses, int index, int html)
- {
- char *arg, *tmp, *link;
- static char buf[INPUT_SIZE];
- int hlp;
- push_call("help_related(%p,%d,%d)",ses,index,html);
- tmp = str_alloc_stack(0);
- link = str_alloc_stack(0);
- arg = help_table[index].also;
- buf[0] = 0;
- while (*arg)
- {
- arg = get_arg_in_braces(ses, arg, tmp, GET_ONE);
- if (html == 1)
- {
- sprintf(link, "\\c<a href='%s.php'\\c>%s\\c</a\\c>", tmp, tmp);
- }
- else if (html == 2)
- {
- sprintf(link, "\\c<a href='#%s'\\c>%s\\c</a\\c>", capitalize(tmp), tmp);
- }
- else if (html == 3)
- {
- hlp = find_help(tmp);
- if (hlp == help_size())
- {
- printf("error: unknown help entry: %s see also: %s\n", help_table[index].name, tmp);
- }
- if (help_table[hlp].type != TOKEN_TYPE_STRING)
- {
- sprintf(link, "\\c<a href='help.html#%s'\\c>%s\\c</a\\c>", capitalize(tmp), tmp);
- }
- else
- {
- sprintf(link, "\\c<a href='#%s'\\c>%s\\c</a\\c>", capitalize(tmp), tmp);
- }
- }
- else if (HAS_BIT(gtd->flags, TINTIN_FLAG_MOUSETRACKING))
- {
- sprintf(link, "\e]68;6;;%s\a\e[4m%s\e[24m", tmp, tmp);
- }
- else
- {
- strcpy(link, tmp);
- }
- if (*buf == 0)
- {
- sprintf(buf, "<178>Related<278>: %s", link);
- }
- else
- {
- if (*arg)
- {
- cat_sprintf(buf, ", %s", link);
- }
- else
- {
- cat_sprintf(buf, " and %s.", link);
- }
- }
- }
- pop_call();
- return buf;
- }
- DO_COMMAND(do_help)
- {
- char buf[BUFFER_SIZE], color[COLOR_SIZE], tmp[INPUT_SIZE];
- int cnt, tut, found, rows, cols, size, col, row;
- arg = get_arg_in_braces(ses, arg, arg1, GET_ALL);
- if (*arg1 == 0)
- {
- tintin_header(ses, 0, " %s ", "HELP");
- *buf = 0;
- size = help_size();
- rows = UMAX(1, ses->wrap / 16);
- cols = size / rows + (size % rows > 0);
- for (cnt = col = 0 ; col < cols ; col++)
- {
- if (!HAS_BIT(ses->config_flags, CONFIG_FLAG_SCREENREADER))
- {
- cnt = col;
- }
- for (row = 0 ; row < rows ; row++)
- {
- switch (help_table[cnt].type)
- {
- case TOKEN_TYPE_STATEMENT:
- // strcpy(color, COLOR_STATEMENT);
- // break;
- case TOKEN_TYPE_CONFIG:
- // strcpy(color, COLOR_CONFIG);
- // break;
- case TOKEN_TYPE_COMMAND:
- strcpy(color, COLOR_COMMAND);
- break;
- case TOKEN_TYPE_STRING:
- strcpy(color, COLOR_STRING);
- break;
- default:
- strcpy(color, "");
- break;
- }
- if (HAS_BIT(gtd->flags, TINTIN_FLAG_MOUSETRACKING))
- {
- cat_sprintf(buf, "\e]68;6;;%s\a\e[4m%s%s\e[24m%.*s", help_table[cnt].name, color, help_table[cnt].name, 16 - (int) strlen(help_table[cnt].name), " ");
- }
- else
- {
- cat_sprintf(buf, "%s%-16s", color, help_table[cnt].name);
- }
- cnt += HAS_BIT(ses->config_flags, CONFIG_FLAG_SCREENREADER) ? 1 : cols;
- if (row + 1 == rows || cnt >= size)
- {
- print_lines(ses, SUB_COL, "", "<088>%s<088>\n", buf);
- *buf = 0;
- break;
- }
- }
- }
- if (*buf)
- {
- print_lines(ses, SUB_COL, "", "<088>%s<088>\n", buf);
- }
- tintin_header(ses, 0, "");
- }
- else if (!strcasecmp(arg1, "dump"))
- {
- // help
- FILE *logfile = fopen("../docs/help.html", "w");
- script_driver(ses, LIST_COMMAND, "#config {log} {html}");
- if (HAS_BIT(ses->log->mode, LOG_FLAG_HTML))
- {
- write_html_header(ses, logfile);
- }
- *buf = 0;
- command(ses, do_function, "clink {#format result {%%+%%1h} {%%2};#replace result {#} { };#replace result {%%2} {\\c<a href='%%3'\\c>%%2\\c</a\\c>}}");
- command(ses, do_line, "log {../docs/help.html} {<138> ╭──────────────────────────────────────────────────────────────────────╮}");
- command(ses, do_line, "log {../docs/help.html} {<138> │@clink{70;Home;index.html}│}");
- command(ses, do_line, "log {../docs/help.html} {<138> ╰──────────────────────────────────────────────────────────────────────╯\n}");
- fseek(logfile, 0, SEEK_END);
- size = help_size();
- rows = 4;
- cols = size / rows + (size % rows > 0);
- for (cnt = col = 0 ; col < cols ; col++)
- {
- cnt = col;
- for (row = 0 ; row < rows ; row++)
- {
- filename_string(help_table[cnt].name, tmp);
- cat_sprintf(buf, " \\c<a href='#%s'\\c>%-16s\\c</a\\c> ", tmp, help_table[cnt].name);
- cnt += cols;
- if (row + 1 == rows || cnt >= size)
- {
- substitute(ses, buf, buf, SUB_ESC|SUB_COL);
- logit(ses, " ", logfile, 0);
- logit(ses, buf, logfile, LOG_FLAG_LINEFEED);
- *buf = 0;
- break;
- }
- }
- }
- cat_sprintf(buf, "\n\n");
- substitute(ses, buf, buf, SUB_ESC|SUB_COL);
- logit(ses, buf, logfile, LOG_FLAG_LINEFEED);
- for (cnt = 0 ; *help_table[cnt].name != 0 ; cnt++)
- {
- filename_string(help_table[cnt].name, tmp);
- sprintf(buf, "\\c<a name='%.100s'\\c>\\c</a\\c>\n", tmp);
- substitute(ses, buf, buf, SUB_ESC|SUB_COL);
- logit(ses, buf, logfile, LOG_FLAG_LINEFEED);
- sprintf(buf, "<138> %s\n", help_table[cnt].name);
- substitute(ses, buf, buf, SUB_ESC|SUB_COL);
- logit(ses, buf, logfile, LOG_FLAG_LINEFEED);
- substitute(ses, help_table[cnt].text, buf, SUB_COL);
- logit(ses, buf, logfile, LOG_FLAG_LINEFEED);
- if (*help_table[cnt].also)
- {
- substitute(ses, help_related(ses, cnt, 2), buf, SUB_ESC|SUB_COL);
- logit(ses, buf, logfile, LOG_FLAG_LINEFEED);
- }
- }
- fclose(logfile);
- // tutorial
- int tutorial[size];
- logfile = fopen("../docs/tutorial.html", "w");
- if (HAS_BIT(ses->log->mode, LOG_FLAG_HTML))
- {
- write_html_header(ses, logfile);
- }
- command(ses, do_line, "log {../docs/tutorial.html} {<138> ╭──────────────────────────────────────────────────────────────────────╮}");
- command(ses, do_line, "log {../docs/tutorial.html} {<138> │@clink{70;Home;index.html}│}");
- command(ses, do_line, "log {../docs/tutorial.html} {<138> ╰──────────────────────────────────────────────────────────────────────╯\n}");
- fseek(logfile, 0, SEEK_END);
- tut = 2;
- for (cnt = 0 ; cnt < size ; cnt++)
- {
- if (help_table[cnt].type != TOKEN_TYPE_STRING)
- {
- continue;
- }
- if (is_abbrev("INDEX", help_table[cnt].name))
- {
- tutorial[0] = cnt;
- }
- else if (is_abbrev("INTRODUCTION", help_table[cnt].name))
- {
- tutorial[1] = cnt;
- }
- else
- {
- tutorial[tut++] = cnt;
- }
- }
- size = tut;
- rows = 4;
- cols = size / rows + (size % rows > 0);
- *buf = 0;
- for (cnt = col = 0 ; col < cols ; col++)
- {
- cnt = col;
- for (row = 0 ; row < rows ; row++)
- {
- tut = tutorial[cnt];
- filename_string(help_table[tut].name, tmp);
- cat_sprintf(buf, " \\c<a href='#%s'\\c>%-16s\\c</a\\c> ", tmp, help_table[tut].name);
- cnt += cols;
- if (row + 1 == rows || cnt >= size)
- {
- substitute(ses, buf, buf, SUB_ESC|SUB_COL);
- logit(ses, " ", logfile, 0);
- logit(ses, buf, logfile, LOG_FLAG_LINEFEED);
- *buf = 0;
- break;
- }
- }
- }
- cat_sprintf(buf, "\n\n");
- substitute(ses, buf, buf, SUB_ESC|SUB_COL);
- logit(ses, " ", logfile, 0);
- logit(ses, buf, logfile, LOG_FLAG_LINEFEED);
- for (cnt = 0 ; cnt < size ; cnt++)
- {
- tut = tutorial[cnt];
- filename_string(help_table[tut].name, tmp);
- sprintf(buf, "\\c<a name='%.100s'\\c>\\c</a\\c>\n", tmp);
- substitute(ses, buf, buf, SUB_ESC|SUB_COL);
- logit(ses, buf, logfile, LOG_FLAG_LINEFEED);
- sprintf(buf, "<138> %s\n", help_table[tut].name);
- substitute(ses, buf, buf, SUB_ESC|SUB_COL);
- logit(ses, buf, logfile, LOG_FLAG_LINEFEED);
- substitute(ses, help_table[tut].text, buf, SUB_COL);
- logit(ses, buf, logfile, LOG_FLAG_LINEFEED);
- if (*help_table[tut].also)
- {
- substitute(ses, help_related(ses, tut, 3), buf, SUB_ESC|SUB_COL);
- logit(ses, buf, logfile, LOG_FLAG_LINEFEED);
- }
- }
- fclose(logfile);
- }
- else if (!strcasecmp(arg1, "dump.php"))
- {
- FILE *logfile;
- script_driver(ses, LIST_COMMAND, "#config {log} {html}");
- *buf = 0;
- for (cnt = 0 ; *help_table[cnt].name != 0 ; cnt++)
- {
- filename_string(help_table[cnt].name, arg1);
- lowerstring(arg1);
- sprintf(buf, "../../manual/%s.php", arg1);
- logfile = fopen(buf, "w");
- fprintf(logfile, "<?php\n\tinclude 'manual.php';\n\n\tshow_head(\"%s.php\");\n\n\tshow_example(\"\n", arg1);
- if (*help_table[cnt].also)
- {
- sprintf(buf, "<128> %s\n", help_table[cnt].name);
- substitute(ses, buf, buf, SUB_ESC|SUB_COL);
- logit(ses, buf, logfile, LOG_FLAG_LINEFEED);
- }
- substitute(ses, help_table[cnt].text, buf, SUB_COL);
- logit(ses, buf, logfile, LOG_FLAG_LINEFEED);
- if (*help_table[cnt].also)
- {
- substitute(ses, help_related(ses, cnt, 1), buf, SUB_ESC|SUB_COL);
- logit(ses, buf, logfile, LOG_FLAG_LINEFEED);
- }
- fprintf(logfile, "\n\t\");\n\n");
- fprintf(logfile, "\tshow_tail();\n?>\n");
- fclose(logfile);
- }
- }
- else
- {
- for (cnt = 0 ; *help_table[cnt].name != 0 ; cnt++)
- {
- if (is_abbrev(arg1, help_table[cnt].name))
- {
- if (!check_all_events(ses, EVENT_FLAG_CATCH, 1, 0, "CATCH HELP %s", help_table[cnt].name))
- {
- print_lines(ses, SUB_COL, "", /*COLOR_HELP_DIM,*/ "%s<088>\n", help_table[cnt].text);
- }
- if (*help_table[cnt].also)
- {
- print_lines(ses, SUB_COL, "", "%s<088>\n\n", help_related(ses, cnt, 0));
- }
- return ses;
- }
- }
- found = FALSE;
- for (cnt = 0 ; *help_table[cnt].name != 0 ; cnt++)
- {
- if (match(ses, help_table[cnt].name, arg1, SUB_VAR|SUB_FUN))
- {
- print_lines(ses, SUB_COL, "", /*COLOR_HELP_DIM,*/ "%s<088>\n", help_table[cnt].text);
- if (*help_table[cnt].also)
- {
- print_lines(ses, SUB_COL, "", "%s<088>\n\n", help_related(ses, cnt, 0));
- }
- found = TRUE;
- }
- }
- if (found == FALSE)
- {
- show_message(ses, LIST_COMMAND, "#HELP: NO MATCHES FOUND FOR {%s}.", arg1);
- }
- }
- return ses;
- }
- struct help_type help_table[] =
- {
- {
- "ACTION",
- TOKEN_TYPE_CONFIG,
- "<178>Command<278>: #action <178>{<278>message<178>} {<278>commands<178>} {<278>priority<178>}\n"
- "\n"
- "<278> The #action command can be used to respond with one or several\n"
- "<278> commands to a specific message sent by the server. The %1-%99\n"
- "<278> variables are substituted from the message and can be used in the\n"
- "<278> command part of the action.\n"
- "\n"
- "<278> If the message starts with a ~ color codes must be matched. You can\n"
- "<278> enable #config {convert meta} on to display meta characters.\n"
- "\n"
- "<278> For more information on pattern matching see the section on PCRE.\n"
- "\n"
- "<178>Example<278>: #action {%1 tells you '%2'} {tell %1 I'm afk.}\n"
- "\n"
- "<278> Actions can be triggered by the #show command. If you don't want a\n"
- "<278> #show to get triggered use: #line ignore #show {text}\n"
- "\n"
- "<278> Actions are ordered alphabetically and only one action can trigger at\n"
- "<278> a time. To change the order you can assign a priority, which defaults\n"
- "<278> to 5, with a lower number indicating a higher priority. The priority\n"
- "<278> can be a floating point number and should be between 1 and 9.\n"
- "\n"
- "<278> To remove an action with %* as the message, use #unaction {%%*} or\n"
- "<278> #unaction {\\%*}. Alternatively you could wrap the action inside a\n"
- "<278> class, and kill that class when you no longer need the action.\n"
- "\n"
- "<178>Comment<278>: You can remove an action with the #unaction command.\n"
- ,
- "pcre gag highlight prompt substitute"
- },
- {
- "ALIAS",
- TOKEN_TYPE_CONFIG,
- "<178>Command<278>: #alias <178>{<278>name<178>} {<278>commands<178>} {<278>priority<178>}\n"
- "\n"
- "<278> The #alias command can be used to shorten up long or oftenly used\n"
- "<278> commands. The %1-99 variables are substituted from the arguments when\n"
- "<278> using an alias and represent the 1st till 99th word which can be used\n"
- "<278> in the commands part of the alias. If %0 is used it will contain all\n"
- "<278> arguments. The priority part is optional and determines the priority\n"
- "<278> of the alias, it defaults to 5.\n"
- "\n"
- "<278> If no % variable is used in the commands section any argument will be\n"
- "<278> appended to the end as if %0 was used. This feature might be removed\n"
- "<278> in the future, and shouldn't be used.\n"
- "\n"
- "<178>Example<278>: #alias {k} {kill %1;kick}\n"
- "\n"
- "<278> Typing 'k orc' would result in attacking the orc followed by a kick.\n"
- "\n"
- "<278> You can create multi-word aliases by using variables in the name\n"
- "<278> section.\n"
- "\n"
- "<178>Example<278>: #alias {k %1 with %2} {draw %2;attack %1;slash %1 with %2;\n"
- "<278> kick at %2;strike %1 with %2}\n"
- "\n"
- "<278> Using the above alias you could type k blue smurf with battle axe\n"
- "\n"
- "<278> To have an alias that matches all user input, use %* as the name.\n"
- "\n"
- "<178>Example<278>: #alias {%*} {#show You wrote: %0}\n"
- "\n"
- "<278> Aliases are ordered alphabetically and only one alias can trigger at\n"
- "<278> a time. To change the order you can assign a priority, which defaults\n"
- "<278> to 5, with a lower number indicating a higher priority. The priority\n"
- "<278> can be a floating point number.\n"
- "\n"
- "<278> To remove an alias with %* as the name, use #unalias {%%*} or #unalias\n"
- "<278> {\\%*}. Alternatively you can wrap the alias inside a class, and kill\n"
- "<278> that class when you no longer need the alias.\n"
- "\n"
- "<278> For more information on pattern matching see the section on PCRE.\n"
- "\n"
- "<178>Comment<278>: You can remove an alias with the #unalias command.\n"
- ,
- "cursor history keypad macro speedwalk tab"
- },
- {
- "ALL",
- TOKEN_TYPE_COMMAND,
- "<178>Command<278>: #all <178>{<278>string<178>}\n"
- "\n"
- "<278> If you have multiple sessions in one terminal you can use #all to\n"
- "<278> execute the command with all sessions, excluding the startup session.\n"
- "\n"
- "<178>Example<278>: #all quit\n"
- "\n"
- "<278> Sends 'quit' to all sessions.\n"
- ,
- "port run session sessionname snoop ssl zap"
- },
- {
- "BELL",
- TOKEN_TYPE_COMMAND,
- "<178>Command<278>: #bell <178>{<278>flash<178>|<278>focus<178>|<278>margin<178>|<278>ring<178>|<278>volume<178>} {<278>argument<178>}\n"
- "\n"
- "<278> The #bell command without an argument will ring the terminal bell.\n"
- "\n"
- "<178>Example<278>: #action {Bubba tells you} {#bell}\n"
- "\n"
- "<278> If you aren't watching the screen this could be useful if you don't\n"
- "<278> want to miss out on a conversation with Bubba. Alternatively you can\n"
- "<278> use #system to play a sound file.\n"
- "\n"
- "<278> Some terminals will allow you to use VT100 Operating System Commands\n"
- "<278> to change the terminal's bell behavior which can be used to flash the\n"
- "<278> taskbar icon and or focus the window on receival of a bell.\n"
- "\n"
- "<178>Example<278>: #action {Bubba tells you} {#screen save title;#screen set title Tell!;\n"
- "<278> #bell ring;#delay 10 #screen load title}\n"
- "\n"
- "<278> The above example will save your window title, change the title to\n"
- "<278> 'Tell!', ring the bell, next reset the window title after 10 seconds.\n"
- "\n"
- "<278> It's possible to set the terminal to pop to the foreground upon\n"
- "<278> ringing of the alarm bell.\n"
- "\n"
- "<178>Example<278>: #bell focus on;#bell ring;#bell focus off\n"
- "\n"
- "<278> It's possible to adjust the alarm bell volume on some terminals.\n"
- "\n"
- "<178>Example<278>: #loop {1} {8} {cnt} {#line substitute variables\n"
- "<278> #delay {$cnt} {#show Volume $cnt: #bell volume $cnt;#bell}\n"
- ,
- "screen"
- },
- {
- "BREAK",
- TOKEN_TYPE_STATEMENT,
- "<178>Command<278>: #break\n"
- "\n"
- "<278> The break command can be used inside the #else, #elseif, #if, #foreach,\n"
- "<278> #loop, #parse, #switch, and #while statements. When #break is found,\n"
- "<278> tintin will stop executing the statement it is currently in and move on\n"
- "<278> to the next.\n"
- "\n"
- "<178>Example<278>: #while {1} {#math cnt $cnt + 1;#if {$cnt == 20} {#break}}\n",
-
- "statements"
- },
- {
- "BUFFER",
- TOKEN_TYPE_COMMAND,
- "<178>Command<278>: #buffer <178>{<278>option<178>} {<278>argument<178>}\n"
- "\n"
- "<278> The buffer command has various options to manipulate your scrollback\n"
- "<278> buffer.\n"
- "\n"
- "<278> The size of the scrollback buffer can be configured using #config\n"
- "<278> buffer_size <size>. The size must be either 100, 1000, 10000, 100000\n"
- "<278> or 1000000 lines.\n"
- "\n"
- "<278> While scrolling through the scrollback buffer incoming text is not\n"
- "<278> displayed, this can be disabled using #config scroll_lock off. The\n"
- "<278> scroll lock is automatically disabled when manual input is received,\n"
- "<278> subsequently #buffer up and down only work properly when used in a\n"
- "<278> macro or mouse event.\n"
- "\n"
- "<278> <178>#buffer {clear} {[lower bound]} {[upper bound]}\n"
- "\n"
- "<278> Without an argument this will clear the entire scrollback buffer.\n"
- "<278> Otherwise it will clear the given range.\n"
- "\n"
- "<278> Positive numbers are measured from the start of the scrollback buffer,\n"
- "<278> negative numbers from the end.\n"
- "\n"
- "<278> <178>#buffer {down} [lines]\n"
- "\n"
- "<278> Moves your scrollback buffer down one page and displays the page. If\n"
- "<278> a line number is provided it will scroll down the given number of\n"
- "<278> lines.\n"
- "\n"
- "<278> <178>#buffer {end}\n"
- "\n"
- "<278> Moves you to the end of your scrollback buffer and displays the page.\n"
- "<278> Disables scroll lock mode. Most useful when used in a #macro.\n"
- "\n"
- "<278> <178>#buffer {find} {[number]} {<string>} {[variable]}\n"
- "\n"
- "<278> Moves the buffer to the given string which can contain a regular\n"
- "<278> expression. Optionally you can provide the number of matches to skip,\n"
- "<278> allowing you to jump further back in the buffer.\n"
- "\n"
- "<278> A positive number searches from the start of the buffer, a negative\n"
- "<278> number from the end. If you provide a variable the location will be\n"
- "<278> stored and no jump takes place.\n"
- "\n"
- "<278> <178>#buffer {get} {<variable>} {<lower bound>} {[upper bound]}\n"
- "\n"
- "<278> Allows you to store one or several lines from your scrollback buffer\n"
- "<278> (including color codes) into a variable. The lower and upper bound\n"
- "<278> must be between 1 and the size of the buffer. If the upper bound is\n"
- "<278> omitted the given line is stored as a standard variable. If an upper\n"
- "<278> bound is given the lines between the two bounds are stored as a list.\n"
- "\n"
- "<278> Positive numbers are measured from the start of the scrollback buffer,\n"
- "<278> negative numbers from the end.\n"
- "\n"
- "<278> <178>#buffer {home}\n"
- "\n"
- "<278> Moves you to the top of your scrollback buffer and displays the page.\n"
- "<278> Enables scroll lock mode. Most useful when used in a #macro.\n"
- "\n"
- "<278> <178>#buffer {info} {[save]} {[variable]}\n"
- "\n"
- "<278> Display buffer info, optionally save the data to a variable.\n"
- "\n"
- "<278> <178>#buffer {jump} {<location>}\n"
- "\n"
- "<278> Moves the buffer to the given location. A positive number jumps from\n"
- "<278> the start of the buffer, a negative number from the end.\n"
- "\n"
- "<278> <178>#buffer {lock} {on|off}\n"
- "\n"
- "<278> Toggles the lock on the scrollback buffer. When locked, newly incoming\n"
- "<278> text won't be displayed, any command will disable the lock, though\n"
- "<278> several buffer commands will re-enable the lock. When unlocking it'll\n"
- "<278> move you to the end of your scrollback buffer and display the page.\n"
- "\n"
- "<278> <178>#buffer {refresh}\n"
- "\n"
- "<278> Marks the buffer as needing to be refreshed, only useful while in\n"
- "<278> vertical split mode.\n"
- "\n"
- "<278> <178>#buffer {up} [lines]\n"
- "\n"
- "<278> Moves your scrollback buffer up one page and displays the page.\n"
- "<278> Enables scroll lock mode. Most useful when used in a #macro. You\n"
- "<278> can use #buffer {up} {1} to move the scrollback buffer up 1 line.\n"
- "\n"
- "<278> <178>#buffer {write} {<filename>}\n"
- "\n"
- "<278> Writes the scrollback buffer to the given file.\n"
- "\n"
- "<178>Example<278>: #macro {\\e[F} {#buffer end}\n"
- ,
- "echo grep macro showme screen"
- },
- {
- "BUTTON",
- TOKEN_TYPE_CONFIG,
- "<178>Command<278>: #button <178>{<278>square<178>} {<278>commands<178>} {<278>priority<178>}\n"
- "\n"
- "<278> The #button command can be used to respond with one or several\n"
- "<278> commands to a mouse click received within the specified square.\n"
- "<278> The click coordinates are stored in %0-%3 and can be used in the\n"
- "<278> command part of the button.\n"
- "\n"
- "<278> The square part should exists of two coordinates defining the\n"
- "<278> upper left and bottom right corner using row, col, row, col syntax.\n"
- "<278> The square arguments should be separated by spaces, semi-colons or\n"
- "<278> braces.\n"
- "\n"
- "<278> By default the button is set to respond to a mouse button press, to\n"
- "<278> respond to other button presses you must add a 5th argument to the\n"
- "<278> square that defines the button press type. You can enable #info\n"
- "<278> button on to see button events and their type as they happen.\n"
- "\n"
- "<278> The priority part is optional and determines the priority of the\n"
- "<278> button, it defaults to 5.\n"
- "\n"
- "<278> You must enable #config {mouse tracking} on for buttons to work.\n"
- "\n"
- "<278> This command draws no visible button, you'll have to do so separately\n"
- "<278> if needed.\n"
- "\n"
- "<178>Example<278>: #button {1;1;2;2} {#show You clicked the upper left corner.}\n"
- "\n"
- "<278> Buttons are ordered alphabetically and only one button can trigger at\n"
- "<278> a time. To change the order you can assign a priority, which defaults\n"
- "<278> to 5, with a lower number indicating a higher priority. The priority\n"
- "<278> can be a floating point number.\n"
- "\n"
- "<178>Comment<278>: To see button clicks trigger use #info button on.\n"
- "\n"
- "<178>Comment<278>: You can remove a button with the #unbutton command.\n"
- ,
- "delay event ticker"
- },
- {
- "CASE",
- TOKEN_TYPE_STATEMENT,
- "<178>Command<278>: #case <178>{<278>conditional<178>} {<278>arguments<178>}\n"
- "\n"
- "<278> The case command must be used within the #switch command. When the\n"
- "<278> conditional argument of the case command matches the conditional\n"
- "<278> argument of the switch command the body of the case is executed.\n"
- "\n"
- "<278> When comparing strings both the switch and case arguments must be\n"
- "<278> surrounded in quotes.\n"
- "\n"
- "<178>Example<278>:\n"
- "\n"
- "<278> #function {reverse_direction}\n"
- "<278> {\n"
- "<278> #switch {\"%1\"}\n"
- "<278> {\n"
- "<278> #case {\"north\"} {#return south};\n"
- "<278> #case {\"east\"} {#return west};\n"
- "<278> #case {\"south\"} {#return north};\n"
- "<278> #case {\"west\"} {#return east};\n"
- "<278> #case {\"up\"} {#return down};\n"
- "<278> #case {\"down\"} {#return up}\n"
- "<278> }\n"
- "<278> }\n"
- "\n"
- "<278> This function returns the reverse direction. @reverse_direction{north}\n"
- "<278> would return south.\n"
- ,
- "default match statements switch"
- },
- {
- "CAT",
- TOKEN_TYPE_COMMAND,
- "<178>Command<278>: #cat <178>{<278>variable<178>} {<278>argument<178>}\n"
- "\n"
- "<278> The cat command will concatenate the argument to the given variable.\n"
- ,
- "format function local math replace script variable"
- },
- {
- "CHARACTERS",
- TOKEN_TYPE_STRING,
- "\n"
- "<278> The following special characters are defined:\n"
- "\n"
- "<178># <278>The hashtag is the default character for starting a command and is\n"
- "<278> subsequently known as the command character or tintin character.\n"
- "<278> When loading a command file the command character is set to the\n"
- "<278> first character in the file. The character can also be redefined\n"
- "<278> using #config.\n"
- "\n"
- "<178>; <278>The semi-colon is used as the command separator and can be used to\n"
- "<278> separate two commands. Multiple commands can be strung together as\n"
- "<278> well. Trailing semi-colons are ignored when reading a script file\n"
- "<278> as this is a common error.\n"
- "\n"
- "<178>{ } <278>Curly brackets aka braces are used for separating multi word command\n"
- "<278> arguments, nesting commands, and nesting variables. Braces cannot\n"
- "<278> easily be escaped and must always be used in pairs.\n"
- "\n"
- "<178>\" \" <278>Quote characters are used for strings in the #math, #if, #switch,\n"
- "<278> and #case commands. It is however suggested to use a set of braces\n"
- "<278> { } to define strings instead, particularly when checking strings\n"
- "<278> that may contain quotes.\n"
- "\n"
- "<178>! <278>The exclamation sign is used to repeat commands, see #help history.\n"
- "<278> The character can be redefined using #config.\n"
- "\n"
- "<178>\\ <278>An input line starting with a backslash is sent verbatim if you are\n"
- "<278> connected to a server. This character can be configured with\n"
- "<278> #config, and is itself sent verbatim when the verbatim config mode\n"
- "<278> is enabled.\n"
- ,
- "colors escape_codes function mathematics pcre variable"
- },
- {
- "CHAT",
- TOKEN_TYPE_COMMAND,
- "<178>Command<278>: #chat <178>{<278>option<178>} {<278>argument<178>}\n"
- "\n"
- "<278> The #chat command is used to create peer to peer connections to other\n"
- "<278> clients, typically for the purpose of chatting and sending files.\n"
- "<278> This is a decentralized chat system, meaning you have to exchange ip\n"
- "<278> addresses and port numbers with other users in order to connect to\n"
- "<278> them.\n"
- "\n"
- "<278> <178>#chat {init} {port}\n"
- "<278> #chat initialize launches your chat server. The port number is\n"
- "<278> optional, and by default 4050 is used as your port. After using\n"
- "<278> this command other people can connect to your chat server using\n"
- "<278> your ip address and port number, and in turn you can connect to\n"
- "<278> other people.\n"
- "<278> <178>#chat {name} {name}\n"
- "<278> By default your name is set to TinTin, but most servers will\n"
- "<278> reject you if there is already someone with the name TinTin\n"
- "<278> connected, so one of the first things you'd want to do is\n"
- "<278> change your chat name. Your name can include color codes. Some\n"
- "<278> names aren't accepted by tt++ chat servers, like the name 'all'\n"
- "<278> and names longer than 20 characters.\n"
- "<278> <178>#chat {message} {buddy|all} {text}\n"
- "<278> This is the main command used for communication. If you use\n"
- "<278> #chat message all, the message is marked as public and sent to\n"
- "<278> everyone you are connected to.\n"
- "<278> <178>#chat {accept} {buddy} {boost}\n"
- "<278> Accept a file transfer from a buddy. The boost is optional and\n"
- "<278> must be a value between 1 and 1000.\n"
- "<278> <178>#chat {call} {address} {port}\n"
- "<278> #chat call is used to connect to another chat server. If you\n"
- "<278> omit the port argument the default port (4050) is used.\n"
- "<278> #chat {cancel} {buddy} Cancel a file transfer\n"
- "<278> #chat {color} {color names} Set the default color\n"
- "<278> #chat {decline} {buddy} Decline a file transfer\n"
- "<278> #chat {dnd} Decline new connections\n"
- "<278> #chat {download} {directory} Set your download directory\n"
- "<278> #chat {emote} {buddy|all} {text} Send an emote message\n"
- "<278> #chat {forward} {buddy} Forward all chat messages\n"
- "<278> #chat {forwardall} {buddy} Forward all session output\n"
- "<278> #chat {filestat} {buddy} Show file transfer data\n"
- "<278> #chat {group} {buddy} {name} Assign a chat group\n"
- "<278> #chat {ignore} {buddy} Ignores someone\n"
- "<278> #chat {info} Displays your info\n"
- "<278> #chat {ip} {address} Changes your IP address\n"
- "<278> #chat {paste} {buddy|all} {text} Pastes a block of text\n"
- "<278> #chat {peek} {buddy} Show one's public connections\n"
- "<278> #chat {ping} {buddy} Display response time\n"
- "<278> #chat {private} {buddy|all} Make a connection private\n"
- "<278> #chat {public} {buddy|all} Make a connection public\n"
- "<278> #chat {reply} {text} Reply to last private message\n"
- "<278> #chat {request} {buddy} Request one's public connections\n"
- "<278> #chat {send} {buddy|all} {text} Sends a raw data string\n"
- "<278> #chat {sendfile} {buddy} {filename} Start a file transfer\n"
- "<278> #chat {serve} {buddy} Forward all public chat messages\n"
- "<278> #chat {uninitialize} Uninitialize the chat port.\n"
- "<278> <178>#chat {who}\n"
- "<278> #chat who shows all people you are connected to. The first\n"
- "<278> column shows a reference number for the connection, which can be\n"
- "<278> used instead of the connection's name when sending someone a message\n"
- "<278> The second column shows the connection's name. The third column\n"
- "<278> shows flags set for the connection, (P)rivate, (I)gnore, (S)erve,\n"
- "<278> (F)orward to user, and (f)orward from user. The next columns show\n"
- "<278> ip, port, and client name.\n"
- "<278> <178>#chat {zap} {buddy} Close a connection\n",
-
- "port"
- },
- {
- "CLASS",
- TOKEN_TYPE_CONFIG,
- "<178>Command<278>: #class <178>{<278>name<178>} {<278>option<178>} {<278>arg<178>}\n"
- "\n"
- "<278> The class command is primarily used to assign groups of triggers and\n"
- "<278> variables a label so they can be easily removed.\n"
- "\n"
- "<278> <178>#class {<name>} {assign} {<argument>}\n"
- "<278> Will open the class, execute argument, and close afterwards.\n"
- "<278> <178>#class {<name>} {clear}\n"
- "<278> Will delete all triggers associated with the given class.\n"
- "<278> <178>#class {<name>} {close}\n"
- "<278> Close the given class, opening the last open class, if any.\n"
- "<278> <178>#class {<name>} {kill}\n"
- "<278> Will clear, close, and remove the class.\n"
- "<278> <178>#class {<name>} {list}\n"
- "<278> List all triggers associated with the given class.\n"
- "<278> <178>#class {<name>} {load}\n"
- "<278> Will load the saved copy of the class from memory.\n"
- "<278> <178>#class {<name>} {open}\n"
- "<278> Open a class, closing a previously opened class. All triggers\n"
- "<278> added afterwards are assigned to this class.\n"
- "<278> <178>#class {<name>} {read} {<filename>\n"
- "<278> Will open the class, read the file, and close afterwards.\n"
- "<278> <178>#class {<name>} {save}\n"
- "<278> Will save all triggers of the given class to memory.\n"
- "<278> <178>#class {<name>} {size} {<variable>}\n"
- "<278> Will store the size of the class in a variable.\n"
- "<278> <178>#class {<name>} {write} {<filename>}\n"
- "<278> Will write all triggers of the given class to file.\n"
- "\n"
- "<278> Keep in mind that you need to use #class save before using\n"
- "<278> #class clear and #class load\n"
- "\n"
- "<178>Example<278>: #class rich kill;#class rich read poor.tin\n"
- "<278> Deletes all triggers of 'rich' class if any. Read 'poor.tin' file,\n"
- "<278> all triggers loaded will be assigned to the 'rich' class.\n",
-
- "config debug ignore info kill line message"
- },
- {
- "COLORS",
- TOKEN_TYPE_STRING,
- "<178>Syntax<278>: <<888>xyz> with x, y, z being parameters\n"
- "\n"
- "<278> Parameter 'x': VT100 code\n"
- "\n"
- "<278> 0 - Reset all colors and codes to default\n"
- "<278> 1 - Bold\n"
- "<278> 2 - Dim\n"
- "<278> 3 - Italic\n"
- "<278> 4 - Underscore\n"
- "<278> 5 - Blink\n"
- "<278> 7 - Reverse\n"
- "<278> 8 - Skip (use previous code)\n"
- "\n"
- "<278> Parameter 'y': Foreground color\n"
- "<278> Parameter 'z': Background color\n"
- "\n"
- "<278> 0 - Black 5 - Magenta\n"
- "<278> 1 - Red 6 - Cyan\n"
- "<278> 2 - Green 7 - White\n"
- "<278> 3 - Yellow 8 - Skip\n"
- "<278> 4 - Blue 9 - Default\n"
- "\n"
- "<178>Example<278>: #show <<888>125>Bold green on a magenta background.\n"
- "\n"
- "<278> For xterm 256 colors support use <<888>aaa> to <<888>fff> for RGB foreground\n"
- "<278> colors and <<888>AAA> to <<888>FFF> for RGB background colors. For the grayscale\n"
- "<278> foreground colors use <<888>g00> to <<888>g23>, for grayscale background colors\n"
- "<278> use <<888>G00> to <<888>G23>.\n"
- "\n"
- "<278> The tertiary colors are as follows:\n"
- "\n"
- "<278> <<888>acf> - Azure <<888>afc> - Jade\n"
- "<278> <<888>caf> - Violet <<888>cfa> - Lime\n"
- "<278> <<888>fac> - Pink <<888>fca> - Orange\n"
- "\n"
- "<178>Example<278>: #show <<888>acf>Azure <<888>afc>Jade <<888>caf>Violet\n"
- "<178>Example<278>: #show <<888>cfa>Lime <<888>fac>Pink <<888>fca>Orange\n"
- "\n"
- "<278> For 12 bit truecolor use <<888>F000> to <<888>FFFF> for foreground colors and\n"
- "<278> <<888>B000> to <<888>BFFF> for background colors.\n"
- "\n"
- "<278> For 24 bit truecolor use <<888>F000000> to <<888>FFFFFFF> for foreground\n"
- "<278> colors and <<888>B000000> to <<888>BFFFFFF> for background colors.\n"
- "\n"
- "<278> If the color code exceeds your configured color mode it will be\n"
- "<278> downgraded to the closest match.\n"
- ,
- "characters coordinates escape_codes mathematics pcre"
- },
- {
- "COMMANDS",
- TOKEN_TYPE_COMMAND,
- "<178>Command<278>: #commands <178>{<278>abbreviation<178>}\n"
- "\n"
- "<278> Shows all commands, or all commands starting with the given\n"
- "<278> abbreviation.\n"
- ,
- "help info statements"
- },
- {
- "CONFIG",
- TOKEN_TYPE_CONFIG,
- "<178>Command<278>: #config <178>{<278>option<178>} {<278>argument<178>}\n"
- "\n"
- "<278> This allows you to configure various settings, the settings can be\n"
- "<278> written to file with the #write command.\n"
- "\n"
- "<278> If you configure the global session (the one you see as you start up\n"
- "<278> tintin) all sessions started will inherite these settings.\n"
- "\n"
- "<278> It's advised to make a configuration file to read on startup if you\n"
- "<278> do not like the default settings.\n"
- "\n"
- "<278> Use #config without an argument to see your current configuration as\n"
- "<278> well as a brief explanation of each config option.\n"
- "\n"
- "<278> The following config options are not listed by default:\n"
- "\n"
- "<278> #CONFIG {AUTO TAB} {NUMBER} Buffer lines used for tab completion\n"
- "<278> #CONFIG {CHILD LOCK} {ON|OFF} Enable or disable command input.\n"
- "<278> #CONFIG {CONNECT RETRY} {NUMBER} Seconds to try to connect on failure.\n"
- "<278> #CONFIG {CONVERT META} {ON|OFF} Shows color codes and key bindings.\n"
- "<278> #CONFIG {DEBUG TELNET} {ON|OFF} Shows telnet negotiations y/n.\n"
- "<278> #CONFIG {HIBERNATE} {ON|OFF} Enable or disable low CPU usage mode.\n"
- "<278> #CONFIG {LOG LEVEL} {LOW|HIGH} LOW logs server output before triggers.\n"
- "<278> #CONFIG {INHERITANCE} {ON|OFF} Session trigger inheritance y/n.\n"
- "<278> #CONFIG {MCCP} {ON|OFF} Enable or disable MCCP support.\n"
- "<278> #CONFIG {RANDOM SEED} {NUMBER} Seed value used for random numbers.\n"
- "<278> #CONFIG {TAB WIDTH} {NUMBER} Number of spaces used for a tab\n"
- "<278> #CONFIG {TINTIN CHAR} {SYMBOL} Character used for TinTin++ commands.\n"
- ,
- "class line"
- },
- {
- "CONTINUE",
- TOKEN_TYPE_STATEMENT,
- "<178>Command<278>: #continue\n"
- "\n"
- "<278> The continue command can be used inside the #FOREACH, #LOOP, #PARSE,\n"
- "<278> #WHILE and #SWITCH commands. When #CONTINUE is found, tintin will go\n"
- "<278> to the end of the command and proceed as normal, which may be to\n"
- "<278> reiterate the command.\n"
- "\n"
- "<178>Example<278>: #loop 1 10 cnt {#if {$cnt % 2 == 0} {#continue} {say $cnt}}\n",
-
- "break foreach list loop parse repeat return while"
- },
- {
- "COORDINATES",
- TOKEN_TYPE_STRING,
- "\n"
- "<278> When the 0,0 coordinate is in the upper left corner TinTin++ uses\n"
- "<278> a y,x / row,col notation, starting at 1,1. Subsequently -1,-1\n"
- "<278> will indicate the bottom right corner. This type of argument is\n"
- "<278> used by the #showme command.\n"
- "\n"
- "<278> When the 0,0 coordinate is in the bottom left corner tintin uses\n"
- "<278> a standard x,y notation. This type of argument is used by the\n"
- "<278> #map jump command.\n"
- "\n"
- "<278> The vast majority of tintin commands use y,x / row,col notation,\n"
- "<278> primarily because that is the notation used by the VT100 standard\n"
- "<278> used for terminal emulation.\n"
- "\n"
- "<278> <128>Squares\n"
- "\n"
- "<278> A square argument takes 2 coordinates. The first coordinate defines\n"
- "<278> the upper left corner, the last coordinate defines the bottom\n"
- "<278> right corner. The upper left corner of the terminal is defined as\n"
- "<278> 1,1 and the bottom right corner as -1,-1. This type of argument is\n"
- "<278> used by #draw, #button and #map offset.\n"
- "\n"
- "<278> <128>Panes\n"
- "\n"
- "<278> A pane argument takes 4 size values, which are: top pane, bottom\n"
- "<278> pane, left pane, right pane. When a negative value is provided the\n"
- "<278> size is the maximum size, minus the value. This type of argument\n"
- "<278> is used by the #split command.\n"
- "\n"
- "<278> <128>Ranges\n"
- "\n"
- "<278> A range argument takes 2 values known as the upper bound and lower\n"
- "<278> bound. The upper bound (first value) defines the start of the\n"
- "<278> range, the lower bound (second value) the end. The first index of\n"
- "<278> a range is defined as 1. When a negative value is provides the last\n"
- "<278> index is defined as -1. This type of argument is used by #buffer\n"
- "<278> and #variable.\n"
- ,
- "characters colors escape_codes mathematics pcre"
- },
- {
- "CR",
- TOKEN_TYPE_COMMAND,
- "<178>Command<278>: #cr\n"
- "\n"
- "<278> Sends a carriage return to the session. Useful for aliases that need\n"
- "<278> extra carriage returns.\n"
- "\n"
- "<278> This command is obsolete as you can accomplish the same using #send\n"
- "<278> without an argument or #send {}.\n"
- ,
- "forall"
- },
- {
- "CURSOR",
- TOKEN_TYPE_COMMAND,
- "<178>Command<278>: #cursor <178>{<278>option<178>} {<278>argument<178>}\n"
- "\n"
- "<278> Typing #cursor without an option will show all available cursor\n"
- "<278> options, their default binding, and an explanation of their function.\n"
- "\n"
- "<278> The cursor command's primarly goal is adding customizable input editing\n"
- "<278> with macros. Subsequently many cursor commands only work properly when\n"
- "<278> used within a macro or event.\n"
- "\n"
- "<278> <178>#cursor flag\n"
- "\n"
- "<278> EOL end of line character(s)\n"
- "<278> ECHO local echo\n"
- "<278> OVERTYPE overtype mode\n"
- "\n"
- "<278> <178>#cursor macro\n"
- "\n"
- "<278> PRESERVE do not erase the macro from the macro input buffer\n"
- "<278> RESET erase the macro input buffer\n"
- "\n"
- "<278> <178>#cursor tab\n"
- "\n"
- "<278> CASELESS makes tab completion caseless\n"
- "<278> COMPLETE makes tab completion work while editing\n"
- "\n"
- "<278> DICTIONARY performs tab completion on the dictionary\n"
- "<278> LIST performs tab completion on the tab completion list\n"
- "<278> SCROLLBACK performs tab completion on the scrollback buffer\n"
- "\n"
- "<278> BACKWARD specifies tab completion to go backward\n"
- "<278> FORWARD specifies tab completion to go forward\n"
- "\n"
- "<278> Multiple options can/must be specified at once.\n"
- ,
- "alias history keypad macro speedwalk tab"
- },
- {
- "DAEMON",
- TOKEN_TYPE_COMMAND,
- "<178>Command<278>: #daemon <178>{<278>attach<178>|<278>detach<178>|<278>kill<178>|<278>list<178>} <178>[<278>name<178>]\n"
- "\n"
- "<278> #daemon provides functionality similar to that of the screen and tmux\n"
- "<278> utilities.\n"
- "\n"
- "<278> <178>#daemon attach [name]\n"
- "<278> The attach option will try to find a daemonized tintin instance and\n"
- "<278> take over control. The name argument is optional.\n"
- "\n"
- "<278> <178>#daemon detach [name]\n"
- "<278> The detach option will daemonize tintin, turning it into a background\n"
- "<278> process. The name argument is optional and is useful if you have\n"
- "<278> several daemonized tt++ instances running so you can keep them apart.\n"
- "\n"
- "<278> <178>#daemon kill [name]\n"
- "<278> Kills all daemons or daemons with matching name.\n"
- "\n"
- "<278> <178>#daemon list [name]\n"
- "<278> List all daemons or daemons with matching name.\n"
- "\n"
- "<278> You can launch tintin and attach the first daemonized instance using\n"
- "<278> tt++ -R. To attach a named instance use tt++ -R<name>.\n",
-
- "script system run"
- },
- {
- "DEBUG",
- TOKEN_TYPE_COMMAND,
- "<178>Command<278>: #debug <178>{<278>listname<178>} {<278>on<178>|<278>off<178>|<278>log<178>}\n"
- "\n"
- "<278> Toggles a list on or off. With no argument it shows your current\n"
- "<278> settings, as well as the list names that you can debug.\n"
- "\n"
- "<278> If you for example set ACTIONS to ON you will get debug information\n"
- "<278> whenever an action is triggered.\n"
- "\n"
- "<278> #debug {listname} {log} will silently write debugging information to\n"
- "<278> the log file, you must be logging in order for this to work.\n"
- "\n"
- "<278> Not every list has debug support yet.\n",
-
- "class ignore info kill message"
- },
- {
- "DEFAULT",
- TOKEN_TYPE_STATEMENT,
- "<178>Command<278>: #default <178>{<278>commands<178>}\n"
- "\n"
- "<278> The default command can only be used within the switch command. When\n"
- "<278> the conditional argument of non of the case commands matches the switch\n"
- "<278> command's conditional statement the default command is executed.\n",
-
- "case default else elseif if match switch regexp"
- },
- {
- "DELAY",
- TOKEN_TYPE_CONFIG,
- "<178>Command<278>: #delay <178>{<278>seconds<178>} {<278>command<178>}\n"
- "<178>Command<278>: #delay <178>{<278>name<178>} {<278>command<178>} {<278>seconds<178>}\n"
- "\n"
- "<278> Delay allows you to have tintin wait the given amount of seconds\n"
- "<278> before executing the given command.\n"
- "\n"
- "<278> Nanosecond floating point precision is allowed. Delays will fire in\n"
- "<278> 0.01 second intervals.\n"
- "\n"
- "<278> Named delays are treated as one-shot tickers, see #help tick.\n"
- "\n"
- "<178>Example<278>: #delay {1} {#show last};#show first\n"
- "<278> This will print 'first', and 'last' around one second later.\n"
- "\n"
- "<178>Comment<278>: If you want to remove a delay with the #undelay command you can add\n"
- "<278> a name as the first argument, be aware this changes the syntax. If\n"
- "<278> the name is a number keep in mind that delays with the same numeric\n"
- "<278> name will not be overwritten\n",
-
- "event ticker"
- },
- {
- "DRAW",
- TOKEN_TYPE_COMMAND,
- "<178>Command<278>: #draw <178>[<278>line color<178>] <178>[<278>options<178>] <178><<278>type<178>> <<278>square<178>> {<278>text<178>}\n"
- "\n"
- "<278> The draw commands allows you to draw various types of lines and shapes\n"
- "<278> on the screen. The types with a brief description are provided when you\n"
- "<278> type #draw without an argument.\n"
- "\n"
- "<278> The <square> arguments should exists of two coordinates defining the\n"
- "<278> upper left and bottom right corner using row, col, row, col syntax.\n"
- "\n"
- "<278> The square arguments can be negative, in which case the coordinates\n"
- "<278> are calculated from the opposite side of the screen. In the case the\n"
- "<278> screen is 80 columns wide using #draw box 1 60 10 70 will be the\n"
- "<278> equivalent of #draw box 1 -21 10 -11, but with different screen\n"
- "<278> widths the boxes would be drawn in different places.\n"
- "\n"
- "<278> You can prefix the option with a color code or color name to color the\n"
- "<278> lines and shapes.\n"
- "\n"
- "<278> You can further prefix the option as following:\n"
- "\n"
- "<278> ASCII draw in ASCII mode.\n"
- "<278> BALIGN bottom align text.\n"
- "<278> BLANKED blank the lines and corners.\n"
- "<278> BOTTOM draw on the bottom side if possible.\n"
- "<278> BOXED draw a box along the square.\n"
- "<278> BUMPED precede the draw with an enter.\n"
- "<278> CALIGN both LALIGN and RALIGN to center text.\n"
- "<278> CIRCLED circle the corners.\n"
- "<278> CONVERT draw text with meta conversion.\n"
- "<278> CROSSED cross the corners.\n"
- "<278> CURSIVE draw text with cursive letters.\n"
- "<278> FAT draw text with fat letters.\n"
- "<278> FILLED fill circles and jewels.\n"
- "<278> FOREGROUND draw even if session is not active.\n"
- "<278> GRID draw TABLE as a grid.\n"
- "<278> HORIZONTAL draw horizontal if possible.\n"
- "<278> HUGE draw text in huge letters.\n"
- "<278> JEWELED diamond the corners.\n"
- "<278> JOINTED draw corners.\n"
- "<278> LALIGN left align text.\n"
- "<278> LEFT draw on the left side if possible.\n"
- "<278> NUMBERED draw numbers instead of lines.\n"
- "<278> PRUNED prune the corners.\n"
- "<278> RALIGN right align text.\n"
- "<278> RIGHT draw on the right side if possible.\n"
- "<278> ROUNDED round the corners.\n"
- "<278> SANSSERIF draw text with sansserif letters.\n"
- "<278> SCALED fit the square to the text size.\n"
- "<278> SCROLL draw in the scrolling region.\n"
- "<278> SHADOWED shadow HUGE text.\n"
- "<278> TALIGN top align text too large to fit.\n"
- "<278> TEED tee the corners.\n"
- "<278> TOP draw on the top side if possible.\n"
- "<278> TRACED trace HUGE text.\n"
- "<278> TUBED draw tubes instead of lines.\n"
- "<278> UALIGN unwrap and rewrap text.\n"
- "<278> UNICODE draw in unicode mode.\n"
- "<278> VERTICAL draw vertical if possible.\n"
- "\n"
- "<278> The following types are available.\n"
- "\n"
- "<278> [HORIZONTAL] <178>BAR<278> {<MIN>;<MAX>;[COLOR]}\n"
- "<278> will draw a bar, use two 256 color codes for a color gradient.\n"
- "<278> [ASCII|UNICODE|HUGE] <178>BOX<278> {[TEXT1]} {[TEXT2]}\n"
- "<278> will draw a box.\n"
- "<278> [BOXED|FOREGROUND] <178>BUFFER\n"
- "<278> will draw the scrollback buffer.\n"
- "<278> [BLANKED|CIRCLED|CROSSED|JEWELED|ROUNDED|TEED|PRUNED] <178>CORNER\n"
- "<278> will draw a corner.\n"
- "<278> [BLANKED|HORIZONTAL|NUMBERED|TUBED|VERTICAL] <178>LINE<278> {[TEXT]}\n"
- "<278> will draw a line.\n"
- "<278> [BOXED] <178>MAP\n"
- "<278> will draw the map\n"
- "<278> <178>RAIN<278> {<VARIABLE>} {[SPAWN]} {[FADE]} {[LEGEND]}\n"
- "<278> will draw digital rain.\n"
- "<278> [JOINTED|TOP|LEFT|BOTTOM|RIGHT] <178>SIDE\n"
- "<278> will draw one or more sides of a box.\n"
- "<278> [GRID] <178>TABLE<278> {[LIST1]} {[LIST2]}\n"
- "<278> will draw a table.\n"
- "<278> [CURSIVE|FAT|HUGE|SANSSERIF] <178>TILE<278> {[TEXT1]} {[TEXT2]}\n"
- "<278> will draw a tile\n"
- "\n"
- "<278> All draw types take an optional text argument as long as a valid\n"
- "<278> square with enough space has been defined. Text is automatically\n"
- "<278> word wrapped and text formatting can be customized with the\n"
- "<278> BALIGN, TALIGN, LALIGN, RALIGN, and UALIGN options.\n"
- "\n"
- "<178>Example<278>: #draw Blue box 1 1 3 20 {Hello world!}\n"
- ,
- "buffer echo grep showme"
- },
- {
- "ECHO",
- TOKEN_TYPE_COMMAND,
- "<178>Command<278>: #echo <178>{<278>format<178>} {<278>argument1<178>} {<278>argument2<178>} {<278>etc<178>}\n"
- "\n"
- "<278> Echo command displays text on the screen with formatting options. See\n"
- "<278> the help file for the format command for more information.\n"
- "\n"
- "<278> The echo command does not trigger actions.\n"
- "\n"
- "<278> As with the #show command you can split the {format} argument up into\n"
- "<278> two braced arguments, in which case the 2nd argument is the row number.\n"
- "\n"
- "<178>Example<278>: #echo {The current date is %t.} {%Y-%m-%d %H:%M:%S}\n"
- "<278> #echo {[%38s][%-38s]} {Hello World} {Hello World}\n"
- "<278> #echo {{this is %s on the top row} {1}} {printed}\n",
-
- "buffer format grep showme"
- },
- {
- "EDIT",
- TOKEN_TYPE_COMMAND,
- "<178>Command<278>: #edit <178>{<278>option<178>} <178>[<278>argument<178>]\n"
- "\n"
- "<278> The edit command can be used to turn the default line editor into a\n"
- "<278> text editor.\n"
- "\n"
- "<278> <178>#edit create [filename] [arguments]\n"
- "<278> Create an editor, initialize using the provided arguments.\n"
- "\n"
- "<278> <178>#edit load <variable>\n"
- "<278> Create an editor, initialize using the provided list variable.\n"
- "\n"
- "<278> <178>#edit read <filename>\n"
- "<278> Create an editor, initialize using the provided file.\n"
- "\n"
- "<278> <178>#edit resume\n"
- "<278> Resume editing after a suspension.\n"
- "\n"
- "<278> <178>#edit save <variable>\n"
- "<278> Save the editor to the provided variable.\n"
- "\n"
- "<278> <178>#edit suspend\n"
- "<278> Suspend editing, similar to pressing enter except that no\n"
- "<278> events are triggered.\n"
- "\n"
- "<278> <178>#edit write [filename]\n"
- "<278> Write the editor content to file.\n"
- "\n"
- "<178>Example<278>: #edit create {bla.txt} {line 1} {line 2}\n",
-
- "cursor macro"
- },
- {
- "EDITING",
- TOKEN_TYPE_STRING,
- "\n"
- "<268>┌─────────────────────────┐┌────────────────────────────────────────────┐\n"
- "<268>│<178>alt b <268>││<178>cursor backward word <268>│\n"
- "<268>├─────────────────────────┤├────────────────────────────────────────────┤\n"
- "<268>│<178>alt f <268>││<178>cursor forward word <268>│\n"
- "<268>└─────────────────────────┘└────────────────────────────────────────────┘\n"
- "<268>┌─────────────────────────┐┌────────────────────────────────────────────┐\n"
- "<268>│<178>ctrl a <268>││<178>cursor home <268>│\n"
- "<268>├─────────────────────────┤├────────────────────────────────────────────┤\n"
- "<268>│<178>ctrl b <268>││<178>cursor backward <268>│\n"
- "<268>├─────────────────────────┤├────────────────────────────────────────────┤\n"
- "<268>│<178>ctrl c <268>││<178>clear line <268>│\n"
- "<268>├─────────────────────────┤├────────────────────────────────────────────┤\n"
- "<268>│<178>ctrl d <268>││<178>delete or exit <268>│\n"
- "<268>├─────────────────────────┤├────────────────────────────────────────────┤\n"
- "<268>│<178>ctrl e <268>││<178>cursor end <268>│\n"
- "<268>├─────────────────────────┤├────────────────────────────────────────────┤\n"
- "<268>│<178>ctrl f <268>││<178>cursor forward <268>│\n"
- "<268>├─────────────────────────┤├────────────────────────────────────────────┤\n"
- "<268>│<178>ctrl g <268>││<178> <268>│\n"
- "<268>├─────────────────────────┤├────────────────────────────────────────────┤\n"
- "<268>│<178>ctrl h <268>││<178>backspace <268>│\n"
- "<268>├─────────────────────────┤├────────────────────────────────────────────┤\n"
- "<268>│<178>ctrl i <268>││<178>tab <268>│\n"
- "<268>├─────────────────────────┤├────────────────────────────────────────────┤\n"
- "<268>│<178>ctrl j <268>││<178>enter <268>│\n"
- "<268>├─────────────────────────┤├────────────────────────────────────────────┤\n"
- "<268>│<178>ctrl k <268>││<178>clear line right <268>│\n"
- "<268>├─────────────────────────┤├────────────────────────────────────────────┤\n"
- "<268>│<178>ctrl l <268>││<178>redraw input <268>│\n"
- "<268>├─────────────────────────┤├────────────────────────────────────────────┤\n"
- "<268>│<178>ctrl m <268>││<178>enter <268>│\n"
- "<268>├─────────────────────────┤├────────────────────────────────────────────┤\n"
- "<268>│<178>ctrl n <268>││<178>input history next <268>│\n"
- "<268>├─────────────────────────┤├────────────────────────────────────────────┤\n"
- "<268>│<178>ctrl o <268>││<178> <268>│\n"
- "<268>├─────────────────────────┤├────────────────────────────────────────────┤\n"
- "<268>│<178>ctrl p <268>││<178>input history prev <268>│\n"
- "<268>├─────────────────────────┤├────────────────────────────────────────────┤\n"
- "<268>│<178>ctrl q <268>││<178> <268>│\n"
- "<268>├─────────────────────────┤├────────────────────────────────────────────┤\n"
- "<268>│<178>ctrl r <268>││<178>input history search <268>│\n"
- "<268>├─────────────────────────┤├────────────────────────────────────────────┤\n"
- "<268>│<178>ctrl s <268>││<178> <268>│\n"
- "<268>├─────────────────────────┤├────────────────────────────────────────────┤\n"
- "<268>│<178>ctrl t <268>││<178>scroll buffer lock <268>│\n"
- "<268>├─────────────────────────┤├────────────────────────────────────────────┤\n"
- "<268>│<178>ctrl u <268>││<178>clear line left <268>│\n"
- "<268>├─────────────────────────┤├────────────────────────────────────────────┤\n"
- "<268>│<178>ctrl v <268>││<178>convert meta characters <268>│\n"
- "<268>├─────────────────────────┤├────────────────────────────────────────────┤\n"
- "<268>│<178>ctrl w <268>││<178>delete word left <268>│\n"
- "<268>├─────────────────────────┤├────────────────────────────────────────────┤\n"
- "<268>│<178>ctrl x <268>││<178> <268>│\n"
- "<268>├─────────────────────────┤├────────────────────────────────────────────┤\n"
- "<268>│<178>ctrl y <268>││<178>paste <268>│\n"
- "<268>├─────────────────────────┤├────────────────────────────────────────────┤\n"
- "<268>│<178>ctrl z <268>││<178>suspend <268>│\n"
- "<268>└─────────────────────────┘└────────────────────────────────────────────┘\n"
- "<268>┌─────────────────────────┐┌────────────────────────────────────────────┐\n"
- "<268>│<178>arrow left <268>││<178>cursor left <268>│\n"
- "<268>├─────────────────────────┤├────────────────────────────────────────────┤\n"
- "<268>│<178>arrow right <268>││<178>cursor right <268>│\n"
- "<268>├─────────────────────────┤├────────────────────────────────────────────┤\n"
- "<268>│<178>arrow up <268>││<178>previous input line <268>│\n"
- "<268>├─────────────────────────┤├────────────────────────────────────────────┤\n"
- "<268>│<178>arrow down <268>││<178>next input line <268>│\n"
- "<268>└─────────────────────────┘└────────────────────────────────────────────┘\n"
-
- "<268>┌─────────────────────────┐┌────────────────────────────────────────────┐\n"
- "<268>│<178>ctrl arrow left <268>││<178>cursor left word <268>│\n"
- "<268>├─────────────────────────┤├────────────────────────────────────────────┤\n"
- "<268>│<178>ctrl arrow right <268>││<178>cursor right word <268>│\n"
- "<268>└─────────────────────────┘└────────────────────────────────────────────┘\n"
-
- "<268>┌─────────────────────────┐┌────────────────────────────────────────────┐\n"
- "<268>│<178>backspace <268>││<178>backspace <268>│\n"
- "<268>├─────────────────────────┤├────────────────────────────────────────────┤\n"
- "<268>│<178>alt backspace <268>││<178>clear line left <268>│\n"
- "<268>├─────────────────────────┤├────────────────────────────────────────────┤\n"
- "<268>│<178>ctrl backspace <268>││<178>clear line <268>│\n"
- "<268>└─────────────────────────┘└────────────────────────────────────────────┘\n"
-
- "<268>┌─────────────────────────┐┌────────────────────────────────────────────┐\n"
- "<268>│<178>delete <268>││<178>delete <268>│\n"
- "<268>├─────────────────────────┤├────────────────────────────────────────────┤\n"
- "<268>│<178>ctrl delete <268>││<178>delete word right <268>│\n"
- "<268>└─────────────────────────┘└────────────────────────────────────────────┘\n"
-
- "<268>┌─────────────────────────┐┌────────────────────────────────────────────┐\n"
- "<268>│<178>end <268>││<178>cursor end <268>│\n"
- "<268>├─────────────────────────┤├────────────────────────────────────────────┤\n"
- "<268>│<178>ctrl end <268>││<178>scroll buffer end <268>│\n"
- "<268>└─────────────────────────┘└────────────────────────────────────────────┘\n"
- "<268>┌─────────────────────────┐┌────────────────────────────────────────────┐\n"
- "<268>│<178>enter <268>││<178>enter <268>│\n"
- "<268>├─────────────────────────┤├────────────────────────────────────────────┤\n"
- "<268>│<178>shift-enter <268>││<178>soft enter <268>│\n"
- "<268>└─────────────────────────┘└────────────────────────────────────────────┘\n"
-
- "<268>┌─────────────────────────┐┌────────────────────────────────────────────┐\n"
- "<268>│<178>home <268>││<178>cursor home <268>│\n"
- "<268>├─────────────────────────┤├────────────────────────────────────────────┤\n"
- "<268>│<178>ctrl home <268>││<178>scroll buffer home <268>│\n"
- "<268>└─────────────────────────┘└────────────────────────────────────────────┘\n"
-
- "<268>┌─────────────────────────┐┌────────────────────────────────────────────┐\n"
- "<268>│<178>page up <268>││<178>scroll buffer up <268>│\n"
- "<268>├─────────────────────────┤├────────────────────────────────────────────┤\n"
- "<268>│<178>page down <268>││<178>scroll buffer down <268>│\n"
- "<268>└─────────────────────────┘└────────────────────────────────────────────┘\n"
- "<268>┌─────────────────────────┐┌────────────────────────────────────────────┐\n"
- "<268>│<178>tab <268>││<178>complete word forward <268>│\n"
- "<268>├─────────────────────────┤├────────────────────────────────────────────┤\n"
- "<268>│<178>shift-tab <268>││<178>complete word backward <268>│\n"
- "<268>└─────────────────────────┘└────────────────────────────────────────────┘\n"
- ,
- "cursor edit macro"
- },
- {
- "ELSE",
- TOKEN_TYPE_STATEMENT,
- "<178>Command<278>: #else <178>{<278>commands<178>}\n"
- "\n"
- "<278> The else statement should follow an #IF or #ELSEIF statement and is\n"
- "<278> only called if the proceeding #IF or #ELSEIF is false.\n"
- "\n"
- "<178>Example<278>: #if {1d2 == 1} {smile};#else {grin}\n",
-
- "case default elseif if switch regexp"
- },
- {
- "ELSEIF",
- TOKEN_TYPE_STATEMENT,
- "<178>Command<278>: #elseif <178>{<278>conditional<178>} {<278>commands<178>}\n"
- "\n"
- "<278> The elseif statement should follow an #IF or #ELSEIF statement and is\n"
- "<278> only called when the statement is true and the proceeding #IF and\n"
- "<278> #ELSEIF statements are false.\n"
- "\n"
- "<178>Example<278>: #if {1d3 == 1} {smirk};#elseif {1d2 == 1} {snicker}\n",
-
- "case default else if switch regexp"
- },
- {
- "END",
- TOKEN_TYPE_COMMAND,
- "<178>Command<278>: #end {<message>}\n"
- "\n"
- "<278> Terminates tintin and return to unix. On most systems, ctrl-c has\n"
- "<278> the same result.\n"
- "\n"
- "<278> The message is optional and is printed before tintin exits. When\n"
- "<278> using #end {\\} tintin will terminate silently.\n",
-
- "zap"
- },
- {
- "ESCAPE CODES",
- TOKEN_TYPE_STRING,
- "<278> You may use the escape character \\ for various special characters.\n"
- "\n"
- "<278> \\a beep the terminal.\n"
- "<278> \\c send a control character, \\ca for ctrl-a.\n"
- "<278> \\e start an escape sequence.\n"
- "<278> \\f send a form feed.\n"
- "<278> \\n send a line feed.\n"
- "<278> \\r send a carriage return.\n"
- "<278> \\t send a horizontal tab.\n"
- "<278> \\x print an 8 bit character using hexadecimal, \\xFF for example.\n"
- "<278> \\x7B send the '{' character.\n"
- "<278> \\x7D send the '}' character.\n"
- "<278> \\u print a 16 bit unicode character, \\uFFFD for example.\n"
- "<278> \\u{} print a 8-21 bit unicode character, \\u{2AF21} for example.\n"
- "<278> \\U print a 21 bit unicode character, \\U02AF21 for example.\n"
- "<278> \\v send a vertical tab\n"
- "\n"
- "<278> Ending a line with \\ will stop tintin from appending a line feed.\n"
- "<278> To escape arguments in an alias or action use %%0 %%1 %%2 etc.\n",
-
- "characters colors coordinates mathematics pcre"
- },
- {
- "EVENT",
- TOKEN_TYPE_CONFIG,
- "<178>Command<278>: #event <178>{<278>event type<178>}<278> <178>{<278>commands<178>}\n"
- "\n"
- "<278> Events allow you to create triggers for predetermined client events.\n"
- "\n"
- "<278> Use #event without an argument to see a list of possible events with\n"
- "<278> a brief description. Use #event %* to see the current list of defined\n"
- "<278> events. Use #info {events} {on} to see events get thrown.\n"
- "\n"
- "<278> Events, like triggers in general, are case sensitive and event names\n"
- "<278> must be defined using all upper case letters. Only one event can be\n"
- "<278> defined for each event type.\n"
- "\n"
- "<278> To enable mouse events use #config mouse_tracking on, to see mouse\n"
- "<278> events use #config mouse_tracking info.\n"
- "\n"
- "<278> <128>CATCH EVENTS\n"
- "\n"
- "<278> <178>CATCH <EVENT>\n"
- "<278> Some events can be prefixed with CATCH to interrupt default\n"
- "<278> behavior.\n"
- "\n"
- "<278> <128>CLASS EVENTS\n"
- "\n"
- "<278> <178>CLASS ACTIVATED [CLASS], CLASS_CLEAR [CLASS], CLASS CREATED [CLASS],\n"
- "<278> <178>CLASS DEACTIVATED [CLASS], CLASS DESTROYED [CLASS],\n"
- "<278> <178>CLASS_LOAD [CLASS]\n"
- "<278> %0 class name\n"
- "\n"
- "<278> <128>FORMAT EVENTS\n"
- "\n"
- "<278> <178>REFORMAT <MESSAGE> <278>Use #return to change MESSAGE\n"
- "\n"
- "<278> <128>GAG EVENTS\n"
- "\n"
- "<278> <178>GAG <EVENT>\n"
- "<278> Some events can be prefixed with GAG to gag default system\n"
- "<278> messages.\n"
- "\n"
- "<278> <128>INPUT EVENTS\n"
- "\n"
- "<278> <178>EDIT STARTED, EDIT FINISHED\n"
- "<278> %0 name %1 lines %2 size %3 data\n"
- "\n"
- "<278> <178>HISTORY UPDATE\n"
- "<278> %0 command\n"
- "\n"
- "<278> <178>RECEIVED KEYPRESS, PROCESSED KEYPRESS\n"
- "<278> %0 character %1 unicode index %2 edit row %3 edit column\n"
- "\n"
- "<278> <178>RECEIVED INPUT [NAME]\n"
- "<278> %0 raw text\n"
- "\n"
- "<278> <178>RECEIVED INPUT CHARACTER\n"
- "<278> %0 character %1 unicode index %2 size %3 width\n"
- "\n"
- "<278> <178>NO SESSION ACTIVE<278> %0 raw text %1 size\n"
- "<278> <178>SEND OUTPUT<278> %0 raw text %1 size\n"
- "<278> <178>SENT OUTPUT<278> %0 raw text %1 size\n"
- "\n"
- "<278> <128>MAP EVENTS\n"
- "\n"
- "<278> <178>END OF PATH, END OF RUN, MAP UPDATED VTMAP\n"
- "<278> These events have no additional arguments.\n"
- "\n"
- "<278> <178>MAP CREATE EXIT, MAP DELETE EXIT\n"
- "<278> %0 vnum %1 exit name %2 exit cmd %3 exit vnum\n"
- "\n"
- "<278> <178>MAP CREATE ROOM, MAP DELETE ROOM\n"
- "<278> %0 vnum %1 name\n"
- "\n"
- "<278> <178>MAP ENTER MAP, MAP EXIT MAP\n"
- "<278> %0 vnum\n"
- "\n"
- "<278> <178>MAP ENTER ROOM [VNUM]\n"
- "<278> %0 new vnum %1 old vnum %2 direction\n"
- "\n"
- "<278> <178>MAP EXIT ROOM [VNUM]\n"
- "<278> %0 old vnum %1 new vnum %2 direction\n"
- "\n"
- "<278> <178>MAP FOLLOW MAP\n"
- "<278> %0 old vnum %1 new vnum %2 exit name\n"
- "\n"
- "<278> <178>MAP REGION <MOUSE>, MAP ROOM <MOUSE>\n"
- "<278> %0 row %1 col %2 -row %3 -col %4 vnum %5 info\n"
- "\n"
- "<278> <128>MOUSE EVENTS\n"
- "\n"
- "<278> <178>DOUBLE-CLICKED <MOUSE> <278>%0 row %1 col %2 -row %3 -col %4 word %5 line\n"
- "<278> <178>LONG-CLICKED <MOUSE> <278>%0 row %1 col %2 -row %3 -col %4 word %5 line\n"
- "<278> <178>MOVED <MOUSE> <278>%0 row %1 col %2 -row %3 -col %4 word %5 line\n"
- "<278> <178>PRESSED <MOUSE> <278>%0 row %1 col %2 -row %3 -col %4 word %5 line\n"
- "<278> <178>SHORT-CLICKED <MOUSE> <278>%0 row %1 col %2 -row %3 -col %4 word %5 line\n"
- "<278> <178>RELEASED <MOUSE> <278>%0 row %1 col %2 -row %3 -col %4 word %5 line\n"
- "<278> <178>SCROLLED <MOUSE> <278>%0 row %1 col %2 -row %3 -col %4 word %5 line\n"
- "<278> <178>TRIPLE-CLICKED <MOUSE> <278>%0 row %1 col %2 -row %3 -col %4 word %5 line\n"
- "\n"
- "<278> <178>MAP <MOUSE EVENT>\n"
- "<278> Mouse events can be prefixed with MAP to only trigger when the mouse\n"
- "<278> event occurs inside the VT100 map region.\n"
- "\n"
- "<278> <178>SWIPED [DIR]\n"
- "<278> %0 dir %1 button %2 row %3 col %4 -row %5 -col\n"
- "<278> %6 row %7 col %8 -row %9 -col %10 rows %11 cols\n"
- "\n"
- "<278> <128>OUTPUT EVENTS\n"
- "\n"
- "<278> <178>BUFFER UPDATE<278>, <178>DISPLAY UPDATE\n"
- "<278> These events have no additional arguments.\n"
- "\n"
- "<278> <178>PROCESSED LINE <278>%0 raw text %1 plain text %2 prompt (0 or 1)\n"
- "\n"
- "<278> <178>RECEIVED LINE <278>%0 raw text %1 plain text\n"
- "<278> <178>RECEIVED OUTPUT <278>%0 raw text %1 plain text\n"
- "<278> <178>RECEIVED PROMPT <278>%0 raw text %1 plain text\n"
- "\n"
- "<278> <128>PORT EVENTS\n"
- "\n"
- "<278> <178>CHAT MESSAGE<278>, <178>PORT MESSAGE\n"
- "<278> %0 raw text %1 plain text\n"
- "\n"
- "<278> <178>PORT CONNECTION <278>%0 name %1 ip %2 port\n"
- "<278> <178>PORT DISCONNECTION <278>%0 name %1 ip %2 port\n"
- "<278> <178>PORT LOG MESSAGE <278>%0 name %1 ip %2 port %3 data %4 plain data\n"
- "<278> <178>PORT RECEIVED MESSAGE <278>%0 name %1 ip %2 port %3 data %4 plain data\n"
- "<278> <178>PORT RECEIVED DATA <278>%0 name %1 ip %2 port %3 data %4 size\n"
- "\n"
- "<278> <128>SCAN EVENTS\n"
- "\n"
- "<278> <178>SCAN CSV HEADER <278>%0 all args %1 arg1 %2 arg2 .. %99 arg99\n"
- "<278> <178>SCAN CSV LINE <278>%0 all args %1 arg1 %2 arg3 .. %99 arg99\n"
- "<278> <178>SCAN TSV HEADER <278>%0 all args %1 arg1 %2 arg3 .. %99 arg99\n"
- "<278> <178>SCAN TSV LINE <278>%0 all args %1 arg1 %2 arg3 .. %99 arg99\n"
- "\n"
- "<278> <128>SCREEN EVENTS\n"
- "\n"
- "<278> <178>SCREEN DIMENSIONS <278>%0 height %1 width\n"
- "<278> <178>SCREEN FOCUS <278>%0 focus (0 or 1)\n"
- "<278> <178>SCREEN LOCATION <278>%0 rows %1 cols %2 height %3 width\n"
- "\n"
- "<278> <178>SCREEN MOUSE LOCATION\n"
- "<278> %0 row %1 col %2 -row %3 -col %4 pix row %5 pix col\n"
- "<278> %6 -pix row %7 -pix col %8 location\n"
- "\n"
- "<278> <178>SCREEN RESIZE <278>%0 rows %1 cols %2 height %3 width\n"
- "<278> <178>SCREEN SIZE <278>%0 rows %1 cols\n"
- "<278> <178>SCREEN SPLIT <278>%0 top row %1 top col %2 bot row %3 bot col\n"
- "<278> <178>SCREEN UNSPLIT <278>%0 top row %1 top col %2 bot row %3 bot col\n"
- "\n"
- "<278> <128>SESSION EVENTS\n"
- "\n"
- "<278> <178>SESSION ACTIVATED <278>%0 name\n"
- "<278> <178>SESSION CONNECTED <278>%0 name %1 host %2 ip %3 port %4 file\n"
- "<278> <178>SESSION CREATED <278>%0 name %1 host %2 ip %3 port %4 file\n"
- "<278> <178>SESSION DEACTIVATED <278>%0 name\n"
- "<278> <178>SESSION DISCONNECTED <278>%0 name %1 host %2 ip %3 port\n"
- "<278> <178>SESSION TIMED OUT <278>%0 name %1 host %2 ip %3 port\n"
- "\n"
- "<278> <128>SYSTEM EVENTS\n"
- "\n"
- "<278> <178>CONFIG <278>%0 name %1 value\n"
- "\n"
- "<278> <178>DAEMON ATTACH TIMEOUT <278>%0 file %1 pid\n"
- "<278> <178>DAEMON ATTACHED <278>%0 file %1 pid\n"
- "<278> <178>DAEMON DETACHED <278>%0 file %1 pid\n"
- "<278> <178>PROGRAM START <278>%0 startup arguments\n"
- "<278> <178>PROGRAM TERMINATION <278>%0 goodbye message\n"
- "\n"
- "<278> <178>READ ERROR <278>%0 filename %1 error message\n"
- "<278> <178>READ FILE <278>%0 filename\n"
- "<278> <178>WRITE ERROR <278>%0 filename %1 error message\n"
- "<278> <178>WRITE FILE <278>%0 filename\n"
- "\n"
- "<278> <178>SYSTEM CRASH <278>%0 message\n"
- "<278> <178>SYSTEM ERROR <278>%0 name %1 system msg %2 error %3 error msg\n"
- "<278> <178>UNKNOWN COMMAND <278>%0 raw text\n"
- "<278> <178>SIGUSR <278>%0 signal\n"
- "\n"
- "<278> <128>TELNET EVENTS\n"
- "\n"
- "<278> <178>IAC <EVENT>\n"
- "<278> IAC TELNET events are made visible using #config telnet info.\n"
- "\n"
- "<278> <178>IAC SB GMCP <278>%0 module %1 data %2 plain data\n"
- "<278> <178>IAC SB GMCP <MODULE> <278> %1 data %2 plain data\n"
- "<278> <178>IAC SB MSSP <278>%0 variable %1 data\n"
- "<278> <178>IAC SB MSDP <278>%0 variable %1 data %2 plain data\n"
- "<278> <178>IAC SB MSDP [VAR] <278>%0 variable %1 data %2 plain data\n"
- "<278> <178>IAC SB NEW-ENVIRON <278>%0 variable %1 data %2 plain data\n"
- "<278> <178>IAC SB ZMP <VAR> <278>%0 variable %1 data\n"
- "<278> <178>IAC SB <VAR> <278>%0 variable %1 raw data %2 plain data\n"
- "\n"
- "<278> <128>TIME EVENTS\n"
- "\n"
- "<278> <178>DATE <MONTH-DAY OF MONTH> [HOUR:MINUTE], DAY [DAY OF MONTH],\n"
- "<278> <178>HOUR [HOUR], MONTH [DAY OF MONTH], TIME <HOUR:MINUTE>[:SECOND],\n"
- "<278> <178>WEEK [DAY OF WEEK], YEAR [YEAR]\n"
- "<278> %0 year %1 month %2 day of week %3 day of month %4 hour\n"
- "<278> %5 minute %6 second\n"
- "\n"
- "<278> <128>VARIABLE EVENTS\n"
- "\n"
- "<278> <178>VARIABLE UPDATE <VAR> <278>%0 name %1 new value %2 path\n"
- "<278> <178>VARIABLE UPDATED <VAR> <278>%0 name %1 new value %2 path\n"
- "\n"
- "<278> <128>VT100 EVENTS\n"
- "\n"
- "<278> <178>VT100 SCROLL REGION <278>%0 top row %1 bot row %2 rows %3 cols %4 wrap\n"
- "\n"
- "<278> To see all events trigger use #info event on. Since this can get\n"
- "<278> rather spammy it's possible to gag event info messages.\n"
- "\n"
- "<178>Example<278>: #event {SESSION CONNECTED} {#read mychar.tin}\n"
- "\n"
- "<178>Comment<278>: You can remove an event with the #unevent command.\n",
-
- "button delay ticker"
- },
- {
- "FOREACH",
- TOKEN_TYPE_STATEMENT,
- "<178>Command<278>: #foreach <178>{<278>list<178>} {<278>variable<178>} {<278>commands<178>}\n"
- "\n"
- "<278> For each item in the provided list the foreach statement will update\n"
- "<278> the given variable and execute the command part of the statement. List\n"
- "<278> elements must be separated by braces or semicolons.\n"
- "\n"
- "<178>Example<278>: #foreach {bob;tim;kim} {name} {tell $name Hello}\n"
- "<178>Example<278>: #foreach {{bob}{tim}{kim}} {name} {tell $name Hello}\n",
-
- "break continue list loop parse repeat return while"
- },
- {
- "FORMAT",
- TOKEN_TYPE_COMMAND,
- "<178>Command<278>: #format <178>{<278>variable<178>} {<278>format<178>} {<278>argument1<178>} {<278>argument2<178>} {<278>etc<178>}\n"
- "\n"
- "<278> Allows you to store a string into a variable in the exact same way\n"
- "<278> C's sprintf works with a few enhancements and limitations like a\n"
- "<278> maximum of 30 arguments.\n"
- "\n"
- "<278> If you use #format inside an alias or action you must escape %1s as\n"
- "<278> %+1s or %%1s or %\\1s so the %1 isn't substituted by the trigger.\n"
- "\n"
- "<278> #format {test} {%+9s} {string} pad string with up to 9 spaces\n"
- "<278> #format {test} {%-9s} {string} post pad string with up to 9 spaces\n"
- "<278> #format {test} {%.8s} {string} copy at most 8 characters\n"
- "<278> #format {test} {%a} {number} print corresponding charset character\n"
- "<278> #format {test} {%c} {string} use a highlight color name\n"
- "<278> #format {test} {%d} {number} print a number with integer formatting\n"
- "<278> #format {test} {%f} {string} perform floating point math\n"
- "<278> #format {test} {%g} {number} perform thousand grouping on {number}\n"
- "<278> #format {test} {%h} {string} turn text into a header line\n"
- "<278> #format {test} {%l} {string} lowercase text\n"
- "<278> #format {test} {%m} {string} perform mathematical calculation\n"
- "<278> #format {test} {%n} {name} capitalize the first letter\n"
- "<278> #format {test} {%p} {string} strip leading and trailing spaces\n"
- "<278> #format {test} {%r} {string} reverse text, hiya = ayih\n"
- "<278> #format {test} {%s} {string} print given string\n"
- "<278> #format {test} {%t} {format} display time with strftime format\n"
- "<278> optional {{format}{time}} syntax\n"
- "<278> #format {test} {%u} {string} uppercase text\n"
- "<278> #format {list} {%w} {string} store word wrapped text in {list}\n"
- "<278> optional {{string}{width}} syntax\n"
- "<278> #format {test} {%x} {hex} print corresponding charset character\n"
- "<278> #format {test} {%A} {char} store corresponding character value\n"
- "<278> #format {test} {%D} {hex} convert hex to decimal in {test}\n"
- "<278> #format {hash} {%H} {string} store a 64 bit string hash in {hash}\n"
- "<278> #format {test} {%L} {string} store the string length in {test}\n"
- "<278> #format {test} {%M} {number} convert number to metric in {test}\n"
- "<278> #format {test} {%P} {string} strip ESCAPE CODES and COLORs\n"
- "<278> #format {test} {%S} {string} store the number of spelling errors\n"
- "<278> #format {time} {%T} {} store the epoch time in {time}\n"
- "<278> #format {time} {%U} {} store the micro epoch time in {time}\n"
- "<278> #format {test} {%W} {string} get the screen width of string\n"
- "<278> #format {test} {%X} {dec} convert dec to hexadecimal in {test}\n\n"
- "<278> #format {test} {%%} a literal % character\n"
- "\n"
- "<178>Comment<278>: See #help TIME for help on the %t argument.\n",
-
- "cat echo function local math replace script time variable"
- },
- {
- "FUNCTION",
- TOKEN_TYPE_CONFIG,
- "<178>Command<278>: #function <178>{<278>name<178>} {<278>operation<178>}\n"
- "\n"
- "<278> Functions allow you to execute a script within a line of text, and\n"
- "<278> replace the function call with the line of text generated by the\n"
- "<278> function.\n"
- "\n"
- "<278> Be aware that each function should use the #return command at the\n"
- "<278> end of the function with the result, or set the {result} variable.\n"
- "\n"
- "<278> To use a function use the @ character before the function name.\n"
- "<278> The function arguments should be placed between braces behind the\n"
- "<278> function name with argument separated by semicolons.\n"
- "\n"
- "<278> Functions can be escaped by adding additional @ signs.\n"
- "\n"
- "<178>Example<278>: #function test #return 42;#showme @@test{}\n"
- "\n"
- "<278> The function itself can use the provided arguments which are stored\n"
- "<278> in %1 to %99, with %0 holding all arguments.\n"
- "\n"
- "<178>Example<278>: #function {rnd} {#math {result} {1 d (%2 - %1 + 1) + %1 - 1}}\n"
- "<278> #show A random number between 100 and 200: @rnd{100;200}\n"
- "\n"
- "<178>Example<278>: #function gettime {#format result %t %H:%M}\n"
- "<278> #show The current time is @gettime{}\n"
- "\n"
- "<178>Comment<278>: You can remove a function with the #unfunction command.\n",
-
- "format local math replace script variable"
- },
- {
- "GAG",
- TOKEN_TYPE_CONFIG,
- "<178>Command<278>: #gag <178>{<278>string<178>}\n"
- "\n"
- "<278> Removes any line that contains the string.\n"
- "\n"
- "<178>Comment<278>: See '#help action', for more information about triggers.\n"
- "\n"
- "<278> There are a system messages that can be gagged using gag events.\n"
- "\n"
- "<178>Comment<278>: You can remove a gag with the #ungag command.\n",
-
- "action highlight prompt substitute"
- },
- {
- "GREETING",
- TOKEN_TYPE_STRING,
- "<268> #<268>##################################################################<268>#\n"
- "<268> #<278> <268>#\n"
- "<268> #<278> T I N T I N + + "CLIENT_VERSION"<278> <268>#\n"
- "<268> #<278> <268>#\n"
- // "<268> #<278> <268>T<278>he K<268>i<278>cki<268>n<278> <268>T<278>ickin D<268>i<278>kuMUD Clie<268>n<278>t <268> #\n"
- // "<268> #<278> <268>#\n"
- "<268> #<278> Code by Peter Unold, Bill Reis, and Igor van den Hoven <268>#\n"
- "<268> #<278> <268>#\n"
- "<268> #<268>##################################################################<268>#<288>\n",
-
- ""
- },
- {
- "GREP",
- TOKEN_TYPE_COMMAND,
- "<178>Command<278>: #grep <178>[<278>page<178>] {<278>search string<178>}\n"
- "\n"
- "<278> This command allows you to search for matching lines in your scroll\n"
- "<278> back buffer. The amount of matches shown equals your screen size. If\n"
- "<278> you want to search back further use the optional page number. You can\n"
- "<278> use wildcards for better search results. Be aware the search string\n"
- "<278> is case sensitive, which can be disabled by using %i.\n"
- "\n"
- "<278> By default grep searches from the end of the scrollback buffer to the\n"
- "<278> beginning, this can be reversed by using a negative page number.\n"
- "\n"
- "<178>Example<278>: #grep Bubba tells you\n"
- "<278> This will show all occasions where bubba tells you something.\n",
-
- "buffer echo showme"
- },
- {
- "HELP",
- TOKEN_TYPE_COMMAND,
- "<178>Command<278>: #help <178>{<278>subject<178>}\n"
- "\n"
- "<278> Without an argument #help will list all available help subjects.\n"
- "\n"
- "<278> Using #help %* will display all help entries.\n",
-
- "commands debug ignore info message statements"
- },
- {
- "HIGHLIGHT",
- TOKEN_TYPE_CONFIG,
- "<178>Command<278>: #highlight <178>{<278>string<178>} {<278>color names<178>} {<278>priority<178>}\n"
- "\n"
- "<278> The highlight command is used to change the color of incoming text.\n"
- "\n"
- "<278> Available color options are:\n"
- "\n"
- "<278> reset - resets the color state to default\n"
- "<278> light - turns the color light.\n"
- "<278> dark - turns the color dark.\n"
- "<278> underscore - underscores the text.\n"
- "<278> blink - makes the text blink.\n"
- "<278> reverse - reverse foreground and background color.\n"
- "<278> b - makes next color the background color.\n"
- "\n"
- "<278> Available color names are:\n"
- "\n"
- "<278> <<888>abd> - azure <<888>acf> - Azure\n"
- "<278> <<888>aad> - blue <<888>aaf> - Blue\n"
- "<278> <<888>add> - cyan <<888>aff> - Cyan\n"
- "<278> <<888>aaa> - ebony <<888>bbb> - Ebony\n"
- "<278> <<888>ada> - green <<888>afa> - Green\n"
- "<278> <<888>adb> - jade <<888>afc> - Jade\n"
- "<278> <<888>bda> - lime <<888>cfa> - Lime\n"
- "<278> <<888>dad> - magenta <<888>faf> - Magenta\n"
- "<278> <<888>dba> - orange <<888>fca> - Orange\n"
- "<278> <<888>dab> - pink <<888>fac> - Pink\n"
- "<278> <<888>daa> - red <<888>faa> - Red\n"
- "<278> <<888>ccc> - silver <<888>eee> - Silver\n"
- "<278> <<888>cba> - tan <<888>eda> - Tan\n"
- "<278> <<888>bad> - violet <<888>caf> - Violet\n"
- "<278> <<888>ddd> - white <<888>fff> - White\n"
- "<278> <<888>dda> - yellow <<888>ffa> - Yellow\n"
- "\n"
- "<278> Colors can be provided as either a color code or one of the valid color\n"
- "<278> names. If the color name is in all lower case a dark color is printed.\n"
- "<278> If the first letter of the color name is capitalized a light color is\n"
- "<278> printed.\n"
- "\n"
- "<278> The %1-99 variables can be used as 'wildcards' that will match with any\n"
- "<278> text. They are useful for highlighting a complete line. The %0 variable\n"
- "<278> should never be used in highlights.\n"
- "\n"
- "<278> You may start the string to highlight with a ^ to only highlight text\n"
- "<278> if it begins the line.\n"
- "\n"
- "<278> Besides color names also <<888>abc> color codes can be used.\n"
- "\n"
- "<178>Example<278>: #high {Valgar} {reverse underscore Jade}\n"
- "<278> Prints every occurrence of 'Valgar' in underscored reverse video Jade.\n"
- "\n"
- "<178>Example<278>: #high {^You{|r} %1} {light cyan}\n"
- "<278> Prints every line that starts with 'You' in light cyan.\n"
- "\n"
- "<178>Example<278>: #high {Bubba} {red underscore b Green}\n"
- "<278> Highlights the name Bubba as red underscored text on green background.\n"
- "\n"
- "<178>Comment<278>: See '#help action', for more information about triggers.\n"
- "\n"
- "<178>Comment<278>: See '#help substitute', for more advanced color substitution.\n"
- "\n"
- "<178>Comment<278>: This command only works with ANSI/VT100 terminals or emulators.\n"
- "\n"
- "<178>Comment<278>: You can remove a highlight with the #unhighlight command.\n",
-
- "action gag prompt substitute"
- },
- {
- "HISTORY",
- TOKEN_TYPE_COMMAND,
- "<178>Command<278>: #history <178>{<278>delete<178>}<278> Delete the last command.\n"
- "<278> #history <178>{<278>get<178>} {<278>variable<178>} {<278>range<178>}<278> Store list in variable.\n"
- "<278> #history <178>{<278>insert<178>} {<278>command<178>}<278> Insert a command.\n"
- "<278> #history <178>{<278>list<178>} <278> Display the command history.\n"
- "<278> #history <178>{<278>read<178>} {<278>filename<178>}<278> Read a command history from file.\n"
- "<278> #history <178>{<278>write<178>} {<278>filename<178>}<278> Write a command history to file.\n"
- "\n"
- "<278> Without an argument all available options are shown.\n"
- "\n"
- "<278> By default all commands are saved to the history list and the history\n"
- "<278> list is saved between sessions in the ~/.tintin/history.txt file.\n"
- "\n"
- "<278> You can set the character to repeat a command in the history with the\n"
- "<278> #config {REPEAT CHAR} {<character>} configuration option, by default\n"
- "<278> this is set to the exclamation mark.\n"
- "\n"
- "<278> You can use ! by itself to repeat the last command, or !<text> to\n"
- "<278> repeat the last command starting with the given text.\n"
- "\n"
- "<278> You can use #config {REPEAT ENTER} {ON} to repeat the last command\n"
- "<278> when you press enter on an empty line.\n"
- "\n"
- "<278> You can press ctrl-r to enter an interactive regex enabled history\n"
- "<278> search mode, or by issuing #cursor {history search}.\n"
- "\n"
- "<278> TinTin++ tries to bind the arrow up and down keys to scroll through\n"
- "<278> the history list by default. You can bind these with a macro yourself\n"
- "<278> using #cursor {history next} and #cursor {history prev}. Many #cursor\n"
- "<278> commands only work properly when bound with a macro.\n",
-
- "alias cursor keypad macro speedwalk tab"
- },
- {
- "IF",
- TOKEN_TYPE_COMMAND,
- "<178>Command<278>: #if <178>{<278>conditional<178>} {<278>commands if true<178>} {<278>commands if false<178>}\n"
- "\n"
- "<278> The #if command works similar to an if statement in other languages,\n"
- "<278> and is based on the way C handles its conditional statements.\n"
- "<278> When an #if command is encountered, the conditional statement is\n"
- "<278> evaluated, and if TRUE (any non-zero result) the commands are executed.\n"
- "\n"
- "<278> The conditional is evaluated exactly the same as in the #math command,\n"
- "<278> if the conditional evaluates as anything except 0 the commands are\n"
- "<278> executed. See the 'math' helpfile for more information.\n"
- "\n"
- "<278> To handle the case where an if statement is false it can be followed\n"
- "<278> by the #else command. Alternatively, the else can be provided as the\n"
- "<278> third argument.\n"
- "\n"
- "<178>Example<278>: #action {%0 gives you %1 gold coins.} {#if {%1 > 5000} {thank %0}}\n"
- "<278> If someone gives you more than 5000 coins, thank them.\n"
- "\n"
- "<178>Example<278>: #alias {k} {#if {\"%0\" == \"\"} {kill $target};#else {kill %0}}\n"
- "\n"
- "<178>Example<278>: #if {\"%0\" == \"{bli|bla}\"} {#showme %0 is either bli or bla.}\n",
-
- "case default else elseif math switch regexp"
- },
- {
- "IGNORE",
- TOKEN_TYPE_COMMAND,
- "<178>Command<278>: #ignore <178>{<278>listname<178>} {<278>on<178>|<278>off<178>}\n"
- "\n"
- "<278> Toggles a list on or off. With no arguments it shows your current\n"
- "<278> settings, as well as the list names that you can ignore.\n"
- "\n"
- "<278> If you for example use #IGNORE ACTIONS ON actions will no longer\n"
- "<278> trigger. Not every list can be ignored.\n"
- ,
- "class debug info kill message"
- },
- {
- "INDEX",
- TOKEN_TYPE_STRING,
- "<acf>"
- "<acf> ████████┐██████┐███┐ ██┐████████┐██████┐███┐ ██┐\n"
- "<acf> └──██┌──┘└─██┌─┘████┐ ██│└──██┌──┘└─██┌─┘████┐ ██│\n"
- "<acf> ██│ ██│ ██┌██┐ ██│ ██│ ██│ ██┌██┐ ██│\n"
- "<acf> ██│ ██│ ██│└██┐██│ ██│ ██│ ██│└██┐██│\n"
- "<acf> ██│ ██████┐██│ └████│ ██│ ██████┐██│ └████│\n"
- "<acf> └─┘ └─────┘└─┘ └───┘ └─┘ └─────┘└─┘ └───┘\n"
- "<acf> ██┐ ██┐\n"
- "<acf> ██│ ██│\n"
- "<acf> ████████┐████████┐\n"
- "<acf> └──██┌──┘└──██┌──┘\n"
- "<acf> ██│ ██│\n"
- "<acf> └─┘ └─┘\n"
- "\n"
- "<278> <acf>(<abd>T<acf>)<abd>he K<acf>(<abd>I<acf>)<abd>cki<acf>(<abd>N<acf>)<abd> <acf>(<abd>T)ickin D<acf>(<abd>I<acf>)<abd>kumud Clie<acf>(<abd>N<acf>)<abd>t\n"
- "\n"
- "\n"
- "<278> <128>What is TinTin++?\n"
- "\n"
- "<278> TinTin++ is a client program specialized to help playing muds. This is\n"
- "<278> a souped up version of TINTIN III with many new features.\n"
- "\n"
- "<278> <128>Giving Credit Where Credit is Due\n"
- "\n"
- "<278> None of this work would be possible, without the work done by Peter\n"
- "<278> Unold. He was the author of TINTIN III, the base of TinTin++. Hats off\n"
- "<278> to ya Peter. You started the ball rolling.\n"
- "\n"
- "<278> <128>Introduction\n"
- "\n"
- "<278> If you're new to TinTin++ a good place to start is the introduction,\n"
- "<278> which should be linked below.\n"
- ,
- "introduction"
- },
- {
- "INFO",
- TOKEN_TYPE_COMMAND,
- "<178>Command<278>: #info <178>{<278>listname<178>} {<278>LIST<178>|<278>ON<178>|<278>OFF<178>|<278>SAVE<178>}\n"
- "\n"
- "<278> Without an argument info displays the settings of every tintin list.\n"
- "\n"
- "<278> By providing the name of a list and the LIST option it shows all\n"
- "<278> triggers/variables associated with that list. With the SAVE option\n"
- "<278> this data is written to the info variable.\n"
- "\n"
- "<278> #info arguments will show matched trigger arguments.\n"
- "<278> #info big5toutf will show the big5 to utf8 translation table.\n"
- "<278> #info cpu will show information about tintin's cpu usage.\n"
- "<278> #info environ will show the environment variables.\n"
- "<278> #info input will show information about the input line.\n"
- "<278> #info matches will show matched command arguments.\n"
- "<278> #info mccp will show information about data compression.\n"
- "<278> #info memory will show information about the memory stack.\n"
- "<278> #info output will show information about the mud output buffers.\n"
- "<278> #info stack will show the low level debugging stack.\n"
- "<278> #info session will show information on the session.\n"
- "<278> #info sessions will show information on all sessions.\n"
- "<278> #info system will show some system information.\n"
- "<278> #info tokenizer will show information about the script stack.\n"
- "<278> #info unicode will show information on the provided character.\n"
- ,
- "class debug ignore kill message"
- },
- {
- "INTRODUCTION",
- TOKEN_TYPE_STRING,
- "<278> On this page you'll find an introduction to using TinTin++. Additional\n"
- "<278> information can be found in the individual help sections.\n"
- "\n"
- "<278> <128>Starting and Ending\n"
- "\n"
- "<278> The syntax for starting TinTin++ is: ./tt++ [command file]\n"
- "\n"
- "<278> Read more about the command file in the files section below. Remember\n"
- "<278> one thing though. All actions, aliases, substitutions, etc, defined\n"
- "<278> when starting up TinTin++ are inherited by all sessions.\n"
- "\n"
- "<278> If you want to exit TinTin++ type '#end' or press ctrl-d on an empty\n"
- "<278> line.\n"
- "\n"
- "<278> For the WinTin++ users, if you want to paste text use shift-insert,\n"
- "<278> text is automatically copied upon selection. This is typical Linux\n"
- "<278> behavior, but it can take some getting used to.\n"
- "\n"
- "\n"
- "<278> <128>Basic features\n"
- "\n"
- "<278> I'll start by explaining some of the very basic and important features:\n"
- "\n"
- "<278> All TinTin++ commands starts with a '#'.\n"
- "\n"
- "<178>Example<278>: #help -- #help is a client command, and isn't sent to the server.\n"
- "\n"
- "<278> All TinTin++ commands can be abbreviated when typed.\n"
- "\n"
- "<278> #he -- Typing #he is the same as typing #help though it's suggested to\n"
- "<278> use at least 3 letter abbreviations just in case another command is\n"
- "<278> added that starts with 'he'.\n"
- "\n"
- "<278> All commands can be separated with a ';'.\n"
- "\n"
- "<278> n;l dragon;s;say Dan Dare is back! -- do these 4 commands\n"
- "<278> There are 3 ways ';'s can be overruled.\n"
- "\n"
- "<278> \\say Hello ;) -- Lines starting with a '\\' aren't parsed by TinTin++.\n"
- "<278> say Hello \\;) -- The escape character can escape 1 letter.\n"
- "<278> #config verbatim on -- Everything is sent as is except '#' commands.\n"
- "\n"
- "<278> <128>Connecting to a server\n"
- "\n"
- "<178>Command<278>: #session <178>{<278>session name<178>} {<278>server address<178>} {<278>port<178>}\n"
- "\n"
- "<178>Example<278>: #session someone tintin.sourceforge.net 4321\n"
- "\n"
- "<278> You can have more than one session, in which case you can switch\n"
- "<278> between sessions typing #<session name>.\n"
- "\n"
- "<278> You can get a list of all sessions by typing: #session. The current\n"
- "<278> active session is marked with (active). Snooped sessions with\n"
- "<278> (snooped). MCCP sessions (compression) with (mccp 2) and (mccp 3).\n"
- "\n"
- "\n"
- "<278> <128>Split\n"
- "\n"
- "<178>Command<278>: #split\n"
- "\n"
- "<278> The split command will create a separated input and output area.\n"
- "\n"
- "<278> Using the #prompt command you can capture the prompt and place it on\n"
- "<278> the split line. To get rid of the split interface you can use #unsplit\n"
- "<278> which will restore the terminal settings to default.\n"
- "\n"
- "\n"
- "<278> <128>Alias\n"
- "\n"
- "<178>Command<278>: #alias <178>{<278>name<178>} {<278>commands<178>}\n"
- "\n"
- "<278> The syntax of the #alias command is almost like alias in csh.\n"
- "<278> Use this command to define aliases. The variables %0, %1.. %9 contain\n"
- "<278> the arguments to the aliased command as follows:\n"
- "<278> the %0 variable contains all the arguments.\n"
- "<278> the %1 variable contains the 1st argument\n"
- "<278> ....\n"
- "<278> the %9 variable contains the 9th argument\n"
- "\n"
- "<178>Example<278>: #alias greet say Greetings, most honorable %1\n"
- "\n"
- "<278> If you want an alias to execute more commands, you must use braces.\n"
- "\n"
- "<178>Example<278>: #alias ws <178>{<278>wake;stand<178>}\n"
- "\n"
- "<278> To delete an alias use the #unalias command.\n"
- "\n"
- "<278> WARNING! TinTin++ doesn't baby sit, and hence does not check for\n"
- "<278> recursive aliases! You can avoid recursion by escaping the entire\n"
- "<278> line.\n"
- "\n"
- "<178>Example<278>: #alias put \\put %1 in %2\n"
- "\n"
- "<278> Or by using the send command.\n"
- "\n"
- "<178>Example<278>: #alias put #send put %1 in %2\n"
- "\n"
- "\n"
- "<128> Action\n"
- "\n"
- "<178>Command<278>: #action <178>{<278>action-text<178>} {<278>commands<178>}\n"
- "\n"
- "<278> Use this command to define an action to take place when a particular\n"
- "<278> text appears on your screen. There are 99 variables you can use as\n"
- "<278> wildcards in the action-text.\n"
- "\n"
- "<278> These variables are %1, %2, %3 .... %9, %10, %11 ... %97, %98, %99.\n"
- "\n"
- "<178>Example<278>: #action <178>{<278>You are hungry<178>} {<278>get bread bag;eat bread<178>}\n"
- "\n"
- "<178>Example<278>: #action <178>{<278>%1 has arrived.<178>}<278> shake %1 -- shake hands with people arriving.\n"
- "\n"
- "<178>Example<278>: #action <178>{<278>%1 tells you '%2'<178>}\n"
- "<278> <178>{<278>tell bob %1 told me '%2'<178>}<278> -- forward tells.\n"
- "\n"
- "<178>Example<278>: #action <178>{<278>tells you<178>}<278> #bell -- beep on tell.\n"
- "\n"
- "<278> You can have TinTin++ ignore actions if you type '#ignore actions on'.\n"
- "\n"
- "<278> You can see what commands TinTin++ executes when an action triggers\n"
- "<278> by typing '#debug actions on'.\n"
- "\n"
- "<278> You can remove actions with the #unaction command.\n"
- "\n"
- "\n"
- "<278> <128>Command files\n"
- "\n"
- "<278> When you order TinTin++ to read a command file, it parses all the text\n"
- "<278> in the file. You can use command files to keep aliases/actions in,\n"
- "<278> login to a server (name, password etc..) and basically all kinds of\n"
- "<278> commands.\n"
- "\n"
- "<278> You can make the command files with either a text editor (suggested),\n"
- "<278> or use the #write command to write out a file.\n"
- "\n"
- "<278> Commands for files:\n"
- "\n"
- "<278> #read filename -- read and execute the file.\n"
- "\n"
- "<278> #write filename -- write all actions/aliases/substitutes/etc known for\n"
- "<278> the current session to a file.\n"
- "\n"
- "<178>Example<278>:\n"
- "<278> #session x mymud.com 1234\n"
- "<278> myname\n"
- "<278> mypassword\n"
- "<278> #split\n"
- "<278> #action {^You are hungry.} {eat bread}\n"
- "\n"
- "<278> If you save the above five lines to a file named 'mymud.tin' you can\n"
- "<278> use 'tt++ mymud.tin' to start tintin and execute the file, connecting\n"
- "<278> you to your mud, logging in, enabling split mode, and setting an action\n"
- "<278> to eat a bread whenever you go hungry.\n"
- "\n"
- "<278> <128>Highlight\n"
- "\n"
- "<178>Command<278>: #highlight <178>{<278>text<178>} {<278>color<178>}\n"
- "\n"
- "<278> This command works a bit like #action. The purpose of this command is\n"
- "<278> to substitute text from the server with color you provide. This command\n"
- "<278> is a simplified version of the #substitute command.\n"
- "\n"
- "<178>Example<278>: #high <178>{<278>Snowy<178>} {<278>light yellow<178>}\n"
- "\n"
- "<178>Example<278>: #high <178>{<278>%*Snowy%*<178>} {<278>light yellow<178>}\n"
- "\n"
- "<278> Use #unhigh to delete highlights.\n"
- "\n"
- "\n"
- "<128> Speedwalk\n"
- "\n"
- "<278> If you type a command consisting ONLY of letters and numbers n, e, s,\n"
- "<278> w, u, d - then this command can be interpreted as a serie of movement\n"
- "<278> commands.\n"
- "\n"
- "<178>Example<278>: ssw2n -- go south, south, west, north, north\n"
- "\n"
- "<278> If you have problems with typing some commands that actually ONLY\n"
- "<278> consists of these letters, then type them in CAPS. For example when\n"
- "<278> checking the NEWS or when asked to enter NEW as your name.\n"
- "\n"
- "<278> You must enable speedwalking with: #config speedwalk on.\n"
- "\n"
- "\n"
- "<278> <128>Ticker\n"
- "\n"
- "<178>Command<278>: #ticker <178>{<278>name<178>} {<278>commands<178>} {<278>seconds<178>}\n"
- "\n"
- "<278> The name can be whatever you want it to be, and is only required for\n"
- "<278> the unticker command. The commands will be executed every x amount of\n"
- "<278> seconds, which is specified in the interval part.\n"
- "\n"
- "<178>Example<278>: #tick <178>{<278>tick<178>} {<278>#delay 50 #show 10 SECONDS TO TICK!;#show TICK!!!<178>} {<278>60<178>}\n"
- "\n"
- "<278> This creates a ticker with the name <178>{<278>tick<178>}<278> which will print TICK!!!,\n"
- "<278> as well as print a warning when the next tick will occure.\n"
- "\n"
- "<278> You can remove tickers with #untick\n"
- "\n"
- "\n"
- "<278> <128>Repeating Commands\n"
- "\n"
- "<278> You can repeat a command, the syntax is: #number command\n"
- "\n"
- "<178>Example<278>: #5 cackle -- if you just killed bob the wizard.\n"
- "<178>Example<278>: #10 <178>{<278>buy bread;put bread bag<178>}<278> -- repeat these 2 commands 10 times.\n"
- "<178>Example<278>: #100 ooc w00t w00t!!!!! -- nochannel yourself.\n"
- "\n"
- "\n"
- "<278> <128>History\n"
- "\n"
- "<278> TinTin++ has a limited subset of the csh history features.\n"
- "\n"
- "<278> ! -- repeat the last command\n"
- "<278> !cast -- repeat the last command starting with cast\n"
- "<278> ctrl-r -- enter the reverse history search mode.\n"
- "\n"
- "\n"
- "<278> <128>Map commands\n"
- "\n"
- "<278> TinTin++ has a powerful highly configurable automapper. Whenever\n"
- "<278> you type n/ne/e/se/s/sw/w/nw/n/u/d tt++ tries to keep track of your\n"
- "<278> movement.\n"
- "\n"
- "<278> Commands for map:\n"
- "\n"
- "<278> #map create -- create a map.\n"
- "<278> #map goto 1 -- go to the first room in the map, created by default.\n"
- "<278> #map map -- display the map.\n"
- "<278> #map undo -- undo your last map alteration.\n"
- "<278> #map write <filename> -- save the map to file.\n"
- "<278> #map read <filename> -- load a map from file.\n"
- "\n"
- "<278> There are many other map options and it's beyond the scope of this\n"
- "<278> help section to explain everything there is to know, but I'll give\n"
- "<278> a set of commands that will get most people started.\n"
- "\n"
- "<278> #map create\n"
- "<278> #split 12 1\n"
- "<278> #map flag unicode on\n"
- "<278> #map flag vt on\n"
- "<278> #map goto 1\n"
- "\n"
- "<278> These commands will create a 12 row vt100 split section at the top of\n"
- "<278> your screen where a map drawn using unicode characters is displayed.\n"
- "\n"
- "<178>Example<278>: #action <178>{<278>There is no exit in that direction.<178>} {<278>#map undo<178>}\n"
- "\n"
- "<278> The map will be automatically created as you move around.\n"
- "\n"
- "\n"
- "<278> <128>Help\n"
- "\n"
- "<178>Command<278>: #help <178>{<278>subject<178>}\n"
- "\n"
- "<278> The help command is your friend and contains the same helpfiles\n"
- "<278> inside TinTin++ as are available on the website. If you type #help\n"
- "<278> without an argument you will see the various available help subjects\n"
- "<278> which try to explain the TinTin++ commands and features in greater\n"
- "<278> detail. Entries in cyan describe commands, while entries in white\n"
- "<278> describe various features, often in greater detail.\n"
- "\n"
- "\n"
- "<278> <128>That's all for the introduction, enjoy\n"
- ,
- "characters colors coordinates editing escape_codes greeting keypad lists mapping mathematics screen_reader sessionname speedwalk statements suspend time"
- },
- {
- "KEYPAD",
- TOKEN_TYPE_STRING,
- "<278> When TinTin++ starts up it sends \\e= to the terminal to enable the\n"
- "<278> terminal's application keypad mode, which can be disabled using #show {\\e>}\n"
- "\n"
- "<178> Configuration A Configuration B Configuration C\n"
- "<268> ╭─────┬─────┬─────┬─────╮ ╭─────┬─────┬─────┬─────╮ ╭─────┬─────┬─────┬─────╮\n"
- "<268> │<178>num<268> │<178>/<268> │<178>*<268> │<178>-<268> │ │<178>num<268> │<178>/<268> │<178>*<268> │<178>-<268> │ │<178>Num<268> │<178>nkp/<268> │<178>nkp*<268> │<178>nkp-<268> │\n"
- "<268> ├─────┼─────┼─────┼─────┤ ├─────┼─────┼─────┼─────┤ ├─────┼─────┼─────┼─────┤\n"
- "<268> │<178>7<268> │<178>8<268> │<178>9<268> │<178>+<268> │ │<178>Home<268> │<178>Up<268> │<178>PgUp<268> │<178>+<268> │ │<178>nkp7<268> │<178>nkp8<268> │<178>nkp9<268> │<178>nkp+<268> │\n"
- "<268> ├─────┼─────┼─────┤ │ ├─────┼─────┼─────┤ │ ├─────┼─────┼─────┤ │\n"
- "<268> │<178>4<268> │<178>5<268> │<178>6<268> │ │ │<178>Left<268> │<178>Cntr<268> │<178>Right<268>│ │ │<178>nkp4<268> │<178>nkp5<268> │<178>nkp6<268> │ │\n"
- "<268> ├─────┼─────┼─────┼─────┤ ├─────┼─────┼─────┼─────┤ ├─────┼─────┼─────┼─────┤\n"
- "<268> │<178>1<268> │<178>2<268> │<178>3<268> │<178>Enter<268>│ │<178>End<268> │<178>Down<268> │<178>PgDn<268> │<178>Enter<268>│ │<178>nkp1<268> │<178>nkp2<268> │<178>nkp3<268> │<178>nkpEn<268>│\n"
- "<268> ├─────┴─────┼─────┤ │ ├─────┴─────┼─────┤ │ ├─────┴─────┼─────┤ │\n"
- "<268> │<178>0<268> │<178>.<268> │ │ │<178>Ins<268> │<178>Del<268><268> │ │ │<178>nkp0<268> │<178>nkp.<268> │ │\n"
- "<268> ╰───────────┴─────┴─────╯ ╰───────────┴─────┴─────╯ ╰───────────┴─────┴─────╯\n"
- "\n"
- "<278> With keypad mode disabled numlock on will give you configuration A,\n"
- "<278> and numlock off will give you configuration B. With keypad mode\n"
- "<278> enabled you'll get configuration C.\n"
- "\n"
- "<178> Terminals that support keypad mode\n"
- "\n"
- "<278> Linux Console, PuTTY, MinTTY, Eterm, aterm.\n"
- "\n"
- "<178> Terminals that do not support keypad mode\n"
- "\n"
- "<278> RXVT on Cygwin, Windows Console, Gnome Terminal, Konsole.\n"
- "\n"
- "<178> Peculiar Terminals\n"
- "\n"
- "<278> RXVT requires turning off numlock to enable configuration C.\n"
- "\n"
- "<278> Xterm may require disabling Alt/NumLock Modifiers (num-lock) in the\n"
- "<278> ctrl left-click menu. Or edit ~/.Xresources and add\n"
- "<278> XTerm*VT100.numLock:false\n"
- "\n"
- "<278> Mac OS X Terminal requires enabling 'strict vt100 keypad behavior' in\n"
- "<278> Terminal -> Window Settings -> Emulation.\n"
- ,
- "colors coordinates escape_codes mathematics pcre"
- },
- {
- "KILL",
- TOKEN_TYPE_COMMAND,
- "<178>Command<278>: #kill <178>{<278>list<178><178>} {<278>pattern<178>}\n"
- "\n"
- "<278> Without an argument, the kill command clears all lists. Useful if\n"
- "<278> you don't want to exit tintin to reload your command files.\n"
- "\n"
- "<278> With one argument a specific list can be cleared.\n"
- "\n"
- "<278> With two arguments the triggers in the chosen list that match the\n"
- "<278> given pattern will be removed.\n"
- "\n"
- "<178>Example<278>: #kill alias %*test*\n"
- ,
- "class debug ignore info message"
- },
- {
- "LINE",
- TOKEN_TYPE_COMMAND,
- "<178>Command<278>: #line <178>{<278>option<178>} {<278>argument<178>}\n"
- "\n"
- "<278> <128>Line options that alter the argument.\n"
- "\n"
- "<278> <178>#line json <variable> <argument>\n"
- "<278> The variable is translated to json and the argument is executed\n"
- "<278> with &0 holding the json data.\n"
- "\n"
- "<278> <178>#line strip <argument>\n"
- "<278> Argument is executed with all color codes stripped.\n"
- "\n"
- "<278> <178>#line substitute <options> <argument>\n"
- "<278> Argument is executed using the provided substitutions, available\n"
- "<278> options are: arguments, braces, colors, escapes, functions, secure,\n"
- "<278> and variables.\n"
- "\n"
- "<278> <128>Line options that alter how the line is executed.\n"
- "\n"
- "<278> <178>#line background <argument>\n"
- "<278> Prevent new session activation.\n"
- "\n"
- "<278> <178>#line benchmark <argument>\n"
- "<278> Argument is executed and the elapsed time is reported after.\n"
- "\n"
- "<278> <178>#line capture <variable> <argument>\n"
- "<278> Argument is executed and output stored in <variable>.\n"
- "\n"
- "<278> <178>#line convert <argument>\n"
- "<278> Argument is executed with escaped meta characters.\n"
- "\n"
- "<278> <178>#line debug <argument>\n"
- "<278> Argument is executed in debug mode.\n"
- "\n"
- "<278> <178>#line gag [amount]\n"
- "<278> Gag the next line, or given lines. Use + or - to increase\n"
- "<278> or decrease the current amount.\n"
- "\n"
- "<278> <178>#line ignore {argument}\n"
- "<278> Argument is executed without any triggers being checked.\n"
- "\n"
- "<278> <178>#line local {argument}\n"
- "<278> Argument is executed with all newly and indirectly\n"
- "<278> created variables being local.\n"
- "\n"
- "<278> <178>#line log <filename> [text]\n"
- "<278> Log the next line to file unless the [text] argument is\n"
- "<278> provided.\n"
- "\n"
- "<278> <178>#line logmode <option> <argument>\n"
- "<278> Argument is executed using the provided logmode, available\n"
- "<278> modes are: html, plain, raw, and stamp.\n"
- "\n"
- "<278> <178>#line msdp <argument>\n"
- "<278> Turn the argument into an msdp telnet sequence, starting at the\n"
- "<278> first opening brace. Will turn tintin tables into msdp tables,\n"
- "<278> with semicolons being used to create msdp arrays.\n"
- "\n"
- "<278> <178>#line multishot <number> <argument>\n"
- "<278> Argument is executed in multishot mode, all triggers created\n"
- "<278> will only fire the given number of times.\n"
- "\n"
- "<278> <178>#line oneshot <argument>\n"
- "<278> Argument is executed in oneshot mode, all triggers created will\n"
- "<278> only fire once.\n"
- "\n"
- "<278> <178>#line quiet <argument>\n"
- "<278> Argument is executed with suppression of most system messages.\n"
- "\n"
- "<278> <178>#line verbatim <argument>\n"
- "<278> Argument is executed verbatim, prohibiting variable and function\n"
- "<278> substitutions.\n"
- "\n"
- "<278> <178>#line verbose <argument>\n"
- "<278> Argument is executed with most system messages enabled.\n"
- "\n"
- "<278> When using #line log and logging in html format use \\c< \\c> \\c& \\c\" to\n"
- "<278> log a literal < > & and \".\n"
- ,
- "class config"
- },
- {
- "LIST",
- TOKEN_TYPE_COMMAND,
- "<178>Command<278>: #list <178>{<278>variable<178>} {<278>option<178>} {<278>argument<178>}\n"
- "\n"
- "<278> #list {var} {add} <items> Add <items> to the list\n"
- "<278> #list {var} {clear} Empty the given list\n"
- "<278> #list {var} {collapse} <separator> Turn list into a variable\n"
- "<278> #list {var} {copy} <variable> Copy variable to the list\n"
- "<278> #list {var} {create} <items> Create a list using <items>\n"
- "<278> #list {var} {delete} <index> [amount] Delete the item at <index>,\n"
- "<278> the [amount] is optional.\n"
- "<278> #list {var} {explode} <separator> Turn variable into a list\n"
- "<278> #list {var} {indexate} [key] Index a list table for sorting\n"
- "<278> #list {var} {insert} <index> <item> Insert <item> at given index\n"
- "<278> #list {var} {filter} <keep> [remove] Filter with keep / remove regex\n"
- "<278> #list {var} {find} <regex> <variable> Return the found index\n"
- "<278> #list {var} {get} <index> <variable> Copy an item to {variable}\n"
- "<278> #list {var} {numerate} Renumber a table or list\n"
- "<278> #list {var} {order} [items] Sort list alphanumerically\n"
- "<278> #list {var} {refine} <keep> [remove] Filter with keep / remove math\n"
- "<278> with &0 holding the value\n"
- "<278> #list {var} {reverse} Reverse the list\n"
- "<278> #list {var} {shuffle} Shuffle the list\n"
- "<278> #list {var} {set} <index> <item> Change the item at {index}\n"
- "<278> #list {var} {simplify} [items] Turn list into a simple list\n"
- "<278> #list {var} {size} <variable> Copy list size to {variable}\n"
- "<278> #list {var} {sort} [items] Sort list alphabetically, if\n"
- "<278> an item is given it's added.\n"
- "<278> #list {var} {swap} <index> <index> Swap two items\n"
- "<278> #list {var} {tokenize} <string> Create a character list\n"
- "\n"
- "<278> The index should be between +1 and the list's size. You can also give\n"
- "<278> a negative value, in which case -1 equals the last item in the list,\n"
- "<278> -2 the second last, etc.\n"
- "\n"
- "<278> When inserting an item a positive index will prepend the item at the\n"
- "<278> given index, while a negative index will append the item.\n"
- "\n"
- "<278> The add and create options allow using multiple items, as well\n"
- "<278> as semicolon separated items.\n"
- "\n"
- "<278> The get option will return the item or the indexation. Use\n"
- "<278> $var[<index>] to retrieve the nested data of a list table.\n"
- "\n"
- "<278> The order, sort and simplify options will perform the operation on\n"
- "<278> the given list. Optional items can be provided which are added to\n"
- "<278> the new or existing list before the operation is executed. Sorting\n"
- "<278> and ordering are stable.\n"
- "\n"
- "<278> The indexate option prepares a table or list table for order, sort,\n"
- "<278> filter, refine, and find operations for the given key. It is similar\n"
- "<278> to the SELECT option in SQL. All entries must contain the given key.\n"
- "\n"
- "<278> A size of 0 is returned for an empty or non-existent list. You can\n"
- "<278> directly access the size of a list using &var[].\n"
- "\n"
- "<278> You can directly access elements in a list variable using $var[+1],\n"
- "<278> $var[+2], $var[-1], etc.\n"
- ,
- "break continue foreach loop parse repeat return while"
- },
- {
- "LISTS",
- TOKEN_TYPE_STRING,
- "<278> There are several different types of lists in tintin which behave in a\n"
- "<278> fairly universal manner. To properly explain lists it's easiest to\n"
- "<278> explain the most basic variable type first before discussing more\n"
- "<278> complex types.\n"
- "\n"
- " - Basic variable: The standard key = value variable.\n"
- "\n"
- " - Simple list: A string that contains semicolon delimited fields.\n"
- "<278> {a;b;c}. Can be saved as a variable.\n"
- "\n"
- " - Brace list: A string in which fields are delimited with braces.\n"
- "<278> {a}{b}{c}. Brace lists cannot be stored as a variable because tables\n"
- "<278> use braces as well, they must be stored as a simple list instead.\n"
- "\n"
- " - Table: Think of this as variables nested within another variable. Or\n"
- "<278> as variables contained within another variable.\n"
- "\n"
- " - List: A table that uses integers for its indexes. Also known as an\n"
- "<278> array. The #list command is a utility command for using tables as\n"
- "<278> arrays.\n"
- "\n"
- "<128> Simple Variables\n"
- "\n"
- "<178>Example<278>:\n"
- "<278> #variable {simple} {Hello World!}\n"
- "<278> #show $simple\n"
- "\n"
- "<278> To see if the 'simple' variable exists you can use &{simple} which\n"
- "<278> will display 0 if the variable does not exist, or the variable's index\n"
- "<278> if it exists.\n"
- "\n"
- "<278> If you have multiple variables they are sorted alphabetically and\n"
- "<278> numerically. While it's not all that relevant for simple variables,\n"
- "<278> the first variable has index 1, the second variable index 2, and so\n"
- "<278> on.\n"
- "\n"
- "<278> Variable names need to start with a letter and only exist of letters,\n"
- "<278> numbers, and underscores. If you need to use a non standard variable\n"
- "<278> name this is possible using braces.\n"
- "\n"
- "<178>Example<278>: #variable {:)} {Happy Happy!};#show ${:)}\n"
- "\n"
- "<278> Variables can be accessed using their index. While primarily useful\n"
- "<278> for tables it is possible to do this for simple variables. Use +1 for\n"
- "<278> the first variable, +2 for the second variable, etc. Use -1 for the\n"
- "<278> last variable, -2 for the second last variable, etc.\n"
- "\n"
- "<178>Example<278>: #show The first variable is: *{+1} with value: ${+1}\n"
- "\n"
- "<128> Removing Variables\n"
- "\n"
- "<278> To remove a variable, use #unvariable or #unvar (every command can be\n"
- "<278> abbreviated). It's possible to remove multiple variables at once\n"
- "<278> using #unvar {var 1} {var 2} {etc}\n"
- "\n"
- "<278> Variables are unique to each session, so if you have multiple\n"
- "<278> sessions, removing a variable from one session won't remove it from\n"
- "<278> other sessions.\n"
- "\n"
- "<278> If you remove a table variable, all variables contained within that\n"
- "<278> table variable are removed as well.\n"
- "\n"
- "<128> Simple Lists\n"
- "\n"
- "<278> A simple list is a string that contains semicolon delimited fields.\n"
- "<278> Commands can be entered as simple lists, for example:\n"
- "<278> #show {a};#show {b} will execute a single line as two commands.\n"
- "\n"
- "<278> Several commands take a simple list as their input, these are:\n"
- "<278> #foreach, #line substitute, #path load, #list create, and #highlight.\n"
- "\n"
- "<128> Brace Lists\n"
- "\n"
- "<278> A brace list is a string in which fields are delimited with braces.\n"
- "<278> Most commands take a brace list for their arguments, for example:\n"
- "<278> #session {x} {mud.com} {1234} {mud.tin}. The session command takes\n"
- "<278> 4 arguments, the 4th argument (command file) is optional.\n"
- "\n"
- "<278> Commands that take a simple list as their input will also accept a\n"
- "<278> brace list, keep in mind you'll have to embed the brace list in an\n"
- "<278> extra set of braces, for example: #path load {{n}{s}{w}{w}}, which is\n"
- "<278> identical to: #path load {n;s;w;w}.\n"
- "\n"
- "<278> Brace lists cannot be stored as variables because TinTin++ will\n"
- "<278> confuse them with tables. You can convert a brace list to a table\n"
- "<278> variable using: #list {bracelist} {create} {{a}{b}{c}} this will look\n"
- "<278> internally as: {{1}{a}{2}{b}{3}{c}}. You can then convert this table\n"
- "<278> back to a simple list using: #list {bracelist} {simplify} which will\n"
- "<278> change it to {a;b;c}.\n"
- "\n"
- "<278> Braces cannot easily be escaped in TinTin++. Using \\{ or \\} will not\n"
- "<278> work. The reason for this is due to several factors, but primarily\n"
- "<278> backward compatibility. To escape braces you must define them using\n"
- "<278> hexadecimal notation using \\x7B and \\x7D. See #help escape for a list\n"
- "<278> of escape options, and the help file will also remind you of how to\n"
- "<278> escape braces.\n"
- "\n"
- "<128> Tables\n"
- "\n"
- "<278> Tables are key/value pairs stored within a variable. Tables are also\n"
- "<278> known as associative arrays, dictionaries, maps, nested variables,\n"
- "<278> structures, and probably a couple of other names. There are several\n"
- "<278> ways to create and access tables.\n"
- "\n"
- "<178>Example<278>: #variable {friendlist} {{bob}{bob@mail.com} {bubba}{sunset@gmail.com}}\n"
- "\n"
- "<278> This will create a friendlist with two entries, the key is the name of\n"
- "<278> the friend, the value is the email address of the friend. You can see\n"
- "<278> the email address of bob using: #show {$friendlist[bob]}. You can\n"
- "<278> also define this table as following:\n"
- "\n"
- "<178>Example<278>:\n"
- "<278> #variable {friendlist[bob]} {bob@mail.com}\n"
- "<278> #variable {friendlist[bubba]} {sunset@gmail.com}\n"
- "\n"
- "<278> This would create the exact same table as the single line declaration\n"
- "<278> used previously. To see the first key in the table use:\n"
- "<278> *friendlist[+1], to see the first value in the table use:\n"
- "<278> $friendlist[+1]. To see the size of the table use &friendlist[]. To\n"
- "<278> print a bracelist of all friends use *friendlist[], to print a\n"
- "<278> bracelist of all friends whose name starts with the letter 'a' you\n"
- "<278> would use: *friendlist[a%*]. Similarly to see the number of friends\n"
- "<278> you have whose name ends with the letter 'b' you would use:\n"
- "<278> &friendlist[%*b].\n"
- "\n"
- "<278> See #help regexp for a brief overview of regular expression options.\n"
- "<278> While TinTin++ supports PCRE (perl-compatible regular expressions), it\n"
- "<278> embeds them within its own regular expression syntax that is simpler\n"
- "<278> and less invasive, while still allowing the full power of PCRE for\n"
- "<278> those who need it.\n"
- "\n"
- "<178>Example<278>: #unvariable {friendlist[bubba]}\n"
- "\n"
- "<278> This would remove {bubba} from the friendlist. To remove the entire\n"
- "<278> friendlist you would use: #unvariable {friendlist}.\n"
- "\n"
- "<178>Example<278>: #variable {friendlist} {{bob} {{email}{bob@ma.il} {phone}{123456789}}}\n"
- "\n"
- "<278> There is no limit to the number of nests, simply add more braces. To\n"
- "<278> see Bob's email in this example you would use:\n"
- "<278> #show {$friendlist[bob][email]}.\n"
- "\n"
- "<278> To merge two tables the #cat command can be used.\n"
- "<178>Example<278>:\n"
- "<278> #variable {bli} {{a}{1}{b}{2}}\n"
- "<278> #variable {blo} {{c}{3}{d}{4}}\n"
- "<278> #cat {blo} {$bli}\n"
- "\n"
- "<128> Lists\n"
- "\n"
- "<278> Tables are sorted alphabetically with the exception of numbers which\n"
- "<278> are sorted numerically. If you want to determine the sorting order\n"
- "<278> yourself you can use use the #list command which helps you to use\n"
- "<278> tables as arrays.\n"
- "\n"
- "<178>Example<278>: #action {%1 chats %2} {#list chats add {%0}}\n"
- "\n"
- "<278> Each time a chat is received it's added to the end of the 'chats' list\n"
- "<278> variable. If you type #variable chats this might look like:\n"
- "\n"
- "<278> <138>#<168>VARIABLE <258>{<178>chats<258>}\n"
- "<278> <258>{\n"
- "<278> <258>{<178>1<258>} {<178>Bubba chats Hi<258>}\n"
- "<278> <258>{<178>2<258>} {<178>Bob chats Hi bub<258>}\n"
- "<278> <258>{<178>3<258>} {<178>Bubba chats Bye<258>}\n"
- "<278> <258>{<178>4<258>} {<178>Bob chats bub bye<258>}\n"
- "<278> <258>}\n"
- "\n"
- "<128> Parsing\n"
- "\n"
- "<278> There are various ways to parse lists and tables, using either #loop,\n"
- "<278> #foreach, #while, or #<number>.\n"
- "\n"
- "<278> #loop takes two numeric arguments, incrementing or decrementing the\n"
- "<278> first number until it matches the second number. The value of the loop\n"
- "<278> counter is stored in the provided variable.\n"
- "\n"
- "<278> #foreach takes either a simple list or a brace list as its first\n"
- "<278> argument. Foreach will go through each item in the list and store the\n"
- "<278> value in the provided variable.\n"
- "\n"
- "<278> #while will perform an if check on the first argument, if the result\n"
- "<278> is true it will execute the commands in the second argument. Then it\n"
- "<278> performs an if check on the first argument again. It will continue to\n"
- "<278> repeat until the if check returns 0 or the loop is interrupted with a\n"
- "<278> control flow command. It takes special care to avoid infinite loops.\n"
- "\n"
- "<278> #<number> will execute the provided argument 'number' times. For\n"
- "<278> example: #4 {#show beep! \\a}\n"
- "\n"
- "<278> Here are some examples.\n"
- "\n"
- "<178>Example<278>: #list friends create {bob;bubba;zorro}\n"
- "\n"
- "<278> Internally this looks like {{1}{bob}{2}{bubba}{3}{zorro}} and the\n"
- "<278> list can be parsed in various ways.\n"
- "\n"
- "<178>Example<278>: #foreach {$friends[%*]} {name} {#show $name}\n"
- "\n"
- "<178>Example<278>: #foreach {*friends[%*]} {i} {#show $friends[$i]}\n"
- "\n"
- "<178>Example<278>: #loop {1} {&friends[]} {i} {#show $friends[+$i]}\n"
- "\n"
- "<178>Example<278>: #math i 1;#while {&friends[+$i]} {#show $friends[+$i];\n"
- "<278> #math i $i + 1}\n"
- "\n"
- "<178>Example<278>: #math i 1;#&friends[] {#show $friends[+$i];#math i $i + 1}\n"
- "\n"
- "<278> Each of the five examples above performs the same task; printing the\n"
- "<278> three names in the friends list.\n"
- "\n"
- "<278> If you want to get a better look at what goes on behind the scenes\n"
- "<278> while executing scripts you can use '#debug all on'. To stop seeing\n"
- "<278> debug information use '#debug all off'.\n"
- "\n"
- "<128> List Tables\n"
- "\n"
- "<278> List tables are also known as databases and the #list command has\n"
- "<278> several options to manipulate them.\n"
- "\n"
- "<278> For these options to work properly all tables need to have identical\n"
- "<278> keys. Here is an example list table.\n"
- "\n"
- "<278> #var {friendlist}\n"
- "<278> {\n"
- "<278> {1}{{name}{bob} {age}{54}}\n"
- "<278> {2}{{name}{bubba} {age}{21}}\n"
- "<278> {3}{{name}{pamela} {age}{36}}\n"
- "<278> }\n"
- "\n"
- "<278> To sort the list table by age you would use:\n"
- "\n"
- "<278> #list friendlist indexate age\n"
- "<278> #list friendlist order\n"
- "\n"
- "<278> To remove everyone whose name starts with a 'b' you would use:\n"
- "\n"
- "<278> #list friendlist indexate name\n"
- "<278> #list friendlist filter {} {b%*}\n"
- "\n"
- "<278> The filter option only supports regular expressions. To filter\n"
- "<278> using mathematics you would loop through the list backwards:\n"
- "\n"
- "<278> #loop &friendlist[] 1 index\n"
- "<278> {\n"
- "<278> #if {$friendlist[+$index][age] < 30}\n"
- "<278> {\n"
- "<278> #list friendlist delete $index\n"
- "<278> }\n"
- "<278> }\n"
- "\n"
- "<278> Alternatively you can use the refine option.\n"
- "\n"
- "<278> #list friendlist indexate age\n"
- "<278> #list friendlist refine {&0 >= 30}\n"
- "\n"
- "<278> To add an item to a list table there are two options:\n"
- "\n"
- "<278> #list friendlist add {{{name}{hobo} {age}{42}}}\n"
- "<278> #list friendlist insert -1 {{name}{hobo} {age}{42}}\n"
- "\n"
- "<128> Optimization\n"
- "\n"
- "<278> TinTin++ tables are exceptionally fast while they remain under 100\n"
- "<278> items. Once a table grows beyond 10000 items there can be performance\n"
- "<278> issues when inserting and removing items in the beginning or middle of\n"
- "<278> the table.\n"
- "\n"
- "<278> The plan is to eventually implement an indexable and flexible data\n"
- "<278> structure for large tables.\n"
- "\n"
- "<278> If you load a large table from file it's important to make sure it's\n"
- "<278> sorted, when using #write to save a table it's automatically sorted.\n"
- "\n"
- "<278> If you notice performance issues on large tables it's relatively easy\n"
- "<278> to create a hash table.\n"
- "\n"
- "<178>Example<278>:\n"
- "\n"
- "<278> #alias {sethash}\n"
- "<278> {\n"
- "<278> #format hash %H %1;\n"
- "<278> #math hash1 $hash % 100;\n"
- "<278> #math hash2 $hash / 100 % 100;\n"
- "<278> #var hashtable[$hash1][$hash2][%1] %2\n"
- "<278> }\n"
- "\n"
- "<278> #function {gethash}\n"
- "<278> {\n"
- "<278> #format hash %H %1;\n"
- "<278> #math hash1 $hash % 100;\n"
- "<278> #math hash2 $hash / 100 % 100;\n"
- "<278> #return $hashtable[$hash1][$hash2][%1]\n"
- "<278> }\n"
- "\n"
- "<278> #alias {test}\n"
- "<278> {\n"
- "<278> sethash bli hey;\n"
- "<278> sethash bla hi;\n"
- "<278> sethash blo hello;\n"
- "<278> #show The value of bla is: @gethash{bla}\n"
- "<278> }\n"
- "\n"
- "<278> The above script will rapidly store and retrieve over 1 million items.\n"
- "<278> Looping through a hash table is relatively easy as well.\n"
- "\n"
- "<178>Example<278>:\n"
- "\n"
- "<278> #alias {showhash}\n"
- "<278> {\n"
- "<278> #foreach {*hashtable[%*]} {hash1}\n"
- "<278> {\n"
- "<278> #foreach {*hashtable[$hash1][%*]} {hash2}\n"
- "<278> {\n"
- "<278> #echo {%-20s = %s}\n"
- "<278> {hashtable[$hash1][$hash2]}\n"
- "<278> {$hashtable[$hash1][$hash2]}\n"
- "<278> }\n"
- "<278> }\n"
- " }\n",
-
- "break continue foreach loop parse repeat return while"
- },
-
- {
- "LOCAL",
- TOKEN_TYPE_COMMAND,
- "<178>Command<278>: #local <178>{<278>variable name<178>} {<278>text to fill variable<178>}\n"
- "\n"
- "<278> The local command sets a local variable. Unlike a regular variable\n"
- "<278> a local variable will only stay in memory for the duration of the\n"
- "<278> event that created it. They are accessed in the same way as a\n"
- "<278> regular variable.\n"
- "\n"
- "<278> Commands that store information to a variable will use a local variable\n"
- "<278> if it exists.\n"
- "\n"
- "<278> Avoid setting the result variable as local in a function. Similarly,\n"
- "<278> it is best to avoid setting a local variable that is identical to an\n"
- "<278> existing regular variable.\n"
- "\n"
- "<178>Example<278>: #alias {swap} {#local x %0;#replace x {e} {u};#show $x}\n"
- "\n"
- "<178>Comment<278>: You can remove a local variable with the #unlocal command.\n"
- ,
- "format function math replace script variable"
- },
- {
- "LOG",
- TOKEN_TYPE_COMMAND,
- "<178>Command<278>: #log <178>{<278>option<178>} {<278>argument<178>}\n"
- "\n"
- "<278> The log command allows logging session output to file.\n"
- "\n"
- "<278> <178>#config log_level <low|high>\n"
- "<278> Default is high. Low, logs server output before triggers.\n"
- "\n"
- "<278> <178>#config log_mode <html|plain|raw>\n"
- "<278> Set the log's data type to either html, plain, or raw.\n"
- "\n"
- "<278> <178>#log append <filename>\n"
- "<278> Start logging to the given file, if the file already exists it won't\n"
- "<278> be overwritten and data will be appended to the end.\n"
- "\n"
- "<278> <178>#log make <directory>\n"
- "<278> Create the given directory.\n"
- "\n"
- "<278> <178>#log move <filename_1> <filename_2>\n"
- "<278> Move filename_1 to filename_2. This can be any file and doesn't need\n"
- "<278> to be a log file.\n"
- "\n"
- "<278> <178>#log overwrite <filename>\n"
- "<278> Start logging to the given file, if the file already exists it will\n"
- "<278> be overwritten.\n"
- "\n"
- "<278> <178>#log off\n"
- "<278> Stop logging.\n"
- "\n"
- "<278> <178>#log remove <filename>\n"
- "<278> Remove the file. This can be any file and doesn't need to be a log\n"
- "<278> file.\n"
- "\n"
- "<278> <178>#log timestamp <format>\n"
- "<278> When set the timestamp will be prepended to each line logged to file.\n"
- "<278> The format will be formatted as a date using the strftime format\n"
- "<278> specifiers as described in #help time.\n"
- ,
- "read scan textin time write"
- },
- {
- "LOOP",
- TOKEN_TYPE_STATEMENT,
- "<178>Command<278>: #loop <178>{<278><start><178>} {<278><finish><178>} {<278><variable><178>} {<278>commands<178>}\n"
- "\n"
- "<278> Like a for statement, loop will loop from start to finish incrementing\n"
- "<278> or decrementing by 1 each time through. The value of the loop counter\n"
- "<278> is stored in the provided variable, which you can use in the commands.\n"
- "\n"
- "<178>Example<278>: #loop 1 3 loop {get all $loop.corpse}\n"
- "<278> This equals 'get all 1.corpse;get all 2.corpse;get all 3.corpse'.\n"
- "\n"
- "<178>Example<278>: #loop 3 1 cnt {drop $cnt\\.key}\n"
- "<278> This equals 'drop 3.key;drop 2.key;drop 1.key'.\n"
- ,
- "break continue foreach list parse repeat return while"
- },
- {
- "MACRO",
- TOKEN_TYPE_CONFIG,
- "<178>Command<278>: #macro <178>{<278>key sequence<178>} {<278>commands<178>}\n"
- "\n"
- "<278> Macros allow you to make tintin respond to function keys.\n"
- "\n"
- "<278> The key sequence sent to the terminal when pressing a function key\n"
- "<278> differs for every OS and terminal. To find out what sequence is sent\n"
- "<278> you can enable the CONVERT META config option.\n"
- "\n"
- "<278> Another option is pressing ctrl-v, which will enable CONVERT META for\n"
- "<278> the next key pressed.\n"
- "\n"
- "<278> If you only want a key sequence to trigger at the start of an input\n"
- "<278> line prefix the key sequence with ^.\n"
- "\n"
- "<178>Example<278>: #macro {(press ctrl-v)(press F1)} {#show \\e[2J;#buffer lock}\n"
- "<278> Clear the screen and lock the window when you press F1, useful when the\n"
- "<278> boss is near.\n"
- "\n"
- "<178>Example<278>: #macro {\\eOM} {#cursor enter}\n"
- "<278> Makes the keypad's enter key work as an enter in keypad mode.\n"
- "\n"
- "<178>Example<278>: #macro {^nn} {n}\n"
- "<278> Makes pressing n twice on an empty line execute north.\n"
- "\n"
- "<178>Comment<278>: Not all terminals properly initialize the keypad key sequences.\n"
- "<278> If this is the case you can still use the keypad, but instead of the\n"
- "<278> arrow keys use ctrl b, f, p, and n.\n"
- "\n"
- "<178>Comment<278>: You can remove a macro with the #unmacro command.\n"
- ,
- "alias cursor history keypad speedwalk tab"
- },
- {
- "MAP",
- TOKEN_TYPE_COMMAND,
- "<178>Command<278>: #map\n"
- "\n"
- "<278> The map command is the backbone of the auto mapping feature.\n"
- "\n"
- "<278> <178>#map at <exit|vnum> <command>\n"
- "<278> Execute the command at the given exit or vnum.\n"
- "\n"
- "<278> <178>#map center <x> <y> <z>\n"
- "<278> Sets displaying center of the map viewer, default is 0 0 0.\n"
- "\n"
- "<278> <178>#map color <field> [value]\n"
- "<278> Sets the map color for the given color field. Use #map color reset\n"
- "<278> to restore colors to default.\n"
- "\n"
- "<278> <178>#map create <size>\n"
- "<278> Creates a new map and room 1. The default size is 50000 rooms.\n"
- "\n"
- "<278> <178>#map destroy {area|world} <name>\n"
- "<278> Deletes the map or given area.\n"
- "\n"
- "<278> <178>#map delete <exit|vnum>\n"
- "<278> Deletes the room for the given exit or vnum.\n"
- "\n"
- "<278> <178>#map dig <exit|vnum> [new|<vnum>]\n"
- "<278> Creates an exit for the given exit name. If no valid exit name\n"
- "<278> is given or no existing room is found a new room is created.\n"
- "<278> Useful for portal links and other alternative forms of\n"
- "<278> transportation. If the 'new' argument is provided all existing\n"
- "<278> rooms are ignored and a new room is created. If a room vnum is\n"
- "<278> given as the second argument an exit will be created leading\n"
- "<278> to the given room vnum. If the room vnum doesn't exist a new\n"
- "<278> room is created.\n"
- "\n"
- "<278> <178>#map entrance <exit> <option> <arg> [both]\n"
- "<278> Set the entrance data for the given exit. You must specify a\n"
- "<278> valid two-way exit for this to work.\n"
- "\n"
- "<278> <178>#map exit <exit> <option> <arg> [both]\n"
- "<278> Set the exit data. Useful with a closed door where you can\n"
- "<278> set the exit command: '#map exit e command {open east;e}'.\n"
- "<278> Use #map exit <exit> for a list of available options.\n"
- "<278> Use #map exit <exit> save to save all exit data.\n"
- "\n"
- "<278> <178>#map exitflag <exit> <AVOID|BLOCK|HIDE|INVIS> [on|off]\n"
- "<278> Set exit flags. See #map roomflag for more info.\n"
- "\n"
- "<278> <178>#map explore <exit>\n"
- "<278> Explores the given exit until a dead end or an\n"
- "<278> intersection is found. The route is stored in #path and can\n"
- "<278> subsequently be used with #walk. Useful for long roads.\n"
- "\n"
- "<278> <178>#map find <name> <exits> <desc> <area> <note> <terrain> <flag>\n"
- "<278> searches for the given room name. If found the shortest path\n"
- "<278> from your current location to the destination is calculated.\n"
- "<278> The route is stored in #path and can subsequently be used with\n"
- "<278> the various #path commands. If #map flag nofollow is set it\n"
- "<278> will store the exit commands instead of the exit names.\n"
- "\n"
- "<278> If <exits> is provided all exits must be matched, if\n"
- "<278> <roomdesc>, <roomarea> or <roomnote> or <roomterrain> or\n"
- "<278> <roomflag> is provided these are matched as well against the\n"
- "<278> room to be found.\n"
- "\n"
- "<278> These search options are also available for the at, delete,\n"
- "<278> goto, link, list and run commands.\n"
- "\n"
- "<278> <178>#map flag asciigraphics\n"
- "<278> Takes up more space but draws a more detailed\n"
- "<278> map that displays the ne se sw nw exits and room symbols.\n"
- "\n"
- "<278> <178>#map flag asciivnums\n"
- "<278> Display room vnums if asciigraphics is enabled.\n"
- "\n"
- "<278> <178>#map flag direction\n"
- "<278> Display an arrow on the map showing the direction of your\n"
- "<278> last movement command.\n"
- "\n"
- "<278> <178>#map flag fast\n"
- "<278> Limit coordinate searches to a 50 room radius. Useful to\n"
- "<278> speed up map drawing and room creation on large maps.\n"
- "\n"
- "<278> <178>#map flag nofollow\n"
- "<278> When you enter movement commands the map will no longer\n"
- "<278> automatically follow along. Useful for MSDP and GMCP\n"
- "<278> automapping scripts. When you use #map find in nofollow\n"
- "<278> mode it will store the exit command instead of the exit\n"
- "<278> name into the path.\n"
- "\n"
- "<278> <178>#map flag pancake\n"
- "<278> Makes the map display rooms above or below you. You can use\n"
- "<278> #map color room <aaa><fff> for a color gradient.\n"
- "\n"
- "<278> <178>#map flag quiet\n"
- "<278> Silence map messages when creating new rooms through movement.\n"
- "\n"
- "<278> <178>#map flag static\n"
- "<278> Will make the map static so new rooms are no longer\n"
- "<278> created when walking into an unmapped direction. Useful when\n"
- "<278> you're done mapping and regularly bump into walls accidentally\n"
- "<278> creating a new room. #map dig etc will still work.\n"
- "\n"
- "<278> <178>#map flag symbolgraphics\n"
- "<278> Draw a 1x1 map using the defined room symbols.\n"
- "\n"
- "<278> <178>#map flag terrain\n"
- "<278> Fill up empty space surrounding rooms with terrain symbols\n"
- "\n"
- "<278> <178>#map flag vtgraphics\n"
- "<278> Enables vt line drawing on some terminals\n"
- "\n"
- "<278> <178>#map flag vtmap\n"
- "<278> Will enable the vtmap which is shown in the top split\n"
- "<278> screen if you have one. You can create a 16 rows high top\n"
- "<278> screen by using '#split 16 1'.\n"
- "\n"
- "<278> <178>#map get <option> <variable> [vnum]\n"
- "<278> Store a map value into a variable, if no vnum is given the\n"
- "<278> current room is used. Use 'all' as the option to store all\n"
- "<278> values as a table.\n"
- "\n"
- "<278> <178>#map get roomexits <variable>\n"
- "<278> Store all room exits into variable.\n"
- "\n"
- "<278> <178>#map global <room vnum>\n"
- "<278> Set the vnum of a room that contains global\n"
- "<278> exits, for example an exit named 'recall' that leads to the\n"
- "<278> recall location. The room can contain multiple exits, in case\n"
- "<278> there are multiple commands that are similar to recall.\n"
- "\n"
- "<278> <178>#map goto <room vnum> [dig]\n"
- "<278> Takes you to the given room vnum, with the\n"
- "<278> dig argument a new room will be created if none exists.\n"
- "\n"
- "<278> <178>#map goto <name> <exits> <desc> <area> <note> <terrain>\n"
- "<278> Takes you to the given room name, if you provide exits those\n"
- "<278> must match.\n"
- "\n"
- "<278> <178>#map info [save]\n"
- "<278> Gives information about the map and room you are in. If the save\n"
- "<278> argument is given the map data is saved to the info[map] variable.\n"
- "\n"
- "<278> <178>#map insert <direction> [roomflag]\n"
- "<278> Insert a room in the given direction. Most useful for inserting\n"
- "<278> void rooms.\n"
- "\n"
- "<278> <178>#map jump <x> <y> <z>\n"
- "<278> Jump to the given coordinate, which is relative\n"
- "<278> to your current room.\n"
- "\n"
- "<278> <178>#map landmark <name> <vnum> [description] [size]\n"
- "<278> Creates an alias to target the provided room vnum. The\n"
- "<278> description is optional and should be brief. The size\n"
- "<278> determines from how many rooms away the landmark can be\n"
- "<278> seen.\n"
- "\n"
- "<278> <178>#map leave\n"
- "<278> Makes you leave the map. Useful when entering a maze. You\n"
- "<278> can return to your last known room using #map return.\n"
- "\n"
- "<278> <178>#map legend <legend> [symbols|reset]\n"
- "<278> <178>#map legend <legend> <index> [symbol]\n"
- "<278> There are several legends and sub-legends available for\n"
- "<278> drawing maps to suit personal preference and character sets.\n"
- "<278> Use #map legend all to see the legend as currently defined.\n"
- "<278> Use #map legend <legend> <reset> to set the default legend.\n"
- "<278> Use #map legend <legend> <character list> to create a custom\n"
- "<278> legend. Custom legends are stored in the map file and can be\n"
- "<278> saved and loaded using #map write and #map read.\n"
- "\n"
- "<278> <178>#map link <direction> <room name> [both]\n"
- "<278> Links two rooms. If the both\n"
- "<278> argument and a valid direction is given the link is two ways.\n"
- "\n"
- "<278> <178>#map list <name> <exits> <desc> <area> <note> <terrain>\n"
- "<278> Lists all matching rooms and their distance. The following\n"
- "<278> search keywords are supported.\n"
- "\n"
- "<278> {distance} <arg> will list rooms within given distance.\n"
- "<278> {roomarea} <arg> will list rooms with matching area name.\n"
- "<278> {roomdesc} <arg> will list rooms with matching room desc.\n"
- "<278> {roomexits} <arg> will list rooms with identical room exits.\n"
- "<278> Use * as an exit to ignore non pathdir exits.\n"
- "<278> {roomflag} <arg> will list rooms with matching room flags.\n"
- "<278> {roomid} <arg> will list rooms with identical id name.\n"
- "<278> {roomname} <arg> will list rooms with matching room name.\n"
- "<278> {roomnote} <arg> will list rooms with matching room note.\n"
- "<278> {roomterrain} <arg> will list rooms with matching room terrain.\n"
- "<278> {variable} <arg> will save the output to given variable.\n"
- "\n"
- "<278> <178>#map map <rows> <cols> <append|overwrite|list|variable> <name>\n"
- "<278> Display a drawing of the map of the given height and width.\n"
- "<278> All arguments are optional. If {rows} or {cols} are set to {}\n"
- "<278> or {0} they will use the scrolling window size as the default.\n"
- "<278> If {rows} or {cols} are a negative number this number is\n"
- "<278> subtracted from the scrolling window size.\n"
- "\n"
- "<278> <178>#map map <rows> <cols> draw <square>\n"
- "<278> Display a drawing of the map of the given height and width.\n"
- "<278> The square argument exists of 4 numbers formulating the top\n"
- "<278> left corner and bottom right corner of a square.\n"
- "\n"
- "<278> If you use {append|overwrite} the map is written to the specified\n"
- "<278> file name which must be given as the 4th argument.\n"
- "<278> If you use {list|variable} the map is saved to the specified\n"
- "<278> variable name.\n"
- "\n"
- "<278> <178>#map move <direction>\n"
- "<278> This does the same as an actual movement command, updating your\n"
- "<278> location on the map and creating new rooms. Useful when you are\n"
- "<278> following someone and want the map to follow along. You will need\n"
- "<278> to create actions using '#map move', for this to work.\n"
- "\n"
- "<278> <178>#map offset <row> <col> <row> <col>\n"
- "<278> Define the offset of the vtmap as a square. Without an argument\n"
- "<278> it defaults to the entire top split region.\n"
- "\n"
- "<278> <178>#map read <filename>\n"
- "<278> Will load the given map file.\n"
- "\n"
- "<278> <178>#map resize <size>\n"
- "<278> Resize the map, setting the maximum number of rooms.\n"
- "\n"
- "<278> <178>#map return\n"
- "<278> Returns you to your last known room after leaving the map\n"
- "<278> or loading a map.\n"
- "\n"
- "<278> <178>#map roomflag <flags> <get|on|off>\n"
- "<278> \n"
- "<278> <178>#map roomflag avoid\n"
- "<278> When set, '#map find' will avoid a route leading\n"
- "<278> through that room. Useful for locked doors, etc.\n"
- "<278> <178>#map roomflag block\n"
- "<278> When set the automapper will prevent movement into or through\n"
- "<278> the room. Useful for death traps.\n"
- "<278> <178>#map roomflag hide\n"
- "<278> When set, '#map' will not display the map beyond\n"
- "<278> this room. When mapping overlapping areas or areas that aren't\n"
- "<278> build consistently you need this flag as well to stop\n"
- "<278> auto-linking, unless you use void rooms.\n"
- "<278> <178>#map roomflag invis\n"
- "<278> When set the room will be colored with the INVIS color.\n"
- "<278> <178>#map roomflag leave\n"
- "<278> When entering a room with this flag, you will\n"
- "<278> automatically leave the map. Useful when set at the entrance\n"
- "<278> of an unmappable maze.\n"
- "<278> <178>#map roomflag noglobal\n"
- "<278> This marks a room as not allowing global\n"
- "<278> transportation, like norecall rooms that block recall.\n"
- "<278> <178>#map roomflag void\n"
- "<278> When set the room becomes a spacing room that can\n"
- "<278> be used to connect otherwise overlapping areas. A void room\n"
- "<278> should only have two exits. When entering a void room you are\n"
- "<278> moved to the connecting room until you enter a non void room.\n"
- "<278> <178>#map roomflag static\n"
- "<278> When set the room will no longer be autolinked\n"
- "<278> when walking around. Useful for mapping mazes.\n"
- "\n"
- "<278> <178>#map run <room name> [delay]\n"
- "<278> Calculates the shortest path to the destination and walks you\n"
- "<278> there. The delay is optional and requires using braces. Besides\n"
- "<278> the room name a list of exits can be provided for more precise\n"
- "<278> matching.\n"
- "\n"
- "<278> <178>#map set <option> <value> [vnum]\n"
- "<278> Set a map value for your current room, or given room if a room\n"
- "<278> vnum is provided.\n"
- "\n"
- "<278> <178>#map sync <filename>\n"
- "<278> Similar to #map read except the current map won't be unloaded\n"
- "<278> or overwritten.\n"
- "\n"
- "<278> <178>#map terrain <name> <symbol> [flag]\n"
- "<278> Set the terrain symbol and flag.\n"
- "\n"
- "<278> <178>#map terrain <name> <symbol> [DENSE|SPARSE|SCANT]\n"
- "<278> Determine symbol density, omit for the default.\n"
- "\n"
- "<278> <178>#map terrain <name> <symbol> [NARROW|WIDE|VAST]\n"
- "<278> Determine symbol spread range, omit for the default.\n"
- "\n"
- "<278> <178>#map terrain <name> <symbol> [FADEIN|FADEOUT]\n"
- "<278> Determine symbol spread density, omit for the default.\n"
- "\n"
- "<278> <178>#map terrain <name> <symbol> [DOUBLE]\n"
- "<278> You're using two characters for the symbol.\n"
- "\n"
- "<278> <178>#map travel <direction> <delay>\n"
- "<278> Follows the direction until a dead end or an intersection is\n"
- "<278> found. Use braces around the direction if you use the delay,\n"
- "<278> which will add the given delay between movements.\n"
- "<278> Use #path stop to stop a delayed run.\n"
- "\n"
- "<278> <178>#map undo\n"
- "<278> Will undo your last move. If this created a room or a link\n"
- "<278> they will be deleted, otherwise you'll simply move back a\n"
- "<278> room. Useful if you walked into a non-existent direction.\n"
- "\n"
- "<278> <178>#map uninsert <direction>\n"
- "<278> Exact opposite of the insert command.\n"
- "\n"
- "<278> <178>#map unlandmark <name>\n"
- "<278> Removes a landmark.\n"
- "\n"
- "<278> <178>#map unlink <direction> [both]\n"
- "<278> Will remove the exit, this isn't two way so you can have the\n"
- "<278> properly display no exit rooms and mazes.\n"
- "<278> If you use the both argument the exit is removed two-ways.\n"
- "\n"
- "<278> <178>#map unterrain <name>\n"
- "<278> Removes a terrain.\n"
- "\n"
- "<278> <178>#map update [now]\n"
- "<278> Sets the vtmap to update within the next 0.1 seconds, or\n"
- "<278> instantly with the now argument.\n"
- "\n"
- "<278> <178>#map vnum <low> [high]\n"
- "<278> Change the room vnum to the given number, if a range is\n"
- "<278> provided the first available room in that range is selected.\n"
- "\n"
- "<278> <178>#map write <filename> [force]\n"
- "<278> Will save the map, if you want to save a map to a .tin file\n"
- "<278> you must provide the {force} argument.\n"
- ,
- "path pathdir speedwalk"
- },
- {
- "MAPPING",
- TOKEN_TYPE_STRING,
- "\n"
- "<278> TinTin++ has a powerful automapper that uses a room system similar to\n"
- "<278> Diku MUDs which means that odd map layouts and weird exit\n"
- "<278> configurations aren't a problem. The mapper provides tools to improve\n"
- "<278> the visual map display. For basic path tracking see #help PATH.\n"
- "\n"
- "<178> #map create [size]\n"
- "\n"
- "<278> This command creates the initial map. The size is 50,000 by default\n"
- "<278> and can be changed at any time with the #map resize command. If you\n"
- "<278> play a MUD that uses MSDP or GMCP to provide room numbers you'll have\n"
- "<278> to increase it to the highest reported room number. Increasing the\n"
- "<278> size of the map doesn't decrease performance.\n"
- "\n"
- "<178> #map goto <location>\n"
- "\n"
- "<278> When you create the map you are not automatically inside the map. By\n"
- "<278> default room number (vnum) 1 is created, so you can go to it using\n"
- "<278> #map goto 1. Once you are inside the map new rooms are automatically\n"
- "<278> created as you move around. Movement commands are defined with the\n"
- "<278> #pathdir command. By default n, ne, e, se, s, sw, w, nw, u, d are\n"
- "<278> defined.\n"
- "\n"
- "<278> <178>#map map <rows> <cols> <append|overwrite|list|variable> <name>\n"
- "\n"
- "<278> To see the map you can use #map map. It's annoying to have to\n"
- "<278> constantly type #map map however. Instead it's possible to use #split\n"
- "<278> to display a vt100 map. To do so execute:\n"
- "\n"
- "<278> <178>#split 16 1\n"
- "<278> #map flag vtmap on\n"
- "\n"
- "<278> The first command sets the top split lines to 16 and the bottom split\n"
- "<278> line to 1. If you want a smaller or larger map display you can use a\n"
- "<278> different value than 16.\n"
- "\n"
- "<278> If you don't need to display diagonal exits and prefer a more compact\n"
- "<278> look you can use #map flag AsciiGraphics off. This will enable the\n"
- "<278> standard display which uses UTF-8 box drawing characters, results may\n"
- "<278> vary depending on the font used.\n"
- "\n"
- "<278> If your terminal supports UTF-8 you can also give #map flag unicode on\n"
- "<278> a try.\n"
- "\n"
- "<278> If you want to display the map in a different location of the screen\n"
- "<278> use something like:\n"
- "\n"
- "<278> <178>#split 0 1 0 -80\n"
- "<278> #map offset 1 81 -4 -1\n"
- "\n"
- "<278> This will display the map on the right side of the screen, if the\n"
- "<278> width of the screen is wide enough.\n"
- "\n"
- "<278> <178>#map undo\n"
- "\n"
- "<278> If you accidentally walk into the wall on your MUD the mapper will\n"
- "<278> still create a new room. You can easily fix this mistake by using\n"
- "<278> #map undo. If you want to move around on the map without moving around\n"
- "<278> on the MUD you can use: #map move {direction}. To delete a room\n"
- "<278> manually you can use: #map delete {direction}. To create a room\n"
- "<278> manually you can use: #map dig {direction}.\n"
- "\n"
- "<278> <178>#map write <filename>\n"
- "\n"
- "<278> You can save your map using #map write, to load a map you can use\n"
- "<278> #map read <filename>. You can return to the room you were in when\n"
- "<278> the map was last saved by using #map return. You can use #event to\n"
- "<278> automatically read and write the map on session start and end.\n"
- "\n"
- "<278> <178>#map set <option> <value>\n"
- "\n"
- "<278> You can set the room name using #map set roomname <name>. You either\n"
- "<278> have to do this manually or create triggers to set the room name\n"
- "<278> automatically. Once the room name is set you can use #map goto with\n"
- "<278> the room name to visit it. If there are two rooms with the same name\n"
- "<278> #map goto will go to the most nearby room. If you want to always go\n"
- "<278> to the same room you should memorize the room number or create a\n"
- "<278> landmark.\n"
- "\n"
- "<278> <178>#map landmark firstroom 1\n"
- "\n"
- "<278> You can further narrow down the matches by providing additional\n"
- "<278> arguments, for example:\n"
- "\n"
- "<278> <178>#map goto {dark alley} {roomexits} {n;e} {roomarea} {Haddock Ville}\n"
- "\n"
- "<278> You can set the room weight using #map set roomweight {value}. The\n"
- "<278> weight by default is set to 1.0 and it represents the difficulty of\n"
- "<278> traversing the room. If you have a lake as an alternative route, and\n"
- "<278> traversing water rooms is 4 times slower than regular rooms, then you\n"
- "<278> could set the weight of the lake rooms to 4.0. If the lake is 3 rooms\n"
- "<278> wide the total weight is 12. If walking around the lake has a weight\n"
- "<278> less than 12 the mapper will go around the lake, if the weight is\n"
- "<278> greater than 12 the mapper will take a route through the lake.\n"
- "\n"
- "<278> You can set the room symbol using #map set roomsymbol {value}. The\n"
- "<278> symbol should be one, two, or three characters, which can be\n"
- "<278> colorized. You can for example mark shops with an 'S' and colorize the\n"
- "<278> 'S' depending on what type of shop it is.\n"
- "\n"
- "<278> <178>#map run <location> <delay>\n"
- "\n"
- "<278> The run command will have tintin find the shortest path to the given\n"
- "<278> location and execute the movement commands to get there. You can\n"
- "<278> provide a delay in seconds with floating point precision, for example:\n"
- "\n"
- "<278> <178>#map run {dark alley} {0.5}\n"
- "\n"
- "<278> This will make you walk towards the nearest dark alley with 0.5 second\n"
- "<278> intervals. Typical MUDs accept commands at 0.25 second intervals.\n"
- "\n"
- "<278> <178>#map insert {direction} {flag}\n"
- "\n"
- "<278> The insert command is useful for adding spacer rooms called void rooms.\n"
- "<278> Often rooms overlap, and by adding void rooms you can stretch out\n"
- "<278> exits. For example: #map insert north void. You cannot enter void rooms\n"
- "<278> once they've been created, so you'll have to use #map info in an\n"
- "<278> adjacent room to find the room vnum, then use #map goto {vnum} to\n"
- "<278> visit.\n"
- "\n"
- "<278> It's also possible to align rooms using void rooms. This is easily\n"
- "<278> done using #map insert north void.\n"
- ,
- "map path pathdir"
- },
- {
- "MATCH",
- TOKEN_TYPE_STATEMENT,
- "<178>Command<278>: #match <178>{<278>regex<178>} {<278>commands<178>}\n"
- "\n"
- "<278> The #match command must be used within the #switch command. It works\n"
- "<278> much like #case, the only difference is that #match will prepare the\n"
- "<278> capture group in the regex for commands.\n"
- "\n"
- "<178>Example<278>:\n"
- "\n"
- "<278> #function {get_room_exits}\n"
- "<278> {\n"
- "<278> #switch {\"%1\"}\n"
- "<278> {\n"
- "<278> #match {\"Here the obvious exits are %*\"} {#return &1};\n"
- "<278> #match {\"Here the only exit is %*\"} {#return &1};\n"
- "<278> #match {\"The exits here are %* and %*\"} {#return {&1;&2}};\n"
- "<278> }\n"
- "<278> }\n"
- "\n"
- "<278> This function can extract exit information from several different\n"
- "<278> room exit descriptions.\n"
- ,
- "case default regexp statements switch"
- },
- {
- "MATH",
- TOKEN_TYPE_COMMAND,
- "<178>Command<278>: #math <178>{<278>variable<178>} {<278>expression<178>}\n"
- "\n"
- "<278> Performs math operations and stores the result in a variable. The math\n"
- "<278> follows a C-like precedence, as follows, with the top of the list\n"
- "<278> having the highest priority.\n"
- "\n"
- "<278> Operators Priority Function\n"
- "<278> ------------------------------------------------\n"
- "<278> ! 0 logical not\n"
- "<278> ~ 0 bitwise not\n"
- "<278> d 1 integer random dice\n"
- "<278> * 2 integer multiply\n"
- "<278> ** 2 integer power\n"
- "<278> / 2 integer divide\n"
- "<278> // 2 integer sqrt // 2 or cbrt // 3\n"
- "<278> % 2 integer modulo\n"
- "<278> + 3 integer addition\n"
- "<278> - 3 integer subtraction\n"
- "<278> << 4 bitwise shift\n"
- "<278> >> 4 bitwise shift\n"
- "<278> .. 4 integer range\n"
- "<278> > 5 logical greater than\n"
- "<278> >= 5 logical greater than or equal\n"
- "<278> < 5 logical less than\n"
- "<278> <= 5 logical less than or equal\n"
- "<278> == 6 logical equal (can use regex)\n"
- "<278> === 6 logical equal (never regex)\n"
- "<278> != 6 logical not equal (can use regex)\n"
- "<278> !== 6 logical not equal (never regex)\n"
- "<278> & 7 bitwise and\n"
- "<278> ^ 8 bitwise xor\n"
- "<278> | 9 bitwise or\n"
- "<278> && 10 logical and\n"
- "<278> ^^ 11 logical xor\n"
- "<278> || 12 logical or\n"
- "<278> ? 13 logical ternary if (unfinished code)\n"
- "<278> : 14 logical ternary else \n"
- "\n"
- "<278> True is any non-zero number, and False is zero. Parentheses () have\n"
- "<278> highest precedence, so inside the () is always evaluated first.\n"
- "\n"
- "<278> Strings must be enclosed in \" \" or { } and in the case of an == or\n"
- "<278> != operation a regex is performed with the regular expression in the\n"
- "<278> right-hand string. In the case of a <= or >= operation the alphabetic\n"
- "<278> order is compared.\n"
- "\n"
- "<278> The #if and #switch commands use #math. Several commands accepting\n"
- "<278> numeric input allow math operations as well, such as #delay.\n"
- "\n"
- "<278> Floating point precision is added by using the decimal . operator or\n"
- "<278> using #format with the %f flag character.\n"
- "\n"
- "<178>Example<278>: #math {heals} {$mana / 40}\n"
- "<278> Assuming there is a variable $mana, divides its value by 40 and stores\n"
- "<278> the result in $heals.\n"
- "\n"
- "<178>Example<278>: #action {^You receive %0 experience} {updatexp %0}\n"
- "<278> #alias updatexp {#math {xpneed} {$xpneed - %0}\n"
- "<278> Let's say you have a variable which stores xp needed for your next\n"
- "<278> level. The above will modify that variable after every kill, showing\n"
- "<278> the amount still needed.\n"
- "\n"
- "<178>Example<278>: #action {%0 tells %1}\n"
- "<278> {#if {{%0} == {Bubba} && $afk} {reply I'm away, my friend.}}\n"
- "<278> When you are away from keyboard, it will only reply to your friend.\n"
- ,
- "cat format function local mathematics replace script variable"
- },
- {
- "MATHEMATICS",
- TOKEN_TYPE_STRING,
- "<278> <178>Number operations\n"
- "\n"
- "<278> Operators Priority Function\n"
- "<278> ------------------------------------------------\n"
- "<278> ! 0 logical not\n"
- "<278> ~ 0 bitwise not\n"
- "<278> * 1 integer multiply\n"
- "<278> ** 1 integer power\n"
- "<278> / 1 integer divide\n"
- "<278> // 1 integer sqrt // 2 or cbrt // 3\n"
- "<278> % 1 integer modulo\n"
- "<278> d 1 integer random dice roll\n"
- "<278> + 2 integer addition\n"
- "<278> - 2 integer subtraction\n"
- "<278> << 3 bitwise shift\n"
- "<278> >> 3 bitwise shift\n"
- "<278> > 4 logical greater than\n"
- "<278> >= 4 logical greater than or equal\n"
- "<278> < 4 logical less than\n"
- "<278> <= 4 logical less than or equal\n"
- "<278> == 5 logical equal\n"
- "<278> != 5 logical not equal\n"
- "<278> & 6 bitwise and\n"
- "<278> ^ 7 bitwise xor\n"
- "<278> | 8 bitwise or\n"
- "<278> && 9 logical and\n"
- "<278> ^^ 10 logical xor\n"
- "<278> || 11 logical or\n"
- "\n"
- "<278> Operator priority can be ignored by using parentheses, for example\n"
- "<278> (1 + 1) * 2 equals 4, while 1 + 1 * 2 equals 3.\n"
- "\n"
- "<278> <178>String operations\n"
- "\n"
- "<278> Operators Priority Function\n"
- "<278> ------------------------------------------------\n"
- "<278> > 4 alphabetical greater than\n"
- "<278> >= 4 alphabetical greater than or equal\n"
- "<278> < 4 alphabetical less than\n"
- "<278> <= 4 alphabetical less than or equal\n"
- "<278> == 5 alphabetical equal using regex\n"
- "<278> != 5 alphabetical not equal using regex\n"
- "<278> === 5 alphabetical equal\n"
- "<278> !== 5 alphabetical not equal\n"
- "\n"
- "<278> Strings must be encased in double quotes or braces. The > >= < <=\n"
- "<278> operators perform basic string comparisons. The == != operators perform\n"
- "<278> regular expressions, with the argument on the left being the string,\n"
- "<278> and the argument on the right being the regex. For example\n"
- "<278> {bla} == {%*a} would evaluate as 1.\n"
- ,
- "math regexp"
- },
- {
- "MESSAGE",
- TOKEN_TYPE_COMMAND,
- "<178>Command<278>: #message <178>{<278>listname<178>} {<278>on<178>|<278>off<178>}\n"
- "\n"
- "<278> This will show the message status of all your lists if typed without an\n"
- "<278> argument. If you set for example VARIABLES to OFF you will no longer be\n"
- "<278> spammed when correctly using the #VARIABLE and #UNVARIABLE commands.\n"
- ,
- "class debug ignore info kill"
- },
- {
- "METRIC SYSTEM",
- TOKEN_TYPE_STRING,
- "<278> The #math command supports using 1K, 1M, 1m, and 1u to make large and\n"
- "<278> small number handling a little easier. These are case sensitive. Only\n"
- "<278> four symbols are supported to keep false positives to a minimum.\n"
- "\n"
- "<268> ╭─────────┬────────┬─────────────────────────────────╮\n"
- "<268> <268>│<178> Name <268>│<178> Symbol <268>│<178> Factor<268>│\n"
- "<268> ├─────────┼────────┼─────────────────────────────────┤\n"
- // "<268> │<178> Yotta <268>│<178> Y <268>│<178>1 000 000 000 000 000 000 000 000<268>│\n"
- // "<268> │<178> Zetta <268>│<178> Z <268>│<178> 1 000 000 000 000 000 000 000<268>│\n"
- // "<268> │<178> Exa <268>│<178> E <268>│<178> 1 000 000 000 000 000 000<268>│\n"
- // "<268> │<178> Peta <268>│<178> P <268>│<178> 1 000 000 000 000 000<268>│\n"
- // "<268> │<178> Tera <268>│<178> T <268>│<178> 1 000 000 000 000<268>│\n"
- // "<268> │<178> Giga <268>│<178> G <268>│<178> 1 000 000 000<268>│\n"
- "<268> │<178> Mega <268>│<178> M <268>│<178> 1 000 000<268>│\n"
- "<268> │<178> Kilo <268>│<178> K <268>│<178> 1 000<268>│\n"
- "<268> │<178> <268>│<178> <268>│<178> <268>│\n"
- "<268> │<178> milli <268>│<178> m <268>│<178> 0.001<268>│\n"
- "<268> │<178> micro <268>│<178> u <268>│<178> 0.000 001<268>│\n"
- // "<268> │<178> nano <268>│<178> n <268>│<178> 0.000 000 001<268>│\n"
- // "<268> │<178> pico <268>│<178> p <268>│<178> 0.000 000 000 001<268>│\n"
- // "<268> │<178> femto <268>│<178> f <268>│<178> 0.000 000 000 000 001<268>│\n"
- // "<268> │<178> atto <268>│<178> a <268>│<178> 0.000 000 000 000 000 001<268>│\n"
- // "<268> │<178> zepto <268>│<178> z <268>│<178> 0.000 000 000 000 000 000 001<268>│\n"
- // "<268> │<178> yocto <268>│<178> y <268>│<178>0.000 000 000 000 000 000 000 001<268>│\n"
- "<268> ╰─────────┴────────┴─────────────────────────────────╯\n"
- ,
- "echo format math"
- },
- {
- "MOUSE",
- TOKEN_TYPE_STRING,
- "\n"
- "<278> To enable xterm mouse tracking use #CONFIG MOUSE ON.\n"
- "\n"
- "<278> To see mouse events as they happen use #CONFIG MOUSE INFO. This\n"
- "<278> information can then be used to create mouse events with the #event\n"
- "<278> command and buttons with the #button command.\n"
- "\n"
- "<278> Visual buttons and pop-ups can be drawn on the screen with the #draw\n"
- "<278> command.\n"
- "\n"
- "<278> The input field can be changed and renamed using #screen inputregion,\n"
- "<278> which allows creating named events for enter handling.\n"
- "\n"
- "<278> Links can be created using the MSLP protocol which will generate link\n"
- "<278> specific events when clicked.\n"
- "\n"
- "<278> In order to copy/paste, most terminals require that you press the shift\n"
- "<278> key during selection.\n"
- "\n",
-
- "button draw event MSLP"
- },
- {
- "MSDP",
- TOKEN_TYPE_STRING,
- "\n"
- "<278> MSDP (Mud Server Data Protocol) is part of the #port functionality.\n"
- "<278> See #help event for additional documentation as all MSDP events are\n"
- "<278> available as regular events.\n"
- "\n"
- "<278> Available MSDP events can be queried using the MSDP protocol\n"
- "<278> as described in the specification.\n"
- "\n"
- "<278> <168>https://tintin.mudhalla.net/protocols/msdp\n"
- ,
- "event port"
- },
- {
- "MSLP",
- TOKEN_TYPE_STRING,
- "\n"
- "<278> MSLP (Mud Server Link Protocol) requires enabling #config mouse on,\n"
- "<278> and creating the appropriate LINK events.\n"
- "\n"
- "<278> The simplest link can be created by surrounding a keyword with the\n"
- "<278> \\e[4m and \\e[24m tags.\n"
- "\n"
- "<178>Example<278>: #substitute {\\b{n|e|s|w|u|d}\\b} {\\e[4m%1\\e[24m}\n"
- "\n"
- "<278> This would display 'Exits: n, e, w.' as 'Exits: \e[4mn\e[24m, \e[4me\e[24m, \e[4mw\e[24m.'.\n"
- "\n"
- "<278> When clicked this would trigger the PRESSED LINK MOUSE BUTTON ONE\n"
- "<278> event of which %4 will hold the link command and %6 holds the\n"
- "<278> link name, which in the case of a simple link will be empty.\n"
- "\n"
- "<178>Example<278>: #event {PRESSED LINK MOUSE BUTTON ONE} {#send {%4}}\n"
- "\n"
- "<278> Keep in mind that if you change PRESSED to DOUBLE-CLICKED the link\n"
- "<278> will only work if the text does not scroll in between clicks.\n"
- "\n"
- "<278> If you want to create a complex link use an OSC code.\n"
- "\n"
- "<178>Example<278>: #sub {\\bsmurf\\b} {\\e]68;1;;say I hate smurfs!\\a\\e[4m%0\\e[24m}\n"
- "\n"
- "<278> If you have the LINK event of the previous example set, the %4\n"
- "<278> argument will contain 'say I hate smurfs!'.\n"
- "\n"
- "<178>Example<278>: #sub {\\bgoblin\\b} {\\e]68;1;SEND;kill goblin\\a\\e[4m%0\\e[24m}\n"
- "\n"
- "<278> Notice the previous instance of ;; has been replaced with ;SEND;\n"
- "<278> which will name the link. This will generate a named event.\n"
- "\n"
- "<178>Example<278>: #event {PRESSED LINK SEND MOUSE BUTTON ONE} {#send {%4}}\n"
- "\n"
- "<278> By naming links you can organize things a little bit better instead\n"
- "<278> of tunneling everything through the same event.\n"
- "\n"
- "<278> Keep in mind that the server is allowed to use \\e]68;1;\\a as well,\n"
- "<278> subsequently various security measures are in place.\n"
- "\n"
- "<278> To create secure links, which are filtered out when sent by a server,\n"
- "<278> you need to use \\e]68;2;\\a, and they instead trigger the SECURE LINK\n"
- "<278> event.\n"
- "\n"
- "<278> To create a link that is not underlined, use \\e]4;24m text \\e]24m.\n"
- "\n"
- "<178>Example<278>: #sub {%* tells %*} {\\e]68;2;EXEC;#cursor set tell %1 \\a\\e[4;24m%0\\e[24m}\n"
- "<178> <278> #event {PRESSED SECURE LINK EXEC MOUSE BUTTON ONE} {%4}\n"
- "\n"
- "<278> This would make you start a reply when clicking on a tell.\n"
- "\n"
- "<178>Website<278>: https://tintin.mudhalla.net/protocols/mslp\n"
- ,
- "event port"
- },
- {
- "NOP",
- TOKEN_TYPE_COMMAND,
- "<178>Command<278>: #nop <178>{<278>whatever<178>}\n"
- "\n"
- "<278> Short for 'no operation', and is ignored by the client. It is useful\n"
- "<278> for commenting in your coms file, any text after the nop and before a\n"
- "<278> semicolon or end of line is ignored. You shouldn't put braces { } in it\n"
- "<278> though, unless you close them properly.\n"
- "\n"
- "<278> A valid alternative for #nop is #0.\n"
- "\n"
- "<178>Comment<278>: By using braces you can comment out multiple lines of code in a script\n"
- "<278> file.\n"
- "\n"
- "<278> For commenting out an entire trigger and especially large sections of\n"
- "<278> triggers you would want to use /* text */\n"
- "\n"
- "<178>Example<278>: #nop This is the start of my script file.\n"
- ,
- "read"
- },
- {
- "PARSE",
- TOKEN_TYPE_STATEMENT,
- "<178>Command<278>: #parse <178>{<278>string<178>} {<278>variable<178>} {<278>commands<178>}\n"
- "\n"
- "<278> Like the loop statement, parse will loop from start to finish through\n"
- "<278> the given string. The value of the current character is stored in the\n"
- "<278> provided variable.\n"
- "\n"
- "<178>Example<278>: #parse {hello world} {char} {#show $char}\n"
- ,
- "break continue foreach list loop repeat return while"
- },
- {
- "PATH",
- TOKEN_TYPE_COMMAND,
- "<178>Command<278>: #path <178>{<278>option<178>} {<278>argument<178>}\n"
- "\n"
- "<278> create Will clear the path and start path mapping.\n"
- "<278> delete Will delete the last move of the path.\n"
- "<278> describe Describe the path and current position.\n"
- "<278> destroy Will clear the path and stop path mapping.\n"
- "<278> get Will get either the length or position.\n"
- "<278> goto Go the the start, end, or given position index.\n"
- "<278> insert Add the given argument to the path.\n"
- "<278> load Load the given variable as the new path.\n"
- "<278> map Display the map and the current position.\n"
- "<278> move Move the position forward or backward. If a number is given\n"
- "<278> the position is changed by the given number of steps.\n"
- "<278> run Execute the current path, with an optional floating point\n"
- "<278> delay in seconds as the second argument.\n"
- "<278> save Save the path to a variable. You must specify whether you\n"
- "<278> want to save the path 'forward' or 'backward'.\n"
- "<278> start Start path mapping.\n"
- "<278> stop Stop path mapping, can also abort #path run.\n"
- "<278> swap Switch the forward and backward path.\n"
- "<278> unzip Load the given speedwalk as the new path.\n"
- "<278> walk Take one step forward or backward.\n"
- "<278> zip Turn the path into a speedwalk.\n"
- "\n"
- "<178>Example<278>: #path ins {unlock n;open n} {unlock s;open s}\n"
- ,
- "map pathdir speedwalk"
- },
- {
- "PATHDIR",
- TOKEN_TYPE_CONFIG,
- "<178>Command<278>: #pathdir <178>{<278>dir<178>} {<278>reversed dir<178>} {<278>coord<178>}\n"
- "\n"
- "<278> By default tintin sets the most commonly used movement commands\n"
- "<278> meaning you generally don't really have to bother with pathdirs.\n"
- "<278> Pathdirs are used by the #path and #map commands.\n"
- "\n"
- "<278> The first argument is a direction, the second argument is the reversed\n"
- "<278> direction. The reverse direction of north is south, etc.\n"
- "\n"
- "<278> The third argument is a spatial coordinate which is a power of two.\n"
- "<278> 'n' is 1, 'e' is 2, 's' is 4, 'w' is '8', 'u' is 16, 'd' is 32. The\n"
- "<278> exception is for compound directions, whose value should be the sum\n"
- "<278> of the values of each cardinal direction it is composed of. For\n"
- "<278> example, 'nw' is the sum of 'n' and 'w' which is 1 + 8, so 'nw'\n"
- "<278> needs to be given the value of 9. This value is required for the\n"
- "<278> #map functionality to work properly.\n"
- "\n"
- "<178>Example<278>: #pathdir {ue} {dw} {18}\n"
- "<278> #pathdir {dw} {ue} {40}\n"
- "\n"
- "<178>Comment<278>: You can remove a pathdir with the #unpathdir command.\n",
-
- "map path"
- },
- {
- "PCRE",
- TOKEN_TYPE_STRING,
- "\n"
- "<278> A regular expression, regex or regexp is a sequence of characters that\n"
- "<278> defines a search pattern. Since the 1980s, different syntaxes for\n"
- "<278> writing regular expressions exist, the two most widely used ones being\n"
- "<278> the POSIX syntax and the similar but more advanced Perl standard.\n"
- "<278> TinTin++ supports the Perl standard known as PCRE (Perl Compatible\n"
- "<278> Regular Expressions).\n"
- "\n"
- "<278> Regular expressions are an integral part of TinTin++, but keep in mind\n"
- "<278> that tintin doesn't allow you to use regular expressions directly,\n"
- "<278> instead it uses a simpler intermediate syntax that still allows more\n"
- "<278> complex expressions when needed.\n"
- "\n"
- "<278> Commands that utilize regular expressions are: action, alias, elseif,\n"
- "<278> gag, grep, highlight, if, kill, local, math, prompt, regexp, replace,\n"
- "<278> substitute, switch, variable and while. Several other commands use\n"
- "<278> regular expressions in minor ways. Fortunately the basics are very\n"
- "<278> easy to learn.\n"
- "\n"
- "<128> TinTin++ Regular Expression\n"
- "\n"
- "<278> The following support is available for regular expressions.\n"
- "\n"
- "<178> ^ <278>match start of line.\n"
- "<178> $ <278>match of end of line.\n"
- "<178> \\ <278>escape one character.\n"
- "\n"
- "<178> %1-%99 <278>match of any text, stored in the corresponding index.\n"
- "<178> %0 <278>should be avoided in the regex, contains all matched text.\n"
- "<178> { } <278>embed a perl compatible regular expression, matches are stored.\n"
- "<178> %!{ } <278>embed a perl compatible regular expression, matches are not stored.\n"
- "\n"
- "<278> [ ] . + | ( ) ? * are treated as normal text unless used within braces.\n"
- "<278> Keep in mind that { } is replaced with ( ) automatically unless %!{ }\n"
- "<278> is used.\n"
- "\n"
- "<178>TinTin++ <178>Description POSIX\n"
- "<178> %a <278>Match zero or more characters including newlines ([^\\0]*?)\n"
- "<178> %A <278>Match zero or more newlines ([\\n]*?)\n"
- "<178> %c <278>Match zero or more ansi color codes ((?:\\e\\[[0-9;]*m)*?)\n"
- "<178> %d <278>Match zero or more digits ([0-9]*?)\n"
- "<178> %D <278>Match zero or more non-digits ([^0-9]*?)\n"
- "<178> %i <278>Matches become case insensitive (?i)\n"
- "<178> %I <278>Matches become case sensitive (default) (?-i)\n"
- "<178> %s <278>Match zero or more spaces ([\\r\\n\\t ]*?)\n"
- "<178> %S <278>Match zero or more non-spaces ([^\\r\\n\\t ]*?)\n"
- "<178> %w <278>Match zero or more word characters ([A-Za-z0-9_]*?)\n"
- "<178> %W <278>Match zero or more non-word characters ([^A-Za-z0-9_]*?)\n"
- "<178> %? <278>Match zero or one character (.\?\?)\n"
- "<178> %. <278>Match one character (.)\n"
- "<178> %+ <278>Match one or more characters (.+?)\n"
- "<178> %* <278>Match zero or more characters excluding newlines (.*?)\n"
- "\n"
- "<278> <128>Ranges\n"
- "\n"
- "<278> If you want to match 1 digit use %+1d, if you want to match between 3\n"
- "<278> and 5 spaces use %+3..5s, if you want to match 1 or more word\n"
- "<278> characters use %+1..w, etc.\n"
- "\n"
- "<278> <128>Variables\n"
- "\n"
- "<278> If you use %1 in an action to perform a match the matched string is\n"
- "<278> stored in the %1 variable which can be used in the action body.\n"
- "\n"
- "<178>Example<278>: #act {%1 says 'Tickle me'} {tickle %1}\n"
- "\n"
- "<278> If you use %2 the match is stored in %2, etc. If you use an unnumbered\n"
- "<278> match like %* or %S the match is stored at the last used index\n"
- "<278> incremented by one.\n"
- "\n"
- "<178>Example<278>: #act {%3 says '%*'} {#if {\"%4\" == \"Tickle me\"} {tickle %3}}\n"
- "\n"
- "<278> The maximum variable index is 99. If you begin an action with %* the\n"
- "<278> match is stored in %1. You should never use %0 in the trigger part of\n"
- "<278> an action, when used in the body of an action %0 contains all the parts\n"
- "<278> of the string that were matched.\n"
- "\n"
- "<278> To prevent a match from being stored use %!*, %!w, etc.\n"
- "\n"
- "<278> <128>Perl Compatible Regular Expressions\n"
- "\n"
- "<278> You can embed a PCRE (Perl Compatible Regular Expression) using curley\n"
- "<278> braces { }, these braces are replaced with parentheses ( ) unless you\n"
- "<278> use %!{ }.\n"
- "\n"
- "<278> <128>Or\n"
- "\n"
- "<278> You can separate alternatives within a PCRE using the | character.\n"
- "\n"
- "<178>Example<278>: #act {%* raises {his|her|its} eyebrows.} {say 42..}\n"
- "\n"
- "<278> <128>Brackets\n"
- "\n"
- "<278> You can group alternatives and ranges within a PCRE using brackets.\n"
- "\n"
- "<178>Example<278>: #act {%* says 'Who is number {[1-9]}?} {say $number[%2] is number %2}\n"
- "\n"
- "<278> The example only triggers if someone provides a number between 1 and\n"
- "<278> 9. Any other character will cause the action to not trigger.\n"
- "\n"
- "<178>Example<278>: #act {%* says 'Set password to {[^0-9]*}$} {say The password must\n"
- "<278> contain at least one number, not for security reasons, but just to\n"
- "<278> annoy you.} {4}\n"
- "\n"
- "<278> When the ^ character is used within brackets it creates an inverse\n"
- "<278> search, [^0-9] matches every character except for a number between 0\n"
- "<278> and 9.\n"
- "\n"
- "<278> <128>Quantification\n"
- "\n"
- "<278> A quantifier placed after a match specifies how often the match is\n"
- "<278> allowed to occur.\n"
- "\n"
- "<178> ? <278>repeat zero or one time.\n"
- "<178> * <278>repeat zero or multiple times.\n"
- "<178> + <278>repeat once or multiple times.\n"
- "<178> {n} <278>repeat exactly n times, n must be a number.\n"
- "<178> {n,} <278>repeat at least n times, n must be a number.\n"
- "<178> {n,o} <278>repeat between n and o times, n and o must be a number.\n"
- "\n"
- "<178>Example<278>: #act {%* says 'Who is number {[1-9][0-9]{0,2}}?} {Say $number[%2] is\n"
- "<278> number %2}\n"
- "\n"
- "<278> The example only triggers if someone provides a number between 1 and\n"
- "<278> 999.\n"
- "\n"
- "<278> <128>Parantheses\n"
- "\n"
- "<278> TinTin Regular Expressions automatically add parenthesis, for example\n"
- "<278> %* translates to (.*?) in PCRE unless the %* is found at the start or\n"
- "<278> end of the line, in which cases it translates to (.*). Paranthesis in\n"
- "<278> PCRE causes a change in execution priority similar to mathematical\n"
- "<278> expressions, but parentheses also causes the match to be stored to a\n"
- "<278> variable.\n"
- "\n"
- "<278> When nesting multiple sets of parentheses each nest is assigned its\n"
- "<278> numerical variable in order of appearance.\n"
- "\n"
- "<178>Example<278>: #act {%* chats '{Mu(ha)+}'} {chat %2ha!}\n"
- "\n"
- "<278> If someone chats Muha you will chat Muhaha! If someone chats Muhaha\n"
- "<278> you will chat Muhahaha!\n"
- "\n"
- "<278> <128>Lazy vs Greedy\n"
- "\n"
- "<278> By default regex matches are greedy, meaning {.*} will capture as much\n"
- "<278> text as possible.\n"
- "\n"
- "<178>Example<278>: #regex {bli bla blo} {^{.*} {.*}$} {#show Arg1=(&1) Arg2=(&2)}\n"
- "\n"
- "<278> This will display: Arg1=(bli bla) Arg2=(blo)\n"
- "\n"
- "<278> By appending a ? behind a regex it becomes lazy, meaning {.*?} will\n"
- "<278> capture as little text as possible.\n"
- "\n"
- "<178>Example<278>: #regex {bli bla blo} {^{.*?} {.*?}$} {#show Arg1=(&1) Arg2=(&2)}\n"
- "\n"
- "<278> This will display: Arg1=(bli) Arg2=(bla blo).\n"
- "\n"
- "<278> <128>Escape Codes\n"
- "\n"
- "<278> PCRE support the following escape codes.\n"
- "\n"
- "<178> PCRE Description POSIX\n"
- "<178> \\A <278>Match start of string ^\n"
- "<178> \\b <278>Match word boundaries (^|\\r|\\n|\\t| |$)\n"
- "<178> \\B <278>Match non-word boundaries [^\\r\\n\\t ]\n"
- "<178> \\c <278>Insert control character \\c\n"
- "<178> \\d <278>Match digits [0-9]\n"
- "<178> \\D <278>Match non-digits [^0-9]\n"
- "<178> \\e <278>Insert escape character \\e\n"
- "<178> \\f <278>Insert form feed character \\f\n"
- "<178> \\n <278>Insert line feed character \\n\n"
- "<178> \\r <278>Insert carriage return character \\r\n"
- "<178> \\s <278>Match spaces [\\r\\n\\t ]\n"
- "<178> \\S <278>Match non-spaces [^\\r\\n\\t ]\n"
- "<178> \\t <278>Insert tab character \\t\n"
- "<178> \\w <278>Match letters, numbers, and underscores [A-Za-z0-9_]\n"
- "<178> \\W <278>Match non-letters, numbers, and underscores [^A-Za-z0-9_]\n"
- "<178> \\x <278>Insert hex character \\x\n"
- "<178> \\Z <278>Match end of string $\n"
- "<178> \\\\ <278>Match a backslash \\\\\n"
- "\n"
- "<278> \\s matches one space, \\s+ matches one or multiple spaces, the use\n"
- "<278> of {\\s+} is required for this sequence to work in tintin, \\s by\n"
- "<278> itself will work outside of a set of braces.\n"
- "\n"
- "<278> Use \\% to forcibly match a literal % character.\n"
- "\n"
- "<278> <128>Color triggers\n"
- "\n"
- "<278> To make matching easier text triggers (Actions, Gags, Highlights,\n"
- "<278> Prompts, and Substitutes) have their color codes stripped. If you\n"
- "<278> want to create a color trigger you must start the triggers with a ~\n"
- "<278> (tilde). To make escape codes visible use #config {convert meta} on.\n"
- "\n"
- "<178>Example<278>: #action {~\\e[1;37m%1} {#var roomname %1}\n"
- "\n"
- "<278> If the room name is the only line on the server in bright white\n"
- "<278> white color trigger will save the roomname.\n"
- "\n"
- "\n"
- "<278> This covers the basics. PCRE has more options, most of which are\n"
- "<278> somewhat obscure, so you'll have to read a PCRE manual for additional\n"
- "<278> information.\n"
- ,
- "map path"
- },
- {
- "PORT",
- TOKEN_TYPE_COMMAND,
- "<178>Command<278>: #port <178>{<278>option<178>} {<278>argument<178>}\n"
- "\n"
- "<278> <178>#port {init} {name} {port} {file}\n"
- "<278> Initilize a port session.\n"
- "\n"
- "<278> <178>#port {call} {address} {port}\n"
- "<278> Connect to a remote socket.\n"
- "\n"
- "<278> <178>#port {color} {color names}\n"
- "<278> Set the default color of port messages.\n"
- "\n"
- "<278> <178>#port {dnd}\n"
- "<278> Do Not Disturb. Decline new connections\n"
- "\n"
- "<278> <178>#port {group} {name} {group}\n"
- "<278> Assign a socket group.\n"
- "\n"
- "<278> <178>#port {ignore} {name}\n"
- "<278> Ignore a socket\n"
- "\n"
- "<278> <178>#port {info}\n"
- "<278> Display information about the port session.\n"
- "\n"
- "<278> <178>#port {name} {name}\n"
- "<278> Change socket name.\n"
- "\n"
- "<278> <178>#port {prefix} {text}\n"
- "<278> Set prefix before each message.\n"
- "\n"
- "<278> <178>#port {send} {name|all} {text}\n"
- "<278> Send data to socket\n"
- "\n"
- "<278> <178>#port {uninitialize}\n"
- "<278> Uninitialize the port session.\n"
- "\n"
- "<278> <178>#port {who}\n"
- "<278> Show all connections\n"
- "\n"
- "<278> <178>#port {zap} {name}\n"
- "<278> Close a connection\n"
- "\n"
- "<278> The port command is very similar to chat except that it creates a\n"
- "<278> new session dedicated to receiving socket connections at the given\n"
- "<278> port number without built-in support for a communication protocol.\n"
- "\n"
- "<278> You can init with 0 as the port number to create a dummy session.\n"
- ,
- "all chat run session sessionname snoop ssl zap"
- },
- {
- "PROMPT",
- TOKEN_TYPE_CONFIG,
- "<178>Command<278>: #prompt <178>{<278>text<178>} {<278>new text<178>} {<278>row #<178>} <178>{<278>col #<178>}\n"
- "\n"
- "<278> Prompt is a feature for split window mode, which will capture a line\n"
- "<278> received from the server and display it on the status bar of your\n"
- "<278> split screen terminal. You would define <text> and <new text> the\n"
- "<278> same way as you would with #substitute.\n"
- "\n"
- "<278> The row number is optional and useful if you use a non standard split\n"
- "<278> mode. A positive row number draws #row lines from the top while a\n"
- "<278> negative number draws #row lines from the bottom. Without an argument\n"
- "<278> #prompt will write to the default split line, which is one row above\n"
- "<278> the input line, typically at row -2.\n"
- "\n"
- "<278> If the row number is set to 0, #prompt will behave like #substitute.\n"
- "<278> This is useful to let tintin know that a prompt was received so you\n"
- "<278> can use #config packet_patch with minimal interference.\n"
- "\n"
- "<278> The col number is optional and can be used to set the column index.\n"
- "<278> A positive col number draws the given number of columns from the left,\n"
- "<278> while a negative col number draws from the right. If you leave the\n"
- "<278> col number empty tintin will clear the row before printing at the\n"
- "<278> start of the row.\n"
- "\n"
- "<278> The #show command takes a row and col argument as well so it's also\n"
- "<278> possible to place text on your split lines using #show.\n"
- "\n"
- "<178>Example<278>: #prompt {[%*] %* (%*) > } {[%1] %2 (%3)}\n"
- "<178>Example<278>: #prompt {[%*] %* (%*) > } {} {-2}\n"
- "<278> If the <new text> argument is left empty the original text is used,\n"
- "<278> including colors. Use {\\} for a blank line.\n"
- "\n"
- "<178>Comment<278>: See <178>#help split<278> for more information on split mode.\n"
- "\n"
- "<178>Comment<278>: See <178>#help substitute<278> for more information on text\n"
- "<278> substitutions.\n"
- "\n"
- "<178>Comment<278>: You can remove a prompt with the #unprompt command.\n"
- ,
- "action gag highlight substitute"
- },
- {
- "READ",
- TOKEN_TYPE_COMMAND,
- "<178>Command<278>: #read <178>{<278>filename<178>}\n"
- "\n"
- "<278> Reads a commands file into memory. The coms file is merged in with\n"
- "<278> the currently loaded commands. Duplicate commands are overwritten.\n"
- "\n"
- "<278> If you uses braces, { and } you can use several lines for 1 commands.\n"
- "<278> This however means you must always match every { with a } for the read\n"
- "<278> command to work.\n"
- "\n"
- "<278> You can comment out triggers using /* text */\n"
- ,
- "log scan textin write"
- },
- {
- "REGEXP",
- TOKEN_TYPE_COMMAND,
- "<178>Command<278>: #regexp <178>{<278>string<178>} {<278>expression<178>} {<278>true<178>} {<278>false<178>}\n"
- "\n"
- "<278> Compares the string to the given regular expression.\n"
- "\n"
- "<278> The expression can contain escapes, and if you want to match a literal\n"
- "<278> \\ character you'll have to use \\\\ to match a single backslash.\n"
- "\n"
- "<278> Variables are stored in &1 to &99 with &0 holding the matched\n"
- "<278> substring.\n"
- "\n"
- "<278> The #regex command is not a proper statement like #if, when using\n"
- "<278> #return or #break in the {true} argument it won't terminate any loop\n"
- "<278> the #regex command is nested within.\n"
- "\n"
- "<178> ^ <278>force match of start of line.\n"
- "<178> $ <278>force match of end of line.\n"
- "<178> \\ <278>escape one character.\n"
- "<178> %1-%99 <278>lazy match of any text, available at %1-%99.\n"
- "<178> %0 <278>should be avoided in triggers, and if left alone lists all matches.\n"
- "<178> { } <278>embed a raw regular expression, matches are stored to %1-%99.\n"
- "<178> %!{ } <278>embed a raw regular expression, matches are not stored.\n"
- "\n"
- "<178> <278>[ ] . + | ( ) ? * are treated as normal text unlessed used within\n"
- "<178> <278>braces. Keep in mind that { } is replaced with ( ) automatically\n"
- "<178> <278>unless %!{ } is used.\n"
- "\n"
- "<278> Of the following the (lazy) match is available at %1-%99 + 1\n"
- "\n"
- "<178> %a <278>match zero or more characters including newlines.\n"
- "<178> %A <278>match zero or more newlines.\n"
- "<178> %c <278>match zero or more ansi color codes.\n"
- "<178> %d <278>match zero or more digits.\n"
- "<178> %D <278>match zero or more non digits.\n"
- "<178> %s <278>match zero or more spaces.\n"
- "<178> %S <278>match zero or more non spaces.\n"
- "<178> %w <278>match zero or more word characters.\n"
- "<178> %W <278>match zero or more non word characters.\n"
- "\n"
- " Experimental (subject to change) matches are:\n"
- "\n"
- "<178> %p <278>match zero or more printable characters.\n"
- "<178> %P <278>match zero or more non printable characters.\n"
- "<178> %u <278>match zero or more unicode characters.\n"
- "<178> %U <278>match zero or more non unicode characters.\n"
- "\n"
- " If you want to match 1 digit use %+1d, if you want to match between 3\n"
- " and 5 spaces use %+3..5s, if you want to match 0 or more word\n"
- " characters use %+0..w, etc.\n"
- "\n"
- "<178> %+ <278>match one or more characters.\n"
- "<178> %? <278>match zero or one character.\n"
- "<178> %. <278>match one character.\n"
- "<178> %* <278>match zero or more characters.\n"
- "\n"
- "<178> %i <278>matching becomes case insensitive.\n"
- "<178> %I <278>matching becomes case sensitive (default).\n"
- "\n"
- "<278> The match is automatically stored to a value between %1 and %99\n"
- "<278> starting at %1 and incrementing by 1 for every regex. If you use\n"
- "<278> %15 as a regular expression, the next unnumbered regular expression\n"
- "<278> would be %16. To prevent a match from being stored use %!*, %!w, etc.\n"
- "\n"
- "<178>Example<278>: #regexp {bli bla blo} {bli {.*} blo} {#show &1}\n"
- "\n"
- "<178>Comment<278>: Like an alias or function #regex has its own scope.\n"
- ,
- "pcre replace"
- },
- {
- "REPEAT",
- TOKEN_TYPE_STRING,
- "<178>Command<278>: #<178>[<078>number<178>] {<278>commands<178>}\n"
- "\n"
- "<278> Sometimes you want to repeat the same command multiple times. This is\n"
- "<278> the easiest way to accomplish that.\n"
- "\n"
- "<178>Example<278>: #10 {buy bread}\n",
-
- "mathematics statements"
- },
- {
- "REPLACE",
- TOKEN_TYPE_COMMAND,
- "<178>Command<278>: #replace <178>{<278>variable<178>} {<278>oldtext<178>} {<278>newtext<178>}\n"
- "\n"
- "<278> Searches the given variable, replacing each occurrence of 'oldtext'\n"
- "<278> with 'newtext'. The 'oldtext' argument is a regular expression.\n"
- "\n"
- "<278> Variables are stored in &1 to &99 with &0 holding the entire matched\n"
- "<278> substring.\n"
- "\n"
- "<178>Example<278>: #function rnd #math result 1d9;#replace test {%.} {@rnd{}}\n"
- ,
- "cat format function local math script variable"
- },
- {
- "RETURN",
- TOKEN_TYPE_STATEMENT,
- "<178>Command<278>: #return <178>{<278>text<178>}\n"
- "\n"
- "<278> This command can be used to break out of a command string being\n"
- "<278> executed.\n"
- "\n"
- "<278> If used inside a #function you can use #return with an argument to both\n"
- "<278> break out of the function and set the result variable.\n"
- ,
- "break continue foreach list loop parse repeat while"
- },
- {
- "RUN",
- TOKEN_TYPE_COMMAND,
- "<178>Command<278>: #run <178>{<278>name<178>} {<278>shell command<178>} {<278>file<178>}\n"
- "\n"
- "<278> The run command works much like the system command except that it\n"
- "<278> runs the command in a pseudo terminal. The run command also creates\n"
- "<278> a session that treats the given shell command as a server. This\n"
- "<278> allows you to run ssh, as well as any other shell application, with\n"
- "<278> full tintin scripting capabilities. If a file name is given the file\n"
- "<278> is loaded prior to execution.\n"
- "\n"
- "<178>Example<278>: #run {somewhere} {ssh someone@somewhere.com}\n"
- "<178>Example<278>: #run {something} {tail -f chats.log}\n"
- ,
- "all port session sessionname snoop ssl zap"
- },
- {
- "SCAN",
- TOKEN_TYPE_COMMAND,
- "<178>Command<278>: #scan <178>{<278>abort<178>|<278>csv<178><178>|<278>tsv<178><178>|<278>txt<178>} {<278>filename<178>}\n"
- "\n"
- "<278> The scan command is a file reading utility.\n"
- "\n"
- "<278> <178>#scan {abort}\n"
- "<278> This command must be called from with a SCAN event and will\n"
- "<278> abort the scan if one is in progress.\n"
- "\n"
- "<278> <178>#scan {csv} <filename>\n"
- "<278> The scan csv command reads in a comma separated value file\n"
- "<278> without printing the content to the screen. Instead it triggers one\n"
- "<278> of two events.\n"
- "\n"
- "<278> The SCAN CSV HEADER event is triggered on the first line of the csv\n"
- "<278> file. The SCAN CSV LINE event is triggered on the second and each\n"
- "<278> subsequent line of the csv file. The %0 argument contains the entire\n"
- "<278> line, with %1 containing the first value, %2 the second value, etc,\n"
- "<278> all the way up to %99.\n"
- "\n"
- "<278> Values containing spaces must be surrounded with quotes, keep in mind\n"
- "<278> newlines within quotes are not supported. Use two quotes to print one\n"
- "<278> literal quote character.\n"
- "\n"
- "<178> #scan {dir} <filename> <variable>\n"
- "\n"
- "<278> The scan dir command will read the given filename or directory and\n"
- "<278> store any gathered information into the provided variable.\n"
- "\n"
- "<278> <178>#scan {tsv} <filename>\n"
- "\n"
- "<278> The scan tsv <filename> command reads in a tab separated value file\n"
- "<278> without printing the content to the screen. Instead it triggers the\n"
- "<278> SCAN TSV HEADER event for the first line and SCAN TSV LINE for all\n"
- "<278> subsequent lines.\n"
- "\n"
- "<278> <178>#scan {file} <filename> {commands}\n"
- "\n"
- "<278> The scan file command reads the given files and executes the\n"
- "<278> commands argument. &0 contains the raw content of the file and\n"
- "<278> &1 contains the plain content. &2 contains the raw byte size of the\n"
- "<278> file and &3 the plain byte size. &5 contains the line count.\n"
- "\n"
- "<278> <178>#scan {txt} <filename>\n"
- "\n"
- "<278> The scan txt <filename> command reads in a file and sends its content\n"
- "<278> to the screen as if it was sent by a server. After using scan you can\n"
- "<278> use page-up and down to view the file.\n"
- "\n"
- "<278> This command is useful to convert ansi color files to html or viewing\n"
- "<278> raw log files.\n"
- "\n"
- "<278> Actions, highlights, and substitutions will trigger as normal, and it\n"
- "<278> is possible to create an action to execute #scan abort to prematurely\n"
- "<278> stop the scan.\n"
- ,
- "read textin"
- },
- {
- "SCREEN",
- TOKEN_TYPE_COMMAND,
- "<178>Command<278>: #screen <178>{<278>option<178>}<178> {<278>argument<178>}\n"
- "\n"
- "<278> The screen command offers a variety of screen manipulation\n"
- "<278> commands and utilities.\n"
- "\n"
- "<278> <178>#screen blur\n"
- "<278> Move the terminal to the back of the stack.\n"
- "\n"
- "<278> <178>#screen clear [all|scroll region|square] <args>\n"
- "<278> Provide 4 arguments defining the top left and bottom right corner\n"
- "<278> <888> when erasing a square.\n"
- "\n"
- "<278> <178>#screen focus\n"
- "<278> Move the terminal to the front of the stack.\n"
- "\n"
- "<278> <178>#screen fullscreen [on|off]\n"
- "<278> Toggles fullscreen mode when used without an argument.\n"
- "\n"
- "<278> <178>#screen get <option> <var>\n"
- "<278> Get various screen options and save them to <var>. Use #screen\n"
- "<278> get without an argument to see all available options.\n"
- "\n"
- "<278> <178>#screen info\n"
- "<278> Debugging information.\n"
- "\n"
- "<278> <178>#screen inputregion <square> [name]\n"
- "<278> Set the input region. The name argument is optional and can be\n"
- "<278> used to create named RECEIVED INPUT [NAME] events.\n"
- "\n"
- "<278> <178>#screen load <both|label|title>\n"
- "<278> Reload the saved title, label, or both.\n"
- "\n"
- "<278> <178>#screen minimize <on|off>\n"
- "<278> Minimize with on, restore with off.\n"
- "\n"
- "<278> <178>#screen maximize [on|off]\n"
- "<278> Maximize with on, restore with off.\n"
- "\n"
- "<278> <178>#screen move <height> <width>\n"
- "<278> Move the upper left corner of the terminal to pixel coordinate.\n"
- "\n"
- "<278> <178>#screen raise <event>\n"
- "<278> This will raise several screen events with %1 and %2 arguments.\n"
- "\n"
- "<278> <178>#screen refresh\n"
- "<278> Terminal dependant, may do nothing.\n"
- "\n"
- "<278> <178>#screen rescale <height> <width>\n"
- "<278> Resize the screen to the given height and width in pixels.\n"
- "\n"
- "<278> <178>#screen resize <rows> <cols>\n"
- "<278> Resize the screen to the given height and width in characters.\n"
- "\n"
- "<278> <178>#screen save <both|label|title>\n"
- "<278> Save the title, label, or both.\n"
- "\n"
- "<278> <178>#screen scroll <square>\n"
- "<278> Set the scrolling region, changes the split setting.\n"
- "\n"
- "<278> <178>#screen set <both|label|title>\n"
- "<278> Set the title, label, or both. Only title works on Windows.\n"
- "\n"
- "<278> <178>#screen swap\n"
- "<278> Swap the input and scroll region.\n"
- ,
- "bell"
- },
- {
- "SCREEN READER",
- TOKEN_TYPE_STRING,
- "<178>Command<278>: #config <178>{<278>SCREEN READER<178>} {<278>ON|OFF<178>}\n"
- "\n"
- "<278> Screen reader mode is enabled by using #config screen on. One purpose\n"
- "<278> of the screen reader mode is to report to servers that a screen reader\n"
- "<278> is being used by utilizing the MTTS standard. The MTTS specification\n"
- "<278> is available at:\n"
- "\n"
- "<278> https://tintin.mudhalla.net/protocols/mtts\n"
- "\n"
- "<278> With the screen reader mode enabled TinTin++ will try to remove or\n"
- "<278> alter visual elements where possible.\n"
- ,
- "config"
- },
- {
- "SCRIPT",
- TOKEN_TYPE_COMMAND,
- "<178>Command<278>: #script <178>{<278>variable<178>}<178> {<278>shell command<178>}\n"
- "\n"
- "<278> The script command works much like the system command except that it\n"
- "<278> treats the generated echos as commands if no variable is provided.\n"
- "\n"
- "<278> This is useful for running php, perl, ruby, and python scripts. You\n"
- "<278> can run these scripts either from file or from within tintin if the\n"
- "<278> scripting language allows this.\n"
- "\n"
- "<278> If you provide a variable the output of the script is stored as a list.\n"
- "\n"
- "<178>Example<278>: #script {ruby -e 'print \"#show hello world\"'}\n"
- "<178>Example<278>: #script {python -c 'print \"#show hello world\"'}\n"
- "<178>Example<278>: #script {php -r 'echo \"#show hello world\"'}\n"
- "<178>Example<278>: #script {path} {pwd};#show The path is $path[1].\n"
- ,
- "format function local math replace variable"
- },
- {
- "SEND",
- TOKEN_TYPE_COMMAND,
- "<178>Command<278>: #send <178>{<278>text<178>}\n"
- "\n"
- "<278> Sends the text directly to the server, useful if you want to start\n"
- "<278> with an escape code.\n"
- ,
- "textin"
- },
- {
- "SESSION",
- TOKEN_TYPE_COMMAND,
- "<178>Command<278>: #session <178>{<278>name<178>} {<278>host<178>} {<278>port<178>} {<278>file<178>}\n"
- "\n"
- "<278> Starts a telnet session with the given name, host, port, and optional\n"
- "<278> file name. The name can be anything you want, except the name of an\n"
- "<278> already existing session, a number, or the keywords '+' and '-'.\n"
- "\n"
- "<278> If a file name is given the file is only read if the session\n"
- "<278> succesfully connects.\n"
- "\n"
- "<278> Without an argument #session shows the currently defined sessions.\n"
- "\n"
- "<278> If you have more than one session, you can use the following commands:\n"
- "\n"
- "<278> #session {-} Switch to the previous session.\n"
- "<278> #session {+} Switch to the next session.\n"
- "<278> #session {<number>} Switch to the given session. Session 0 is the\n"
- "<278> startup session, +1 the first, +2 the second, and\n"
- "<278> -1 is the last session. Sessions are (currently)\n"
- "<278> sorted in order of creation.\n"
- "<278> #gts Switch to the startup session. The name gts stands\n"
- "<278> for global tintin session.\n"
- "<278> #ats Switch to the active session. The name ats stands\n"
- "<278> for active tintin session.\n"
- "<278> not necessarily the calling session.\n"
- "<278> #{name} Activates to the session with the given name.\n"
- "<278> #{name} {command}: Executes a command with the given session without\n"
- "<278> changing the active session.\n"
- "<278> @<name>{text}: Parse text in the given session, substituting the\n"
- "<278> variables and functions, and print the result in\n"
- "<278> the current active session.\n"
- "\n"
- "<278> The startup session is named 'gts' and can be used for relog scripts.\n"
- "<278> Do keep in mind that tickers do not work in the startup session.\n"
- "\n"
- "<178>Example<278>: #event {SESSION DISCONNECTED} {#gts #delay 10 #ses %0 tintin.net 4321}\n"
- ,
- "all port run sessionname snoop ssl zap"
- },
- {
- "SESSIONNAME",
- TOKEN_TYPE_STRING,
- "<178>Syntax<278>: #[sessionname] <178>{<278>commands<178>}\n"
- "\n"
- "<278> You can create multiple sessions with the #session command. By default\n"
- "<278> only one session is active, meaning commands you input are executed in\n"
- "<278> the active session. While all sessions receive output, only output sent\n"
- "<278> to the active session is displayed.\n"
- "\n"
- "<278> When you create a session with the #session command you must specify a\n"
- "<278> session name, the session name, prepended with a hashtag, can be used\n"
- "<278> to activate the session when used without an argument. If an argument\n"
- "<278> is given it will be executed by that session as a command, the session\n"
- "<278> will not be activated.\n"
- "\n"
- "<178>Example<278>: #ses one tintin.net 23;#ses two tintin.net 23;#one;#two grin\n"
- "\n"
- "<278> This will create two sessions, the session that was created last (two\n"
- "<278> in this case) will be automatically activated upon creation. Using\n"
- "<278> #one, session one is activated. Using #two grin, the grin social will\n"
- "<278> be executed by session two, session one will remain the active session.\n"
- "\n"
- "<278> If you send a variable to another session it will be substituted before\n"
- "<278> being passed. If you want the variable value of the receiving session\n"
- "<278> to be used you need to use '$${variable}' to properly escape it.\n"
- "\n"
- "<178>Syntax<278>: @[sessionname]<178>{<278>substitution<178>}\n"
- "\n"
- "<278> If you want to pull the value of a variable from another session you\n"
- "<278> can do so in a similar way as you would use a #function call. Using\n"
- "<278> #showme {@two{$test}} in session one would print the value of $test,\n"
- "<278> as defined by session two.\n"
- ,
- "suspend"
- },
- {
- "SHOWME",
- TOKEN_TYPE_COMMAND,
- "<178>Command<278>: #show <178>{<278>string<178>} {<278>row<178>} <178>{<278>col<178>}\n"
- "\n"
- "<278> Display the string to the terminal, do not send to the server. Useful\n"
- "<278> for status, warnings, etc. The {row} and col number are optional and\n"
- "<278> work the same way as the row number of the #prompt trigger.\n"
- "\n"
- "<278> Actions can be triggered by the show command. If you want to avoid\n"
- "<278> this from happening use: #line ignore #show {<string>}.\n"
- "\n"
- "<178>Example<278>: #tick {TICK} {#delay 50 #show 10 SECONDS TO TICK!!!} {60}\n"
- "\n"
- "<178>Comment<278>: The #prompt helpfile contains more information on using the\n"
- "<278> option {row} and {col} arguments.\n"
- ,
- "buffer draw echo grep prompt"
- },
- {
- "SNOOP",
- TOKEN_TYPE_COMMAND,
- "<178>Command<278>: #snoop <178>{<278>session name<178>} <178>{<278>on<178>|<278>off<178>|<278>scroll<178>}\n"
- "\n"
- "<278> If there are multiple sessions active, this command allows you to\n"
- "<278> monitor what is going on in the sessions that are not currently active.\n"
- "<278> The line of text from other sessions will be prefixed by the session's\n"
- "<278> name.\n"
- "\n"
- "<278> You can toggle off snoop mode by executing #snoop a second time.\n"
- "\n"
- "<278> By using the scroll argument you will snoop the session's scroll\n"
- "<278> region which will overwrite the display of whichever session is active.\n"
- "<278> You can change the size and location of a session's scroll region by\n"
- "<278> using the #split and #screen scrollregion commands.\n"
- ,
- "all port run session sessionname ssl zap"
- },
- {
- "SPEEDWALK",
- TOKEN_TYPE_STRING,
- "<128> SPEEDWALK V1\n"
- "\n"
- "<278> Speedwalking allows you to enter multiple directions without using\n"
- "<278> semicolons. Directions should be prefixed with a number and will be\n"
- "<278> executed the given number of times.\n"
- "\n"
- "<278> You can enable speedwalking with #CONFIG {SPEEDWALK} {ON}.\n"
- "\n"
- "<178>Example<278>: Without speedwalk, you have to type:\n"
- "<278> <178>s;s;w;w;w;w;w;s;s;s;w;w;w;n;n;w\n"
- "<278> With speedwalk, you only have to type:\n"
- "<278> <178>2s5w3s3w2nw\n"
- "\n"
- "<278> <128>SPEEDWALK V2\n"
- "\n"
- "<278> Modern MUDs have increasingly adopted the use of diagonal exits, like\n"
- "<278> ne, nw, sw, and se. To make accomodations for this the #map and #path\n"
- "<278> command no longer interpret nesw as a speedwalk and require this to\n"
- "<278> be written as 1n1e1s1w, which then allows 2ne2e to execute ne;ne;e;e.\n"
- "\n"
- "<278> Speedwalks entered on the input line continue to use the v1 system.\n"
- "\n"
- "<278> The #path load command is backward compatible with v1 speedwalks and\n"
- "<278> to load v2 speedwalks the #path unzip command needs to be used, unless\n"
- "<278> the speedwalk was saved using #path save in which case a v2 compatible\n"
- "<278> format is used that can also contain timing data.\n"
- "\n"
- "<178>Example<278>: #path unzip 3n1e2nw\n"
- "<178>Example<278>: #map move 3ne1d\n",
- "keypad mapping repeat"
- },
- {
- "SPLIT",
- TOKEN_TYPE_COMMAND,
- "<178>Command<278>: #split <178>{<278>top bar<178>} {<278>bottom bar<178>} {<278>left bar<178>} {<278>right bar<178>} {<278>input bar<178>}\n"
- "\n"
- "<278> This option requires for your terminal to support VT100 emulation.\n"
- "\n"
- "<278> #split allows the creation of a top status bar, a left and right status\n"
- "<278> bar, a scrolling region, a bottom status bar, and an input line.\n"
- "\n"
- "<278> <268>╭<268>──────<268>─<268>──────────────────<268>───────╮\n"
- "<278> <268>│<178> <178> <178> top bar <268> │\n"
- "<278> <268>├<268>──────<268>┬<268>──────────────────<268>┬──────┤\n"
- "<278> <268>│<178> left <268>│<178> scrolling <268>│<178> right<268>│\n"
- "<278> <268>│<178> bar <268>│<178> region <268>│<178> bar <268>│\n"
- "<278> <268>├<268>──────<268>┴<268>──────────────────<268>┴──────┤\n"
- "<278> <268>│<178> <178> <178> bottom bar <268> │\n"
- "<278> <268>├<268>──────<268>─<268>──────────────────<268>───────┤\n"
- "<278> <268>│<178> <178> <178> input bar <268> │\n"
- "<278> <268>╰<268>──────<268>─<268>──────────────────<268>───────╯\n"
- "\n"
- "<278> By default the bottom status bar is filled with dashes --- and\n"
- "<278> subsequently it is also known as the split line. The scrolling\n"
- "<278> region is also known as the main screen and this is where all\n"
- "<278> incoming text is displayed by default.\n"
- "\n"
- "<278> If you use #split without an argument it will set the height of the\n"
- "<278> top status bar to 0 lines and the bottom status bar to 1 line.\n"
- "\n"
- "<278> If you use #split with one argument it will set the height of the top\n"
- "<278> status bar to the given number of lines and the bottom status bar will\n"
- "<278> be set to 1 line.\n"
- "\n"
- "<278> If you use two arguments the first argument is the height of the top\n"
- "<278> status bar and the second argument the height of the bottom status bar.\n"
- "\n"
- "<278> The third and fourth argument are optional and default to 0.\n"
- "\n"
- "<278> The fifth argument is optional and sets the size of the input bar, it\n"
- "<278> defaults to 1.\n"
- "\n"
- "<278> It is possible to use negative arguments in which case the bar width\n"
- "<278> defines the minimum width of the scrolling region.\n"
- "\n"
- "<178>Example<278>: #split 0 0\n"
- "<278> This will create a split screen with just a scrolling region and an\n"
- "<278> input line. Great for the minimalist.\n"
- "\n"
- "<178>Example<278>: #split 1 1 0 -80\n"
- "<278> This will create a split screen with a single line top and bottom\n"
- "<278> bar. The left bar has a width of 0 while the right bar will be of\n"
- "<278> variable width. If for example the screen is 100 columns wide, 80\n"
- "<278> columns will be used for the scrolling region, leaving a right bar\n"
- "<278> with a width of 20 columns.\n"
- "\n"
- "<278> To avoid displaying problems it's suggesed to use #prompt to capture\n"
- "<278> the prompt sent by the MUD.\n"
- "\n"
- "<178>Comment<278>: You can display text on the split line(s) with the #prompt and\n"
- "<278> #show {line} {row} commands.\n"
- "\n"
- "<178>Comment<278>: You can remove split mode with the #unsplit command.\n"
- ,
- "echo prompt showme"
- },
- {
- "SSL",
- TOKEN_TYPE_COMMAND,
- "<178>Command<278>: #ssl <178>{<278>name<178>} {<278>host<178>} {<278>port<178>} {<278>file<178>}\n"
- "\n"
- "<278> Starts a secure socket telnet session with the given name, host, port,\n"
- "<278> and optional file name.\n"
- ,
- "all port run sessionname snoop ssl zap"
- },
- {
- "STATEMENTS",
- TOKEN_TYPE_STRING,
- "\n"
- "<278> TinTin++ knows the following statements.\n"
- "\n"
- "<278> #break\n"
- "<278> #case {value} {true}\n"
- "<278> #continue\n"
- "<278> #default {commands}\n"
- "<278> #else {commands}\n"
- "<278> #elseif {expression} {true}\n"
- "<278> #foreach {list} {variable} {commands}\n"
- "<278> #if {expression} {true}\n"
- "<278> #loop {min} {max} {variable} {commands}\n"
- "<278> #match {regex} {commands}\n"
- "<278> #parse {string} {variable} {commands}\n"
- "<278> #return {value}\n"
- "<278> #switch {expression} {commands}\n"
- "<278> #while {expression} {commands}\n"
- ,
- "mathematics pcre repeat"
- },
- {
- "SUBSTITUTE",
- TOKEN_TYPE_CONFIG,
- "<178>Command<278>: #substitute <178>{<278>text<178>} {<278>new text<178>} {<278>priority<178>}\n"
- "\n"
- "<278> Allows you to replace text from the server with the new text.\n"
- "\n"
- "<278> The %1-%99 variables can be used to capture text and use it as part of\n"
- "<278> the new output.\n"
- "\n"
- "<278> Color codes can be used to color the new text, to restore the color to\n"
- "<278> that of the original line the <<888>900> color code can be used.\n"
- "\n"
- "<278> If only one argument is given, all active substitutions that match the\n"
- "<278> argument are displayed. Wildcards can be used, see '#help regex' for\n"
- "<278> additional information on that subject.\n"
- "\n"
- "<278> If no argument is given, all subs are displayed.\n"
- "\n"
- "<178>Example<278>: #sub {Zoe} {ZOE}\n"
- "<278> Any instance of Zoe will be replaced with ZOE.\n"
- "\n"
- "<178>Example<278>: #sub {~\\e[0;34m} {\\e[1;34m}\n"
- "<278> Replace generic dark blue color codes with bright blue ones.\n"
- "\n"
- "<178>Example<278>: #sub {%1massacres%2} {<<888>018>%1<<888>118>MASSACRES<<888>018>%2}\n"
- "<278> Replace a line containing 'massacres' with 'MASSACRES' in red.\n"
- "\n"
- "<178>Comment<278>: See '#help action', for more information about triggers.\n"
- "\n"
- "<178>Comment<278>: See '#help colors', for more information.\n"
- "\n"
- "<178>Comment<278>: You can remove a substitution with the #unsubstitute command.\n"
- ,
- "action gag highlight prompt"
- },
- {
- "SUBSTITUTIONS",
- TOKEN_TYPE_STRING,
- "<278> TinTin++ will perform various types of substitions as detailed below.\n"
- "\n"
- "<128> Variables\n"
- "\n"
- "<178>$ & * @<278> All variable and function names must begin with an alphabetic\n"
- "<278> character, followed by any combination of alphanumeric characters and\n"
- "<278> underscores.\n"
- "\n"
- "<178>$<278> The dollar sign is used to retrieve the value of a variable.\n"
- "\n"
- "<178>&<278> The ampersand sign is used to retrieve the index of a variable.\n"
- "\n"
- "<178>*<278> The astrix sign is used to retrieve the name of a variable.\n"
- "\n"
- "<178>@<278> The at sign is used for functions.\n"
- "\n"
- "<178>[ ]<278> Brackets are used for nested variables which function as an\n"
- "<278> associative array. Associative arrays are also known as tables and\n"
- "<278> maps. Regex can be used within brackets to match multiple variables.\n"
- "\n"
- "<178>+ -<278> The plus and minus signs are used to access variables by their index,\n"
- "<278> with the first variable having index +1, and the last variable\n"
- "<278> having index -1. Variables are ordered alphanumerically.\n"
- "\n"
- "<278> All variables and functions can be escaped by doubling the sign,\n"
- "<278> like $$variable_name or @@function_name. To escape a variable\n"
- "<278> twice use $$$var_name. One escape is removed each time tintin\n"
- "<278> needs to substitute a variable or function.\n"
- "\n"
- "<128> Arguments\n"
- "\n"
- "<178>\%0 - \%99<278> The percent sign followed by a number is used for arguments by the\n"
- "<278> following triggers:\n"
- "\n"
- "<278> alias, action, button, event, function, prompt, and substitute.\n"
- "\n"
- "<178>&0 - &99<278> The ampersand sign followed by a number is used for arguments in the\n"
- "<278> regex and replace commands.\n"
- "\n"
- "<278> All trigger and command arguments can be escaped by doubling the\n"
- "<278> sign like \%\%1 or &&1. One escape is removed each time tintin\n"
- "<278> substitutes trigger or command arguments. To escape three times\n"
- "<278> triple the sign like \%\%\%1, etc.\n"
- "\n"
- "<128> Colors\n"
- "\n"
- "<178><<888>000><278> Three alphanumeric characters encapsulated by the less- and greater-\n"
- "<278> than signs are used for 4 and 8 bit color codes.\n"
- "\n"
- "<178><<888>0000><278> Either a B (background) or F (foreground) followed by three\n"
- "<278> hexadecimal characters encapsulated by < > signs are used for 12\n"
- "<278> bit color codes. Requires truecolor capable terminal.\n"
- "\n"
- "<178><<888>0000000><278> Either a B (background) or F (foreground) followed by six\n"
- "<278> hexadecimal characters encapsulated by < > signs are used for 24\n"
- "<278> bit color codes. Requires truecolor capable terminal.\n"
- "\n"
- "<278> More information is available at #help color.\n"
- "\n"
- "<128> Escapes\n"
- "\n"
- "<178>\\ <278> The back slash is used to escape a character. All available options\n"
- "<278> are listed at #help escape. Escapes are typically escaped when text\n"
- "<278> leaves the client, by being sent to a server, the shell, being\n"
- "<278> displayed on the screen, or being processed as part of a regex.\n"
- "<278> Escapes try to mimic escapes in PCRE when possible.\n"
- ,
- "characters colors escape_codes pcre",
- },
- {
- "SUSPEND",
- TOKEN_TYPE_STRING,
- "<178>Command<278>: #cursor suspend\n"
- "\n"
- "<278> Temporarily suspends tintin and returns you to your shell. To\n"
- "<278> return to tintin, type 'fg' at the shell prompt.\n"
- "\n"
- "<278> While suspended your tintin sessions will freeze. To keep a\n"
- "<278> suspended session running use the #daemon command.\n"
- ,
- "sessionname"
- },
- {
- "SWITCH",
- TOKEN_TYPE_STATEMENT,
- "<178>Command<278>: #switch <178>{<278>conditional<178>} {<278>arguments<178>}\n"
- "\n"
- "<278> The switch command works similar to the switch statement in other\n"
- "<278> languages. When the 'switch' command is encountered its body is parsed\n"
- "<278> and each 'case' command found will be compared to the conditional\n"
- "<278> argument of the switch and executed if there is a match.\n"
- "\n"
- "<278> When comparing strings both the switch and case arguments must be\n"
- "<278> enclosed in quote characters.\n"
- "\n"
- "<278> If the 'default' command is found and no 'case' statement has been\n"
- "<278> matched the default command's argument is executed.\n"
- "\n"
- "<178>Example<278>: #switch {1d4} {#case 1 cackle;#case 2 smile;#default giggle}\n"
- ,
- "statements"
- },
- {
- "SYSTEM",
- TOKEN_TYPE_COMMAND,
- "<178>Command<278>: #system <178>{<278>command<178>}\n"
- "\n"
- "<278> Executes the command specified as a shell command.\n"
- ,
- "detach script run"
- },
- {
- "TAB",
- TOKEN_TYPE_CONFIG,
- "<178>Command<278>: #tab <178>{<278>word<178>}\n"
- "\n"
- "<278> Adds a word to the tab completion list, alphabetically sorted.\n"
- "\n"
- "<278> If no tabs are defined tintin will use the scrollback buffer for auto\n"
- "<278> tab completion.\n"
- "\n"
- "<278> Tabbing behavior can be modified with the #cursor tab command which\n"
- "<278> by default is bound to the tab key.\n"
- "\n"
- "<178>Example<278>: #macro \\t #cursor tab list scrollback caseless forward\n"
- "\n"
- "<178>Comment<278>: You can remove a tab with the #untab command.\n"
- ,
- "alias cursor history keypad macro speedwalk"
- },
- {
- "TEXTIN",
- TOKEN_TYPE_COMMAND,
- "<178>Command<278>: #textin <178>{<278>filename<178>} {<278>delay<178>}\n"
- "\n"
- "<278> Textin allows the user to read in a file, and send its contents\n"
- "<278> directly to the server. Useful for doing online creation, or message\n"
- "<278> writing.\n"
- "\n"
- "<278> The delay is in seconds and takes a floating point number which is\n"
- "<278> cumulatively applied to each outgoing line.\n"
- ,
- "scan send"
- },
- {
- "TICKER",
- TOKEN_TYPE_CONFIG,
- "<178>Command<278>: #ticker <178>{<278>name<178>} {<278>commands<178>} {<278>interval in seconds<178>}\n"
- "\n"
- "<278> Executes given command every # of seconds. Floating point precision\n"
- "<278> for the interval is allowed. A ticker cannot fire more often than\n"
- "<278> 10 times per second.\n"
- "\n"
- "<178>Comment<278>: Tickers don't work in the startup session.\n"
- "\n"
- "<178>Comment<278>: You can remove a ticker with the #unticker command.\n"
- ,
- "delay event"
- },
- {
- "TIME",
- TOKEN_TYPE_STRING,
- "<178>Command<278>: #format <178>{<278>variable<178>} {<278>%t<178>} {<278>argument<178>}\n"
- "\n"
- "<278> The %t format specifier of the #format command allows printing dates\n"
- "<278> using the strftime() format specifiers. By default the time stamp used\n"
- "<278> is the current time, if you want to print a past or future date use:\n"
- "\n"
- "<178>Command<278>: #format <178>{<278>variable<178>} {<278>%t<178>} {{<278>argument<178>} <178>{<278>epoch time<178>}}\n"
- "\n"
- "<278> The current epoch time value is obtained using #format {time} {%T}.\n"
- "\n"
- "<278> When using %t the argument should contain strftime format specifiers.\n"
- "<278> Below are some common specifiers, see man strftime for the full list.\n"
- "\n"
- "<278> %a Abbreviated name of the day of the week (mon ... sun).\n"
- "<278> %A Full name of the day of the week. (Monday ... Sunday)\n"
- "<278> %b Abbreviated name of the month (Jan ... Dec)\n"
- "<278> %B Full name of the month. (January ... December)\n"
- "<278> %C 2 digit numeric century. (19 ... 20)\n"
- "<278> %d 2 digit numeric day of the month (01 ... 31)\n"
- "<278> %H 2 digit numeric 24-hour clock hour. (00 ... 23)\n"
- "<278> %I 2 digit numeric 12-hour clock hour. (01 ... 12)\n"
- "<278> %j 3 digit numeric day of the year (001 ... 366)\n"
- "<278> %m 2 digit numeric month of the year (01 ... 12)\n"
- "<278> %M 2 digit numeric minute of the hour (00 ... 59)\n"
- "<278> %p Abbreviated 12 hour clock period (AM ... PM)\n"
- "<278> %P Abbreviated 12 hour clock period (am ... pm)\n"
- "<278> %S 2 digit numeric second of the minute (00 ...59\n"
- "<278> %u 1 digit numeric day of the week (1 ... 7)\n"
- "<278> %U 2 digit numeric Sunday week of the year (00 ... 53\n"
- "<278> %w 1 digit numeric day of the week (0 ... 6)\n"
- "<278> %W 2 digit numeric Monday week of the year (00 ... 53\n"
- "<278> %y 2 digit numeric year. (70 ... 38)\n"
- "<278> %Y 4 digit numeric year. (1970 ... 2038)\n"
- "<278> %z 5 digit timezone offset. (-1200 ... +1400)\n"
- "<278> %Z Abbreviated name of the time zone. (CET, GMT, etc)\n"
- ,
- "echo event format"
- },
- {
- "TRIGGERS",
- TOKEN_TYPE_STRING,
- "<278> All available triggers in TinTin++ are displayed when you use the #info\n"
- "<278> command without an argument. All of them are written to file when you\n"
- "<278> use the #write command, except commands, histories, and paths.\n"
- "\n"
- "<278> Triggers can be disabled with the #ignore command. The #message\n"
- "<278> command can be used to disable messages generated or related to the\n"
- "<278> corresponding trigger, though this is generally not needed.\n"
- "\n"
- "<278> The #debug command will generate useful debugging information for the\n"
- "<278> corresponding trigger when enabled. The #info command can be used on\n"
- "<278> triggers to generate additional information that might be of use.\n"
- "\n"
- "<178>Example<278>: #info event on\n"
- "\n"
- "<278> When #info event is set to on you will see when most events are raised.\n"
- "<278> Since this can get rather spammy some of the events won't generate\n"
- "<278> messages, unless you have an event in the same category set already.\n"
- "\n"
- "<128> Text triggers\n"
- "\n"
- "<278> When a block of text arrives from the host it is split into individual\n"
- "<278> lines, and all action, prompt, gag, substitute, and highlight triggers\n"
- "<278> are checked for each line. Only one action can trigger per line, while\n"
- "<278> the other triggers can trigger multiple times.\n"
- "\n"
- "<128> Packet fragmentation\n"
- "\n"
- "<278> MUDs that send long blurbs of text, don't have MCCP support, have a bad\n"
- "<278> connection, or a combination of all three, will deliver broken packets.\n"
- "<278> This can cause triggers to not fire, as well as displaying problems if\n"
- "<278> #split is enabled.\n"
- "\n"
- "<278> To mitigate this you can use <178>#config packet_patch 0.5<278>.\n"
- "\n"
- "<278> TinTin++ will automatically enable packet patching if the IAC GA or IAC\n"
- "<278> EOR telnet sequences are used to mark the end of the prompt. A MUD can\n"
- "<278> negotiate the EOR option: https://tintin.mudhalla.net/protocols/eor\n"
- "\n"
- "<278> In addition #prompt can be used to make packet patching less noticable.\n"
- "\n"
- "<128> Color triggers\n"
- "\n"
- "<278> By default most color, control, and vt100 codes are stripped from\n"
- "<278> incoming text before being ran through the trigger engine. To create\n"
- "<278> a trigger that runs on the unstripped text, the regular expression in\n"
- "<278> the trigger should start with a ~.\n"
- "\n"
- "<278> To view control codes you can use <178>#config convert_meta on<278> which will\n"
- "<278> translate both input and output codes to PCRE escape sequences.\n"
- "\n"
- "<128> Multi-line triggers\n"
- "\n"
- "<278> If an action or substitution contains the \\n sequence it will be\n"
- "<278> turned into a multi-line trigger. A multi-line trigger is executed on\n"
- "<278> incoming blocks of text from the MUD, and they will not trigger if the\n"
- "<278> regular expression spans more than one block. You can visualize\n"
- "<278> incoming blocks by using the following event:\n"
- "\n"
- "<278> #event {RECEIVED OUTPUT} {#echo <<888>058>%+80h BLOCK}\n"
- "\n"
- "<278> Since the %* expression does not capture the \\n sequence it is required\n"
- "<278> to use %a to capture multiple lines. To capture the start of the block\n"
- "<278> use \\A and for the end use \\Z. You can use ^ and $ to capture the\n"
- "<278> start and end of a line.\n"
- "\n"
- "<278> Multi-line triggers trigger before regular triggers. Multiple\n"
- "<278> multi-line actions can trigger per block, and each multi-line action\n"
- "<278> can trigger multiple times per block. Packet fragmentation is not\n"
- "<278> currently handled.\n"
- "\n"
- "<278> Multi-line triggers are experimental and subject to change.\n"
- "\n"
- "<128> Input triggers\n"
- "\n"
- "<278> The alias, history and pathdir triggers are checked for each line of\n"
- "<278> input. The macro and tab triggers are checked for key presses.\n"
- "\n"
- "<128> Time triggers\n"
- "\n"
- "<278> The delay, path, and ticker triggers will execute at a set timed\n"
- "<278> interval.\n"
- "\n"
- "<128> Substitution triggers\n"
- "\n"
- "<278> The function and variable triggers will generally execute right\n"
- "<278> before the final processing of a line of text.\n"
- "\n"
- "<128> Mouse triggers\n"
- "\n"
- "<278> The button trigger is checked for each mouse input. #config mouse\n"
- "<278> must be set to on to enable mouse tracking.\n"
- "\n"
- "<128> Event triggers\n"
- "\n"
- "<278> Events can be used for a wide variety of pre-defined triggers.\n"
- ,
- "pcre substitutions escape_codes"
- },
- {
- "VARIABLE",
- TOKEN_TYPE_CONFIG,
- "<178>Command<278>: #variable <178>{<278>variable name<178>} {<278>text to fill variable<178>}\n"
- "\n"
- "<278> Variables differ from the %0-99 arguments in the fact that you can\n"
- "<278> specify a full word as a variable, and they stay in memory for the\n"
- "<278> full session unless they are changed. They can be saved in the\n"
- "<278> coms file, and can be set to different values if you have two or\n"
- "<278> more sessions running at the same time. Variables are global for\n"
- "<278> each session and can be accessed by adding a $ before the variable\n"
- "<278> name.\n"
- "\n"
- "<178>Example<278>: #alias {target} {#var target %0}\n"
- "<278> #alias {x} {kick $target}\n"
- "\n"
- "<278> The name of a variable must exist of only letters, numbers and\n"
- "<278> underscores in order to be substituted. If you do not meet these\n"
- "<278> requirements do not panic, simply encapsulate the variable in braces:\n"
- "\n"
- "<178>Example<278>: #variable {cool website} {https://tintin.mudhalla.net}\n"
- "<278> #chat I was on ${cool website} yesterday!.\n"
- "\n"
- "<278> Variables can be escaped by adding additional $ signs.\n"
- "\n"
- "<178>Example<278>: #var test 42;#showme $$test\n"
- "\n"
- "<278> Variables can be nested using brackets:\n"
- "\n"
- "<178>Example<278>: #var hp[self] 34;#var hp[target] 46\n"
- "\n"
- "<278> You can see the first nest of a variable using $variable[+1] and the\n"
- "<278> last nest using $variable[-1]. Using $variable[-2] will report the\n"
- "<278> second last variable, and so on. To show all indices use *variable[].\n"
- "<278> To show all values use $variable[]. To show all values from index 2\n"
- "<278> through 4 use $variable[+2..4].\n"
- "\n"
- "<278> Nested variables are also known as tables, table generally being used\n"
- "<278> to refer to several variables nested within one specific variable.\n"
- "\n"
- "<278> It's possible to use regular expressions.\n"
- "\n"
- "<178>Example<278>: #show {Targets starting with the letter A: $targets[A%*]\n"
- "\n"
- "<278> To disable using regular expressions start the match with '='.\n"
- "\n"
- "<178>Example<278>: #show {A target literally defined as A%*: $targets[=A%*]\n"
- "\n"
- "<278> To see the internal index of a variable use &<variable name>. To see\n"
- "<278> the size of a table you would use: &targets[] or &targets[%*]. A non\n"
- "<278> existent nested variable will report itself as 0.\n"
- "\n"
- "<178>Example<278>: #show {Number of targets starting with A: &targets[A%*]\n"
- "\n"
- "<278> In some scripts you need to know the name of a nested variable. This\n"
- "<278> is also known as the key, and you can get it using *variable. For\n"
- "<278> example *target[+1]. To get the first variable's name use *{+1}.\n"
- "\n"
- "<278> It's also possible to declare a table using brace notation. Using\n"
- "<278> #var hp[self] 34 is the equivalent of #var {hp} {{self}{34}}. This\n"
- "<278> also allows merging tables. #var hp[self] 34;#var hp[target] 46 is\n"
- "<278> the equivalent of #var {hp} {{self}{34} {target}{46}} as well as\n"
- "<278> #var {hp} {{self}{34}} {{target}{46}} or if you want to get creative\n"
- "<278> the equivalent of #var hp[self] 34;#var {hp} {$hp} {{target}{46}}.\n"
- "\n"
- "<178>Comment<278>: You can remove a variable with the #unvariable command.\n"
- ,
- "cat format function local math replace script"
- },
- {
- "WHILE",
- TOKEN_TYPE_STATEMENT,
- "<178>Command<278>: #while <178>{<278>conditional<178>} {<278>commands<178>}\n"
- "\n"
- "<278> This command works similar to a 'while' statement in other languages.\n"
- "\n"
- "<278> When a 'while' command is encourated, the conditional is evaluated,\n"
- "<278> and if TRUE (any non-zero result) the commands are executed. The\n"
- "<278> 'while' loop will be repeated indefinitely until the conditional is\n"
- "<278> FALSE or the #BREAK or #RETURN commands are found.\n"
- "\n"
- "<278> The 'while' statement is only evaluated if it is read, so you must\n"
- "<278> nest it inside a trigger, like an alias or action.\n"
- "\n"
- "<278> The conditional is evaluated exactly the same as in the 'math' command.\n"
- "\n"
- "<178>Example<278>: #math cnt 0;#while {$cnt < 20} {#math cnt $cnt + 1;say $cnt}\n"
- "\n"
- "<178>Comment<278>: See '#help math', for more information.\n"
- ,
- "statements"
- },
- {
- "WRITE",
- TOKEN_TYPE_COMMAND,
- "<178>Command<278>: #write <178>{<278><filename><178>} {<278>[FORCE]<178>}\n"
- "\n"
- "<278> Writes all current actions, aliases, subs, highlights, and variables\n"
- "<278> to a command file, specified by filename.\n"
- "\n"
- "<278> By default you cannot write to .map files to prevent accidentally\n"
- "<278> overwriting a map file. Use the FORCE argument to ignore this\n"
- "<278> protection.\n"
- ,
- "log read scan textin"
- },
- {
- "ZAP",
- TOKEN_TYPE_COMMAND,
- "<178>Command<278>: #zap {[session]}\n"
- "\n"
- "<278> Kill your current session. If there is no current session, it will\n"
- "<278> cause the program to terminate. If you provide an argument it'll zap\n"
- "<278> the given session instead.\n"
- ,
- "all port run session sessionname snoop ssl"
- },
- {
- "",
- TOKEN_TYPE_COMMAND,
- ""
- ,
- ""
- }
- };
- size_t help_size()
- {
- return sizeof(help_table) / sizeof(help_table[0]) - 1;
- }
|