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+<!DOCTYPE html>
+<html>
+<head>
+<meta http-equiv='content-type' content='text/html; charset=utf-8'>
+<meta name='viewport' content='width=device-width, initial-scale=1.0'>
+<style type='text/css'>
+body {font-family:Consolas;font-size:12pt}
+a {text-decoration:none}
+a:link {color:#06b}
+a:visited {color:#6b0}
+a:hover {text-decoration:underline}
+a:active {color:#b06}
+</style>
+<body bgcolor='#000000'>
+</head>
+<pre>
+<span style='background-color:#000'><span style='color:#FFF'>
+ <a href='#CHARACTERS'>     CHARACTERS</a> <a href='#COLORS'>         COLORS</a> <a href='#COORDINATES'>    COORDINATES</a> <a href='#EDITING'>        EDITING</a> <a href='#ESCAPE CODES'>   ESCAPE CODES</a>
+ <a href='#GREETING'>       GREETING</a> <a href='#INDEX'>          INDEX</a> <a href='#KEYPAD'>         KEYPAD</a> <a href='#LISTS'>          LISTS</a> <a href='#MAPPING'>        MAPPING</a>
+ <a href='#MATHEMATICS'>    MATHEMATICS</a> <a href='#METRIC SYSTEM'>  METRIC SYSTEM</a> <a href='#MOUSE'>          MOUSE</a> <a href='#MSDP'>           MSDP</a> <a href='#MSLP'>           MSLP</a>
+ <a href='#PCRE'>           PCRE</a> <a href='#REPEAT'>         REPEAT</a> <a href='#SCREEN READER'>  SCREEN READER</a> <a href='#SESSIONNAME'>    SESSIONNAME</a> <a href='#SPEEDWALK'>      SPEEDWALK</a>
+ <a href='#STATEMENTS'>     STATEMENTS</a> <a href='#SUBSTITUTIONS'>  SUBSTITUTIONS</a> <a href='#SUSPEND'>        SUSPEND</a> <a href='#TIME'>           TIME</a>
+
+
+<a name='INDEX'></a>
+
+</span><span style='color:#FF5'>         INDEX
+
+</span><span style='color:#AAA'>         On this page you'll find an introduction to using TinTin++. Additional
+         information can be found in the individual help sections.
+</span><span style='color:#5F5'>
+         Starting and Ending
+</span><span style='color:#AAA'>
+         The syntax for starting TinTin++ is: ./tt++ [command file]
+
+         Read more about the command file in the files section below. Remember
+         one thing though. All actions, aliases, substitutions, etc, defined
+         when starting up TinTin++ are inherited by all sessions.
+
+         If you want to exit TinTin++ type '#end' or press ctrl-d on an empty
+         line.
+
+         For the WinTin++ users, if you want to paste text use shift-insert,
+         text is automatically copied upon selection. This is typical Linux
+         behavior, but it can take some getting used to.
+
+</span><span style='color:#5F5'>
+         Basic features
+</span><span style='color:#AAA'>
+         I'll start by explaining some of the very basic and important features:
+
+         All TinTin++ commands starts with a '#'.
+
+</span><span style='color:#FFF'>Example</span><span style='color:#AAA'>: #help -- #help is a client command, and isn't send to the server.
+
+         All TinTin++ commands can be abbreviated when typed.
+
+         #he -- Typing #he is the same as typing #help though it's suggested to
+         use at least 3 letter abbreviations just in case another command is
+         added that starts with 'he'.
+
+         All commands can be separated with a ';'.
+
+         n;l dragon;s;say Dan Dare is back! -- do these 4 commands
+         There are 3 ways ';'s can be overruled.
+
+         &bsol;say Hello ;) -- Lines starting with a '&bsol;' aren't parsed by TinTin++.
+         say Hello &bsol;;) -- The escape character can escape 1 letter.
+         #config verbatim on -- Everything is sent as is except '#' commands.
+</span><span style='color:#5F5'>
+         Connecting to a server
+</span><span style='color:#FFF'>
+Command</span><span style='color:#AAA'>: #session </span><span style='color:#FFF'>{</span><span style='color:#AAA'>session name</span><span style='color:#FFF'>} {</span><span style='color:#AAA'>server address</span><span style='color:#FFF'>} {</span><span style='color:#AAA'>port</span><span style='color:#FFF'>}</span><span style='color:#AAA'>
+
+         Example: #session someone tintin.sourceforge.net 4321
+
+         You can have more than one session, in which case you can switch
+         between sessions typing #&lt;session name&gt;.
+
+         You can get a list of all sessions by typing: #session. The current
+         active session is marked with (active). Snooped sessions with
+         (snooped). MCCP sessions (compression) with (mccp 2) and (mccp 3).
+
+</span><span style='color:#5F5'>
+         Split
+</span><span style='color:#FFF'>
+Command</span><span style='color:#AAA'>: #split
+
+         The split command will create a separated input and output area.
+
+         Using the #prompt command you can capture the prompt and place it on
+         the split line. To get rid of the split interface you can use #unsplit
+         which will restore the terminal settings to default.
+
+</span><span style='color:#5F5'>
+         Alias
+</span><span style='color:#FFF'>
+Command</span><span style='color:#AAA'>: #alias </span><span style='color:#FFF'>{</span><span style='color:#AAA'>name</span><span style='color:#FFF'>} {</span><span style='color:#AAA'>commands</span><span style='color:#FFF'>}</span><span style='color:#AAA'>
+
+         The syntax of the #alias command is almost like alias in csh.
+         Use this command to define aliases. The variables %0, %1.. %9 contain
+         the arguments to the aliased command as follows:
+         the %0 variable contains all the arguments.
+         the %1 variable contains the 1st argument
+         ....
+         the %9 variable contains the 9th argument
+
+</span><span style='color:#FFF'>Example</span><span style='color:#AAA'>: #alias greet say Greetings, most honorable %1
+
+         If you want an alias to execute more commands, you must use braces.
+
+</span><span style='color:#FFF'>Example</span><span style='color:#AAA'>: #alias ws </span><span style='color:#FFF'>{</span><span style='color:#AAA'>wake;stand</span><span style='color:#FFF'>}</span><span style='color:#AAA'>
+
+         To delete an alias use the #unalias command.
+
+         WARNING! TinTin++ doesn't baby sit, and hence does not check for
+         recursive aliases! You can avoid recursion by escaping the entire
+         line.
+
+</span><span style='color:#FFF'>Example</span><span style='color:#AAA'>: #alias put &bsol;put %1 in %2
+
+         Or by using the send command.
+
+</span><span style='color:#FFF'>Example</span><span style='color:#AAA'>: #alias put #send put %1 in %2
+
+
+</span><span style='color:#5F5'>         Action
+
+</span><span style='color:#FFF'>Command</span><span style='color:#AAA'>: #action </span><span style='color:#FFF'>{</span><span style='color:#AAA'>action-text</span><span style='color:#FFF'>} {</span><span style='color:#AAA'>commands</span><span style='color:#FFF'>}</span><span style='color:#AAA'>
+
+         Use this command to define an action to take place when a particular
+         text appears on your screen. There are 99 variables you can use as
+         wildcards in the action-text.
+
+         These variables are %1, %2, %3 .... %9, %10, %11 ... %97, %98, %99.
+
+</span><span style='color:#FFF'>Example</span><span style='color:#AAA'>: #action </span><span style='color:#FFF'>{</span><span style='color:#AAA'>You are hungry</span><span style='color:#FFF'>} {</span><span style='color:#AAA'>get bread bag;eat bread</span><span style='color:#FFF'>}</span><span style='color:#AAA'>
+
+</span><span style='color:#FFF'>Example</span><span style='color:#AAA'>: #action </span><span style='color:#FFF'>{</span><span style='color:#AAA'>%1 has arrived.</span><span style='color:#FFF'>}</span><span style='color:#AAA'> shake %1 -- shake hands with people arriving.
+
+</span><span style='color:#FFF'>Example</span><span style='color:#AAA'>: #action </span><span style='color:#FFF'>{</span><span style='color:#AAA'>%1 tells you '%2'</span><span style='color:#FFF'>}
+                   {</span><span style='color:#AAA'>tell bob %1 told me '%2'</span><span style='color:#FFF'>}</span><span style='color:#AAA'> -- forward tells.
+
+</span><span style='color:#FFF'>Example</span><span style='color:#AAA'>: #action </span><span style='color:#FFF'>{</span><span style='color:#AAA'>tells you</span><span style='color:#FFF'>}</span><span style='color:#AAA'> #bell -- beep on tell.
+
+         You can have TinTin++ ignore actions if you type '#ignore actions on'.
+
+         You can see what commands TinTin++ executes when an action triggers
+         by typing '#debug actions on'.
+
+         You can remove actions with the #unaction command.
+
+</span><span style='color:#5F5'>
+         Command files
+</span><span style='color:#AAA'>
+         When you order TinTin++ to read a command file, it parses all the text
+         in the file. You can use command files to keep aliases/actions in,
+         login to a server (name, password etc..) and basically all kinds of
+         commands.
+
+         You can make the command files with either a text editor (suggested),
+         or use the #write command to write out a file.
+
+         Commands for files:
+
+         #read filename -- read and execute the file.
+
+         #write filename -- write all actions/aliases/substitutes/etc known for
+         the current session to a file.
+
+</span><span style='color:#FFF'>Example</span><span style='color:#AAA'>:
+         #session x mymud.com 1234
+         myname
+         mypassword
+         #split
+         #action {^You are hungry.} {eat bread}
+
+         If you save the above five lines to a file named 'mymud.tin' you can
+         use 'tt++ mymud.tin' to start tintin and execute the file, connecting
+         you to your mud, logging in, enabling split mode, and setting an action
+         to eat a bread whenever you go hungry.
+</span><span style='color:#5F5'>
+
+         Highlight
+
+</span><span style='color:#FFF'>Command</span><span style='color:#AAA'>: #highlight </span><span style='color:#FFF'>{</span><span style='color:#AAA'>text</span><span style='color:#FFF'>} {</span><span style='color:#AAA'>color</span><span style='color:#FFF'>}</span><span style='color:#AAA'>
+
+         This command works a bit like #action. The purpose of this command is
+         to substitute text from the server with color you provide. This command
+         is a simplified version of the #substitute command.
+
+</span><span style='color:#FFF'>Example</span><span style='color:#AAA'>: #high </span><span style='color:#FFF'>{</span><span style='color:#AAA'>Snowy</span><span style='color:#FFF'>} {</span><span style='color:#AAA'>light yellow</span><span style='color:#FFF'>}</span><span style='color:#AAA'>
+
+</span><span style='color:#FFF'>Example</span><span style='color:#AAA'>: #high </span><span style='color:#FFF'>{</span><span style='color:#AAA'>%*Snowy%*</span><span style='color:#FFF'>} {</span><span style='color:#AAA'>light yellow</span><span style='color:#FFF'>}</span><span style='color:#AAA'>
+
+         Use #unhigh to delete highlights.
+
+
+</span><span style='color:#5F5'>         Speedwalk
+</span><span style='color:#AAA'>
+         If you type a command consisting ONLY of letters and numbers n, e, s,
+         w, u, d - then this command can be interpreted as a serie of movement
+         commands.
+
+</span><span style='color:#FFF'>Example</span><span style='color:#AAA'>: ssw2n -- go south, south, west, north, north
+
+         If you have problems with typing some commands that actually ONLY
+         consists of these letters, then type them in CAPS. For example when
+         checking the NEWS or when asked to enter NEW as your name.
+
+         You must enable speedwalking with: #config speedwalk on.
+
+</span><span style='color:#5F5'>
+         Ticker
+
+</span><span style='color:#FFF'>Command</span><span style='color:#AAA'>: #ticker </span><span style='color:#FFF'>{</span><span style='color:#AAA'>name</span><span style='color:#FFF'>} {</span><span style='color:#AAA'>commands</span><span style='color:#FFF'>} {</span><span style='color:#AAA'>seconds</span><span style='color:#FFF'>}</span><span style='color:#AAA'>
+
+         The name can be whatever you want it to be, and is only required for
+         the unticker command. The commands will be executed every x amount of
+         seconds, which is specified in the interval part.
+
+</span><span style='color:#FFF'>Example</span><span style='color:#AAA'>: #tick </span><span style='color:#FFF'>{</span><span style='color:#AAA'>tick</span><span style='color:#FFF'>} {</span><span style='color:#AAA'>#delay 50 #show 10 SECONDS TO TICK!;#show TICK!!!</span><span style='color:#FFF'>} {</span><span style='color:#AAA'>60</span><span style='color:#FFF'>}</span><span style='color:#AAA'>
+
+         This creates a ticker with the name </span><span style='color:#FFF'>{</span><span style='color:#AAA'>tick</span><span style='color:#FFF'>}</span><span style='color:#AAA'> which will print TICK!!!,
+         as well as print a warning when the next tick will occure.
+
+         You can remove tickers with #untick
+
+</span><span style='color:#5F5'>
+         Repeating Commands
+</span><span style='color:#AAA'>
+         You can repeat a command, the syntax is: #number command
+
+</span><span style='color:#FFF'>Example</span><span style='color:#AAA'>: #5 cackle -- if you just killed bob the wizard.
+</span><span style='color:#FFF'>Example</span><span style='color:#AAA'>: #10 </span><span style='color:#FFF'>{</span><span style='color:#AAA'>buy bread;put bread bag</span><span style='color:#FFF'>}</span><span style='color:#AAA'> -- repeat these 2 commands 10 times.
+</span><span style='color:#FFF'>Example</span><span style='color:#AAA'>: #100 ooc w00t w00t!!!!! -- nochannel yourself.
+
+</span><span style='color:#5F5'>
+         History
+</span><span style='color:#AAA'>
+         TinTin++ has a limited subset of the csh history features.
+
+         ! -- repeat the last command
+         !cast -- repeat the last command starting with cast
+         ctrl-r -- enter the reverse history search mode.
+
+</span><span style='color:#5F5'>
+         Map commands
+</span><span style='color:#AAA'>
+         TinTin++ has a powerful highly configurable automapper. Whenever
+         you type n/ne/e/se/s/sw/w/nw/n/u/d tt++ tries to keep track of your
+         movement.
+
+         Commands for map:
+
+         #map create -- create a map.
+         #map goto 1 -- go to the first room in the map, created by default.
+         #map map -- display the map.
+         #map undo -- undo your last map alteration.
+         #map write &lt;filename&gt; -- save the map to file.
+         #map read &lt;filename&gt; -- load a map from file.
+
+         There are many other map options and it's beyond the scope of this
+         help section to explain everything there is to know, but I'll give
+         a set of commands that will get most people started.
+
+         #map create
+         #split 12 1
+         #map flag unicode on
+         #map flag vt on
+         #map goto 1
+
+         These commands will create a 12 row vt100 split section at the top of
+         your screen where a map drawn using unicode characters is displayed.
+
+</span><span style='color:#FFF'>Example</span><span style='color:#AAA'>: #action </span><span style='color:#FFF'>{</span><span style='color:#AAA'>There is no exit in that direction.</span><span style='color:#FFF'>} {</span><span style='color:#AAA'>#map undo</span><span style='color:#FFF'>}</span><span style='color:#AAA'>
+
+         The map will be automatically created as you move around.
+
+</span><span style='color:#5F5'>
+         Help
+
+</span><span style='color:#FFF'>Command</span><span style='color:#AAA'>: #help </span><span style='color:#FFF'>{</span><span style='color:#AAA'>subject</span><span style='color:#FFF'>}</span><span style='color:#AAA'>
+
+         The help command is your friend and contains the same helpfiles
+         inside TinTin++ as are available on the website. If you type #help
+         without an argument you will see the various available help subjects
+         which try to explain the TinTin++ commands and features in greater
+         detail. Entries in cyan describe commands, while entries in white
+         describe various features, often in greater detail.
+
+</span><span style='color:#5F5'>
+         That's all for the introduction, enjoy</span><span style='color:#AAA'>
+
+</span><span style='color:#FFF'>Related</span><span style='color:#AAA'>: <a href='#CHARACTERS'>characters</a>, <a href='#COLORS'>colors</a>, <a href='#COORDINATES'>coordinates</a>, <a href='#EDITING'>editing</a>, <a href='#ESCAPE_CODES'>escape_codes</a>, <a href='#GREETING'>greeting</a>, <a href='#KEYPAD'>keypad</a>, <a href='#LISTS'>lists</a>, <a href='#MAPPING'>mapping</a>, <a href='#MATHEMATICS'>mathematics</a>, <a href='#SCREEN_READER'>screen_reader</a>, <a href='#SESSIONNAME'>sessionname</a>, <a href='#SPEEDWALK'>speedwalk</a>, <a href='#STATEMENTS'>statements</a>, <a href='#SUSPEND'>suspend</a> and <a href='#TIME'>time</a>.
+<a name='CHARACTERS'></a>
+
+</span><span style='color:#5F5'>         CHARACTERS
+
+</span><span style='color:#AAA'>
+         The following special characters are defined:
+
+#        The hashtag is the default character for starting a command and is
+         subsequently known as the command character or tintin character.
+         When loading a command file the command character is set to the
+         first character in the file. The character can also be redefined
+         using #config.
+
+;        The semi-colon is used as the command separator and can be used to
+         separate two commands. Multiple commands can be strung together as
+         well. Trailing semi-colons are ignored when reading a script file
+         as this is a common error.
+
+{ }      Curly brackets aka braces are used for separating multi word command
+         arguments, nesting commands, and nesting variables. Braces cannot
+         easily be escaped and must always be used in pairs.
+
+&quot; &quot;      Quote characters are used for strings in the #math, #if, #switch,
+         and #case commands. It is however suggested to use a set of braces
+         { } to define strings instead, particularly when checking strings
+         that may contain quotes.
+
+!        The exclamation sign is used to repeat commands, see #help history.
+         The character can be redefined using #config.
+
+&bsol;        An input line starting with a backslash is sent verbatim if you are
+         connected to a server. This character can be configured with
+         #config, and is itself send verbatim when the verbatim config mode
+         is enabled.
+
+</span><span style='color:#FFF'>Related</span><span style='color:#AAA'>: <a href='#COLORS'>colors</a>, <a href='#ESCAPE'>escape</a>, <a href='#FUNCTION'>function</a>, <a href='#MATHEMATICS'>mathematics</a>, <a href='#PCRE'>pcre</a> and <a href='#VARIABLE'>variable</a>.
+<a name='COLORS'></a>
+
+</span><span style='color:#5F5'>         COLORS
+
+</span><span style='color:#FFF'>Syntax</span><span style='color:#AAA'>:  &lt;xyz&gt;  with x, y, z being parameters
+
+         Parameter 'x': VT100 code
+
+         0 - Reset all colors and codes to default
+         1 - Bold
+         2 - Dim
+         3 - Italic
+         4 - Underscore
+         5 - Blink
+         7 - Reverse
+         8 - Skip (use previous code)
+
+         Parameter 'y':  Foreground color
+         Parameter 'z':  Background color
+
+         0 - Black                5 - Magenta
+         1 - Red                  6 - Cyan
+         2 - Green                7 - White
+         3 - Yellow               8 - Skip
+         4 - Blue                 9 - Default
+
+         For xterm 256 colors support use &lt;aaa&gt; to &lt;fff&gt; for RGB foreground
+         colors and &lt;AAA&gt; to &lt;FFF&gt; for RGB background colors. For the grayscale
+         foreground colors use &lt;g00&gt; to &lt;g23&gt;, for grayscale background colors
+         use &lt;G00&gt; to &lt;G23&gt;.
+
+         The tertiary colors are as follows:
+
+         &lt;acf&gt; - Azure            &lt;afc&gt; - Jade
+         &lt;caf&gt; - Violet           &lt;cfa&gt; - Lime
+         &lt;fac&gt; - Pink             &lt;fca&gt; - Orange
+
+</span><span style='color:#FFF'>Example</span><span style='color:#AAA'>: #show &lt;acf&gt;Azure    &lt;afc&gt;Jade     &lt;caf&gt;Violet
+</span><span style='color:#FFF'>Example</span><span style='color:#AAA'>: #show &lt;cfa&gt;Lime     &lt;fac&gt;Pink     &lt;fca&gt;Orange
+
+         For 12 bit truecolor use &lt;F000&gt; to &lt;FFFF&gt; for foreground colors and
+         &lt;B000&gt; to &lt;BFFF&gt; for background colors.
+
+         For 24 bit truecolor use &lt;F000000&gt; to &lt;FFFFFFF&gt; for foreground
+         colors and &lt;B000000&gt; to &lt;BFFFFFF&gt; for background colors.
+
+         If the color code exceeds your configured color mode it will be
+         downgraded to the closest match.
+
+</span><span style='color:#FFF'>Related</span><span style='color:#AAA'>: <a href='#CHARACTERS'>characters</a>, <a href='#COORDINATES'>coordinates</a>, <a href='#ESCAPE'>escape</a>, <a href='#MATHEMATICS'>mathematics</a> and <a href='#PCRE'>pcre</a>.
+<a name='COORDINATES'></a>
+
+</span><span style='color:#5F5'>         COORDINATES
+
+</span><span style='color:#AAA'>
+         When the 0,0 coordinate is in the upper left corner TinTin++ uses
+         a y,x / row,col notation, starting at 1,1. Subsequently -1,-1
+         will indicate the bottom right corner. This type of argument is
+         used by the #showme command.
+
+         When the 0,0 coordinate is in the bottom left corner tintin uses
+         a standard x,y notation. This type of argument is used by the
+         #map jump command.
+
+         The vast majority of tintin commands use y,x / row,col notation,
+         primarily because that is the notation used by the VT100 standard
+         used for terminal emulation.
+
+         </span><span style='color:#5F5'>Squares
+</span><span style='color:#AAA'>
+         A square argument takes 2 coordinates. The first coordinate defines
+         the upper left corner, the last coordinate defines the bottom
+         right corner. The upper left corner of the terminal is defined as
+         1,1 and the bottom right corner as -1,-1. This type of argument is
+         used by #draw, #button and #map offset.
+
+         </span><span style='color:#5F5'>Panes
+</span><span style='color:#AAA'>
+         A pane argument takes 4 size values, which are: top pane, bottom
+         pane, left pane, right pane. When a negative value is provided the
+         size is the maximum size, minus the value. This type of argument
+         is used by the #split command.
+
+         </span><span style='color:#5F5'>Ranges
+</span><span style='color:#AAA'>
+         A range argument takes 2 values known as the upper bound and lower
+         bound. The upper bound (first value) defines the start of the
+         range, the lower bound (second value) the end. The first index of
+         a range is defined as 1. When a negative value is provides the last
+         index is defined as -1. This type of argument is used by #buffer
+         and #variable.
+
+</span><span style='color:#FFF'>Related</span><span style='color:#AAA'>: <a href='#CHARACTERS'>characters</a>, <a href='#COLORS'>colors</a>, <a href='#ESCAPE'>escape</a>, <a href='#MATHEMATICS'>mathematics</a> and <a href='#PCRE'>pcre</a>.
+<a name='EDITING'></a>
+
+</span><span style='color:#5F5'>         EDITING
+
+</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>┌─────────────────────────┐┌────────────────────────────────────────────┐</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>│</span><span style='color:#FFF'>alt b                    </span><span style='color:#0AA'>││</span><span style='color:#FFF'>cursor backward word                        </span><span style='color:#0AA'>│</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>├─────────────────────────┤├────────────────────────────────────────────┤</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>│</span><span style='color:#FFF'>alt f                    </span><span style='color:#0AA'>││</span><span style='color:#FFF'>cursor forward word                         </span><span style='color:#0AA'>│</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>└─────────────────────────┘└────────────────────────────────────────────┘</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>┌─────────────────────────┐┌────────────────────────────────────────────┐</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>│</span><span style='color:#FFF'>ctrl a                   </span><span style='color:#0AA'>││</span><span style='color:#FFF'>cursor home                                 </span><span style='color:#0AA'>│</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>├─────────────────────────┤├────────────────────────────────────────────┤</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>│</span><span style='color:#FFF'>ctrl b                   </span><span style='color:#0AA'>││</span><span style='color:#FFF'>cursor backward                             </span><span style='color:#0AA'>│</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>├─────────────────────────┤├────────────────────────────────────────────┤</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>│</span><span style='color:#FFF'>ctrl c                   </span><span style='color:#0AA'>││</span><span style='color:#FFF'>clear line                                  </span><span style='color:#0AA'>│</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>├─────────────────────────┤├────────────────────────────────────────────┤</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>│</span><span style='color:#FFF'>ctrl d                   </span><span style='color:#0AA'>││</span><span style='color:#FFF'>delete or exit                              </span><span style='color:#0AA'>│</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>├─────────────────────────┤├────────────────────────────────────────────┤</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>│</span><span style='color:#FFF'>ctrl e                   </span><span style='color:#0AA'>││</span><span style='color:#FFF'>cursor end                                  </span><span style='color:#0AA'>│</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>├─────────────────────────┤├────────────────────────────────────────────┤</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>│</span><span style='color:#FFF'>ctrl f                   </span><span style='color:#0AA'>││</span><span style='color:#FFF'>cursor forward                              </span><span style='color:#0AA'>│</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>├─────────────────────────┤├────────────────────────────────────────────┤</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>│</span><span style='color:#FFF'>ctrl g                   </span><span style='color:#0AA'>││</span><span style='color:#FFF'>                                            </span><span style='color:#0AA'>│</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>├─────────────────────────┤├────────────────────────────────────────────┤</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>│</span><span style='color:#FFF'>ctrl h                   </span><span style='color:#0AA'>││</span><span style='color:#FFF'>backspace                                   </span><span style='color:#0AA'>│</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>├─────────────────────────┤├────────────────────────────────────────────┤</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>│</span><span style='color:#FFF'>ctrl i                   </span><span style='color:#0AA'>││</span><span style='color:#FFF'>tab                                         </span><span style='color:#0AA'>│</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>├─────────────────────────┤├────────────────────────────────────────────┤</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>│</span><span style='color:#FFF'>ctrl j                   </span><span style='color:#0AA'>││</span><span style='color:#FFF'>enter                                       </span><span style='color:#0AA'>│</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>├─────────────────────────┤├────────────────────────────────────────────┤</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>│</span><span style='color:#FFF'>ctrl k                   </span><span style='color:#0AA'>││</span><span style='color:#FFF'>clear line right                            </span><span style='color:#0AA'>│</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>├─────────────────────────┤├────────────────────────────────────────────┤</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>│</span><span style='color:#FFF'>ctrl l                   </span><span style='color:#0AA'>││</span><span style='color:#FFF'>redraw input                                </span><span style='color:#0AA'>│</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>├─────────────────────────┤├────────────────────────────────────────────┤</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>│</span><span style='color:#FFF'>ctrl m                   </span><span style='color:#0AA'>││</span><span style='color:#FFF'>enter                                       </span><span style='color:#0AA'>│</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>├─────────────────────────┤├────────────────────────────────────────────┤</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>│</span><span style='color:#FFF'>ctrl n                   </span><span style='color:#0AA'>││</span><span style='color:#FFF'>input history next                          </span><span style='color:#0AA'>│</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>├─────────────────────────┤├────────────────────────────────────────────┤</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>│</span><span style='color:#FFF'>ctrl o                   </span><span style='color:#0AA'>││</span><span style='color:#FFF'>                                            </span><span style='color:#0AA'>│</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>├─────────────────────────┤├────────────────────────────────────────────┤</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>│</span><span style='color:#FFF'>ctrl p                   </span><span style='color:#0AA'>││</span><span style='color:#FFF'>input history prev                          </span><span style='color:#0AA'>│</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>├─────────────────────────┤├────────────────────────────────────────────┤</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>│</span><span style='color:#FFF'>ctrl q                   </span><span style='color:#0AA'>││</span><span style='color:#FFF'>                                            </span><span style='color:#0AA'>│</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>├─────────────────────────┤├────────────────────────────────────────────┤</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>│</span><span style='color:#FFF'>ctrl r                   </span><span style='color:#0AA'>││</span><span style='color:#FFF'>input history search                        </span><span style='color:#0AA'>│</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>├─────────────────────────┤├────────────────────────────────────────────┤</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>│</span><span style='color:#FFF'>ctrl s                   </span><span style='color:#0AA'>││</span><span style='color:#FFF'>                                            </span><span style='color:#0AA'>│</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>├─────────────────────────┤├────────────────────────────────────────────┤</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>│</span><span style='color:#FFF'>ctrl t                   </span><span style='color:#0AA'>││</span><span style='color:#FFF'>scroll buffer lock                          </span><span style='color:#0AA'>│</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>├─────────────────────────┤├────────────────────────────────────────────┤</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>│</span><span style='color:#FFF'>ctrl u                   </span><span style='color:#0AA'>││</span><span style='color:#FFF'>clear line left                             </span><span style='color:#0AA'>│</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>├─────────────────────────┤├────────────────────────────────────────────┤</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>│</span><span style='color:#FFF'>ctrl v                   </span><span style='color:#0AA'>││</span><span style='color:#FFF'>convert meta characters                     </span><span style='color:#0AA'>│</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>├─────────────────────────┤├────────────────────────────────────────────┤</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>│</span><span style='color:#FFF'>ctrl w                   </span><span style='color:#0AA'>││</span><span style='color:#FFF'>delete word left                            </span><span style='color:#0AA'>│</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>├─────────────────────────┤├────────────────────────────────────────────┤</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>│</span><span style='color:#FFF'>ctrl x                   </span><span style='color:#0AA'>││</span><span style='color:#FFF'>                                            </span><span style='color:#0AA'>│</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>├─────────────────────────┤├────────────────────────────────────────────┤</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>│</span><span style='color:#FFF'>ctrl y                   </span><span style='color:#0AA'>││</span><span style='color:#FFF'>paste                                       </span><span style='color:#0AA'>│</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>├─────────────────────────┤├────────────────────────────────────────────┤</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>│</span><span style='color:#FFF'>ctrl z                   </span><span style='color:#0AA'>││</span><span style='color:#FFF'>suspend                                     </span><span style='color:#0AA'>│</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>└─────────────────────────┘└────────────────────────────────────────────┘</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>┌─────────────────────────┐┌────────────────────────────────────────────┐</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>│</span><span style='color:#FFF'>arrow left               </span><span style='color:#0AA'>││</span><span style='color:#FFF'>cursor left                                 </span><span style='color:#0AA'>│</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>├─────────────────────────┤├────────────────────────────────────────────┤</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>│</span><span style='color:#FFF'>arrow right              </span><span style='color:#0AA'>││</span><span style='color:#FFF'>cursor right                                </span><span style='color:#0AA'>│</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>├─────────────────────────┤├────────────────────────────────────────────┤</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>│</span><span style='color:#FFF'>arrow up                 </span><span style='color:#0AA'>││</span><span style='color:#FFF'>previous input line                         </span><span style='color:#0AA'>│</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>├─────────────────────────┤├────────────────────────────────────────────┤</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>│</span><span style='color:#FFF'>arrow down               </span><span style='color:#0AA'>││</span><span style='color:#FFF'>next input line                             </span><span style='color:#0AA'>│</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>└─────────────────────────┘└────────────────────────────────────────────┘</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>┌─────────────────────────┐┌────────────────────────────────────────────┐</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>│</span><span style='color:#FFF'>ctrl arrow left          </span><span style='color:#0AA'>││</span><span style='color:#FFF'>cursor left word                            </span><span style='color:#0AA'>│</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>├─────────────────────────┤├────────────────────────────────────────────┤</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>│</span><span style='color:#FFF'>ctrl arrow right         </span><span style='color:#0AA'>││</span><span style='color:#FFF'>cursor right word                           </span><span style='color:#0AA'>│</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>└─────────────────────────┘└────────────────────────────────────────────┘</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>┌─────────────────────────┐┌────────────────────────────────────────────┐</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>│</span><span style='color:#FFF'>backspace                </span><span style='color:#0AA'>││</span><span style='color:#FFF'>backspace                                   </span><span style='color:#0AA'>│</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>├─────────────────────────┤├────────────────────────────────────────────┤</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>│</span><span style='color:#FFF'>alt backspace            </span><span style='color:#0AA'>││</span><span style='color:#FFF'>clear line left                             </span><span style='color:#0AA'>│</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>├─────────────────────────┤├────────────────────────────────────────────┤</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>│</span><span style='color:#FFF'>ctrl backspace           </span><span style='color:#0AA'>││</span><span style='color:#FFF'>clear line                                  </span><span style='color:#0AA'>│</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>└─────────────────────────┘└────────────────────────────────────────────┘</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>┌─────────────────────────┐┌────────────────────────────────────────────┐</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>│</span><span style='color:#FFF'>delete                   </span><span style='color:#0AA'>││</span><span style='color:#FFF'>delete                                      </span><span style='color:#0AA'>│</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>├─────────────────────────┤├────────────────────────────────────────────┤</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>│</span><span style='color:#FFF'>ctrl delete              </span><span style='color:#0AA'>││</span><span style='color:#FFF'>delete word right                           </span><span style='color:#0AA'>│</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>└─────────────────────────┘└────────────────────────────────────────────┘</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>┌─────────────────────────┐┌────────────────────────────────────────────┐</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>│</span><span style='color:#FFF'>end                      </span><span style='color:#0AA'>││</span><span style='color:#FFF'>cursor end                                  </span><span style='color:#0AA'>│</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>├─────────────────────────┤├────────────────────────────────────────────┤</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>│</span><span style='color:#FFF'>ctrl end                 </span><span style='color:#0AA'>││</span><span style='color:#FFF'>scroll buffer end                           </span><span style='color:#0AA'>│</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>└─────────────────────────┘└────────────────────────────────────────────┘</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>┌─────────────────────────┐┌────────────────────────────────────────────┐</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>│</span><span style='color:#FFF'>enter                    </span><span style='color:#0AA'>││</span><span style='color:#FFF'>enter                                       </span><span style='color:#0AA'>│</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>├─────────────────────────┤├────────────────────────────────────────────┤</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>│</span><span style='color:#FFF'>shift-enter              </span><span style='color:#0AA'>││</span><span style='color:#FFF'>soft enter                                  </span><span style='color:#0AA'>│</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>└─────────────────────────┘└────────────────────────────────────────────┘</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>┌─────────────────────────┐┌────────────────────────────────────────────┐</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>│</span><span style='color:#FFF'>home                     </span><span style='color:#0AA'>││</span><span style='color:#FFF'>cursor home                                 </span><span style='color:#0AA'>│</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>├─────────────────────────┤├────────────────────────────────────────────┤</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>│</span><span style='color:#FFF'>ctrl home                </span><span style='color:#0AA'>││</span><span style='color:#FFF'>scroll buffer home                          </span><span style='color:#0AA'>│</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>└─────────────────────────┘└────────────────────────────────────────────┘</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>┌─────────────────────────┐┌────────────────────────────────────────────┐</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>│</span><span style='color:#FFF'>page up                  </span><span style='color:#0AA'>││</span><span style='color:#FFF'>scroll buffer up                            </span><span style='color:#0AA'>│</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>├─────────────────────────┤├────────────────────────────────────────────┤</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>│</span><span style='color:#FFF'>page down                </span><span style='color:#0AA'>││</span><span style='color:#FFF'>scroll buffer down                          </span><span style='color:#0AA'>│</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>└─────────────────────────┘└────────────────────────────────────────────┘</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>┌─────────────────────────┐┌────────────────────────────────────────────┐</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>│</span><span style='color:#FFF'>tab                      </span><span style='color:#0AA'>││</span><span style='color:#FFF'>complete word forward                       </span><span style='color:#0AA'>│</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>├─────────────────────────┤├────────────────────────────────────────────┤</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>│</span><span style='color:#FFF'>shift-tab                </span><span style='color:#0AA'>││</span><span style='color:#FFF'>complete word backward                      </span><span style='color:#0AA'>│</span><span style='color:#AAA'>
+</span><span style='color:#0AA'>└─────────────────────────┘└────────────────────────────────────────────┘</span><span style='color:#AAA'>
+
+</span><span style='color:#FFF'>Related</span><span style='color:#AAA'>: <a href='#CURSOR'>cursor</a>, <a href='#EDIT'>edit</a> and <a href='#MACRO'>macro</a>.
+<a name='ESCAPE CODES'></a>
+
+</span><span style='color:#5F5'>         ESCAPE CODES
+
+</span><span style='color:#AAA'>         You may use the escape character &bsol; for various special characters.
+
+         &bsol;a    beep the terminal.
+         &bsol;c    send a control character, &bsol;ca for ctrl-a.
+         &bsol;e    start an escape sequence.
+         &bsol;f    send a form feed.
+         &bsol;n    send a line feed.
+         &bsol;r    send a carriage return.
+         &bsol;t    send a horizontal tab.
+         &bsol;x    print an 8 bit character using hexadecimal, &bsol;xFF for example.
+         &bsol;x7B  send the '{' character.
+         &bsol;x7D  send the '}' character.
+         &bsol;u    print a 16 bit unicode character, &bsol;uFFFD for example.
+         &bsol;u{}  print a 8-21 bit unicode character, &bsol;u{2AF21} for example.
+         &bsol;U    print a 21 bit unicode character, &bsol;U02AF21 for example.
+         &bsol;v    send a vertical tab
+
+         Ending a line with &bsol; will stop tintin from appending a line feed.
+         To escape arguments in an alias or action use %%0 %%1 %%2 etc.
+
+</span><span style='color:#FFF'>Related</span><span style='color:#AAA'>: <a href='#CHARACTERS'>characters</a>, <a href='#COLORS'>colors</a>, <a href='#COORDINATES'>coordinates</a>, <a href='#MATHEMATICS'>mathematics</a> and <a href='#PCRE'>pcre</a>.
+<a name='GREETING'></a>
+
+</span><span style='color:#5F5'>         GREETING
+
+</span><span style='color:#0AA'>      ####################################################################
+      #</span><span style='color:#AAA'>                                                                  </span><span style='color:#0AA'>#
+      #</span><span style='color:#AAA'>                    T I N T I N + +   2.02.21b                    </span><span style='color:#0AA'>#
+      #</span><span style='color:#AAA'>                                                                  </span><span style='color:#0AA'>#
+      #</span><span style='color:#AAA'>      Code by Peter Unold, Bill Reis, and Igor van den Hoven      </span><span style='color:#0AA'>#
+      #</span><span style='color:#AAA'>                                                                  </span><span style='color:#0AA'>#
+      ####################################################################
+
+<a name='KEYPAD'></a>
+
+</span><span style='color:#5F5'>         KEYPAD
+
+</span><span style='color:#AAA'>         When TinTin++ starts up it sends &bsol;e= to the terminal to enable the
+         terminal's application keypad mode, which can be disabled using #show {&bsol;e&gt;}
+
+</span><span style='color:#FFF'>      Configuration A           Configuration B           Configuration C</span><span style='color:#0AA'>
+ ╭─────┬─────┬─────┬─────╮ ╭─────┬─────┬─────┬─────╮ ╭─────┬─────┬─────┬─────╮
+ │</span><span style='color:#FFF'>num</span><span style='color:#0AA'>  │</span><span style='color:#FFF'>/</span><span style='color:#0AA'>    │</span><span style='color:#FFF'>*</span><span style='color:#0AA'>    │</span><span style='color:#FFF'>-</span><span style='color:#0AA'>    │ │</span><span style='color:#FFF'>num</span><span style='color:#0AA'>  │</span><span style='color:#FFF'>/</span><span style='color:#0AA'>    │</span><span style='color:#FFF'>*</span><span style='color:#0AA'>    │</span><span style='color:#FFF'>-</span><span style='color:#0AA'>    │ │</span><span style='color:#FFF'>Num</span><span style='color:#0AA'>  │</span><span style='color:#FFF'>nkp/</span><span style='color:#0AA'> │</span><span style='color:#FFF'>nkp*</span><span style='color:#0AA'> │</span><span style='color:#FFF'>nkp-</span><span style='color:#0AA'> │
+ ├─────┼─────┼─────┼─────┤ ├─────┼─────┼─────┼─────┤ ├─────┼─────┼─────┼─────┤
+ │</span><span style='color:#FFF'>7</span><span style='color:#0AA'>    │</span><span style='color:#FFF'>8</span><span style='color:#0AA'>    │</span><span style='color:#FFF'>9</span><span style='color:#0AA'>    │</span><span style='color:#FFF'>+</span><span style='color:#0AA'>    │ │</span><span style='color:#FFF'>Home</span><span style='color:#0AA'> │</span><span style='color:#FFF'>Up</span><span style='color:#0AA'>   │</span><span style='color:#FFF'>PgUp</span><span style='color:#0AA'> │</span><span style='color:#FFF'>+</span><span style='color:#0AA'>    │ │</span><span style='color:#FFF'>nkp7</span><span style='color:#0AA'> │</span><span style='color:#FFF'>nkp8</span><span style='color:#0AA'> │</span><span style='color:#FFF'>nkp9</span><span style='color:#0AA'> │</span><span style='color:#FFF'>nkp+</span><span style='color:#0AA'> │
+ ├─────┼─────┼─────┤     │ ├─────┼─────┼─────┤     │ ├─────┼─────┼─────┤     │
+ │</span><span style='color:#FFF'>4</span><span style='color:#0AA'>    │</span><span style='color:#FFF'>5</span><span style='color:#0AA'>    │</span><span style='color:#FFF'>6</span><span style='color:#0AA'>    │     │ │</span><span style='color:#FFF'>Left</span><span style='color:#0AA'> │</span><span style='color:#FFF'>Cntr</span><span style='color:#0AA'> │</span><span style='color:#FFF'>Right</span><span style='color:#0AA'>│     │ │</span><span style='color:#FFF'>nkp4</span><span style='color:#0AA'> │</span><span style='color:#FFF'>nkp5</span><span style='color:#0AA'> │</span><span style='color:#FFF'>nkp6</span><span style='color:#0AA'> │     │
+ ├─────┼─────┼─────┼─────┤ ├─────┼─────┼─────┼─────┤ ├─────┼─────┼─────┼─────┤
+ │</span><span style='color:#FFF'>1</span><span style='color:#0AA'>    │</span><span style='color:#FFF'>2</span><span style='color:#0AA'>    │</span><span style='color:#FFF'>3</span><span style='color:#0AA'>    │</span><span style='color:#FFF'>Enter</span><span style='color:#0AA'>│ │</span><span style='color:#FFF'>End</span><span style='color:#0AA'>  │</span><span style='color:#FFF'>Down</span><span style='color:#0AA'> │</span><span style='color:#FFF'>PgDn</span><span style='color:#0AA'> │</span><span style='color:#FFF'>Enter</span><span style='color:#0AA'>│ │</span><span style='color:#FFF'>nkp1</span><span style='color:#0AA'> │</span><span style='color:#FFF'>nkp2</span><span style='color:#0AA'> │</span><span style='color:#FFF'>nkp3</span><span style='color:#0AA'> │</span><span style='color:#FFF'>nkpEn</span><span style='color:#0AA'>│
+ ├─────┴─────┼─────┤     │ ├─────┴─────┼─────┤     │ ├─────┴─────┼─────┤     │
+ │</span><span style='color:#FFF'>0</span><span style='color:#0AA'>          │</span><span style='color:#FFF'>.</span><span style='color:#0AA'>    │     │ │</span><span style='color:#FFF'>Ins</span><span style='color:#0AA'>        │</span><span style='color:#FFF'>Del</span><span style='color:#0AA'>  │     │ │</span><span style='color:#FFF'>nkp0</span><span style='color:#0AA'>       │</span><span style='color:#FFF'>nkp.</span><span style='color:#0AA'> │     │
+ ╰───────────┴─────┴─────╯ ╰───────────┴─────┴─────╯ ╰───────────┴─────┴─────╯
+</span><span style='color:#AAA'>
+         With keypad mode disabled numlock on will give you configuration A,
+         and numlock off will give you configuration B. With keypad mode
+         enabled you'll get configuration C.
+
+</span><span style='color:#FFF'>         Terminals that support keypad mode
+</span><span style='color:#AAA'>         Linux Console, PuTTY, MinTTY, Eterm, aterm.
+
+</span><span style='color:#FFF'>         Terminals that do not support keypad mode
+
+</span><span style='color:#AAA'>         RXVT on Cygwin, Windows Console, Gnome Terminal, Konsole.
+
+</span><span style='color:#FFF'>         Peculiar Terminals
+
+</span><span style='color:#AAA'>         RXVT requires turning off numlock to enable configuration C.
+
+         Xterm may require disabling Alt/NumLock Modifiers (num-lock) in the
+         ctrl left-click menu. Or edit ~/.Xresources and add
+         XTerm*VT100.numLock:false
+
+         Mac OS X Terminal requires enabling 'strict vt100 keypad behavior' in
+         Terminal -&gt; Window Settings -&gt; Emulation.
+
+</span><span style='color:#FFF'>Related</span><span style='color:#AAA'>: <a href='#COLORS'>colors</a>, <a href='#COORDINATES'>coordinates</a>, <a href='#ESCAPE'>escape</a>, <a href='#MATHEMATICS'>mathematics</a> and <a href='#PCRE'>pcre</a>.
+<a name='LISTS'></a>
+
+</span><span style='color:#5F5'>         LISTS
+
+</span><span style='color:#AAA'>         There are several different types of lists in tintin which behave in a
+         fairly universal manner. To properly explain lists it's easiest to
+         explain the most basic variable type first before discussing more
+         complex types.
+
+       - Basic variable: The standard key = value variable.
+
+       - Simple list: A string that contains semicolon delimited fields.
+         {a;b;c}. Can be saved as a variable.
+
+       - Brace list: A string in which fields are delimited with braces.
+         {a}{b}{c}. Brace lists cannot be stored as a variable because tables
+         use braces as well, they must be stored as a simple list instead.
+
+       - Table: Think of this as variables nested within another variable. Or
+          as variables contained within another variable.
+
+       - List: A table that uses integers for its indexes. Also known as an
+         array. The #list command is a utility command for using tables as
+         arrays.
+
+</span><span style='color:#5F5'>         Simple Variables
+</span><span style='color:#AAA'>
+</span><span style='color:#FFF'>Example:
+</span><span style='color:#AAA'>         #variable {simple} {Hello World!}
+         #show &dollar;simple
+
+         To see if the 'simple' variable exists you can use &amp;{simple} which
+         will display 0 if the variable does not exist, or the variable's index
+         if it exists.
+
+         If you have multiple variables they are sorted alphabetically and
+         numerically. While it's not all that relevant for simple variables,
+         the first variable has index 1, the second variable index 2, and so
+         on.
+
+         Variable names need to start with a letter and only exist of letters,
+         numbers, and underscores. If you need to use a non standard variable
+         name this is possible using braces.
+
+</span><span style='color:#FFF'>Example: </span><span style='color:#AAA'>#variable {:)} {Happy Happy!};#show &dollar;{:)}
+
+         Variables can be accessed using their index. While primarily useful
+         for tables it is possible to do this for simple variables. Use +1 for
+         the first variable, +2 for the second variable, etc. Use -1 for the
+         last variable, -2 for the second last variable, etc.
+
+</span><span style='color:#FFF'>Example:</span><span style='color:#AAA'> #show The first variable is: *{+1} with value: &dollar;{+1}
+
+</span><span style='color:#5F5'>         Removing Variables
+</span><span style='color:#AAA'>
+         To remove a variable, use #unvariable or #unvar (every command can be
+         abbreviated). It's possible to remove multiple variables at once
+         using #unvar {var 1} {var 2} {etc}
+
+         Variables are unique to each session, so if you have multiple
+         sessions, removing a variable from one session won't remove it from
+         other sessions.
+
+         If you remove a table variable, all variables contained within that
+         table variable are removed as well.
+
+</span><span style='color:#5F5'>         Simple Lists
+</span><span style='color:#AAA'>
+         A simple list is a string that contains semicolon delimited fields.
+         Commands can be entered as simple lists, for example:
+         #show {a};#show {b} will execute a single line as two commands.
+
+         Several commands take a simple list as their input, these are:
+         #foreach, #line substitute, #path load, #list create, and #highlight.
+
+</span><span style='color:#5F5'>         Brace Lists
+</span><span style='color:#AAA'>
+         A brace list is a string in which fields are delimited with braces.
+         Most commands take a brace list for their arguments, for example:
+         #session {x} {mud.com} {1234} {mud.tin}. The session command takes
+         4 arguments, the 4th argument (command file) is optional.
+
+         Commands that take a simple list as their input will also accept a
+         brace list, keep in mind you'll have to embed the brace list in an
+         extra set of braces, for example: #path load {{n}{s}{w}{w}}, which is
+         identical to: #path load {n;s;w;w}.
+
+         Brace lists cannot be stored as variables because TinTin++ will
+         confuse them with tables. You can convert a brace list to a table
+         variable using: #list {bracelist} {create} {{a}{b}{c}} this will look
+         internally as: {{1}{a}{2}{b}{3}{c}}. You can then convert this table
+         back to a simple list using: #list {bracelist} {simplify} which will
+         change it to {a;b;c}.
+
+         Braces cannot easily be escaped in TinTin++. Using &bsol;{ or &bsol;} will not
+         work. The reason for this is due to several factors, but primarily
+         backward compatibility. To escape braces you must define them using
+         hexadecimal notation using &bsol;x7B and &bsol;x7D. See #help escape for a list
+         of escape options, and the help file will also remind you of how to
+         escape braces.
+
+</span><span style='color:#5F5'>         Tables
+</span><span style='color:#AAA'>
+         Tables are key/value pairs stored within a variable. Tables are also
+         known as associative arrays, dictionaries, maps, nested variables,
+         structures, and probably a couple of other names. There are several
+         ways to create and access tables.
+
+</span><span style='color:#FFF'>Example:</span><span style='color:#AAA'> #variable {friendlist} {{bob}{bob@mail.com} {bubba}{sunset@gmail.com}}
+
+         This will create a friendlist with two entries, the key is the name of
+         the friend, the value is the email address of the friend. You can see
+         the email address of bob using: #show {&dollar;friendlist[bob]}. You can
+         also define this table as following:
+
+</span><span style='color:#FFF'>Example:</span><span style='color:#AAA'>
+         #variable {friendlist[bob]} {bob@mail.com}
+         #variable {friendlist[bubba]} {sunset@gmail.com}
+
+         This would create the exact same table as the single line declaration
+         used previously. To see the first key in the table use:
+         *friendlist[+1], to see the first value in the table use:
+         &dollar;friendlist[+1]. To see the size of the table use &amp;friendlist[]. To
+         print a bracelist of all friends use *friendlist[], to print a
+         bracelist of all friends whose name starts with the letter 'a' you
+         would use: *friendlist[a%*]. Similarly to see the number of friends
+         you have whose name ends with the letter 'b' you would use:
+         &amp;friendlist[%*b].
+
+         See #help regexp for a brief overview of regular expression options.
+         While TinTin++ supports PCRE (perl-compatible regular expressions), it
+         embeds them within its own regular expression syntax that is simpler
+         and less invasive, while still allowing the full power of PCRE for
+         those who need it.
+
+</span><span style='color:#FFF'>Example:</span><span style='color:#AAA'> #unvariable {friendlist[bubba]}
+
+         This would remove {bubba} from the friendlist. To remove the entire
+         friendlist you would use: #unvariable {friendlist}.
+
+</span><span style='color:#FFF'>Example:</span><span style='color:#AAA'> #variable {friendlist} {{bob} {{email}{bob@ma.il} {phone}{123456789}}}
+
+         There is no limit to the number of nests, simply add more braces. To
+         see Bob's email in this example you would use:
+         #show {&dollar;friendlist[bob][email]}.
+
+         To merge two tables the #cat command can be used.
+</span><span style='color:#FFF'>Example:
+</span><span style='color:#AAA'>         #variable {bli} {{a}{1}{b}{2}}
+         #variable {blo} {{c}{3}{d}{4}}
+         #cat {blo} {&dollar;bli}
+
+</span><span style='color:#5F5'>         Lists
+
+</span><span style='color:#AAA'>         Tables are sorted alphabetically with the exception of numbers which
+         are sorted numerically. If you want to determine the sorting order
+         yourself you can use use the #list command which helps you to use
+         tables as arrays.
+
+</span><span style='color:#FFF'>Example:</span><span style='color:#AAA'> #action {%1 chats %2} {#list chats add {%0}}
+
+         Each time a chat is received it's added to the end of the 'chats' list
+         variable. If you type #variable chats this might look like:
+
+         </span><span style='color:#FF5'>#</span><span style='color:#5FF'>VARIABLE </span><span style='color:#A0A'>{</span><span style='color:#FFF'>chats</span><span style='color:#A0A'>}
+         {
+                 {</span><span style='color:#FFF'>1</span><span style='color:#A0A'>} {</span><span style='color:#FFF'>Bubba chats Hi</span><span style='color:#A0A'>}
+                 {</span><span style='color:#FFF'>2</span><span style='color:#A0A'>} {</span><span style='color:#FFF'>Bob chats Hi bub</span><span style='color:#A0A'>}
+                 {</span><span style='color:#FFF'>3</span><span style='color:#A0A'>} {</span><span style='color:#FFF'>Bubba chats Bye</span><span style='color:#A0A'>}
+                 {</span><span style='color:#FFF'>4</span><span style='color:#A0A'>} {</span><span style='color:#FFF'>Bob chats bub bye</span><span style='color:#A0A'>}
+         }
+
+</span><span style='color:#5F5'>         Parsing
+</span><span style='color:#AAA'>
+         There are various ways to parse lists and tables, using either #loop,
+         #foreach, #while, or #&lt;number&gt;.
+
+         #loop takes two numeric arguments, incrementing or decrementing the
+         first number until it matches the second number. The value of the loop
+         counter is stored in the provided variable.
+
+         #foreach takes either a simple list or a brace list as its first
+         argument. Foreach will go through each item in the list and store the
+         value in the provided variable.
+
+         #while will perform an if check on the first argument, if the result
+         is true it will execute the commands in the second argument. Then it
+         performs an if check on the first argument again. It will continue to
+         repeat until the if check returns 0 or the loop is interrupted with a
+         control flow command. It takes special care to avoid infinite loops.
+
+         #&lt;number&gt; will execute the provided argument 'number' times. For
+         example: #4 {#show beep! &bsol;a}
+
+         Here are some examples.
+
+</span><span style='color:#FFF'>Example:</span><span style='color:#AAA'> #list friends create {bob;bubba;zorro}
+
+         Internally this looks like {{1}{bob}{2}{bubba}{3}{zorro}} and the
+         list can be parsed in various ways.
+
+</span><span style='color:#FFF'>Example:</span><span style='color:#AAA'> #foreach {&dollar;friends[%*]} {name} {#show &dollar;name}
+
+</span><span style='color:#FFF'>Example:</span><span style='color:#AAA'> #foreach {*friends[%*]} {i} {#show &dollar;friends[&dollar;i]}
+
+</span><span style='color:#FFF'>Example:</span><span style='color:#AAA'> #loop {1} {&amp;friends[]} {i} {#show &dollar;friends[+&dollar;i]}
+
+</span><span style='color:#FFF'>Example:</span><span style='color:#AAA'> #math i 1;#while {&amp;friends[+&dollar;i]} {#show &dollar;friends[+&dollar;i];
+         #math i &dollar;i + 1}
+
+</span><span style='color:#FFF'>Example:</span><span style='color:#AAA'> #math i 1;#&amp;friends[] {#show &dollar;friends[+&dollar;i];#math i &dollar;i + 1}
+
+         Each of the five examples above performs the same task; printing the
+         three names in the friends list.
+
+         If you want to get a better look at what goes on behind the scenes
+         while executing scripts you can use '#debug all on'. To stop seeing
+         debug information use '#debug all off'.
+
+</span><span style='color:#5F5'>         List Tables
+
+</span><span style='color:#AAA'>         List tables are also known as databases and the #list command has
+         several options to manipulate them.
+
+         For these options to work properly all tables need to have identical
+         keys. Here is an example list table.
+
+         #var {friendlist}
+         {
+             {1}{{name}{bob} {age}{54}}
+             {2}{{name}{bubba} {age}{21}}
+             {3}{{name}{pamela} {age}{36}}
+         }
+
+         To sort the list table by age you would use:
+
+         #list friendlist indexate age
+         #list friendlist order
+
+         To remove everyone whose name starts with a 'b' you would use:
+
+         #list friendlist indexate name
+         #list friendlist filter {} {b%*}
+
+         The filter option only supports regular expressions. To filter
+         using mathematics you would loop through the list backwards:
+
+         #loop &amp;friendlist[] 1 index
+         {
+             #if {&dollar;friendlist[+&dollar;index][age] &lt; 30}
+             {
+                 #list friendlist delete &dollar;index
+             }
+         }
+
+         Alternatively you can use the refine option.
+
+         #list friendlist indexate age
+         #list friendlist refine {&amp;0 &gt;= 30}
+
+         To add an item to a list table there are two options:
+
+         #list friendlist add {{{name}{hobo} {age}{42}}}
+         #list friendlist insert -1 {{name}{hobo} {age}{42}}
+
+</span><span style='color:#5F5'>         Optimization
+</span><span style='color:#AAA'>
+         TinTin++ tables are exceptionally fast while they remain under 100
+         items. Once a table grows beyond 10000 items there can be performance
+         issues when inserting and removing items in the beginning or middle of
+         the table.
+
+         The plan is to eventually implement an indexable and flexible data
+         structure for large tables.
+
+         If you load a large table from file it's important to make sure it's
+         sorted, when using #write to save a table it's automatically sorted.
+
+         If you notice performance issues on large tables it's relatively easy
+         to create a hash table.
+
+</span><span style='color:#FFF'>Example:</span><span style='color:#AAA'>
+
+         #alias {sethash}
+         {
+             #format hash %H %1;
+             #math hash1 &dollar;hash % 100;
+             #math hash2 &dollar;hash / 100 % 100;
+             #var hashtable[&dollar;hash1][&dollar;hash2][%1] %2
+         }
+
+         #function {gethash}
+         {
+             #format hash %H %1;
+             #math hash1 &dollar;hash % 100;
+             #math hash2 &dollar;hash / 100 % 100;
+             #return &dollar;hashtable[&dollar;hash1][&dollar;hash2][%1]
+         }
+
+         #alias {test}
+         {
+             sethash bli hey;
+             sethash bla hi;
+             sethash blo hello;
+             #show The value of bla is: @gethash{bla}
+         }
+
+         The above script will rapidly store and retrieve over 1 million items.
+         Looping through a hash table is relatively easy as well.
+
+</span><span style='color:#FFF'>Example:</span><span style='color:#AAA'>
+
+         #alias {showhash}
+         {
+             #foreach {*hashtable[%*]} {hash1}
+             {
+                 #foreach {*hashtable[&dollar;hash1][%*]} {hash2}
+                 {
+                     #echo {%-20s = %s}
+                                        {hashtable[&dollar;hash1][&dollar;hash2]}
+                                        {&dollar;hashtable[&dollar;hash1][&dollar;hash2]}
+                 }
+             }
+        }
+
+</span><span style='color:#FFF'>Related</span><span style='color:#AAA'>: <a href='#BREAK'>break</a>, <a href='#CONTINUE'>continue</a>, <a href='#FOREACH'>foreach</a>, <a href='#LOOP'>loop</a>, <a href='#PARSE'>parse</a>, <a href='#REPEAT'>repeat</a>, <a href='#RETURN'>return</a> and <a href='#WHILE'>while</a>.
+<a name='MAPPING'></a>
+
+</span><span style='color:#5F5'>         MAPPING
+
+</span><span style='color:#AAA'>
+         TinTin++ has a powerful automapper that uses a room system similar to
+         Diku MUDs which means that odd map layouts and weird exit
+         configurations aren't a problem. The mapper provides tools to improve
+         the visual map display. For basic path tracking see #help PATH.
+
+</span><span style='color:#FFF'>         #map create [size]
+</span><span style='color:#AAA'>
+         This command creates the initial map. The size is 50,000 by default
+         and can be changed at any time with the #map resize command. If you
+         play a MUD that uses MSDP or GMCP to provide room numbers you'll have
+         to increase it to the highest reported room number. Increasing the
+         size of the map doesn't decrease performance.
+
+</span><span style='color:#FFF'>         #map goto &lt;location&gt;
+</span><span style='color:#AAA'>
+         When you create the map you are not automatically inside the map. By
+         default room number (vnum) 1 is created, so you can go to it using
+         #map goto 1. Once you are inside the map new rooms are automatically
+         created as you move around. Movement commands are defined with the
+         pathdir command. By default n, ne, e, se, s, sw, w, nw, u, d are
+         defined.
+</span><span style='color:#FFF'>
+         #map map &lt;rows&gt; &lt;cols&gt; &lt;append|overwrite|list|variable&gt; &lt;name&gt;
+</span><span style='color:#AAA'>
+         To see the map you can use #map map. It's annoying to have to
+         constantly type #map map however. Instead it's possible to use #split
+         to display a vt100 map. To do so execute:
+
+         </span><span style='color:#FFF'>#split 16 1
+         #map flag vtmap on</span><span style='color:#AAA'>
+
+         The first command sets the top split lines to 16 and the bottom split
+         line to 1. If you want a smaller or larger map display you can use a
+         different value than 16.
+
+         If you don't need to display diagonal exits and prefer a more compact
+         look you can use #map flag AsciiGraphics off. This will enable the
+         standard display which uses UTF-8 box drawing characters, results may
+         vary depending on the font used.
+
+         If your terminal supports UTF-8 you can also give #map flag unicode on
+         a try.
+
+         If you want to display the map in a different location of the screen
+         use something like:
+
+         </span><span style='color:#FFF'>#split 0 1 0 -80
+         #map offset 1 81 -4 -1</span><span style='color:#AAA'>
+
+         This will display the map on the right side of the screen, if the
+         width of the screen is wide enough.
+</span><span style='color:#FFF'>
+         #map undo
+</span><span style='color:#AAA'>
+         If you accidentally walk into the wall on your MUD the mapper will
+         still create a new room. You can easily fix this mistake by using
+         #map undo. If you want to move around on the map without moving around
+         on the MUD you can use: #map move {direction}. To delete a room
+         manually you can use: #map delete {direction}. To create a room
+         manually you can use: #map dig {direction}.
+</span><span style='color:#FFF'>
+         #map write &lt;filename&gt;
+</span><span style='color:#AAA'>
+         You can save your map using #map write, to load a map you can use
+         #map read &lt;filename&gt;.
+</span><span style='color:#FFF'>
+         #map set &lt;option&gt; &lt;value&gt;
+</span><span style='color:#AAA'>
+         You can set the room name using #map set roomname &lt;name&gt;. You either
+         have to do this manually or create triggers to set the room name
+         automatically. Once the room name is set you can use #map goto with
+         the room name to visit it. If there are two rooms with the same name
+         #map goto will go to the most nearby room. If you want to always go
+         to the same room you should memorize the room number or create a
+         landmark.
+</span><span style='color:#FFF'>
+         #map landmark firstroom 1
+</span><span style='color:#AAA'>
+         You can further narrow down the matches by providing additional
+         arguments, for example:
+</span><span style='color:#FFF'>
+         #map goto {dark alley} {roomexits} {n;e} {roomarea} {Haddock Ville}
+</span><span style='color:#AAA'>
+         You can set the room weight using #map set roomweight {value}. The
+         weight by default is set to 1.0 and it represents the difficulty of
+         traversing the room. If you have a lake as an alternative route, and
+         traversing water rooms is 4 times slower than regular rooms, then you
+         could set the weight of the lake rooms to 4.0. If the lake is 3 rooms
+         wide the total weight is 12. If walking around the lake has a weight
+         less than 12 the mapper will go around the lake, if the weight is
+         greater than 12 the mapper will take a route through the lake.
+
+         You can set the room symbol using #map set roomsymbol {value}. The
+         symbol should be one, two, or three characters, which can be
+         colorized. You can for example mark shops with an 'S' and colorize the
+         'S' depending on what type of shop it is.
+</span><span style='color:#FFF'>
+         #map run &lt;location&gt; &lt;delay&gt;
+</span><span style='color:#AAA'>
+         The run command will have tintin find the shortest path to the given
+         location and execute the movement commands to get there. You can
+         provide a delay in seconds with floating point precision, for example:
+</span><span style='color:#FFF'>
+         #map run {dark alley} {0.5}
+</span><span style='color:#AAA'>
+         This will make you walk towards the nearest dark alley with 0.5 second
+         intervals. Typical MUDs accept commands at 0.25 second intervals.
+</span><span style='color:#FFF'>
+         #map insert {direction} {flag}
+</span><span style='color:#AAA'>
+         The insert command is useful for adding spacer rooms called void rooms.
+         Often rooms overlap, and by adding void rooms you can stretch out
+         exits. For example: #map insert north void. You cannot enter void rooms
+         once they've been created, so you'll have to use #map info in an
+         adjacent room to find the room vnum, then use #map goto {vnum} to
+         visit.
+
+         It's also possible to align rooms using void rooms. This is easily
+         done using #map insert north void.
+
+</span><span style='color:#FFF'>Related</span><span style='color:#AAA'>: <a href='#MAP'>map</a>, <a href='#PATH'>path</a> and <a href='#PATHDIR'>pathdir</a>.
+<a name='MATHEMATICS'></a>
+
+</span><span style='color:#5F5'>         MATHEMATICS
+
+</span><span style='color:#FFF'>Number operations
+</span><span style='color:#AAA'>         Operators       Priority     Function
+         ------------------------------------------------
+         !               0            logical not
+         ~               0            bitwise not
+         *               1            integer multiply
+         **              1            integer power
+         /               1            integer divide
+         //              1            integer sqrt // 2 or cbrt // 3
+         %               1            integer modulo
+         d               1            integer random dice roll
+         +               2            integer addition
+         -               2            integer subtraction
+         &lt;&lt;              3            bitwise shift
+         &gt;&gt;              3            bitwise shift
+         &gt;               4            logical greater than
+         &gt;=              4            logical greater than or equal
+         &lt;               4            logical less than
+         &lt;=              4            logical less than or equal
+         ==              5            logical equal
+         !=              5            logical not equal
+          &amp;              6            bitwise and
+          ^              7            bitwise xor
+          |              8            bitwise or
+         &amp;&amp;              9            logical and
+         ^^             10            logical xor
+         ||             11            logical or
+
+Operator priority can be ignored by using parentheses, for example (1 + 1) * 2
+equals 4, while 1 + 1 * 2 equals 3.
+
+</span><span style='color:#FFF'>String operations</span><span style='color:#AAA'>
+         Operators       Priority     Function
+         ------------------------------------------------
+         &gt;               4            alphabetical greater than
+         &gt;=              4            alphabetical greater than or equal
+         &lt;               4            alphabetical less than
+         &lt;=              4            alphabetical less than or equal
+         ==              5            alphabetical equal using regex
+         !=              5            alphabetical not equal using regex
+         ===             5            alphabetical equal
+         !==             5            alphabetical not equal
+
+Strings must be encased in double quotes or braces. The &gt; &gt;= &lt; &lt;= operators
+perform basic string comparisons. The == != operators perform regular
+expressions, with the argument on the left being the string, and the argument
+on the right being the regex. For example {bla} == {%*a} would evaluate as 1.
+
+</span><span style='color:#FFF'>Related</span><span style='color:#AAA'>: <a href='#MATH'>math</a> and <a href='#REGEXP'>regexp</a>.
+<a name='METRIC SYSTEM'></a>
+
+</span><span style='color:#5F5'>         METRIC SYSTEM
+
+</span><span style='color:#AAA'>
+             Name  Symbol                              Factor
+           --------------------------------------------------
+             Mega       M                           1 000 000
+             Kilo       K                               1 000
+
+            milli       m                               0.001
+            micro       u                           0.000 001
+
+</span><span style='color:#FFF'>Related</span><span style='color:#AAA'>: <a href='#ECHO'>echo</a>, <a href='#FORMAT'>format</a> and <a href='#MATH'>math</a>.
+<a name='MOUSE'></a>
+
+</span><span style='color:#5F5'>         MOUSE
+
+</span><span style='color:#AAA'>
+         To enable xterm mouse tracking use #CONFIG MOUSE ON.
+
+         To see mouse events as they happen use #CONFIG MOUSE INFO. This
+         information can then be used to create mouse events with the #event
+         command and buttons with the #button command.
+
+         Visual buttons and pop-ups can be drawn on the screen with the #draw
+         command.
+
+         The input field can be changed and renamed using #screen inputregion,
+         which allows creating named events for enter handling.
+
+         Links can be created using the MSLP protocol which will generate link
+         specific events when clicked.
+
+
+</span><span style='color:#FFF'>Related</span><span style='color:#AAA'>: <a href='#BUTTON'>button</a>, <a href='#DRAW'>draw</a>, <a href='#EVENT'>event</a> and <a href='#MSLP'>MSLP</a>.
+<a name='MSDP'></a>
+
+</span><span style='color:#5F5'>         MSDP
+
+</span><span style='color:#AAA'>
+         MSDP (Mud Server Data Protocol) is part of the #port functionality.
+         See #help event for additional documentation as all MSDP events are
+         available as regular events.
+
+         Available MSDP events can be queried using the MSDP protocol
+         as described in the specification.
+</span><span style='color:#FFF'>
+         https://tintin.sourceforge.io/protocols/msdp
+
+Related</span><span style='color:#AAA'>: <a href='#EVENT'>event</a> and <a href='#PORT'>port</a>.
+<a name='MSLP'></a>
+
+</span><span style='color:#5F5'>         MSLP
+
+</span><span style='color:#AAA'>
+         MSLP (Mud Server Link Protocol) requires enabling #config mouse on,
+         and creating the appropriate LINK events.
+
+         The simplest link can be created by surrounding a keyword with the
+         &bsol;e[4m and &bsol;e[24m tags.
+
+</span><span style='color:#FFF'>Example</span><span style='color:#AAA'>: #substitute {&bsol;b{n|e|s|w|u|d}&bsol;b} {&bsol;e[4m%1&bsol;e[24m}
+
+         This would display 'Exits: n, e, w.' as 'Exits: n, e, w.'.
+
+         When clicked this would trigger the PRESSED LINK MOUSE BUTTON ONE
+         event of which %4 will hold the link command and %6 holds the
+         link name, which in the case of a simple link will be empty.
+
+</span><span style='color:#FFF'>Example</span><span style='color:#AAA'>: #event {PRESSED LINK MOUSE BUTTON ONE} {#send {%4}}
+
+         Keep in mind that if you change PRESSED to DOUBLE-CLICKED the link
+         will only work if the text does not scroll in between clicks.
+
+         If you want to create a complex link use an OSC code.
+
+</span><span style='color:#FFF'>Example</span><span style='color:#AAA'>: #sub {&bsol;bsmurf&bsol;b} {&bsol;e]68;1;;say I hate smurfs!&bsol;a&bsol;e[4m%0&bsol;e[24m}
+
+         If you have the LINK event of the previous example set, the %4
+         argument will contain 'say I hate smurfs!'.
+
+</span><span style='color:#FFF'>Example</span><span style='color:#AAA'>: #sub {&bsol;bgoblin&bsol;b} {&bsol;e]68;1;SEND;kill goblin&bsol;a&bsol;e[4m%0&bsol;e[24m}
+
+         Notice the previous instance of ;; has been replaced with ;SEND;
+         which will name the link. This will generate a named event.
+
+</span><span style='color:#FFF'>Example</span><span style='color:#AAA'>: #event {PRESSED LINK SEND MOUSE BUTTON ONE} {#send {%4}}
+
+         By naming links you can organize things a little bit better instead
+         of tunneling everything through the same event.
+
+         Keep in mind that the server is allowed to use &bsol;e]68;1;&bsol;a as well,
+         subsequently various security measures are in place.
+
+         To create secure links, which are filtered out when send by a server,
+         you need to use &bsol;e]68;2;&bsol;a, and they instead trigger the SECURE LINK
+         event.
+
+</span><span style='color:#FFF'>Example</span><span style='color:#AAA'>: #sub {%* tells %*} {&bsol;e]68;2;EXEC;#cursor set tell %1 &bsol;a&bsol;e[4m%0&bsol;e[24m}
+</span><span style='color:#FFF'>       </span><span style='color:#AAA'>  #event {PRESSED SECURE LINK EXEC MOUSE BUTTON ONE} {%4}
+
+         This would make you start a reply when clicking on a tell.
+
+</span><span style='color:#FFF'>Website</span><span style='color:#AAA'>: https://tintin.mudhalla.net/protocols/mslp
+
+</span><span style='color:#FFF'>Related</span><span style='color:#AAA'>: <a href='#EVENT'>event</a> and <a href='#PORT'>port</a>.
+<a name='PCRE'></a>
+
+</span><span style='color:#5F5'>         PCRE
+
+</span><span style='color:#AAA'>
+         A regular expression, regex or regexp is a sequence of characters that
+         defines a search pattern. Since the 1980s, different syntaxes for
+         writing regular expressions exist, the two most widely used ones being
+         the POSIX syntax and the similar but more advanced Perl standard.
+         TinTin++ supports the Perl standard known as PCRE (Perl Compatible
+         Regular Expressions).
+
+         Regular expressions are an integral part of TinTin++, but keep in mind
+         that tintin doesn't allow you to use regular expressions directly,
+         instead it uses a simpler intermediate syntax that still allows more
+         complex expressions when needed.
+
+         Commands that utilize regular expressions are: action, alias, elseif,
+         gag, grep, highlight, if, kill, local, math, prompt, regexp, replace,
+         substitute, switch, variable and while. Several other commands use
+         regular expressions in minor ways. Fortunately the basics are very
+         easy to learn.
+
+</span><span style='color:#FFF'>         TinTin++ Regular Expression</span><span style='color:#AAA'>
+
+         The following support is available for regular expressions.
+
+       ^ match start of line.
+       &dollar; match of end of line.
+       &bsol; escape one character.
+
+  %1-%99 match of any text, stored in the corresponding index.
+      %0 should be avoided in the regex, contains all matched text.
+     { } embed a perl compatible regular expression, matches are stored.
+   %!{ } embed a perl compatible regular expression, matches are not stored.
+
+[ ] . + | ( ) ? * are treated as normal text unless used within braces. Keep in
+mind that { } is replaced with ( ) automatically unless %!{ } is used.
+</span><span style='color:#FFF'>
+TinTin++ Description                                      POSIX</span><span style='color:#AAA'>
+      %d Match zero to any number of digits               ([0-9]*?)
+      %D Match zero to any number of non-digits           ([^0-9]*?)
+      %i Matches become case insensitive                  (?i)
+      %I Matches become case sensitive (default)          (?-i)
+      %s Match zero to any number of spaces               ([&bsol;r&bsol;n&bsol;t ]*?)
+      %w Match zero to any number of word characters      ([A-Za-z0-9_]*?)
+      %W Match zero to any number of non-word characters  ([^A-Za-z0-9_]*?)
+      %? Match zero or one character                      (.??)
+      %. Match one character                              (.)
+      %+ Match one to any number of characters            (.+?)
+      %* Match zero to any number of characters           (.*?)
+</span><span style='color:#FFF'>
+         Variables</span><span style='color:#AAA'>
+
+         If you use %1 in an action to perform a match the matched string is
+         stored in the %1 variable which can be used in the action body.
+
+Example: #act {%1 says 'Tickle me'} {tickle %1}
+
+         If you use %2 the match is stored in %2, etc. If you use an unnumbered
+         match like %* or %S the match is stored at the last used index
+         incremented by one.
+
+Example: #act {%3 says '%*'} {#if {&quot;%4&quot; == &quot;Tickle me&quot;} {tickle %3}}
+
+         The maximum variable index is 99. If you begin an action with %* the
+         match is stored in %1. You should never use %0 in the trigger part of
+         an action, when used in the body of an action %0 contains all the parts
+         of the string that were matched.
+
+         To prevent a match from being stored use %!*, %!w, etc.
+</span><span style='color:#FFF'>
+         Perl Compatible Regular Expressions</span><span style='color:#AAA'>
+
+         You can embed a PCRE (Perl Compatible Regular Expression) using curley
+         braces { }, these braces are replaced with parentheses ( ) unless you
+         use %!{ }.
+</span><span style='color:#FFF'>
+         Or</span><span style='color:#AAA'>
+
+         You can separate alternatives within a PCRE using the | character.
+
+Example: #act {%* raises {his|her|its} eyebrows.} {say 42..}
+</span><span style='color:#FFF'>
+         Brackets</span><span style='color:#AAA'>
+
+         You can group alternatives and ranges within a PCRE using brackets.
+
+Example: #act {%* says 'Who is number {[1-9]}?} {say &dollar;number[%2] is number %2}
+
+         The example only triggers if someone provides a number between 1 and
+         9. Any other character will cause the action to not trigger.
+
+Example: #act {%* says 'Set password to {[^0-9]*}&dollar;} {say The password must
+           contain at least one number, not for security reasons, but just to
+           annoy you.} {4}
+
+         When the ^ character is used within brackets it creates an inverse
+         search, [^0-9] matches every character except for a number between 0
+         and 9.
+</span><span style='color:#FFF'>
+         Quantification</span><span style='color:#AAA'>
+
+         A quantifier placed after a match specifies how often the match is
+         allowed to occur.
+
+       ? repeat zero or one time.
+       * repeat zero or multiple times.
+       + repeat once or multiple times.
+     {n} repeat exactly n times, n must be a number.
+    {n,} repeat at least n times, n must be a number.
+   {n,o} repeat between n and o times, n and o must be a number.
+
+Example: #act {%* says 'Who is number {[1-9][0-9]{0,2}}?} {Say &dollar;number[%2] is
+           number %2}
+
+         The example only triggers if someone provides a number between 1 and
+         999.
+
+         </span><span style='color:#FFF'>Parantheses</span><span style='color:#AAA'>
+
+         TinTin Regular Expressions automatically add parenthesis, for example
+         %* translates to (.*?) in PCRE unless the %* is found at the start or
+         end of the line, in which cases it translates to (.*). Paranthesis in
+         PCRE causes a change in execution priority similar to mathematical
+         expressions, but parentheses also causes the match to be stored to a
+         variable.
+
+         When nesting multiple sets of parentheses each nest is assigned its
+         numerical variable in order of appearance.
+
+Example: #act {%* chats '{Mu(ha)+}'} {chat %2ha!}
+
+         If someone chats Muha you will chat Muhaha! If someone chats Muhaha
+         you will chat Muhahaha!
+
+         </span><span style='color:#FFF'>Lazy vs Greedy</span><span style='color:#AAA'>
+
+         By default regex matches are greedy, meaning {.*} will capture as much
+         text as possible.
+
+Example: #regex {bli bla blo} {^{.*} {.*}&dollar;} {#show Arg1=(&amp;1) Arg2=(&amp;2)}
+
+         This will display: Arg1=(bli bla) Arg2=(blo)
+
+         By appending a ? behind a regex it becomes lazy, meaning {.*?} will
+         capture as little text as possible.
+
+Example: #regex {bli bla blo} {^{.*?} {.*?}&dollar;} {#show Arg1=(&amp;1) Arg2=(&amp;2)}
+
+         This will display: Arg1=(bli) Arg2=(bla blo).
+
+         </span><span style='color:#FFF'>Escape Codes</span><span style='color:#AAA'>
+
+         PCRE support the following escape codes.
+</span><span style='color:#FFF'>
+    PCRE Description                                    POSIX</span><span style='color:#AAA'>
+      &bsol;A Match start of string                          ^
+      &bsol;b Match word boundaries                          (^|&bsol;r|&bsol;n|&bsol;t| |&dollar;)
+      &bsol;B Match non-word boundaries                      [^&bsol;r&bsol;n&bsol;t ]
+      &bsol;c Insert control character                       &bsol;c
+      &bsol;d Match digits                                   [0-9]
+      &bsol;D Match non-digits                               [^0-9]
+      &bsol;e Insert escape character                        &bsol;e
+      &bsol;f Insert form feed character                     &bsol;f
+      &bsol;n Insert line feed character                     &bsol;n
+      &bsol;r Insert carriage return character               &bsol;r
+      &bsol;s Match spaces                                   [&bsol;r&bsol;n&bsol;t ]
+      &bsol;S Match non-spaces                               [^&bsol;r&bsol;n&bsol;t ]
+      &bsol;t Insert tab character                           &bsol;t
+      &bsol;w Match letters, numbers, and underscores        [A-Za-z0-9_]
+      &bsol;W Match non-letters, numbers, and underscores    [^A-Za-z0-9_]
+      &bsol;x Insert hex character                           &bsol;x
+      &bsol;Z Match end of string                            &dollar;
+
+         &bsol;s matches one space, &bsol;s+ matches one or multiple spaces.
+
+         </span><span style='color:#FFF'>Color triggers</span><span style='color:#AAA'>
+
+         To make matching easier text triggers (Actions, Gags, Highlights,
+         Prompts, and Substitutes) have their color codes stripped. If you
+         want to create a color trigger you must start the triggers with a ~
+         (tilde). To make escape codes visible use #config {convert meta} on.
+
+Example: #action {~&bsol;e[1;37m%1} {#var roomname %1}
+
+         If the room name is the only line on the server in bright white
+         white color trigger will save the roomname.
+
+
+         This covers the basics. PCRE has more options, most of which are
+         somewhat obscure, so you'll have to read a PCRE manual for additional
+         information.
+
+</span><span style='color:#FFF'>Related</span><span style='color:#AAA'>: <a href='#MAP'>map</a> and <a href='#PATH'>path</a>.
+<a name='REPEAT'></a>
+
+</span><span style='color:#5F5'>         REPEAT
+
+</span><span style='color:#FFF'>Command</span><span style='color:#AAA'>: #</span><span style='color:#FFF'>[</span><span style='color:#AAA'>number</span><span style='color:#FFF'>] {</span><span style='color:#AAA'>commands</span><span style='color:#FFF'>}</span><span style='color:#AAA'>
+
+Sometimes you want to repeat the same command multiple times. This is the
+easiest way to accomplish that.
+
+</span><span style='color:#FFF'>Example</span><span style='color:#AAA'>: #10 {buy bread}
+
+</span><span style='color:#FFF'>Related</span><span style='color:#AAA'>: <a href='#BREAK'>break</a>, <a href='#CONTINUE'>continue</a>, <a href='#FOREACH'>foreach</a>, <a href='#LIST'>list</a>, <a href='#LOOP'>loop</a>, <a href='#PARSE'>parse</a>, <a href='#RETURN'>return</a> and <a href='#WHILE'>while</a>.
+<a name='SCREEN READER'></a>
+
+</span><span style='color:#5F5'>         SCREEN READER
+
+</span><span style='color:#FFF'>Command</span><span style='color:#AAA'>: #config </span><span style='color:#FFF'>{</span><span style='color:#AAA'>SCREEN READER</span><span style='color:#FFF'>} {</span><span style='color:#AAA'>ON|OFF</span><span style='color:#FFF'>}</span><span style='color:#AAA'>
+
+         Screen reader mode is enabled by using #config screen on.  The main
+         purpose of the screen reader mode is to report to servers that a
+         screen reader is being used by utilizing the MTTS standard.  The MTTS
+         specification is available at:
+
+         http://tintin.sourceforge.net/protocols/mtts
+
+         With the screen reader mode enabled TinTin++ will try to remove visual
+         elements where possible.
+
+</span><span style='color:#FFF'>Related</span><span style='color:#AAA'>: <a href='#CONFIG'>config</a>
+<a name='SESSIONNAME'></a>
+
+</span><span style='color:#5F5'>         SESSIONNAME
+
+</span><span style='color:#FFF'>Syntax</span><span style='color:#AAA'>:  #[sessionname] </span><span style='color:#FFF'>{</span><span style='color:#AAA'>commands</span><span style='color:#FFF'>}</span><span style='color:#AAA'>
+
+         You can create multiple sessions with the #session command. By default
+         only one session is active, meaning commands you input are executed in
+         the active session. While all sessions receive output, only output sent
+         to the active session is displayed.
+
+         When you create a session with the #session command you must specify a
+         session name, the session name, prepended with a hashtag, can be used
+         to activate the session when used without an argument. If an argument
+         is given it will be executed by that session as a command, the session
+         will not be activated.
+
+</span><span style='color:#FFF'>Example</span><span style='color:#AAA'>: #ses one tintin.net 23;#ses two tintin.net 23;#one;#two grin
+
+         This will create two sessions, the session that was created last (two
+         in this case) will be automatically activated upon creation. Using
+         #one, session one is activated. Using #two grin, the grin social will
+         be executed by session two, session one will remain the active session.
+
+         If you send a variable to another session it will be substituted before
+         being passed. If you want the variable value of the receiving session
+         to be used you need to use '&dollar;&dollar;{variable}' to properly escape it.
+
+</span><span style='color:#FFF'>Syntax</span><span style='color:#AAA'>:  @[sessionname]</span><span style='color:#FFF'>{</span><span style='color:#AAA'>substitution</span><span style='color:#FFF'>}</span><span style='color:#AAA'>
+
+         If you want to pull the value of a variable from another session you
+         can do so in a similar way as you would use a #function call. Using
+         #showme {@two{&dollar;test}} in session one would print the value of &dollar;test,
+         as defined by session two.
+
+</span><span style='color:#FFF'>Related</span><span style='color:#AAA'>: <a href='#SUSPEND'>suspend</a>
+<a name='SPEEDWALK'></a>
+
+</span><span style='color:#5F5'>         SPEEDWALK
+
+         SPEEDWALK V1
+</span><span style='color:#AAA'>
+         Speedwalking allows you to enter multiple directions without using
+         semicolons. Directions should be prefixed with a number and will be
+         executed the given number of times.
+
+         You can enable speedwalking with #CONFIG {SPEEDWALK} {ON}.
+
+</span><span style='color:#FFF'>Example</span><span style='color:#AAA'>: Without speedwalk, you have to type:
+         </span><span style='color:#FFF'>s;s;w;w;w;w;w;s;s;s;w;w;w;n;n;w
+         </span><span style='color:#AAA'>With speedwalk, you only have to type:
+         </span><span style='color:#FFF'>2s5w3s3w2nw
+
+         </span><span style='color:#5F5'>SPEEDWALK V2
+</span><span style='color:#AAA'>
+         Modern MUDs have increasingly adopted the use of diagonal exits, like
+         ne, nw, sw, and se. To make accomodations for this the #map and #path
+         command no longer interpret nesw as a speedwalk and require this to
+         be written as 1n1e1s1w, which then allows 2ne2e to execute ne;ne;e;e.
+
+         Speedwalks entered on the input line continue to use the v1 system.
+
+         The #path load command is backward compatible with v1 speedwalks and
+         to load v2 speedwalks the #path unzip command needs to be used, unless
+         the speedwalk was saved using #path save in which case a v2 compatible
+         format is used that can also contain timing data.
+
+</span><span style='color:#FFF'>Example</span><span style='color:#AAA'>: #path unzip 3n1e2nw
+</span><span style='color:#FFF'>Example</span><span style='color:#AAA'>: #map move 3ne1d
+
+</span><span style='color:#FFF'>Related</span><span style='color:#AAA'>: <a href='#ALIAS'>alias</a>, <a href='#CURSOR'>cursor</a>, <a href='#HISTORY'>history</a>, <a href='#KEYPAD'>keypad</a>, <a href='#MACRO'>macro</a> and <a href='#TAB'>tab</a>.
+<a name='STATEMENTS'></a>
+
+</span><span style='color:#5F5'>         STATEMENTS
+
+</span><span style='color:#AAA'>
+         TinTin++ knows the following statements.
+
+         #break
+         #case {value} {true}
+         #continue
+         #default {commands}
+         #else {commands}
+         #elseif {expression} {true}
+         #foreach {list} {variable} {commands}
+         #if {expression} {true}
+         #loop {min} {max} {variable} {commands}
+         #parse {string} {variable} {commands}
+         #return {value}
+         #switch {expression} {commands}
+         #while {expression} {commands}
+
+</span><span style='color:#FFF'>Related</span><span style='color:#AAA'>: <a href='#COMMANDS'>commands</a>, <a href='#HELP'>help</a> and <a href='#INFO'>info</a>.
+<a name='SUBSTITUTIONS'></a>
+
+</span><span style='color:#5F5'>         SUBSTITUTIONS
+
+</span><span style='color:#AAA'>          TinTin++ will perform various types of substitions as detailed below.
+
+</span><span style='color:#5F5'>          Variables
+
+</span><span style='color:#FFF'>&dollar; &amp; * @</span><span style='color:#AAA'>   All variable and function names must begin with an alphabetic
+          character, followed by any combination of alphanumeric characters and
+          underscores.
+
+</span><span style='color:#FFF'>&dollar;</span><span style='color:#AAA'>         The dollar sign is used to retrieve the value of a variable.
+
+</span><span style='color:#FFF'>&amp;</span><span style='color:#AAA'>         The ampersand sign is used to retrieve the index of a variable.
+
+</span><span style='color:#FFF'>*</span><span style='color:#AAA'>         The astrix sign is used to retrieve the name of a variable.
+
+</span><span style='color:#FFF'>@</span><span style='color:#AAA'>         The at sign is used for functions.
+
+</span><span style='color:#FFF'>[ ]</span><span style='color:#AAA'>       Brackets are used for nested variables which function as an
+          associative array. Associative arrays are also known as tables and
+          maps. Regex can be used within brackets to match multiple variables.
+
+</span><span style='color:#FFF'>+ -</span><span style='color:#AAA'>       The plus and minus signs are used to access variables by their index,
+          with the first variable having index +1, and the last variable
+          having index -1. Variables are ordered alphanumerically.
+
+          All variables and functions can be escaped by doubling the sign,
+          like &dollar;&dollar;variable_name or @@function_name. To escape a variable
+          twice use &dollar;&dollar;&dollar;var_name. One escape is removed each time tintin
+          needs to substitute a variable or function.
+
+</span><span style='color:#5F5'>          Arguments
+
+</span><span style='color:#FFF'>%0 - %99</span><span style='color:#AAA'>  The percent sign followed by a number is used for arguments by the
+          following triggers:
+
+          alias, action, button, event, function, prompt, and substitute.
+
+</span><span style='color:#FFF'>&amp;0 - &amp;99</span><span style='color:#AAA'>  The ampersand sign followed by a number is used for arguments in the
+          regex and replace commands.
+
+          All trigger and command arguments can be escaped by doubling the
+          sign like %%1 or &amp;&amp;1. One escape is removed each time tintin
+          substitutes trigger or command arguments. To escape three times
+          triple the sign like %%%1, etc.
+
+</span><span style='color:#5F5'>          Colors
+
+</span><span style='color:#FFF'>&lt;000&gt;</span><span style='color:#AAA'>     Three alphanumeric characters encapsulated by the less- and greater-
+          than signs are used for 4 and 8 bit color codes.
+
+</span><span style='color:#FFF'>&lt;0000&gt;</span><span style='color:#AAA'>    Either a B (background) or F (foreground) followed by three
+          hexadecimal characters encapsulated by &lt; &gt; signs are used for 12
+          bit color codes. Requires truecolor capable terminal.
+
+</span><span style='color:#FFF'>&lt;0000000&gt;</span><span style='color:#AAA'> Either a B (background) or F (foreground) followed by six
+          hexadecimal characters encapsulated by &lt; &gt; signs are used for 24
+          bit color codes. Requires truecolor capable terminal.
+
+          More information is available at #help color.
+
+</span><span style='color:#5F5'>          Escapes
+
+</span><span style='color:#FFF'>&bsol; </span><span style='color:#AAA'>        The back slash is used to escape a character. All available options
+          are listed at #help escape. Escapes are typically escaped when text
+          leaves the client, by being send to a server, the shell, being
+          displayed on the screen, or being processed as part of a regex.
+          Escapes try to mimic escapes in PCRE when possible.
+
+</span><span style='color:#FFF'>Related</span><span style='color:#AAA'>: <a href='#CHARACTERS'>characters</a>, <a href='#COLORS'>colors</a>, <a href='#ESCAPES'>escapes</a>, <a href='#INFO'>info</a> and <a href='#PCRE'>pcre</a>.
+<a name='SUSPEND'></a>
+
+</span><span style='color:#5F5'>         SUSPEND
+
+</span><span style='color:#FFF'>Command</span><span style='color:#AAA'>: #cursor suspend
+
+         Temporarily suspends tintin and returns you to your shell.  To
+         return to tintin, type 'fg' at the shell prompt.
+
+         While suspended your tintin sessions will freeze. To keep a
+         suspended session running use the #daemon command.
+
+</span><span style='color:#FFF'>Related</span><span style='color:#AAA'>: <a href='#SESSIONNAME'>sessionname</a>
+<a name='TIME'></a>
+
+</span><span style='color:#5F5'>         TIME
+
+</span><span style='color:#FFF'>Command</span><span style='color:#AAA'>: #format </span><span style='color:#FFF'>{</span><span style='color:#AAA'>variable</span><span style='color:#FFF'>} {</span><span style='color:#AAA'>%t</span><span style='color:#FFF'>} {</span><span style='color:#AAA'>argument</span><span style='color:#FFF'>}</span><span style='color:#AAA'>
+
+         The %t format specifier of the #format command allows printing dates
+         using the strftime() format specifiers. By default the time stamp used
+         is the current time, if you want to print a past or future date use:
+
+</span><span style='color:#FFF'>Command</span><span style='color:#AAA'>: #format </span><span style='color:#FFF'>{</span><span style='color:#AAA'>variable</span><span style='color:#FFF'>} {</span><span style='color:#AAA'>%t</span><span style='color:#FFF'>} {{</span><span style='color:#AAA'>argument</span><span style='color:#FFF'>} {</span><span style='color:#AAA'>epoch time</span><span style='color:#FFF'>}}</span><span style='color:#AAA'>
+
+         The current epoch time value is obtained using #format {time} {%T}.
+
+         When using %t the argument should contain strftime format specifiers.
+         The output may differ depending on your locale. See man strftime.
+
+         %a  Abbreviated name of the day of the week (mon ... sun).
+         %A  Full name of the day of the week. (Monday ... Sunday)
+         %b  Abbreviated name of the month (Jan ... Dec)
+         %B  Full name of the month. (January ... December)
+         %C  2 digit numeric century. (19 ... 20)
+         %d  2 digit numeric day of the month (01 ... 31)
+         %H  2 digit numeric 24-hour clock hour. (00 ... 23)
+         %I  2 digit numeric 12-hour clock hour. (01 ... 12)
+         %j  3 digit numeric day of the year (001 ... 366)
+         %m  2 digit numeric month of the year (01 ... 12)
+         %M  2 digit numeric minute of the hour (00 ... 59)
+         %p  Abbreviated 12 hour clock period (AM ... PM)
+         %P  Abbreviated 12 hour clock period (am ... pm)
+         %S  2 digit numeric second of the minute (00 ...59
+         %u  1 digit numeric day of the week (1 ... 7)
+         %U  2 digit numeric Sunday week of the year (00 ... 53
+         %w  1 digit numeric day of the week (0 ... 6)
+         %W  2 digit numeric Monday week of the year (00 ... 53
+         %y  2 digit numeric year. (70 ... 38)
+         %Y  4 digit numeric year. (1970 ... 2038)
+         %z  5 digit timezone offset. (-1200 ... +1400)
+         %Z  Abbreviated name of the time zone.
+
+</span><span style='color:#FFF'>Related</span><span style='color:#AAA'>: <a href='#ECHO'>echo</a>, <a href='#EVENT'>event</a> and <a href='#FORMAT'>format</a>.

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