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@@ -23,39 +23,41 @@ event.Define {char/hpbrief} {无参} {$MODULE} {已经获取到 hpbrief 命令
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#func {basic_char_hp.Init} {
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#class data/basic/char open;
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- #var char[HP] {};
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- #var char[HP][经验] {1};
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- #var char[HP][经验显示] {1};
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- #var char[HP][潜能] {1};
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- #var char[HP][潜能显示] {1};
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- #var char[HP][当前内力] {0};
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- #var char[HP][最大内力] {1};
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- #var char[HP][加力] {0};
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- #var char[HP][内力百分比] {0};
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- #var char[HP][当前精力] {0};
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- #var char[HP][最大精力] {1};
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- #var char[HP][精力百分比] {0};
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- #var char[HP][当前气血] {0};
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- #var char[HP][有效气血] {1};
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- #var char[HP][最大气血] {1};
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- #var char[HP][气血百分比] {0};
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- #var char[HP][当前精神] {0};
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- #var char[HP][有效精神] {1};
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- #var char[HP][最大精神] {1};
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- #var char[HP][精神百分比] {0};
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- #var char[HP][当前真气] {0};
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- #var char[HP][最大真气] {1};
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- #var char[HP][真气减伤] {0};
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- #var char[HP][真元] {0};
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- #var char[HP][食物] {0};
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- #var char[HP][最大食物] {1};
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- #var char[HP][饥饿] {};
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- #var char[HP][饮水] {0};
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- #var char[HP][最大饮水] {1};
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- #var char[HP][口渴] {};
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- #var char[HP][气势] {0};
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- #var char[HP][状态] {};
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- #var char[HP][毒] {};
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+ #var char[HP] {};
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+ #var char[HP][经验] {1};
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+ #var char[HP][经验显示] {1};
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+ #var char[HP][潜能] {1};
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+ #var char[HP][潜能显示] {1};
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+ #var char[HP][当前内力] {0};
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+ #var char[HP][最大内力] {1};
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+ #var char[HP][加力] {0};
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+ #var char[HP][内力百分比] {0};
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+ #var char[HP][当前精力] {0};
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+ #var char[HP][最大精力] {1};
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+ #var char[HP][精力百分比] {0};
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+ #var char[HP][当前气血] {0};
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+ #var char[HP][有效气血] {1};
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+ #var char[HP][最大气血] {1};
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+ #var char[HP][气血百分比] {0};
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+ #var char[HP][气血健康度] {0};
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+ #var char[HP][当前精神] {0};
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+ #var char[HP][有效精神] {1};
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+ #var char[HP][最大精神] {1};
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+ #var char[HP][精神百分比] {0};
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+ #var char[HP][精神健康度] {0};
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+ #var char[HP][当前真气] {0};
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+ #var char[HP][最大真气] {1};
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+ #var char[HP][真气减伤] {0};
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+ #var char[HP][真元] {0};
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+ #var char[HP][食物] {0};
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+ #var char[HP][最大食物] {1};
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+ #var char[HP][饥饿] {};
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+ #var char[HP][饮水] {0};
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+ #var char[HP][最大饮水] {1};
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+ #var char[HP][口渴] {};
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+ #var char[HP][气势] {0};
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+ #var char[HP][状态] {};
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+ #var char[HP][毒] {};
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#class data/basic/char close;
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set hpbrief long,report;
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@@ -142,8 +144,10 @@ hp 有两种格式,非战斗状态:
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#action {^╰─────────────{(─)*}%S────╯{|ID=char.hp}$} {
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#math char[HP][气血百分比] { $char[HP][当前气血] * 100 / $char[HP][最大气血] };
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#math char[HP][精神百分比] { $char[HP][当前精神] * 100 / $char[HP][最大精神] };
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- #math char[HP][内力百分比] { $char[HP][当前内力] * 50 / $char[HP][最大内力] };
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- #math char[HP][精力百分比] { $char[HP][当前精力] * 50 / $char[HP][最大精力] };
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+ #math char[HP][内力百分比] { $char[HP][当前内力] * 50 / $char[HP][最大内力] };
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+ #math char[HP][精力百分比] { $char[HP][当前精力] * 50 / $char[HP][最大精力] };
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+ #math char[HP][气血健康度] { $char[HP][有效气血] * 100 / $char[HP][最大气血] };
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+ #math char[HP][精神健康度] { $char[HP][有效精神] * 100 / $char[HP][最大精神] };
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event.Emit char/hp;
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char.hp.parse.done;
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};
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@@ -390,9 +394,6 @@ hp -neili 格式:
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#local 每秒精力变化 {};
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};
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- #local {气血健康度} {@math.Int{@math.Eval{$char[HP][有效气血] * 100 / $char[HP][最大气血]}}};
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- #local {精神健康度} {@math.Int{@math.Eval{$char[HP][有效精神] * 100 / $char[HP][最大精神]}}};
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-
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#nop 气血恢复的数值展示为每分钟可以恢复的最大血量的倍数(以百分比形式);
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#local {气血恢复} {@math.Int{@math.Eval{$char[STATUS][气血恢复] * 100 * 60 / $char[HP][最大气血]}}};
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@@ -402,7 +403,7 @@ hp -neili 格式:
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#local summarize {};
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#if { "$char[HP][战斗中]" == "true" } {
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#format summarize {<099>$color〔HP摘要〕<298>气血: %s%s/%s 内力: %s%s 回气: %s/%s 精神: %s%s/%s 食水: %s/%s$combat<099>}
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- {@__char_hp_colorit__{$char[HP][气血百分比]}} {${每秒气血变化}} {@__char_hp_colorit__{${气血健康度}}}
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+ {@__char_hp_colorit__{$char[HP][气血百分比]}} {${每秒气血变化}} {@__char_hp_colorit__{$char[HP][气血健康度]}}
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{@__char_hp_colorit__{$char[HP][内力百分比]}} {${每秒内力变化}}
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{@__char_hp_colorit__{${气血恢复}}} {@__char_hp_colorit__{${气血治疗}}}
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{@__char_hp_colorit__{$char[HP][精神百分比]}} {${每秒精神变化}} {@__char_hp_colorit__{${精神健康度}}}
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@@ -411,7 +412,7 @@ hp -neili 格式:
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#else {
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#local jingli {@if{$chat[HP][精力百分比] < 30;{@__char_hp_colorit__{$char[HP][精力百分比]} ${每秒精力变化}}}};
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#format summarize {<099>$color〔HP摘要〕<298>气血: %s%s/%s 内力: %s%s 回气: %s/%s 精神: %s%s/%s $jingli食水: %s/%s(%s/%s)$combat<099>}
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- {@__char_hp_colorit__{$char[HP][气血百分比]}} {${每秒气血变化}} {@__char_hp_colorit__{${气血健康度}}}
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+ {@__char_hp_colorit__{$char[HP][气血百分比]}} {${每秒气血变化}} {@__char_hp_colorit__{$char[HP][气血健康度]}}
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{@__char_hp_colorit__{$char[HP][内力百分比]}} {${每秒内力变化}}
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{@__char_hp_colorit__{${气血恢复}}} {@__char_hp_colorit__{${气血治疗}}}
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{@__char_hp_colorit__{$char[HP][精神百分比]}} {${每秒精神变化}} {@__char_hp_colorit__{${精神健康度}}}
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@@ -480,3 +481,42 @@ hp -neili 格式:
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xtt.Send hp %0;
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};
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};
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+
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+///=== {
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+// #@ char.IsBusy
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+// 如果角色正忙,则返回真,否则返回假。无参数。
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+// };
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+#func {char.IsBusy} {
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+ #if { "$char[HP][忙]" == "true" } {
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+ #return 1;
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+ };
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+ #else {
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+ #return 0;
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+ };
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+};
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+
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+///=== {
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+// #@ char.IsIdle
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+// 如果角色不忙,则返回真,否则返回假。无参数。
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+// };
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+#func {char.IsIdle} {
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+ #if { "$char[HP][忙]" == "false" } {
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+ #return 1;
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+ };
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+ #else {
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+ #return 0;
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+ };
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+};
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+
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+///=== {
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+// #@ char.InCombat
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+// 如果角色正处于战斗中,则返回真,否则返回假。无参数。
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+// };
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+#func {char.IsIdle} {
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+ #if { "$char[HP][战斗中]" == "true" } {
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+ #return 1;
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+ };
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+ #else {
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+ #return 0;
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+ };
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+};
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