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+Command: #action {message} {commands} {priority}
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+
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+ The #action command can be used to respond with one or several
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+ commands to a specific message send by the server. The %1-%99
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+ variables are substituted from the message and can be used in the
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+ command part of the action.
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+
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+ If the message starts with a ~ color codes must be matched. You can
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+ enable #config {convert meta} on to display meta characters.
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+
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+ For more information on pattern matching see the section on PCRE.
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+
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+Example: #action {%1 tells you '%2'} {tell %1 I'm afk.}
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+
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+ Actions can be triggered by the #show command. If you don't want a
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+ #show to get triggered use: #line ignore #show {text}
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+
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+ Actions are ordered alphabetically and only one action can trigger at
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+ a time. To change the order you can assign a priority, which defaults
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+ to 5, with a lower number indicating a higher priority. The priority
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+ can be a floating point number and should be between 1 and 9.
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+
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+ To remove an action with %* as the message, use #unaction {%%*} or
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+ #unaction {\%*}. Alternatively you could wrap the action inside a
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+ class, and kill that class when you no longer need the action.
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+
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+Comment: You can remove an action with the #unaction command.
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+
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+Related: pcre, gag, highlight, prompt and substitute.
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+
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+Command: #alias {name} {commands} {priority}
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+
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+ The #alias command can be used to shorten up long or oftenly used
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+ commands. The %1-99 variables are substituted from the arguments when
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+ using an alias and represent the 1st till 99th word which can be used
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+ in the commands part of the alias. If %0 is used it will contain all
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+ arguments. The priority part is optional and determines the priority
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+ of the alias, it defaults to 5.
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+
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+ If no % variable is used in the commands section any argument will be
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+ appended to the end as if %0 was used. This feature might be removed
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+ in the future, and shouldn't be used.
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+
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+Example: #alias {k} {kill %1;kick}
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+
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+ Typing 'k orc' would result in attacking the orc followed by a kick.
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+
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+ You can create multi-word aliases by using variables in the name
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+ section.
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+
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+Example: #alias {k %1 with %2} {draw %2;attack %1;slash %1 with %2;
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+ kick at %2;strike %1 with %2}
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+
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+ Using the above alias you could type k blue smurf with battle axe
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+
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+ To have an alias that matches all user input, use %* as the name.
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+
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+Example: #alias {%*} {#show You wrote: %0}
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+
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+ Aliases are ordered alphabetically and only one alias can trigger at
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+ a time. To change the order you can assign a priority, which defaults
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+ to 5, with a lower number indicating a higher priority. The priority
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+ can be a floating point number.
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+
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+ To remove an alias with %* as the name, use #unalias {%%*} or #unalias
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+ {\%*}. Alternatively you can wrap the alias inside a class, and kill
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+ that class when you no longer need the alias.
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+
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+ For more information on pattern matching see the section on PCRE.
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+
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+Comment: You can remove an alias with the #unalias command.
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+
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+Related: cursor, history, keypad, macro, speedwalk and tab.
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+
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+Command: #all {string}
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+
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+ If you have multiple sessions in one terminal you can use #all to
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+ execute the command with all sessions, excluding the startup session.
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+
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+Example: #all quit
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+
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+ Sends 'quit' to all sessions.
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+
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+Related: port, run, session, sessionname, snoop, ssl and zap.
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+
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+Command: #bell {flash|focus|margin|ring|volume} {argument}
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+
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+ The #bell command without an argument will ring the terminal bell.
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+
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+Example: #action {Bubba tells you} {#bell}
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+
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+ If you aren't watching the screen this could be useful if you don't
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+ want to miss out on a conversation with Bubba. Alternatively you can
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+ use #system to play a sound file.
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+
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+ Some terminals will allow you to use VT100 Operating System Commands
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+ to change the terminal's bell behavior which can be used to flash the
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+ taskbar icon and or focus the window on receival of a bell.
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+
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+Example: #action {Bubba tells you} {#screen save title;#screen set title Tell!;
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+ #bell ring;#delay 10 #screen load title}
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+
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+ The above example will save your window title, change the title to
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+ 'Tell!', ring the bell, next reset the window title after 10 seconds.
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+
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+ It's possible to set the terminal to pop to the foreground upon
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+ ringing of the alarm bell.
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+
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+Example: #bell focus on;#bell ring;#bell focus off
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+
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+ It's possible to adjust the alarm bell volume on some terminals.
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+
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+Example: #loop {1} {8} {cnt} {#line substitute variables
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+ #delay {$cnt} {#show Volume $cnt: #bell volume $cnt;#bell}
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+
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+Related: screen
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+
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+Command: #break
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+
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+ The break command can be used inside the #else, #elseif, #if, #foreach,
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+ #loop, #parse, #switch, and #while statements. When #break is found,
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+ tintin will stop executing the statement it is currently in and move on
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+ to the next.
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+
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+Example: #while {1} {#math cnt $cnt + 1;#if {$cnt == 20} {#break}}
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+
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+Related: statements
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+
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+Command: #buffer {option} {argument}
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+
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+ The buffer command has various options to manipulate your scrollback
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+ buffer.
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+
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+ The size of the scrollback buffer can be configured using #config
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+ buffer_size <size>. The size must be either 100, 1000, 10000, 100000
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+ or 1000000 lines.
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+
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+ While scrolling through the scrollback buffer incoming text is not
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+ displayed, this can be disabled using #config scroll_lock off. The
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+ scroll lock is automatically disabled when manual input is received,
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+ subsequently #buffer up and down only work properly when used in a
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+ macro or mouse event.
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+
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+ #buffer {clear} {[lower bound]} {[upper bound]}
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+
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+ Without an argument this will clear the entire scrollback buffer.
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+ Otherwise it will clear the given range.
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+
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+ Positive numbers are measured from the start of the scrollback buffer,
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+ negative numbers from the end.
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+
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+ #buffer {down} [lines]
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+
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+ Moves your scrollback buffer down one page and displays the page. If
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+ a line number is provided it will scroll down the given number of
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+ lines.
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+
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+ #buffer {end}
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+
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+ Moves you to the end of your scrollback buffer and displays the page.
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+ Disables scroll lock mode. Most useful when used in a #macro.
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+
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+ #buffer {find} {[number]} {<string>} {[variable]}
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+
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+ Moves the buffer to the given string which can contain a regular
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+ expression. Optionally you can provide the number of matches to skip,
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+ allowing you to jump further back in the buffer.
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+
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+ A positive number searches from the start of the buffer, a negative
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+ number from the end. If you provide a variable the location will be
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+ stored and no jump takes place.
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+
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+ #buffer {get} {<variable>} {<lower bound>} {[upper bound]}
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+
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+ Allows you to store one or several lines from your scrollback buffer
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+ (including color codes) into a variable. The lower and upper bound
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+ must be between 1 and the size of the buffer. If the upper bound is
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+ omitted the given line is stored as a standard variable. If an upper
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+ bound is given the lines between the two bounds are stored as a list.
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+
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+ Positive numbers are measured from the start of the scrollback buffer,
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+ negative numbers from the end.
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+
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+ #buffer {home}
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+
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+ Moves you to the top of your scrollback buffer and displays the page.
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+ Enables scroll lock mode. Most useful when used in a #macro.
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+
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+ #buffer {info} {[save]} {[variable]}
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+
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+ Display buffer info, optionally save the data to a variable.
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+
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+ #buffer {jump} {<location>}
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+
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+ Moves the buffer to the given location. A positive number jumps from
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+ the start of the buffer, a negative number from the end.
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+
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+ #buffer {lock} {on|off}
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+
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+ Toggles the lock on the scrollback buffer. When locked, newly incoming
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+ text won't be displayed, any command will disable the lock, though
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+ several buffer commands will re-enable the lock. When unlocking it'll
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+ move you to the end of your scrollback buffer and display the page.
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+
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+ #buffer {refresh}
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+
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+ Marks the buffer as needing to be refreshed, only useful while in
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+ vertical split mode.
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+
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+ #buffer {up} [lines]
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+
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+ Moves your scrollback buffer up one page and displays the page.
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+ Enables scroll lock mode. Most useful when used in a #macro. You
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+ can use #buffer {up} {1} to move the scrollback buffer up 1 line.
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+
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+ #buffer {write} {<filename>}
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+
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+ Writes the scrollback buffer to the given file.
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+
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+Example: #macro {\e[F} {#buffer end}
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+
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+Related: echo, grep, macro, showme and screen.
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+
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+Command: #button {square} {commands} {priority}
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+
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+ The #button command can be used to respond with one or several
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+ commands to a mouse click received within the specified square.
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+ The click coordinates are stored in %0-%3 and can be used in the
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+ command part of the button.
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+
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+ The square part should exists of two coordinates defining the
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+ upper left and bottom right corner using row, col, row, col syntax.
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+ The square arguments should be separated by spaces, semi-colons or
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+ braces.
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+
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+ By default the button is set to respond to a mouse button press, to
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+ respond to other button presses you must add a 5th argument to the
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+ square that defines the button press type. You can enable #info
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+ button on to see button events and their type as they happen.
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+
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+ The priority part is optional and determines the priority of the
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+ button, it defaults to 5.
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+
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+ You must enable #config {mouse tracking} on for buttons to work.
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+
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+ This command draws no visible button, you'll have to do so separately
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+ if needed.
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+
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+Example: #button {1;1;2;2} {#show You clicked the upper left corner.}
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+
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+ Buttons are ordered alphabetically and only one button can trigger at
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+ a time. To change the order you can assign a priority, which defaults
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+ to 5, with a lower number indicating a higher priority. The priority
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+ can be a floating point number.
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+
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+Comment: To see button clicks trigger use #info button on.
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+
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+Comment: You can remove a button with the #unbutton command.
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+
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+Related: delay, event and ticker.
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+
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+Command: #case {conditional} {arguments}
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+
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+ The case command must be used within the #switch command. When the
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+ conditional argument of the case command matches the conditional
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+ argument of the switch command the body of the case is executed.
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+
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+ When comparing strings both the switch and case arguments must be
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+ surrounded in quotes.
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+
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+Example:
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+
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+ #function {reverse_direction}
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+ {
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+ #switch {"%1"}
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+ {
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+ #case {"north"} {#return south};
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+ #case {"east"} {#return west};
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+ #case {"south"} {#return north};
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+ #case {"west"} {#return east};
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+ #case {"up"} {#return down};
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+ #case {"down"} {#return up}
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+ }
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+ }
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+
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+ This function returns the reverse direction. @reverse_direction{north}
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+ would return south.
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+
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+Related: default, statements and switch.
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+
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+Command: #cat {variable} {argument}
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+
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+ The cat command will concatenate the argument to the given variable.
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+
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+Related: format, function, local, math, replace, script and variable.
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+
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+
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+ The following special characters are defined:
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+
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+# The hashtag is the default character for starting a command and is
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+ subsequently known as the command character or tintin character.
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+ When loading a command file the command character is set to the
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+ first character in the file. The character can also be redefined
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+ using #config.
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+
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+; The semi-colon is used as the command separator and can be used to
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+ separate two commands. Multiple commands can be strung together as
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+ well. Trailing semi-colons are ignored when reading a script file
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+ as this is a common error.
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+
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+{ } Curly brackets aka braces are used for separating multi word command
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+ arguments, nesting commands, and nesting variables. Braces cannot
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+ easily be escaped and must always be used in pairs.
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+
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+" " Quote characters are used for strings in the #math, #if, #switch,
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+ and #case commands. It is however suggested to use a set of braces
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+ { } to define strings instead, particularly when checking strings
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+ that may contain quotes.
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+
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+! The exclamation sign is used to repeat commands, see #help history.
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+ The character can be redefined using #config.
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+
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+\ An input line starting with a backslash is sent verbatim if you are
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+ connected to a server. This character can be configured with
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+ #config, and is itself sent verbatim when the verbatim config mode
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+ is enabled.
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+
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+Related: colors, escape_codes, function, mathematics, pcre and variable.
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+
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+Command: #chat {option} {argument}
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+
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+ The #chat command is used to create peer to peer connections to other
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+ clients, typically for the purpose of chatting and sending files.
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+ This is a decentralized chat system, meaning you have to exchange ip
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+ addresses and port numbers with other users in order to connect to
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+ them.
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+
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+ #chat {init} {port}
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+ #chat initialize launches your chat server. The port number is
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+ optional, and by default 4050 is used as your port. After using
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+ this command other people can connect to your chat server using
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+ your ip address and port number, and in turn you can connect to
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+ other people.
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+ #chat {name} {name}
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+ By default your name is set to TinTin, but most servers will
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+ reject you if there is already someone with the name TinTin
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+ connected, so one of the first things you'd want to do is
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+ change your chat name. Your name can include color codes. Some
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+ names aren't accepted by tt++ chat servers, like the name 'all'
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+ and names longer than 20 characters.
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+ #chat {message} {buddy|all} {text}
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+ This is the main command used for communication. If you use
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+ #chat message all, the message is marked as public and send to
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+ everyone you are connected to.
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+ #chat {accept} {buddy} {boost}
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+ Accept a file transfer from a buddy. The boost is optional and
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+ must be a value between 1 and 1000.
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+ #chat {call} {address} {port}
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+ #chat call is used to connect to another chat server. If you
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+ omit the port argument the default port (4050) is used.
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+ #chat {cancel} {buddy} Cancel a file transfer
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+ #chat {color} {color names} Set the default color
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+ #chat {decline} {buddy} Decline a file transfer
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+ #chat {dnd} Decline new connections
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+ #chat {download} {directory} Set your download directory
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+ #chat {emote} {buddy|all} {text} Send an emote message
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+ #chat {forward} {buddy} Forward all chat messages
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+ #chat {forwardall} {buddy} Forward all session output
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+ #chat {filestat} {buddy} Show file transfer data
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+ #chat {group} {buddy} {name} Assign a chat group
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+ #chat {ignore} {buddy} Ignores someone
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+ #chat {info} Displays your info
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+ #chat {ip} {address} Changes your IP address
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+ #chat {paste} {buddy|all} {text} Pastes a block of text
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+ #chat {peek} {buddy} Show one's public connections
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+ #chat {ping} {buddy} Display response time
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+ #chat {private} {buddy|all} Make a connection private
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+ #chat {public} {buddy|all} Make a connection public
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+ #chat {reply} {text} Reply to last private message
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+ #chat {request} {buddy} Request one's public connections
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+ #chat {send} {buddy|all} {text} Sends a raw data string
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+ #chat {sendfile} {buddy} {filename} Start a file transfer
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+ #chat {serve} {buddy} Forward all public chat messages
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+ #chat {uninitialize} Uninitialize the chat port.
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+ #chat {who} Show all connections
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+ #chat who shows all people you are connected to. The first
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+ column shows a reference number for the connection, which can be
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+ used instead of the connection's name when sending someone a message
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+ The second column shows the connection's name. The third column
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+ shows flags set for the connection, (P)rivate, (I)gnore, (S)erve,
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+ (F)orward to user, and (f)orward from user. The next columns show
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+ ip, port, and client name.
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+ #chat {zap} {buddy} Close a connection
|
|
|
+
|
|
|
+Related: port
|
|
|
+
|
|
|
+Command: #class {name} {option} {arg}
|
|
|
+
|
|
|
+ The class command is primarily used to assign groups of triggers and
|
|
|
+ variables a label so they can be easily removed.
|
|
|
+
|
|
|
+ #class {<name>} {assign} {<argument>}
|
|
|
+ Will open the class, execute argument, and close afterwards.
|
|
|
+ #class {<name>} {clear}
|
|
|
+ Will delete all triggers associated with the given class.
|
|
|
+ #class {<name>} {close}
|
|
|
+ Close the given class, opening the last open class, if any.
|
|
|
+ #class {<name>} {kill}
|
|
|
+ Will clear, close, and remove the class.
|
|
|
+ #class {<name>} {list}
|
|
|
+ List all triggers associated with the given class.
|
|
|
+ #class {<name>} {load}
|
|
|
+ Will load the saved copy of the class from memory.
|
|
|
+ #class {<name>} {open}
|
|
|
+ Open a class, closing a previously opened class. All triggers
|
|
|
+ added afterwards are assigned to this class.
|
|
|
+ #class {<name>} {read} {<filename>
|
|
|
+ Will open the class, read the file, and close afterwards.
|
|
|
+ #class {<name>} {save}
|
|
|
+ Will save all triggers of the given class to memory.
|
|
|
+ #class {<name>} {size} {<variable>}
|
|
|
+ Will store the size of the class in a variable.
|
|
|
+ #class {<name>} {write} {<filename>}
|
|
|
+ Will write all triggers of the given class to file.
|
|
|
+
|
|
|
+ Keep in mind that you need to use #class save before using
|
|
|
+ #class clear and #class load
|
|
|
+
|
|
|
+Example: #class rich kill;#class rich read poor.tin
|
|
|
+ Deletes all triggers of 'rich' class if any. Read 'poor.tin' file,
|
|
|
+ all triggers loaded will be assigned to the 'rich' class.
|
|
|
+
|
|
|
+Related: config, debug, ignore, info, kill, line and message.
|
|
|
+
|
|
|
+Syntax: <xyz> with x, y, z being parameters
|
|
|
+
|
|
|
+ Parameter 'x': VT100 code
|
|
|
+
|
|
|
+ 0 - Reset all colors and codes to default
|
|
|
+ 1 - Bold
|
|
|
+ 2 - Dim
|
|
|
+ 3 - Italic
|
|
|
+ 4 - Underscore
|
|
|
+ 5 - Blink
|
|
|
+ 7 - Reverse
|
|
|
+ 8 - Skip (use previous code)
|
|
|
+
|
|
|
+ Parameter 'y': Foreground color
|
|
|
+ Parameter 'z': Background color
|
|
|
+
|
|
|
+ 0 - Black 5 - Magenta
|
|
|
+ 1 - Red 6 - Cyan
|
|
|
+ 2 - Green 7 - White
|
|
|
+ 3 - Yellow 8 - Skip
|
|
|
+ 4 - Blue 9 - Default
|
|
|
+
|
|
|
+ For xterm 256 colors support use <aaa> to <fff> for RGB foreground
|
|
|
+ colors and <AAA> to <FFF> for RGB background colors. For the grayscale
|
|
|
+ foreground colors use <g00> to <g23>, for grayscale background colors
|
|
|
+ use <G00> to <G23>.
|
|
|
+
|
|
|
+ The tertiary colors are as follows:
|
|
|
+
|
|
|
+ <acf> - Azure <afc> - Jade
|
|
|
+ <caf> - Violet <cfa> - Lime
|
|
|
+ <fac> - Pink <fca> - Orange
|
|
|
+
|
|
|
+Example: #show <acf>Azure <afc>Jade <caf>Violet
|
|
|
+Example: #show <cfa>Lime <fac>Pink <fca>Orange
|
|
|
+
|
|
|
+ For 12 bit truecolor use <F000> to <FFFF> for foreground colors and
|
|
|
+ <B000> to <BFFF> for background colors.
|
|
|
+
|
|
|
+ For 24 bit truecolor use <F000000> to <FFFFFFF> for foreground
|
|
|
+ colors and <B000000> to <BFFFFFF> for background colors.
|
|
|
+
|
|
|
+ If the color code exceeds your configured color mode it will be
|
|
|
+ downgraded to the closest match.
|
|
|
+
|
|
|
+Related: characters, coordinates, escape_codes, mathematics and pcre.
|
|
|
+
|
|
|
+Command: #commands {abbreviation}
|
|
|
+
|
|
|
+ Shows all commands, or all commands starting with the given
|
|
|
+ abbreviation.
|
|
|
+
|
|
|
+Related: help, info and statements.
|
|
|
+
|
|
|
+Command: #config {option} {argument}
|
|
|
+
|
|
|
+ This allows you to configure various settings, the settings can be
|
|
|
+ written to file with the #write command.
|
|
|
+
|
|
|
+ If you configure the global session (the one you see as you start up
|
|
|
+ tintin) all sessions started will inherite these settings.
|
|
|
+
|
|
|
+ It's advised to make a configuration file to read on startup if you
|
|
|
+ do not like the default settings.
|
|
|
+
|
|
|
+ Use #config without an argument to see your current configuration as
|
|
|
+ well as a brief explanation of each config option.
|
|
|
+
|
|
|
+ The following config options are not listed by default:
|
|
|
+
|
|
|
+ #CONFIG {AUTO TAB} {NUMBER} Buffer lines used for tab completion
|
|
|
+ #CONFIG {CHILD LOCK} {ON|OFF} Enable or disable command input.
|
|
|
+ #CONFIG {CONNECT RETRY} {NUMBER} Seconds to try to connect on failure.
|
|
|
+ #CONFIG {CONVERT META} {ON|OFF} Shows color codes and key bindings.
|
|
|
+ #CONFIG {DEBUG TELNET} {ON|OFF} Shows telnet negotiations y/n.
|
|
|
+ #CONFIG {HYBERNATE} {ON|OFF} Enable or disable low CPU usage mode.
|
|
|
+ #CONFIG {LOG LEVEL} {LOW|HIGH} LOW logs server output before triggers.
|
|
|
+ #CONFIG {INHERITANCE} {ON|OFF} Session trigger inheritance y/n.
|
|
|
+ #CONFIG {MCCP} {ON|OFF} Enable or disable MCCP support.
|
|
|
+ #CONFIG {RANDOM SEED} {NUMBER} Seed value used for random numbers.
|
|
|
+ #CONFIG {TAB WIDTH} {NUMBER} Number of spaces used for a tab
|
|
|
+ #CONFIG {TINTIN CHAR} {SYMBOL} Character used for TinTin++ commands.
|
|
|
+
|
|
|
+Related: class and line.
|
|
|
+
|
|
|
+Command: #continue
|
|
|
+
|
|
|
+ The continue command can be used inside the #FOREACH, #LOOP, #PARSE,
|
|
|
+ #WHILE and #SWITCH commands. When #CONTINUE is found, tintin will go
|
|
|
+ to the end of the command and proceed as normal, which may be to
|
|
|
+ reiterate the command.
|
|
|
+
|
|
|
+Example: #loop 1 10 cnt {#if {$cnt % 2 == 0} {#continue} {say $cnt}}
|
|
|
+
|
|
|
+Related: break, foreach, list, loop, parse, repeat, return and while.
|
|
|
+
|
|
|
+
|
|
|
+ When the 0,0 coordinate is in the upper left corner TinTin++ uses
|
|
|
+ a y,x / row,col notation, starting at 1,1. Subsequently -1,-1
|
|
|
+ will indicate the bottom right corner. This type of argument is
|
|
|
+ used by the #showme command.
|
|
|
+
|
|
|
+ When the 0,0 coordinate is in the bottom left corner tintin uses
|
|
|
+ a standard x,y notation. This type of argument is used by the
|
|
|
+ #map jump command.
|
|
|
+
|
|
|
+ The vast majority of tintin commands use y,x / row,col notation,
|
|
|
+ primarily because that is the notation used by the VT100 standard
|
|
|
+ used for terminal emulation.
|
|
|
+
|
|
|
+ Squares
|
|
|
+
|
|
|
+ A square argument takes 2 coordinates. The first coordinate defines
|
|
|
+ the upper left corner, the last coordinate defines the bottom
|
|
|
+ right corner. The upper left corner of the terminal is defined as
|
|
|
+ 1,1 and the bottom right corner as -1,-1. This type of argument is
|
|
|
+ used by #draw, #button and #map offset.
|
|
|
+
|
|
|
+ Panes
|
|
|
+
|
|
|
+ A pane argument takes 4 size values, which are: top pane, bottom
|
|
|
+ pane, left pane, right pane. When a negative value is provided the
|
|
|
+ size is the maximum size, minus the value. This type of argument
|
|
|
+ is used by the #split command.
|
|
|
+
|
|
|
+ Ranges
|
|
|
+
|
|
|
+ A range argument takes 2 values known as the upper bound and lower
|
|
|
+ bound. The upper bound (first value) defines the start of the
|
|
|
+ range, the lower bound (second value) the end. The first index of
|
|
|
+ a range is defined as 1. When a negative value is provides the last
|
|
|
+ index is defined as -1. This type of argument is used by #buffer
|
|
|
+ and #variable.
|
|
|
+
|
|
|
+Related: characters, colors, escape_codes, mathematics and pcre.
|
|
|
+
|
|
|
+Command: #cr
|
|
|
+
|
|
|
+ Sends a carriage return to the session. Useful for aliases that need
|
|
|
+ extra carriage returns.
|
|
|
+
|
|
|
+ This command is obsolete as you can accomplish the same using #send
|
|
|
+ without an argument or #send {}.
|
|
|
+
|
|
|
+Related: forall
|
|
|
+
|
|
|
+Command: #cursor {option} {argument}
|
|
|
+
|
|
|
+ Typing #cursor without an option will show all available cursor
|
|
|
+ options, their default binding, and an explanation of their function.
|
|
|
+
|
|
|
+ The cursor command's primarly goal is adding customizable input editing
|
|
|
+ with macros. Subsequently many cursor commands only work properly when
|
|
|
+ used within a macro or event.
|
|
|
+
|
|
|
+ #cursor flag
|
|
|
+
|
|
|
+ EOL end of line character(s)
|
|
|
+ ECHO local echo
|
|
|
+ OVERTYPE overtype mode
|
|
|
+
|
|
|
+ #cursor macro
|
|
|
+
|
|
|
+ PRESERVE do not erase the macro from the macro input buffer
|
|
|
+ RESET erase the macro input buffer
|
|
|
+
|
|
|
+ #cursor tab
|
|
|
+
|
|
|
+ CASELESS makes tab completion caseless
|
|
|
+ COMPLETE makes tab completion work while editing
|
|
|
+
|
|
|
+ DICTIONARY performs tab completion on the dictionary
|
|
|
+ LIST performs tab completion on the tab completion list
|
|
|
+ SCROLLBACK performs tab completion on the scrollback buffer
|
|
|
+
|
|
|
+ BACKWARD specifies tab completion to go backward
|
|
|
+ FORWARD specifies tab completion to go forward
|
|
|
+
|
|
|
+ Multiple options can/must be specified at once.
|
|
|
+
|
|
|
+Related: alias, history, keypad, macro, speedwalk and tab.
|
|
|
+
|
|
|
+Command: #daemon {attach|detach|kill|list} [name]
|
|
|
+
|
|
|
+ #daemon provides functionality similar to that of the screen and tmux
|
|
|
+ utilities.
|
|
|
+
|
|
|
+ #daemon attach [name]
|
|
|
+ The attach option will try to find a daemonized tintin instance and
|
|
|
+ take over control. The name argument is optional.
|
|
|
+
|
|
|
+ #daemon detach [name]
|
|
|
+ The detach option will daemonize tintin, turning it into a background
|
|
|
+ process. The name argument is optional and is useful if you have
|
|
|
+ several daemonized tt++ instances running so you can keep them apart.
|
|
|
+
|
|
|
+ #daemon kill [name]
|
|
|
+ Kills all daemons or daemons with matching name.
|
|
|
+
|
|
|
+ #daemon list [name]
|
|
|
+ List all daemons or daemons with matching name.
|
|
|
+
|
|
|
+ You can launch tintin and attach the first daemonized instance using
|
|
|
+ tt++ -R. To attach a named instance use tt++ -R<name>.
|
|
|
+
|
|
|
+Related: script, system and run.
|
|
|
+
|
|
|
+Command: #debug {listname} {on|off|log}
|
|
|
+
|
|
|
+ Toggles a list on or off. With no argument it shows your current
|
|
|
+ settings, as well as the list names that you can debug.
|
|
|
+
|
|
|
+ If you for example set ACTIONS to ON you will get debug information
|
|
|
+ whenever an action is triggered.
|
|
|
+
|
|
|
+ #debug {listname} {log} will silently write debugging information to
|
|
|
+ the log file, you must be logging in order for this to work.
|
|
|
+
|
|
|
+ Not every list has debug support yet.
|
|
|
+
|
|
|
+Related: class, ignore, info, kill and message.
|
|
|
+
|
|
|
+Command: #default {commands}
|
|
|
+
|
|
|
+ The default command can only be used within the switch command. When
|
|
|
+ the conditional argument of non of the case commands matches the switch
|
|
|
+ command's conditional statement the default command is executed.
|
|
|
+
|
|
|
+Related: case, default, else, elseif, if, switch and regexp.
|
|
|
+
|
|
|
+Command: #delay {seconds} {command}
|
|
|
+Command: #delay {name} {command} {seconds}
|
|
|
+
|
|
|
+ Delay allows you to have tintin wait the given amount of seconds
|
|
|
+ before executing the given command.
|
|
|
+
|
|
|
+ Nanosecond floating point precision is allowed. Delays will fire in
|
|
|
+ 0.01 second intervals.
|
|
|
+
|
|
|
+ Named delays are treated as one-shot tickers, see #help tick.
|
|
|
+
|
|
|
+Example: #delay {1} {#show last};#show first
|
|
|
+ This will print 'first', and 'last' around one second later.
|
|
|
+
|
|
|
+Comment: If you want to remove a delay with the #undelay command you can add
|
|
|
+ a name as the first argument, be aware this changes the syntax. If
|
|
|
+ the name is a number keep in mind that delays with the same numeric
|
|
|
+ name will not be overwritten
|
|
|
+
|
|
|
+Related: event and ticker.
|
|
|
+
|
|
|
+Command: #draw [line color] [options] <type> <square> {text}
|
|
|
+
|
|
|
+ The draw commands allows you to draw various types of lines and shapes
|
|
|
+ on the screen. The types with a brief description are provided when you
|
|
|
+ type #draw without an argument.
|
|
|
+
|
|
|
+ The <square> arguments should exists of two coordinates defining the
|
|
|
+ upper left and bottom right corner using row, col, row, col syntax.
|
|
|
+
|
|
|
+ The square arguments can be negative, in which case the coordinates
|
|
|
+ are calculated from the opposite side of the screen. In the case the
|
|
|
+ screen is 80 columns wide using #draw box 1 60 10 70 will be the
|
|
|
+ equivalent of #draw box 1 -21 10 -11, but with different screen
|
|
|
+ widths the boxes would be drawn in different places.
|
|
|
+
|
|
|
+ You can prefix the option with a color code or color name to color the
|
|
|
+ lines and shapes.
|
|
|
+
|
|
|
+ You can further prefix the option as following:
|
|
|
+
|
|
|
+ ASCII draw in ASCII mode.
|
|
|
+ BALIGN bottom align text.
|
|
|
+ BLANKED blank the lines and corners.
|
|
|
+ BOTTOM draw on the bottom side if possible.
|
|
|
+ BOXED draw a box along the square.
|
|
|
+ BUMPED precede the draw with an enter.
|
|
|
+ CALIGN center text.
|
|
|
+ CIRCLED circle the corners.
|
|
|
+ CONVERT draw text with meta conversion.
|
|
|
+ CROSSED cross the corners.
|
|
|
+ CURSIVE draw text with cursive letters.
|
|
|
+ FAT draw text with fat letters.
|
|
|
+ FILLED fill circles and jewels.
|
|
|
+ FOREGROUND draw even if session is not active.
|
|
|
+ GRID draw TABLE as a grid.
|
|
|
+ HORIZONTAL draw horizontal if possible.
|
|
|
+ HUGE draw text in huge letters.
|
|
|
+ JEWELED diamond the corners.
|
|
|
+ JOINTED draw corners.
|
|
|
+ LALIGN left align text.
|
|
|
+ LEFT draw on the left side if possible.
|
|
|
+ NUMBERED draw numbers instead of lines.
|
|
|
+ PRUNED prune the corners.
|
|
|
+ RALIGN right align text.
|
|
|
+ RIGHT draw on the right side if possible.
|
|
|
+ ROUNDED round the corners.
|
|
|
+ SANSSERIF draw text with sansserif letters.
|
|
|
+ SCALED fit the square to the text size.
|
|
|
+ SCROLL draw in the scrolling region.
|
|
|
+ SHADOWED shadow HUGE text.
|
|
|
+ TALIGN top align text too large to fit.
|
|
|
+ TEED tee the corners.
|
|
|
+ TOP draw on the top side if possible.
|
|
|
+ TRACED trace HUGE text.
|
|
|
+ TUBED draw tubes instead of lines.
|
|
|
+ UALIGN unwrap and rewrap text.
|
|
|
+ UNICODE draw in unicode mode.
|
|
|
+ VERTICAL draw vertical if possible.
|
|
|
+
|
|
|
+ The following types are available.
|
|
|
+
|
|
|
+ [HORIZONTAL] BAR {<MIN>;<MAX>;[COLOR]}
|
|
|
+ will draw a bar, use two 256 color codes for a color gradient.
|
|
|
+ [ASCII|UNICODE|HUGE] BOX {[TEXT1]} {[TEXT2]}
|
|
|
+ will draw a box.
|
|
|
+ [BOXED|FOREGROUND] BUFFER
|
|
|
+ will draw the scrollback buffer.
|
|
|
+ [BLANKED|CIRCLED|CROSSED|JEWELED|ROUNDED|TEED|PRUNED] CORNER
|
|
|
+ will draw a corner.
|
|
|
+ [BLANKED|HORIZONTAL|NUMBERED|TUBED|VERTICAL] LINE {[TEXT]}
|
|
|
+ will draw a line.
|
|
|
+ [BOXED] MAP
|
|
|
+ will draw the map
|
|
|
+ RAIN {<VARIABLE>} {[SPAWN]} {[FADE]} {[LEGEND]}
|
|
|
+ will draw digital rain.
|
|
|
+ [JOINTED|TOP|LEFT|BOTTOM|RIGHT] SIDE
|
|
|
+ will draw one or more sides of a box.
|
|
|
+ [GRID] TABLE {[LIST1]} {[LIST2]}
|
|
|
+ will draw a table.
|
|
|
+ [CURSIVE|FAT|HUGE|SANSSERIF] TILE {[TEXT1]} {[TEXT2]}
|
|
|
+ will draw a tile
|
|
|
+
|
|
|
+ All draw types take an optional text argument as long as a valid
|
|
|
+ square with enough space has been defined. Text is automatically
|
|
|
+ word wrapped and text formatting can be customized with the
|
|
|
+ CALIGN, LALIGN, RALIGN, and UALIGN options.
|
|
|
+
|
|
|
+Example: #draw Blue box 1 1 3 20 {Hello world!}
|
|
|
+
|
|
|
+Related: buffer, echo, grep and showme.
|
|
|
+
|
|
|
+Command: #echo {format} {argument1} {argument2} {etc}
|
|
|
+
|
|
|
+ Echo command displays text on the screen with formatting options. See
|
|
|
+ the help file for the format command for more information.
|
|
|
+
|
|
|
+ The echo command does not trigger actions.
|
|
|
+
|
|
|
+ As with the #show command you can split the {format} argument up into
|
|
|
+ two braced arguments, in which case the 2nd argument is the row number.
|
|
|
+
|
|
|
+Example: #echo {The current date is %t.} {%Y-%m-%d %H:%M:%S}
|
|
|
+ #echo {[%38s][%-38s]} {Hello World} {Hello World}
|
|
|
+ #echo {{this is %s on the top row} {1}} {printed}
|
|
|
+
|
|
|
+Related: buffer, format, grep and showme.
|
|
|
+
|
|
|
+Command: #edit {option} [argument]
|
|
|
+
|
|
|
+ The edit command can be used to turn the default line editor into a
|
|
|
+ text editor.
|
|
|
+
|
|
|
+ #edit create <arguments>
|
|
|
+ Create an editor, initialize using the provided arguments.
|
|
|
+
|
|
|
+ #edit load <variable>
|
|
|
+ Create an editor, initialize using the provided list variable.
|
|
|
+
|
|
|
+ #edit read <filename>
|
|
|
+ Create an editor, initialize using the provided file.
|
|
|
+
|
|
|
+ #edit resume
|
|
|
+ Resume editing after a suspension.
|
|
|
+
|
|
|
+ #edit save <variable>
|
|
|
+ Save the editor to the provided variable.
|
|
|
+
|
|
|
+ #edit suspend
|
|
|
+ Suspend editing, similar to pressing enter except that no
|
|
|
+ events are triggered.
|
|
|
+
|
|
|
+ #edit write <filename
|
|
|
+ Write the editor content to file.
|
|
|
+
|
|
|
+Example: #edit create {bli}{bla}{blo}
|
|
|
+
|
|
|
+Related: cursor and macro.
|
|
|
+
|
|
|
+
|
|
|
+┌─────────────────────────┐┌────────────────────────────────────────────┐
|
|
|
+│alt b ││cursor backward word │
|
|
|
+├─────────────────────────┤├────────────────────────────────────────────┤
|
|
|
+│alt f ││cursor forward word │
|
|
|
+└─────────────────────────┘└────────────────────────────────────────────┘
|
|
|
+┌─────────────────────────┐┌────────────────────────────────────────────┐
|
|
|
+│ctrl a ││cursor home │
|
|
|
+├─────────────────────────┤├────────────────────────────────────────────┤
|
|
|
+│ctrl b ││cursor backward │
|
|
|
+├─────────────────────────┤├────────────────────────────────────────────┤
|
|
|
+│ctrl c ││clear line │
|
|
|
+├─────────────────────────┤├────────────────────────────────────────────┤
|
|
|
+│ctrl d ││delete or exit │
|
|
|
+├─────────────────────────┤├────────────────────────────────────────────┤
|
|
|
+│ctrl e ││cursor end │
|
|
|
+├─────────────────────────┤├────────────────────────────────────────────┤
|
|
|
+│ctrl f ││cursor forward │
|
|
|
+├─────────────────────────┤├────────────────────────────────────────────┤
|
|
|
+│ctrl g ││ │
|
|
|
+├─────────────────────────┤├────────────────────────────────────────────┤
|
|
|
+│ctrl h ││backspace │
|
|
|
+├─────────────────────────┤├────────────────────────────────────────────┤
|
|
|
+│ctrl i ││tab │
|
|
|
+├─────────────────────────┤├────────────────────────────────────────────┤
|
|
|
+│ctrl j ││enter │
|
|
|
+├─────────────────────────┤├────────────────────────────────────────────┤
|
|
|
+│ctrl k ││clear line right │
|
|
|
+├─────────────────────────┤├────────────────────────────────────────────┤
|
|
|
+│ctrl l ││redraw input │
|
|
|
+├─────────────────────────┤├────────────────────────────────────────────┤
|
|
|
+│ctrl m ││enter │
|
|
|
+├─────────────────────────┤├────────────────────────────────────────────┤
|
|
|
+│ctrl n ││input history next │
|
|
|
+├─────────────────────────┤├────────────────────────────────────────────┤
|
|
|
+│ctrl o ││ │
|
|
|
+├─────────────────────────┤├────────────────────────────────────────────┤
|
|
|
+│ctrl p ││input history prev │
|
|
|
+├─────────────────────────┤├────────────────────────────────────────────┤
|
|
|
+│ctrl q ││ │
|
|
|
+├─────────────────────────┤├────────────────────────────────────────────┤
|
|
|
+│ctrl r ││input history search │
|
|
|
+├─────────────────────────┤├────────────────────────────────────────────┤
|
|
|
+│ctrl s ││ │
|
|
|
+├─────────────────────────┤├────────────────────────────────────────────┤
|
|
|
+│ctrl t ││scroll buffer lock │
|
|
|
+├─────────────────────────┤├────────────────────────────────────────────┤
|
|
|
+│ctrl u ││clear line left │
|
|
|
+├─────────────────────────┤├────────────────────────────────────────────┤
|
|
|
+│ctrl v ││convert meta characters │
|
|
|
+├─────────────────────────┤├────────────────────────────────────────────┤
|
|
|
+│ctrl w ││delete word left │
|
|
|
+├─────────────────────────┤├────────────────────────────────────────────┤
|
|
|
+│ctrl x ││ │
|
|
|
+├─────────────────────────┤├────────────────────────────────────────────┤
|
|
|
+│ctrl y ││paste │
|
|
|
+├─────────────────────────┤├────────────────────────────────────────────┤
|
|
|
+│ctrl z ││suspend │
|
|
|
+└─────────────────────────┘└────────────────────────────────────────────┘
|
|
|
+┌─────────────────────────┐┌────────────────────────────────────────────┐
|
|
|
+│arrow left ││cursor left │
|
|
|
+├─────────────────────────┤├────────────────────────────────────────────┤
|
|
|
+│arrow right ││cursor right │
|
|
|
+├─────────────────────────┤├────────────────────────────────────────────┤
|
|
|
+│arrow up ││previous input line │
|
|
|
+├─────────────────────────┤├────────────────────────────────────────────┤
|
|
|
+│arrow down ││next input line │
|
|
|
+└─────────────────────────┘└────────────────────────────────────────────┘
|
|
|
+┌─────────────────────────┐┌────────────────────────────────────────────┐
|
|
|
+│ctrl arrow left ││cursor left word │
|
|
|
+├─────────────────────────┤├────────────────────────────────────────────┤
|
|
|
+│ctrl arrow right ││cursor right word │
|
|
|
+└─────────────────────────┘└────────────────────────────────────────────┘
|
|
|
+┌─────────────────────────┐┌────────────────────────────────────────────┐
|
|
|
+│backspace ││backspace │
|
|
|
+├─────────────────────────┤├────────────────────────────────────────────┤
|
|
|
+│alt backspace ││clear line left │
|
|
|
+├─────────────────────────┤├────────────────────────────────────────────┤
|
|
|
+│ctrl backspace ││clear line │
|
|
|
+└─────────────────────────┘└────────────────────────────────────────────┘
|
|
|
+┌─────────────────────────┐┌────────────────────────────────────────────┐
|
|
|
+│delete ││delete │
|
|
|
+├─────────────────────────┤├────────────────────────────────────────────┤
|
|
|
+│ctrl delete ││delete word right │
|
|
|
+└─────────────────────────┘└────────────────────────────────────────────┘
|
|
|
+┌─────────────────────────┐┌────────────────────────────────────────────┐
|
|
|
+│end ││cursor end │
|
|
|
+├─────────────────────────┤├────────────────────────────────────────────┤
|
|
|
+│ctrl end ││scroll buffer end │
|
|
|
+└─────────────────────────┘└────────────────────────────────────────────┘
|
|
|
+┌─────────────────────────┐┌────────────────────────────────────────────┐
|
|
|
+│enter ││enter │
|
|
|
+├─────────────────────────┤├────────────────────────────────────────────┤
|
|
|
+│shift-enter ││soft enter │
|
|
|
+└─────────────────────────┘└────────────────────────────────────────────┘
|
|
|
+┌─────────────────────────┐┌────────────────────────────────────────────┐
|
|
|
+│home ││cursor home │
|
|
|
+├─────────────────────────┤├────────────────────────────────────────────┤
|
|
|
+│ctrl home ││scroll buffer home │
|
|
|
+└─────────────────────────┘└────────────────────────────────────────────┘
|
|
|
+┌─────────────────────────┐┌────────────────────────────────────────────┐
|
|
|
+│page up ││scroll buffer up │
|
|
|
+├─────────────────────────┤├────────────────────────────────────────────┤
|
|
|
+│page down ││scroll buffer down │
|
|
|
+└─────────────────────────┘└────────────────────────────────────────────┘
|
|
|
+┌─────────────────────────┐┌────────────────────────────────────────────┐
|
|
|
+│tab ││complete word forward │
|
|
|
+├─────────────────────────┤├────────────────────────────────────────────┤
|
|
|
+│shift-tab ││complete word backward │
|
|
|
+└─────────────────────────┘└────────────────────────────────────────────┘
|
|
|
+
|
|
|
+Related: cursor, edit and macro.
|
|
|
+
|
|
|
+Command: #else {commands}
|
|
|
+
|
|
|
+ The else statement should follow an #IF or #ELSEIF statement and is
|
|
|
+ only called if the proceeding #IF or #ELSEIF is false.
|
|
|
+
|
|
|
+Example: #if {1d2 == 1} {smile};#else {grin}
|
|
|
+
|
|
|
+Related: case, default, elseif, if, switch and regexp.
|
|
|
+
|
|
|
+Command: #elseif {conditional} {commands}
|
|
|
+
|
|
|
+ The elseif statement should follow an #IF or #ELSEIF statement and is
|
|
|
+ only called when the statement is true and the proceeding #IF and
|
|
|
+ #ELSEIF statements are false.
|
|
|
+
|
|
|
+Example: #if {1d3 == 1} {smirk};#elseif {1d2 == 1} {snicker}
|
|
|
+
|
|
|
+Related: case, default, else, if, switch and regexp.
|
|
|
+
|
|
|
+Command: #end {<message>}
|
|
|
+
|
|
|
+ Terminates tintin and return to unix. On most systems, ctrl-c has
|
|
|
+ the same result.
|
|
|
+
|
|
|
+ The message is optional and is printed before tintin exits. When
|
|
|
+ using #end {\} tintin will terminate silently.
|
|
|
+
|
|
|
+Related: zap
|
|
|
+
|
|
|
+ You may use the escape character \ for various special characters.
|
|
|
+
|
|
|
+ \a beep the terminal.
|
|
|
+ \c send a control character, \ca for ctrl-a.
|
|
|
+ \e start an escape sequence.
|
|
|
+ \f send a form feed.
|
|
|
+ \n send a line feed.
|
|
|
+ \r send a carriage return.
|
|
|
+ \t send a horizontal tab.
|
|
|
+ \x print an 8 bit character using hexadecimal, \xFF for example.
|
|
|
+ \x7B send the '{' character.
|
|
|
+ \x7D send the '}' character.
|
|
|
+ \u print a 16 bit unicode character, \uFFFD for example.
|
|
|
+ \u{} print a 8-21 bit unicode character, \u{2AF21} for example.
|
|
|
+ \U print a 21 bit unicode character, \U02AF21 for example.
|
|
|
+ \v send a vertical tab
|
|
|
+
|
|
|
+ Ending a line with \ will stop tintin from appending a line feed.
|
|
|
+ To escape arguments in an alias or action use %%0 %%1 %%2 etc.
|
|
|
+
|
|
|
+Related: characters, colors, coordinates, mathematics and pcre.
|
|
|
+
|
|
|
+Command: #event {event type} {commands}
|
|
|
+
|
|
|
+ Events allow you to create triggers for predetermined client events.
|
|
|
+
|
|
|
+ Use #event without an argument to see a list of possible events with
|
|
|
+ a brief description. Use #event %* to see the current list of defined
|
|
|
+ events. Use #info {events} {on} to see events get thrown.
|
|
|
+
|
|
|
+ Events, like triggers in general, are case sensitive and event names
|
|
|
+ must be defined using all upper case letters. Only one event can be
|
|
|
+ defined for each event type.
|
|
|
+
|
|
|
+ To enable mouse events use #config mouse_tracking on, to see mouse
|
|
|
+ events use #config mouse_tracking info.
|
|
|
+
|
|
|
+ CATCH EVENTS
|
|
|
+
|
|
|
+ CATCH <EVENT>
|
|
|
+ Some events can be prefixed with CATCH to interrupt default
|
|
|
+ behavior.
|
|
|
+
|
|
|
+ CLASS EVENTS
|
|
|
+
|
|
|
+ CLASS ACTIVATED [CLASS], CLASS_CLEAR [CLASS], CLASS CREATED [CLASS],
|
|
|
+ CLASS DEACTIVATED [CLASS], CLASS DESTROYED [CLASS],
|
|
|
+ CLASS_LOAD [CLASS]
|
|
|
+ %0 class name
|
|
|
+
|
|
|
+ GAG EVENTS
|
|
|
+
|
|
|
+ GAG <EVENT>
|
|
|
+ Some events can be prefixed with GAG to gag default system
|
|
|
+ messages.
|
|
|
+
|
|
|
+ INPUT EVENTS
|
|
|
+
|
|
|
+ EDIT STARTED, EDIT FINISHED
|
|
|
+ %0 name %1 lines %2 size %3 data
|
|
|
+
|
|
|
+ HISTORY UPDATE
|
|
|
+ %0 command
|
|
|
+
|
|
|
+ RECEIVED KEYPRESS, PROCESSED KEYPRESS
|
|
|
+ %0 character %1 unicode index %2 edit row %3 edit column
|
|
|
+
|
|
|
+ RECEIVED INPUT [NAME]
|
|
|
+ %0 raw text
|
|
|
+
|
|
|
+ RECEIVED INPUT CHARACTER
|
|
|
+ %0 character %1 unicode index %2 size %3 width
|
|
|
+
|
|
|
+ NO SESSION ACTIVE %0 raw text %1 size
|
|
|
+ SEND OUTPUT %0 raw text %1 size
|
|
|
+ SENT OUTPUT %0 raw text %1 size
|
|
|
+
|
|
|
+ MAP EVENTS
|
|
|
+
|
|
|
+ END OF PATH, END OF RUN, MAP UPDATED VTMAP
|
|
|
+ These events have no additional arguments.
|
|
|
+
|
|
|
+ MAP CREATE EXIT, MAP DELETE EXIT
|
|
|
+ %0 vnum %1 exit name %2 exit cmd %3 exit vnum
|
|
|
+
|
|
|
+ MAP CREATE ROOM, MAP DELETE ROOM
|
|
|
+ %0 vnum %1 name
|
|
|
+
|
|
|
+ MAP ENTER MAP, MAP EXIT MAP
|
|
|
+ %0 vnum
|
|
|
+
|
|
|
+ MAP ENTER ROOM [VNUM]
|
|
|
+ %0 new vnum %1 old vnum %2 direction
|
|
|
+
|
|
|
+ MAP EXIT ROOM [VNUM]
|
|
|
+ %0 old vnum %1 new vnum %2 direction
|
|
|
+
|
|
|
+ MAP FOLLOW MAP
|
|
|
+ %0 old vnum %1 new vnum %2 exit name
|
|
|
+
|
|
|
+ MAP REGION <MOUSE>, MAP ROOM <MOUSE>
|
|
|
+ %0 row %1 col %2 -row %3 -col %5 vnum %6 info
|
|
|
+
|
|
|
+ MOUSE EVENTS
|
|
|
+
|
|
|
+ DOUBLE-CLICKED <MOUSE> %0 row %1 col %2 -row %3 -col %4 word %5 line
|
|
|
+ LONG-CLICKED <MOUSE> %0 row %1 col %2 -row %3 -col %4 word %5 line
|
|
|
+ MOVED <MOUSE> %0 row %1 col %2 -row %3 -col %4 word %5 line
|
|
|
+ PRESSED <MOUSE> %0 row %1 col %2 -row %3 -col %4 word %5 line
|
|
|
+ SHORT-CLICKED <MOUSE> %0 row %1 col %2 -row %3 -col %4 word %5 line
|
|
|
+ RELEASED <MOUSE> %0 row %1 col %2 -row %3 -col %4 word %5 line
|
|
|
+ SCROLLED <MOUSE> %0 row %1 col %2 -row %3 -col %4 word %5 line
|
|
|
+ TRIPLE-CLICKED <MOUSE> %0 row %1 col %2 -row %3 -col %4 word %5 line
|
|
|
+
|
|
|
+ MAP <MOUSE EVENT>
|
|
|
+ Mouse events can be prefixed with MAP to only trigger when the mouse
|
|
|
+ event occurs inside the VT100 map region.
|
|
|
+
|
|
|
+ SWIPED [DIR]
|
|
|
+ %0 dir %1 button %2 row %3 col %4 -row %5 -col
|
|
|
+ %6 row %7 col %8 -row %9 -col %10 rows %11 cols
|
|
|
+
|
|
|
+ OUTPUT EVENTS
|
|
|
+
|
|
|
+ BUFFER UPDATE, DISPLAY UPDATE
|
|
|
+ These events have no additional arguments.
|
|
|
+
|
|
|
+ RECEIVED LINE %0 raw text %1 plain text
|
|
|
+ RECEIVED OUTPUT %0 raw text %1 plain text
|
|
|
+ RECEIVED PROMPT %0 raw text %1 plain text
|
|
|
+
|
|
|
+ PORT EVENTS
|
|
|
+
|
|
|
+ CHAT MESSAGE, PORT MESSAGE
|
|
|
+ %0 raw text %1 plain text
|
|
|
+
|
|
|
+ PORT CONNECTION %0 name %1 ip %2 port
|
|
|
+ PORT DISCONNECTION %0 name %1 ip %2 port
|
|
|
+ PORT LOG MESSAGE %0 name %1 ip %2 port %3 data %4 plain data
|
|
|
+ PORT RECEIVED MESSAGE %0 name %1 ip %2 port %3 data %4 plain data
|
|
|
+
|
|
|
+ SCAN EVENTS
|
|
|
+
|
|
|
+ SCAN CSV HEADER %0 all args %1 arg1 %2 arg2 .. %99 arg99
|
|
|
+ SCAN CSV LINE %0 all args %1 arg1 %2 arg3 .. %99 arg99
|
|
|
+ SCAN TSV HEADER %0 all args %1 arg1 %2 arg3 .. %99 arg99
|
|
|
+ SCAN TSV LINE %0 all args %1 arg1 %2 arg3 .. %99 arg99
|
|
|
+
|
|
|
+ SCREEN EVENTS
|
|
|
+
|
|
|
+ SCREEN DIMENSIONS %0 height %1 width
|
|
|
+ SCREEN FOCUS %0 focus (0 or 1)
|
|
|
+ SCREEN LOCATION %0 rows %1 cols %2 height %3 width
|
|
|
+
|
|
|
+ SCREEN MOUSE LOCATION
|
|
|
+ %0 row %1 col %2 -row %3 -col %4 pix row %5 pix col
|
|
|
+ %6 -pix row %7 -pix col %8 location
|
|
|
+
|
|
|
+ SCREEN RESIZE %0 rows %1 cols %2 height %3 width
|
|
|
+ SCREEN SIZE %0 rows %1 cols
|
|
|
+ SCREEN SPLIT %0 top row %1 top col %2 bot row %3 bot col
|
|
|
+ SCREEN UNSPLIT %0 top row %1 top col %2 bot row %3 bot col
|
|
|
+
|
|
|
+ SESSION EVENTS
|
|
|
+
|
|
|
+ SESSION ACTIVATED %0 name
|
|
|
+ SESSION CONNECTED %0 name %1 host %2 ip %3 port %4 file
|
|
|
+ SESSION CREATED %0 name %1 host %2 ip %3 port %4 file
|
|
|
+ SESSION DEACTIVATED %0 name
|
|
|
+ SESSION DISCONNECTED %0 name %1 host %2 ip %3 port
|
|
|
+ SESSION TIMED OUT %0 name %1 host %2 ip %3 port
|
|
|
+
|
|
|
+ SYSTEM EVENTS
|
|
|
+
|
|
|
+ DAEMON ATTACH TIMEOUT %0 file %1 pid
|
|
|
+ DAEMON ATTACHED %0 file %1 pid
|
|
|
+ DAEMON DETACHED %0 file %1 pid
|
|
|
+ PROGRAM START %0 startup arguments
|
|
|
+ PROGRAM TERMINATION %0 goodbye message
|
|
|
+
|
|
|
+ READ ERROR %0 filename %1 error message
|
|
|
+ READ FILE %0 filename
|
|
|
+ WRITE ERROR %0 filename %1 error message
|
|
|
+ WRITE FILE %0 filename
|
|
|
+
|
|
|
+ SYSTEM CRASH %0 message
|
|
|
+ SYSTEM ERROR %0 name %1 system msg %2 error %3 error msg
|
|
|
+ UNKNOWN COMMAND %0 raw text
|
|
|
+ SIGUSR %0 signal
|
|
|
+
|
|
|
+ TELNET EVENTS
|
|
|
+
|
|
|
+ IAC <EVENT>
|
|
|
+ IAC TELNET events are made visible using #config telnet info.
|
|
|
+
|
|
|
+ IAC SB GMCP %0 module %1 data %2 plain data
|
|
|
+ IAC SB GMCP <MODULE> %1 data %2 plain data
|
|
|
+ IAC SB MSSP %0 variable %1 data
|
|
|
+ IAC SB MSDP %0 variable %1 data %2 plain data
|
|
|
+ IAC SB MSDP [VAR] %0 variable %1 data %2 plain data
|
|
|
+ IAC SB NEW-ENVIRON %0 variable %1 data %2 plain data
|
|
|
+ IAC SB ZMP <VAR> %0 variable %1 data
|
|
|
+ IAC SB <VAR> %0 variable %1 raw data %2 plain data
|
|
|
+
|
|
|
+ TIME EVENTS
|
|
|
+
|
|
|
+ DATE <MONTH-DAY OF MONTH> [HOUR:MINUTE], DAY [DAY OF MONTH],
|
|
|
+ HOUR [HOUR], MONTH [DAY OF MONTH], TIME <HOUR:MINUTE>[:SECOND],
|
|
|
+ WEEK [DAY OF WEEK], YEAR [YEAR]
|
|
|
+ %0 year %1 month %2 day of week %3 day of month %4 hour
|
|
|
+ %5 minute %6 second
|
|
|
+
|
|
|
+ VARIABLE EVENTS
|
|
|
+
|
|
|
+ VARIABLE UPDATE <VAR> %0 name %1 new value %2 path
|
|
|
+ VARIABLE UPDATED <VAR> %0 name %1 new value %2 path
|
|
|
+
|
|
|
+ VT100 EVENTS
|
|
|
+
|
|
|
+ VT100 SCROLL REGION %0 top row %1 bot row %2 rows %3 cols %4 wrap
|
|
|
+
|
|
|
+ To see all events trigger use #info event on. Since this can get
|
|
|
+ rather spammy it's possible to gag event info messages.
|
|
|
+
|
|
|
+Example: #event {SESSION CONNECTED} {#read mychar.tin}
|
|
|
+
|
|
|
+Comment: You can remove an event with the #unevent command.
|
|
|
+
|
|
|
+Related: button, delay and ticker.
|
|
|
+
|
|
|
+Command: #foreach {list} {variable} {commands}
|
|
|
+
|
|
|
+ For each item in the provided list the foreach statement will update
|
|
|
+ the given variable and execute the command part of the statement. List
|
|
|
+ elements must be separated by braces or semicolons.
|
|
|
+
|
|
|
+Example: #foreach {bob;tim;kim} {name} {tell $name Hello}
|
|
|
+Example: #foreach {{bob}{tim}{kim}} {name} {tell $name Hello}
|
|
|
+
|
|
|
+Related: break, continue, list, loop, parse, repeat, return and while.
|
|
|
+
|
|
|
+Command: #format {variable} {format} {argument1} {argument2} {etc}
|
|
|
+
|
|
|
+ Allows you to store a string into a variable in the exact same way
|
|
|
+ C's sprintf works with a few enhancements and limitations like a
|
|
|
+ maximum of 30 arguments.
|
|
|
+
|
|
|
+ If you use #format inside an alias or action you must escape %1s as
|
|
|
+ %+1s or %%1s or %\1s so the %1 isn't substituted by the trigger.
|
|
|
+
|
|
|
+ #format {test} {%+9s} {string} pad string with up to 9 spaces
|
|
|
+ #format {test} {%-9s} {string} post pad string with up to 9 spaces
|
|
|
+ #format {test} {%.8s} {string} copy at most 8 characters
|
|
|
+ #format {test} {%a} {number} print corresponding charset character
|
|
|
+ #format {test} {%c} {string} use a highlight color name
|
|
|
+ #format {test} {%d} {number} print a number with integer formatting
|
|
|
+ #format {test} {%f} {string} perform floating point math
|
|
|
+ #format {test} {%g} {number} perform thousand grouping on {number}
|
|
|
+ #format {test} {%h} {string} turn text into a header line
|
|
|
+ #format {test} {%l} {string} lowercase text
|
|
|
+ #format {test} {%m} {string} perform mathematical calculation
|
|
|
+ #format {test} {%n} {name} capitalize the first letter
|
|
|
+ #format {test} {%p} {string} strip leading and trailing spaces
|
|
|
+ #format {test} {%r} {string} reverse text, hiya = ayih
|
|
|
+ #format {test} {%s} {string} print given string
|
|
|
+ #format {test} {%t} {format} display time with strftime format
|
|
|
+ optional {{format}{time}} syntax
|
|
|
+ #format {test} {%u} {string} uppercase text
|
|
|
+ #format {list} {%w} {string} store word wrapped text in {list}
|
|
|
+ optional {{string}{width}} syntax
|
|
|
+ #format {test} {%x} {hex} print corresponding charset character
|
|
|
+ #format {test} {%A} {char} store corresponding character value
|
|
|
+ #format {test} {%D} {hex} convert hex to decimal in {test}
|
|
|
+ #format {hash} {%H} {string} store a 64 bit string hash in {hash}
|
|
|
+ #format {test} {%L} {string} store the string length in {test}
|
|
|
+ #format {test} {%M} {number} convert number to metric in {test}
|
|
|
+ #format {test} {%S} {string} store the number of spelling errors
|
|
|
+ #format {time} {%T} {} store the epoch time in {time}
|
|
|
+ #format {time} {%U} {} store the micro epoch time in {time}
|
|
|
+ #format {test} {%X} {dec} convert dec to hexadecimal in {test}
|
|
|
+
|
|
|
+ #format {test} {%%} a literal % character
|
|
|
+
|
|
|
+Comment: See #help TIME for help on the %t argument.
|
|
|
+
|
|
|
+Related: cat, echo, function, local, math, replace, script, time and variable.
|
|
|
+
|
|
|
+Command: #function {name} {operation}
|
|
|
+
|
|
|
+ Functions allow you to execute a script within a line of text, and
|
|
|
+ replace the function call with the line of text generated by the
|
|
|
+ function.
|
|
|
+
|
|
|
+ Be aware that each function should use the #return command at the
|
|
|
+ end of the function with the result, or set the {result} variable.
|
|
|
+
|
|
|
+ To use a function use the @ character before the function name.
|
|
|
+ The function arguments should be placed between braces behind the
|
|
|
+ function name with argument separated by semicolons.
|
|
|
+
|
|
|
+ Functions can be escaped by adding additional @ signs.
|
|
|
+
|
|
|
+Example: #function test #return 42;#showme @@test{}
|
|
|
+
|
|
|
+ The function itself can use the provided arguments which are stored
|
|
|
+ in %1 to %99, with %0 holding all arguments.
|
|
|
+
|
|
|
+Example: #function {rnd} {#math {result} {1 d (%2 - %1 + 1) + %1 - 1}}
|
|
|
+ #show A random number between 100 and 200: @rnd{100;200}
|
|
|
+
|
|
|
+Example: #function gettime {#format result %t %H:%M}
|
|
|
+ #show The current time is @gettime{}
|
|
|
+
|
|
|
+Comment: You can remove a function with the #unfunction command.
|
|
|
+
|
|
|
+Related: format, local, math, replace, script and variable.
|
|
|
+
|
|
|
+Command: #gag {string}
|
|
|
+
|
|
|
+ Removes any line that contains the string.
|
|
|
+
|
|
|
+Comment: See '#help action', for more information about triggers.
|
|
|
+
|
|
|
+ There are a system messages that can be gagged using gag events.
|
|
|
+
|
|
|
+Comment: You can remove a gag with the #ungag command.
|
|
|
+
|
|
|
+Related: action, highlight, prompt and substitute.
|
|
|
+
|
|
|
+ ####################################################################
|
|
|
+ # #
|
|
|
+ # T I N T I N + + 2.02.31b #
|
|
|
+ # #
|
|
|
+ # Code by Peter Unold, Bill Reis, and Igor van den Hoven #
|
|
|
+ # #
|
|
|
+ ####################################################################
|
|
|
+
|
|
|
+Command: #grep [page] {search string}
|
|
|
+
|
|
|
+ This command allows you to search for matching lines in your scroll
|
|
|
+ back buffer. The amount of matches shown equals your screen size. If
|
|
|
+ you want to search back further use the optional page number. You can
|
|
|
+ use wildcards for better search results. Be aware the search string
|
|
|
+ is case sensitive, which can be disabled by using %i.
|
|
|
+
|
|
|
+ By default grep searches from the end of the scrollback buffer to the
|
|
|
+ beginning, this can be reversed by using a negative page number.
|
|
|
+
|
|
|
+Example: #grep Bubba tells you
|
|
|
+ This will show all occasions where bubba tells you something.
|
|
|
+
|
|
|
+Related: buffer, echo and showme.
|
|
|
+
|
|
|
+Command: #help {subject}
|
|
|
+
|
|
|
+ Without an argument #help will list all available help subjects.
|
|
|
+
|
|
|
+ Using #help %* will display all help entries.
|
|
|
+
|
|
|
+Related: commands, debug, ignore, info, message and statements.
|
|
|
+
|
|
|
+Command: #highlight {string} {color names} {priority}
|
|
|
+
|
|
|
+ The highlight command is used to change the color of incoming text.
|
|
|
+
|
|
|
+ Available color options are:
|
|
|
+
|
|
|
+ reset - resets the color state to default
|
|
|
+ light - turns the color light.
|
|
|
+ dark - turns the color dark.
|
|
|
+ underscore - underscores the text.
|
|
|
+ blink - makes the text blink.
|
|
|
+ reverse - reverse foreground and background color.
|
|
|
+ b - makes next color the background color.
|
|
|
+
|
|
|
+ Available color names are:
|
|
|
+
|
|
|
+ <abd> - azure <acf> - Azure
|
|
|
+ <aad> - blue <aaf> - Blue
|
|
|
+ <add> - cyan <aff> - Cyan
|
|
|
+ <aaa> - ebony <bbb> - Ebony
|
|
|
+ <ada> - green <afa> - Green
|
|
|
+ <adb> - jade <afc> - Jade
|
|
|
+ <bda> - lime <cfa> - Lime
|
|
|
+ <dad> - magenta <faf> - Magenta
|
|
|
+ <dba> - orange <fca> - Orange
|
|
|
+ <dab> - pink <fac> - Pink
|
|
|
+ <daa> - red <faa> - Red
|
|
|
+ <ccc> - silver <eee> - Silver
|
|
|
+ <cba> - tan <eda> - Tan
|
|
|
+ <bad> - violet <caf> - Violet
|
|
|
+ <ddd> - white <fff> - White
|
|
|
+ <dda> - yellow <ffa> - Yellow
|
|
|
+
|
|
|
+ Colors can be provided as either a color code or one of the valid color
|
|
|
+ names. If the color name is in all lower case a dark color is printed.
|
|
|
+ If the first letter of the color name is capitalized a light color is
|
|
|
+ printed.
|
|
|
+
|
|
|
+ The %1-99 variables can be used as 'wildcards' that will match with any
|
|
|
+ text. They are useful for highlighting a complete line. The %0 variable
|
|
|
+ should never be used in highlights.
|
|
|
+
|
|
|
+ You may start the string to highlight with a ^ to only highlight text
|
|
|
+ if it begins the line.
|
|
|
+
|
|
|
+ Besides color names also <abc> color codes can be used.
|
|
|
+
|
|
|
+Example: #high {Valgar} {reverse underscore Jade}
|
|
|
+ Prints every occurrence of 'Valgar' in underscored reverse video Jade.
|
|
|
+
|
|
|
+Example: #high {^You{|r} %1} {light cyan}
|
|
|
+ Prints every line that starts with 'You' in light cyan.
|
|
|
+
|
|
|
+Example: #high {Bubba} {red underscore b Green}
|
|
|
+ Highlights the name Bubba as red underscored text on green background.
|
|
|
+
|
|
|
+Comment: See '#help action', for more information about triggers.
|
|
|
+
|
|
|
+Comment: See '#help substitute', for more advanced color substitution.
|
|
|
+
|
|
|
+Comment: This command only works with ANSI/VT100 terminals or emulators.
|
|
|
+
|
|
|
+Comment: You can remove a highlight with the #unhighlight command.
|
|
|
+
|
|
|
+Related: action, gag, prompt and substitute.
|
|
|
+
|
|
|
+Command: #history {delete} Delete the last command.
|
|
|
+ #history {insert} {command} Insert a command.
|
|
|
+ #history {list} Display the entire command history.
|
|
|
+ #history {read} {filename} Read a command history from file.
|
|
|
+ #history {write} {filename} Write a command history to file.
|
|
|
+
|
|
|
+ Without an argument all available options are shown.
|
|
|
+
|
|
|
+ By default all commands are saved to the history list and the history
|
|
|
+ list is saved between sessions in the ~/.tintin/history.txt file.
|
|
|
+
|
|
|
+ You can set the character to repeat a command in the history with the
|
|
|
+ #config {REPEAT CHAR} {<character>} configuration option, by default
|
|
|
+ this is set to the exclamation mark.
|
|
|
+
|
|
|
+ You can use ! by itself to repeat the last command, or !<text> to
|
|
|
+ repeat the last command starting with the given text.
|
|
|
+
|
|
|
+ You can use #config {REPEAT ENTER} {ON} to repeat the last command
|
|
|
+ when you press enter on an empty line.
|
|
|
+
|
|
|
+ You can press ctrl-r to enter an interactive regex enabled history
|
|
|
+ search mode, or by issuing #cursor {history search}.
|
|
|
+
|
|
|
+ TinTin++ tries to bind the arrow up and down keys to scroll through
|
|
|
+ the history list by default. You can bind these with a macro yourself
|
|
|
+ using #cursor {history next} and #cursor {history prev}. Many #cursor
|
|
|
+ commands only work properly when bound with a macro.
|
|
|
+
|
|
|
+Related: alias, cursor, keypad, macro, speedwalk and tab.
|
|
|
+
|
|
|
+Command: #if {conditional} {commands if true}
|
|
|
+
|
|
|
+ The #if command works similar to an if statement in other languages,
|
|
|
+ and is based on the way C handles its conditional statements.
|
|
|
+ When an #if command is encountered, the conditional statement is
|
|
|
+ evaluated, and if TRUE (any non-zero result) the commands are executed.
|
|
|
+
|
|
|
+ The conditional is evaluated exactly the same as in the #math command,
|
|
|
+ if the conditional evaluates as anything except 0 the commands are
|
|
|
+ executed. See the 'math' helpfile for more information.
|
|
|
+
|
|
|
+ To handle the case where an if statement is false it can be followed
|
|
|
+ by the #else command.
|
|
|
+
|
|
|
+Example: #action {%0 gives you %1 gold coins.} {#if {%1 > 5000} {thank %0}}
|
|
|
+ If someone gives you more than 5000 coins, thank them.
|
|
|
+
|
|
|
+Example: #alias {k} {#if {"%0" == ""} {kill $target};#else {kill %0}}
|
|
|
+
|
|
|
+Related: case, default, else, elseif, math, switch and regexp.
|
|
|
+
|
|
|
+Command: #ignore {listname} {on|off}
|
|
|
+
|
|
|
+ Toggles a list on or off. With no arguments it shows your current
|
|
|
+ settings, as well as the list names that you can ignore.
|
|
|
+
|
|
|
+ If you for example use #IGNORE ACTIONS ON actions will no longer
|
|
|
+ triger. Not every list can be ignored.
|
|
|
+
|
|
|
+Related: class, debug, info, kill and message.
|
|
|
+
|
|
|
+ ████████┐██████┐███┐ ██┐████████┐██████┐███┐ ██┐
|
|
|
+ └──██┌──┘└─██┌─┘████┐ ██│└──██┌──┘└─██┌─┘████┐ ██│
|
|
|
+ ██│ ██│ ██┌██┐ ██│ ██│ ██│ ██┌██┐ ██│
|
|
|
+ ██│ ██│ ██│└██┐██│ ██│ ██│ ██│└██┐██│
|
|
|
+ ██│ ██████┐██│ └████│ ██│ ██████┐██│ └████│
|
|
|
+ └─┘ └─────┘└─┘ └───┘ └─┘ └─────┘└─┘ └───┘
|
|
|
+ ██┐ ██┐
|
|
|
+ ██│ ██│
|
|
|
+ ████████┐████████┐
|
|
|
+ └──██┌──┘└──██┌──┘
|
|
|
+ ██│ ██│
|
|
|
+ └─┘ └─┘
|
|
|
+
|
|
|
+ (T)he K(I)cki(N) (T)ickin D(I)kumud Clie(N)t
|
|
|
+
|
|
|
+
|
|
|
+ What is TinTin++?
|
|
|
+
|
|
|
+ TinTin++ is a client program specialized to help playing muds. This is
|
|
|
+ a souped up version of TINTIN III with many new features.
|
|
|
+
|
|
|
+ Giving Credit Where Credit is Due
|
|
|
+
|
|
|
+ None of this work would be possible, without the work done by Peter
|
|
|
+ Unold. He was the author of TINTIN III, the base of TinTin++. Hats off
|
|
|
+ to ya Peter. You started the ball rolling.
|
|
|
+
|
|
|
+ Introduction
|
|
|
+
|
|
|
+ If you're new to TinTin++ a good place to start is the introduction,
|
|
|
+ which should be linked below.
|
|
|
+
|
|
|
+Related: introduction
|
|
|
+
|
|
|
+Command: #info {listname} {LIST|ON|OFF|SAVE}
|
|
|
+
|
|
|
+ Without an argument info displays the settings of every tintin list.
|
|
|
+
|
|
|
+ By providing the name of a list and the LIST option it shows all
|
|
|
+ triggers/variables associated with that list. With the SAVE option
|
|
|
+ this data is written to the info variable.
|
|
|
+
|
|
|
+ #info arguments will show matched trigger arguments.
|
|
|
+ #info big5toutf will show the big5 to utf8 translation table.
|
|
|
+ #info cpu will show information about tintin's cpu usage.
|
|
|
+ #info environ will show the environment variables.
|
|
|
+ #info input will show information about the input line.
|
|
|
+ #info matches will show matched command arguments.
|
|
|
+ #info mccp will show information about data compression.
|
|
|
+ #info memory will show information about the memory stack.
|
|
|
+ #info stack will show the low level debugging stack.
|
|
|
+ #info session will show information on the session.
|
|
|
+ #info sessions will show information on all sessions.
|
|
|
+ #info system will show some system information.
|
|
|
+ #info tokenizer will show information about the script stack.
|
|
|
+ #info unicode will show information on the provided character.
|
|
|
+
|
|
|
+Related: class, debug, ignore, kill and message.
|
|
|
+
|
|
|
+ On this page you'll find an introduction to using TinTin++. Additional
|
|
|
+ information can be found in the individual help sections.
|
|
|
+
|
|
|
+ Starting and Ending
|
|
|
+
|
|
|
+ The syntax for starting TinTin++ is: ./tt++ [command file]
|
|
|
+
|
|
|
+ Read more about the command file in the files section below. Remember
|
|
|
+ one thing though. All actions, aliases, substitutions, etc, defined
|
|
|
+ when starting up TinTin++ are inherited by all sessions.
|
|
|
+
|
|
|
+ If you want to exit TinTin++ type '#end' or press ctrl-d on an empty
|
|
|
+ line.
|
|
|
+
|
|
|
+ For the WinTin++ users, if you want to paste text use shift-insert,
|
|
|
+ text is automatically copied upon selection. This is typical Linux
|
|
|
+ behavior, but it can take some getting used to.
|
|
|
+
|
|
|
+
|
|
|
+ Basic features
|
|
|
+
|
|
|
+ I'll start by explaining some of the very basic and important features:
|
|
|
+
|
|
|
+ All TinTin++ commands starts with a '#'.
|
|
|
+
|
|
|
+Example: #help -- #help is a client command, and isn't send to the server.
|
|
|
+
|
|
|
+ All TinTin++ commands can be abbreviated when typed.
|
|
|
+
|
|
|
+ #he -- Typing #he is the same as typing #help though it's suggested to
|
|
|
+ use at least 3 letter abbreviations just in case another command is
|
|
|
+ added that starts with 'he'.
|
|
|
+
|
|
|
+ All commands can be separated with a ';'.
|
|
|
+
|
|
|
+ n;l dragon;s;say Dan Dare is back! -- do these 4 commands
|
|
|
+ There are 3 ways ';'s can be overruled.
|
|
|
+
|
|
|
+ \say Hello ;) -- Lines starting with a '\' aren't parsed by TinTin++.
|
|
|
+ say Hello \;) -- The escape character can escape 1 letter.
|
|
|
+ #config verbatim on -- Everything is sent as is except '#' commands.
|
|
|
+
|
|
|
+ Connecting to a server
|
|
|
+
|
|
|
+Command: #session {session name} {server address} {port}
|
|
|
+
|
|
|
+Example: #session someone tintin.sourceforge.net 4321
|
|
|
+
|
|
|
+ You can have more than one session, in which case you can switch
|
|
|
+ between sessions typing #<session name>.
|
|
|
+
|
|
|
+ You can get a list of all sessions by typing: #session. The current
|
|
|
+ active session is marked with (active). Snooped sessions with
|
|
|
+ (snooped). MCCP sessions (compression) with (mccp 2) and (mccp 3).
|
|
|
+
|
|
|
+
|
|
|
+ Split
|
|
|
+
|
|
|
+Command: #split
|
|
|
+
|
|
|
+ The split command will create a separated input and output area.
|
|
|
+
|
|
|
+ Using the #prompt command you can capture the prompt and place it on
|
|
|
+ the split line. To get rid of the split interface you can use #unsplit
|
|
|
+ which will restore the terminal settings to default.
|
|
|
+
|
|
|
+
|
|
|
+ Alias
|
|
|
+
|
|
|
+Command: #alias {name} {commands}
|
|
|
+
|
|
|
+ The syntax of the #alias command is almost like alias in csh.
|
|
|
+ Use this command to define aliases. The variables %0, %1.. %9 contain
|
|
|
+ the arguments to the aliased command as follows:
|
|
|
+ the %0 variable contains all the arguments.
|
|
|
+ the %1 variable contains the 1st argument
|
|
|
+ ....
|
|
|
+ the %9 variable contains the 9th argument
|
|
|
+
|
|
|
+Example: #alias greet say Greetings, most honorable %1
|
|
|
+
|
|
|
+ If you want an alias to execute more commands, you must use braces.
|
|
|
+
|
|
|
+Example: #alias ws {wake;stand}
|
|
|
+
|
|
|
+ To delete an alias use the #unalias command.
|
|
|
+
|
|
|
+ WARNING! TinTin++ doesn't baby sit, and hence does not check for
|
|
|
+ recursive aliases! You can avoid recursion by escaping the entire
|
|
|
+ line.
|
|
|
+
|
|
|
+Example: #alias put \put %1 in %2
|
|
|
+
|
|
|
+ Or by using the send command.
|
|
|
+
|
|
|
+Example: #alias put #send put %1 in %2
|
|
|
+
|
|
|
+
|
|
|
+ Action
|
|
|
+
|
|
|
+Command: #action {action-text} {commands}
|
|
|
+
|
|
|
+ Use this command to define an action to take place when a particular
|
|
|
+ text appears on your screen. There are 99 variables you can use as
|
|
|
+ wildcards in the action-text.
|
|
|
+
|
|
|
+ These variables are %1, %2, %3 .... %9, %10, %11 ... %97, %98, %99.
|
|
|
+
|
|
|
+Example: #action {You are hungry} {get bread bag;eat bread}
|
|
|
+
|
|
|
+Example: #action {%1 has arrived.} shake %1 -- shake hands with people arriving.
|
|
|
+
|
|
|
+Example: #action {%1 tells you '%2'}
|
|
|
+ {tell bob %1 told me '%2'} -- forward tells.
|
|
|
+
|
|
|
+Example: #action {tells you} #bell -- beep on tell.
|
|
|
+
|
|
|
+ You can have TinTin++ ignore actions if you type '#ignore actions on'.
|
|
|
+
|
|
|
+ You can see what commands TinTin++ executes when an action triggers
|
|
|
+ by typing '#debug actions on'.
|
|
|
+
|
|
|
+ You can remove actions with the #unaction command.
|
|
|
+
|
|
|
+
|
|
|
+ Command files
|
|
|
+
|
|
|
+ When you order TinTin++ to read a command file, it parses all the text
|
|
|
+ in the file. You can use command files to keep aliases/actions in,
|
|
|
+ login to a server (name, password etc..) and basically all kinds of
|
|
|
+ commands.
|
|
|
+
|
|
|
+ You can make the command files with either a text editor (suggested),
|
|
|
+ or use the #write command to write out a file.
|
|
|
+
|
|
|
+ Commands for files:
|
|
|
+
|
|
|
+ #read filename -- read and execute the file.
|
|
|
+
|
|
|
+ #write filename -- write all actions/aliases/substitutes/etc known for
|
|
|
+ the current session to a file.
|
|
|
+
|
|
|
+Example:
|
|
|
+ #session x mymud.com 1234
|
|
|
+ myname
|
|
|
+ mypassword
|
|
|
+ #split
|
|
|
+ #action {^You are hungry.} {eat bread}
|
|
|
+
|
|
|
+ If you save the above five lines to a file named 'mymud.tin' you can
|
|
|
+ use 'tt++ mymud.tin' to start tintin and execute the file, connecting
|
|
|
+ you to your mud, logging in, enabling split mode, and setting an action
|
|
|
+ to eat a bread whenever you go hungry.
|
|
|
+
|
|
|
+ Highlight
|
|
|
+
|
|
|
+Command: #highlight {text} {color}
|
|
|
+
|
|
|
+ This command works a bit like #action. The purpose of this command is
|
|
|
+ to substitute text from the server with color you provide. This command
|
|
|
+ is a simplified version of the #substitute command.
|
|
|
+
|
|
|
+Example: #high {Snowy} {light yellow}
|
|
|
+
|
|
|
+Example: #high {%*Snowy%*} {light yellow}
|
|
|
+
|
|
|
+ Use #unhigh to delete highlights.
|
|
|
+
|
|
|
+
|
|
|
+ Speedwalk
|
|
|
+
|
|
|
+ If you type a command consisting ONLY of letters and numbers n, e, s,
|
|
|
+ w, u, d - then this command can be interpreted as a serie of movement
|
|
|
+ commands.
|
|
|
+
|
|
|
+Example: ssw2n -- go south, south, west, north, north
|
|
|
+
|
|
|
+ If you have problems with typing some commands that actually ONLY
|
|
|
+ consists of these letters, then type them in CAPS. For example when
|
|
|
+ checking the NEWS or when asked to enter NEW as your name.
|
|
|
+
|
|
|
+ You must enable speedwalking with: #config speedwalk on.
|
|
|
+
|
|
|
+
|
|
|
+ Ticker
|
|
|
+
|
|
|
+Command: #ticker {name} {commands} {seconds}
|
|
|
+
|
|
|
+ The name can be whatever you want it to be, and is only required for
|
|
|
+ the unticker command. The commands will be executed every x amount of
|
|
|
+ seconds, which is specified in the interval part.
|
|
|
+
|
|
|
+Example: #tick {tick} {#delay 50 #show 10 SECONDS TO TICK!;#show TICK!!!} {60}
|
|
|
+
|
|
|
+ This creates a ticker with the name {tick} which will print TICK!!!,
|
|
|
+ as well as print a warning when the next tick will occure.
|
|
|
+
|
|
|
+ You can remove tickers with #untick
|
|
|
+
|
|
|
+
|
|
|
+ Repeating Commands
|
|
|
+
|
|
|
+ You can repeat a command, the syntax is: #number command
|
|
|
+
|
|
|
+Example: #5 cackle -- if you just killed bob the wizard.
|
|
|
+Example: #10 {buy bread;put bread bag} -- repeat these 2 commands 10 times.
|
|
|
+Example: #100 ooc w00t w00t!!!!! -- nochannel yourself.
|
|
|
+
|
|
|
+
|
|
|
+ History
|
|
|
+
|
|
|
+ TinTin++ has a limited subset of the csh history features.
|
|
|
+
|
|
|
+ ! -- repeat the last command
|
|
|
+ !cast -- repeat the last command starting with cast
|
|
|
+ ctrl-r -- enter the reverse history search mode.
|
|
|
+
|
|
|
+
|
|
|
+ Map commands
|
|
|
+
|
|
|
+ TinTin++ has a powerful highly configurable automapper. Whenever
|
|
|
+ you type n/ne/e/se/s/sw/w/nw/n/u/d tt++ tries to keep track of your
|
|
|
+ movement.
|
|
|
+
|
|
|
+ Commands for map:
|
|
|
+
|
|
|
+ #map create -- create a map.
|
|
|
+ #map goto 1 -- go to the first room in the map, created by default.
|
|
|
+ #map map -- display the map.
|
|
|
+ #map undo -- undo your last map alteration.
|
|
|
+ #map write <filename> -- save the map to file.
|
|
|
+ #map read <filename> -- load a map from file.
|
|
|
+
|
|
|
+ There are many other map options and it's beyond the scope of this
|
|
|
+ help section to explain everything there is to know, but I'll give
|
|
|
+ a set of commands that will get most people started.
|
|
|
+
|
|
|
+ #map create
|
|
|
+ #split 12 1
|
|
|
+ #map flag unicode on
|
|
|
+ #map flag vt on
|
|
|
+ #map goto 1
|
|
|
+
|
|
|
+ These commands will create a 12 row vt100 split section at the top of
|
|
|
+ your screen where a map drawn using unicode characters is displayed.
|
|
|
+
|
|
|
+Example: #action {There is no exit in that direction.} {#map undo}
|
|
|
+
|
|
|
+ The map will be automatically created as you move around.
|
|
|
+
|
|
|
+
|
|
|
+ Help
|
|
|
+
|
|
|
+Command: #help {subject}
|
|
|
+
|
|
|
+ The help command is your friend and contains the same helpfiles
|
|
|
+ inside TinTin++ as are available on the website. If you type #help
|
|
|
+ without an argument you will see the various available help subjects
|
|
|
+ which try to explain the TinTin++ commands and features in greater
|
|
|
+ detail. Entries in cyan describe commands, while entries in white
|
|
|
+ describe various features, often in greater detail.
|
|
|
+
|
|
|
+
|
|
|
+ That's all for the introduction, enjoy
|
|
|
+
|
|
|
+Related: characters, colors, coordinates, editing, escape_codes, greeting, keypad, lists, mapping, mathematics, screen_reader, sessionname, speedwalk, statements, suspend and time.
|
|
|
+
|
|
|
+ When TinTin++ starts up it sends \e= to the terminal to enable the
|
|
|
+ terminal's application keypad mode, which can be disabled using #show {\e>}
|
|
|
+
|
|
|
+ Configuration A Configuration B Configuration C
|
|
|
+ ╭─────┬─────┬─────┬─────╮ ╭─────┬─────┬─────┬─────╮ ╭─────┬─────┬─────┬─────╮
|
|
|
+ │num │/ │* │- │ │num │/ │* │- │ │Num │nkp/ │nkp* │nkp- │
|
|
|
+ ├─────┼─────┼─────┼─────┤ ├─────┼─────┼─────┼─────┤ ├─────┼─────┼─────┼─────┤
|
|
|
+ │7 │8 │9 │+ │ │Home │Up │PgUp │+ │ │nkp7 │nkp8 │nkp9 │nkp+ │
|
|
|
+ ├─────┼─────┼─────┤ │ ├─────┼─────┼─────┤ │ ├─────┼─────┼─────┤ │
|
|
|
+ │4 │5 │6 │ │ │Left │Cntr │Right│ │ │nkp4 │nkp5 │nkp6 │ │
|
|
|
+ ├─────┼─────┼─────┼─────┤ ├─────┼─────┼─────┼─────┤ ├─────┼─────┼─────┼─────┤
|
|
|
+ │1 │2 │3 │Enter│ │End │Down │PgDn │Enter│ │nkp1 │nkp2 │nkp3 │nkpEn│
|
|
|
+ ├─────┴─────┼─────┤ │ ├─────┴─────┼─────┤ │ ├─────┴─────┼─────┤ │
|
|
|
+ │0 │. │ │ │Ins │Del │ │ │nkp0 │nkp. │ │
|
|
|
+ ╰───────────┴─────┴─────╯ ╰───────────┴─────┴─────╯ ╰───────────┴─────┴─────╯
|
|
|
+
|
|
|
+ With keypad mode disabled numlock on will give you configuration A,
|
|
|
+ and numlock off will give you configuration B. With keypad mode
|
|
|
+ enabled you'll get configuration C.
|
|
|
+
|
|
|
+ Terminals that support keypad mode
|
|
|
+ Linux Console, PuTTY, MinTTY, Eterm, aterm.
|
|
|
+
|
|
|
+ Terminals that do not support keypad mode
|
|
|
+
|
|
|
+ RXVT on Cygwin, Windows Console, Gnome Terminal, Konsole.
|
|
|
+
|
|
|
+ Peculiar Terminals
|
|
|
+
|
|
|
+ RXVT requires turning off numlock to enable configuration C.
|
|
|
+
|
|
|
+ Xterm may require disabling Alt/NumLock Modifiers (num-lock) in the
|
|
|
+ ctrl left-click menu. Or edit ~/.Xresources and add
|
|
|
+ XTerm*VT100.numLock:false
|
|
|
+
|
|
|
+ Mac OS X Terminal requires enabling 'strict vt100 keypad behavior' in
|
|
|
+ Terminal -> Window Settings -> Emulation.
|
|
|
+
|
|
|
+Related: colors, coordinates, escape_codes, mathematics and pcre.
|
|
|
+
|
|
|
+Command: #kill {list} {pattern}
|
|
|
+
|
|
|
+ Without an argument, the kill command clears all lists. Useful if
|
|
|
+ you don't want to exit tintin to reload your command files.
|
|
|
+
|
|
|
+ With one argument a specific list can be cleared.
|
|
|
+
|
|
|
+ With two arguments the triggers in the chosen list that match the
|
|
|
+ given pattern will be removed.
|
|
|
+
|
|
|
+Example: #kill alias %*test*
|
|
|
+
|
|
|
+Related: class, debug, ignore, info and message.
|
|
|
+
|
|
|
+Command: #line {option} {argument}
|
|
|
+
|
|
|
+ Line options that alter the argument.
|
|
|
+
|
|
|
+ #line json <variable> <argument>
|
|
|
+ The variable is translated to json and the argument is executed
|
|
|
+ with &0 holding the json data.
|
|
|
+
|
|
|
+ #line strip <argument>
|
|
|
+ Argument is executed with all color codes stripped.
|
|
|
+
|
|
|
+ #line substitute <options> <argument>
|
|
|
+ Argument is executed using the provided substitutions, available
|
|
|
+ options are: arguments, braces, colors, escapes, functions, secure,
|
|
|
+ and variables.
|
|
|
+
|
|
|
+ Line options that alter how the line is executed.
|
|
|
+
|
|
|
+ #line background <argument>
|
|
|
+ Prevent new session activation.
|
|
|
+
|
|
|
+ #line capture <variable> <argument.
|
|
|
+ Argument is executed and output stored in <variable>.
|
|
|
+
|
|
|
+ #line convert <argument>
|
|
|
+ Argument is executed with escaped meta characters.
|
|
|
+
|
|
|
+ #line debug <argument>
|
|
|
+ Argument is executed in debug mode.
|
|
|
+
|
|
|
+ #line gag [amount]
|
|
|
+ Gag the next line, or given lines. Use + or - to increase
|
|
|
+ or decrease the current amount.
|
|
|
+
|
|
|
+ #line ignore {argument}
|
|
|
+ Argument is executed without any triggers being checked.
|
|
|
+
|
|
|
+ #line local {argument}
|
|
|
+ Argument is executed with all newly and indirectly
|
|
|
+ created variables being local.
|
|
|
+
|
|
|
+ #line log <filename> [text]
|
|
|
+ Log the next line to file unless the [text] argument is
|
|
|
+ provided.
|
|
|
+
|
|
|
+ #line logmode <option> <argument>
|
|
|
+ Argument is executed using the provided logmode, available
|
|
|
+ modes are: html, plain, raw, and stamp.
|
|
|
+
|
|
|
+ #line msdp <argument>
|
|
|
+ Turn the argument into an msdp telnet sequence, starting at the
|
|
|
+ first opening brace. Will turn tintin tables into msdp tables,
|
|
|
+ with semicolons being used to create msdp arrays.
|
|
|
+
|
|
|
+ #line multishot <number> <argument>
|
|
|
+ Argument is executed in multishot mode, all triggers created
|
|
|
+ will only fire the given number of times.
|
|
|
+
|
|
|
+ #line oneshot <argument>
|
|
|
+ Argument is executed in oneshot mode, all triggers created will
|
|
|
+ only fire once.
|
|
|
+
|
|
|
+ #line quiet <argument>
|
|
|
+ Argument is executed with suppression of most system messages.
|
|
|
+
|
|
|
+ #line verbatim <argument>
|
|
|
+ Argument is executed verbatim, prohibiting variable and function
|
|
|
+ substitutions.
|
|
|
+
|
|
|
+ #line verbose <argument>
|
|
|
+ Argument is executed with most system messages enabled.
|
|
|
+
|
|
|
+ When using #line log and logging in html format use \c< \c> \c& \c" to
|
|
|
+ log a literal < > & and ".
|
|
|
+
|
|
|
+Related: class and config.
|
|
|
+
|
|
|
+Command: #list {variable} {option} {argument}
|
|
|
+
|
|
|
+ #list {var} {add} <items> Add <items> to the list
|
|
|
+ #list {var} {clear} Empty the given list
|
|
|
+ #list {var} {collapse} <separator> Turn list into a variable
|
|
|
+ #list {var} {create} <items> Create a list using <items>
|
|
|
+ #list {var} {delete} <index> [amount] Delete the item at <index>,
|
|
|
+ the [amount] is optional.
|
|
|
+ #list {var} {explode} <separator> Turn variable into a list
|
|
|
+ #list {var} {indexate} [key] Index a list table for sorting
|
|
|
+ #list {var} {insert} <index> <item> Insert <item> at given index
|
|
|
+ #list {var} {filter} <keep> [remove] Filter with keep / remove regex
|
|
|
+ #list {var} {find} <regex> <variable> Return the found index
|
|
|
+ #list {var} {get} <index> <variable> Copy an item to {variable}
|
|
|
+ #list {var} {numerate} Renumber a table or list
|
|
|
+ #list {var} {order} [items] Sort list alphanumerically
|
|
|
+ #list {var} {refine} <keep> [remove] Filter with keep / remove math
|
|
|
+ with &0 holding the value
|
|
|
+ #list {var} {reverse} Reverse the list
|
|
|
+ #list {var} {shuffle} Shuffle the list
|
|
|
+ #list {var} {set} <index> <item> Change the item at {index}
|
|
|
+ #list {var} {simplify} [items] Turn list into a simple list
|
|
|
+ #list {var} {size} <variable> Copy list size to {variable}
|
|
|
+ #list {var} {sort} [items] Sort list alphabetically, if
|
|
|
+ an item is given it's added.
|
|
|
+ #list {var} {tokenize} <string> Create a character list
|
|
|
+
|
|
|
+ The index should be between +1 and the list's size. You can also give
|
|
|
+ a negative value, in which case -1 equals the last item in the list, -2
|
|
|
+ the second last, etc.
|
|
|
+
|
|
|
+ When inserting an item a positive index will prepend the item at the
|
|
|
+ given index, while a negative index will append the item.
|
|
|
+
|
|
|
+ The add and create options allow using multiple items, as well
|
|
|
+ as semicolon separated items.
|
|
|
+
|
|
|
+ The get option will return the item or the indexation. Use
|
|
|
+ $var[<index>] to retrieve the nested data of a list table.
|
|
|
+
|
|
|
+ The order, sort and simplify options will perform the operation on
|
|
|
+ the given list. Optional items can be provided which are added to
|
|
|
+ the new or existing list before the operation is executed. Sorting
|
|
|
+ and ordering are stable.
|
|
|
+
|
|
|
+ The indexate option prepares a table or list table for order, sort,
|
|
|
+ filter, refine, and find operations for the given key. It is similar
|
|
|
+ to the SELECT option in SQL.
|
|
|
+
|
|
|
+ A size of 0 is returned for an empty or non-existent list. You can
|
|
|
+ directly access the size of a list using &var[].
|
|
|
+
|
|
|
+ You can directly access elements in a list variable using $var[+1],
|
|
|
+ $var[+2], $var[-1], etc.
|
|
|
+
|
|
|
+Related: break, continue, foreach, loop, parse, repeat, return and while.
|
|
|
+
|
|
|
+ There are several different types of lists in tintin which behave in a
|
|
|
+ fairly universal manner. To properly explain lists it's easiest to
|
|
|
+ explain the most basic variable type first before discussing more
|
|
|
+ complex types.
|
|
|
+
|
|
|
+ - Basic variable: The standard key = value variable.
|
|
|
+
|
|
|
+ - Simple list: A string that contains semicolon delimited fields.
|
|
|
+ {a;b;c}. Can be saved as a variable.
|
|
|
+
|
|
|
+ - Brace list: A string in which fields are delimited with braces.
|
|
|
+ {a}{b}{c}. Brace lists cannot be stored as a variable because tables
|
|
|
+ use braces as well, they must be stored as a simple list instead.
|
|
|
+
|
|
|
+ - Table: Think of this as variables nested within another variable. Or
|
|
|
+ as variables contained within another variable.
|
|
|
+
|
|
|
+ - List: A table that uses integers for its indexes. Also known as an
|
|
|
+ array. The #list command is a utility command for using tables as
|
|
|
+ arrays.
|
|
|
+
|
|
|
+ Simple Variables
|
|
|
+
|
|
|
+Example:
|
|
|
+ #variable {simple} {Hello World!}
|
|
|
+ #show $simple
|
|
|
+
|
|
|
+ To see if the 'simple' variable exists you can use &{simple} which
|
|
|
+ will display 0 if the variable does not exist, or the variable's index
|
|
|
+ if it exists.
|
|
|
+
|
|
|
+ If you have multiple variables they are sorted alphabetically and
|
|
|
+ numerically. While it's not all that relevant for simple variables,
|
|
|
+ the first variable has index 1, the second variable index 2, and so
|
|
|
+ on.
|
|
|
+
|
|
|
+ Variable names need to start with a letter and only exist of letters,
|
|
|
+ numbers, and underscores. If you need to use a non standard variable
|
|
|
+ name this is possible using braces.
|
|
|
+
|
|
|
+Example: #variable {:)} {Happy Happy!};#show ${:)}
|
|
|
+
|
|
|
+ Variables can be accessed using their index. While primarily useful
|
|
|
+ for tables it is possible to do this for simple variables. Use +1 for
|
|
|
+ the first variable, +2 for the second variable, etc. Use -1 for the
|
|
|
+ last variable, -2 for the second last variable, etc.
|
|
|
+
|
|
|
+Example: #show The first variable is: *{+1} with value: ${+1}
|
|
|
+
|
|
|
+ Removing Variables
|
|
|
+
|
|
|
+ To remove a variable, use #unvariable or #unvar (every command can be
|
|
|
+ abbreviated). It's possible to remove multiple variables at once
|
|
|
+ using #unvar {var 1} {var 2} {etc}
|
|
|
+
|
|
|
+ Variables are unique to each session, so if you have multiple
|
|
|
+ sessions, removing a variable from one session won't remove it from
|
|
|
+ other sessions.
|
|
|
+
|
|
|
+ If you remove a table variable, all variables contained within that
|
|
|
+ table variable are removed as well.
|
|
|
+
|
|
|
+ Simple Lists
|
|
|
+
|
|
|
+ A simple list is a string that contains semicolon delimited fields.
|
|
|
+ Commands can be entered as simple lists, for example:
|
|
|
+ #show {a};#show {b} will execute a single line as two commands.
|
|
|
+
|
|
|
+ Several commands take a simple list as their input, these are:
|
|
|
+ #foreach, #line substitute, #path load, #list create, and #highlight.
|
|
|
+
|
|
|
+ Brace Lists
|
|
|
+
|
|
|
+ A brace list is a string in which fields are delimited with braces.
|
|
|
+ Most commands take a brace list for their arguments, for example:
|
|
|
+ #session {x} {mud.com} {1234} {mud.tin}. The session command takes
|
|
|
+ 4 arguments, the 4th argument (command file) is optional.
|
|
|
+
|
|
|
+ Commands that take a simple list as their input will also accept a
|
|
|
+ brace list, keep in mind you'll have to embed the brace list in an
|
|
|
+ extra set of braces, for example: #path load {{n}{s}{w}{w}}, which is
|
|
|
+ identical to: #path load {n;s;w;w}.
|
|
|
+
|
|
|
+ Brace lists cannot be stored as variables because TinTin++ will
|
|
|
+ confuse them with tables. You can convert a brace list to a table
|
|
|
+ variable using: #list {bracelist} {create} {{a}{b}{c}} this will look
|
|
|
+ internally as: {{1}{a}{2}{b}{3}{c}}. You can then convert this table
|
|
|
+ back to a simple list using: #list {bracelist} {simplify} which will
|
|
|
+ change it to {a;b;c}.
|
|
|
+
|
|
|
+ Braces cannot easily be escaped in TinTin++. Using \{ or \} will not
|
|
|
+ work. The reason for this is due to several factors, but primarily
|
|
|
+ backward compatibility. To escape braces you must define them using
|
|
|
+ hexadecimal notation using \x7B and \x7D. See #help escape for a list
|
|
|
+ of escape options, and the help file will also remind you of how to
|
|
|
+ escape braces.
|
|
|
+
|
|
|
+ Tables
|
|
|
+
|
|
|
+ Tables are key/value pairs stored within a variable. Tables are also
|
|
|
+ known as associative arrays, dictionaries, maps, nested variables,
|
|
|
+ structures, and probably a couple of other names. There are several
|
|
|
+ ways to create and access tables.
|
|
|
+
|
|
|
+Example: #variable {friendlist} {{bob}{bob@mail.com} {bubba}{sunset@gmail.com}}
|
|
|
+
|
|
|
+ This will create a friendlist with two entries, the key is the name of
|
|
|
+ the friend, the value is the email address of the friend. You can see
|
|
|
+ the email address of bob using: #show {$friendlist[bob]}. You can
|
|
|
+ also define this table as following:
|
|
|
+
|
|
|
+Example:
|
|
|
+ #variable {friendlist[bob]} {bob@mail.com}
|
|
|
+ #variable {friendlist[bubba]} {sunset@gmail.com}
|
|
|
+
|
|
|
+ This would create the exact same table as the single line declaration
|
|
|
+ used previously. To see the first key in the table use:
|
|
|
+ *friendlist[+1], to see the first value in the table use:
|
|
|
+ $friendlist[+1]. To see the size of the table use &friendlist[]. To
|
|
|
+ print a bracelist of all friends use *friendlist[], to print a
|
|
|
+ bracelist of all friends whose name starts with the letter 'a' you
|
|
|
+ would use: *friendlist[a%*]. Similarly to see the number of friends
|
|
|
+ you have whose name ends with the letter 'b' you would use:
|
|
|
+ &friendlist[%*b].
|
|
|
+
|
|
|
+ See #help regexp for a brief overview of regular expression options.
|
|
|
+ While TinTin++ supports PCRE (perl-compatible regular expressions), it
|
|
|
+ embeds them within its own regular expression syntax that is simpler
|
|
|
+ and less invasive, while still allowing the full power of PCRE for
|
|
|
+ those who need it.
|
|
|
+
|
|
|
+Example: #unvariable {friendlist[bubba]}
|
|
|
+
|
|
|
+ This would remove {bubba} from the friendlist. To remove the entire
|
|
|
+ friendlist you would use: #unvariable {friendlist}.
|
|
|
+
|
|
|
+Example: #variable {friendlist} {{bob} {{email}{bob@ma.il} {phone}{123456789}}}
|
|
|
+
|
|
|
+ There is no limit to the number of nests, simply add more braces. To
|
|
|
+ see Bob's email in this example you would use:
|
|
|
+ #show {$friendlist[bob][email]}.
|
|
|
+
|
|
|
+ To merge two tables the #cat command can be used.
|
|
|
+Example:
|
|
|
+ #variable {bli} {{a}{1}{b}{2}}
|
|
|
+ #variable {blo} {{c}{3}{d}{4}}
|
|
|
+ #cat {blo} {$bli}
|
|
|
+
|
|
|
+ Lists
|
|
|
+
|
|
|
+ Tables are sorted alphabetically with the exception of numbers which
|
|
|
+ are sorted numerically. If you want to determine the sorting order
|
|
|
+ yourself you can use use the #list command which helps you to use
|
|
|
+ tables as arrays.
|
|
|
+
|
|
|
+Example: #action {%1 chats %2} {#list chats add {%0}}
|
|
|
+
|
|
|
+ Each time a chat is received it's added to the end of the 'chats' list
|
|
|
+ variable. If you type #variable chats this might look like:
|
|
|
+
|
|
|
+ #VARIABLE {chats}
|
|
|
+ {
|
|
|
+ {1} {Bubba chats Hi}
|
|
|
+ {2} {Bob chats Hi bub}
|
|
|
+ {3} {Bubba chats Bye}
|
|
|
+ {4} {Bob chats bub bye}
|
|
|
+ }
|
|
|
+
|
|
|
+ Parsing
|
|
|
+
|
|
|
+ There are various ways to parse lists and tables, using either #loop,
|
|
|
+ #foreach, #while, or #<number>.
|
|
|
+
|
|
|
+ #loop takes two numeric arguments, incrementing or decrementing the
|
|
|
+ first number until it matches the second number. The value of the loop
|
|
|
+ counter is stored in the provided variable.
|
|
|
+
|
|
|
+ #foreach takes either a simple list or a brace list as its first
|
|
|
+ argument. Foreach will go through each item in the list and store the
|
|
|
+ value in the provided variable.
|
|
|
+
|
|
|
+ #while will perform an if check on the first argument, if the result
|
|
|
+ is true it will execute the commands in the second argument. Then it
|
|
|
+ performs an if check on the first argument again. It will continue to
|
|
|
+ repeat until the if check returns 0 or the loop is interrupted with a
|
|
|
+ control flow command. It takes special care to avoid infinite loops.
|
|
|
+
|
|
|
+ #<number> will execute the provided argument 'number' times. For
|
|
|
+ example: #4 {#show beep! \a}
|
|
|
+
|
|
|
+ Here are some examples.
|
|
|
+
|
|
|
+Example: #list friends create {bob;bubba;zorro}
|
|
|
+
|
|
|
+ Internally this looks like {{1}{bob}{2}{bubba}{3}{zorro}} and the
|
|
|
+ list can be parsed in various ways.
|
|
|
+
|
|
|
+Example: #foreach {$friends[%*]} {name} {#show $name}
|
|
|
+
|
|
|
+Example: #foreach {*friends[%*]} {i} {#show $friends[$i]}
|
|
|
+
|
|
|
+Example: #loop {1} {&friends[]} {i} {#show $friends[+$i]}
|
|
|
+
|
|
|
+Example: #math i 1;#while {&friends[+$i]} {#show $friends[+$i];
|
|
|
+ #math i $i + 1}
|
|
|
+
|
|
|
+Example: #math i 1;#&friends[] {#show $friends[+$i];#math i $i + 1}
|
|
|
+
|
|
|
+ Each of the five examples above performs the same task; printing the
|
|
|
+ three names in the friends list.
|
|
|
+
|
|
|
+ If you want to get a better look at what goes on behind the scenes
|
|
|
+ while executing scripts you can use '#debug all on'. To stop seeing
|
|
|
+ debug information use '#debug all off'.
|
|
|
+
|
|
|
+ List Tables
|
|
|
+
|
|
|
+ List tables are also known as databases and the #list command has
|
|
|
+ several options to manipulate them.
|
|
|
+
|
|
|
+ For these options to work properly all tables need to have identical
|
|
|
+ keys. Here is an example list table.
|
|
|
+
|
|
|
+ #var {friendlist}
|
|
|
+ {
|
|
|
+ {1}{{name}{bob} {age}{54}}
|
|
|
+ {2}{{name}{bubba} {age}{21}}
|
|
|
+ {3}{{name}{pamela} {age}{36}}
|
|
|
+ }
|
|
|
+
|
|
|
+ To sort the list table by age you would use:
|
|
|
+
|
|
|
+ #list friendlist indexate age
|
|
|
+ #list friendlist order
|
|
|
+
|
|
|
+ To remove everyone whose name starts with a 'b' you would use:
|
|
|
+
|
|
|
+ #list friendlist indexate name
|
|
|
+ #list friendlist filter {} {b%*}
|
|
|
+
|
|
|
+ The filter option only supports regular expressions. To filter
|
|
|
+ using mathematics you would loop through the list backwards:
|
|
|
+
|
|
|
+ #loop &friendlist[] 1 index
|
|
|
+ {
|
|
|
+ #if {$friendlist[+$index][age] < 30}
|
|
|
+ {
|
|
|
+ #list friendlist delete $index
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ Alternatively you can use the refine option.
|
|
|
+
|
|
|
+ #list friendlist indexate age
|
|
|
+ #list friendlist refine {&0 >= 30}
|
|
|
+
|
|
|
+ To add an item to a list table there are two options:
|
|
|
+
|
|
|
+ #list friendlist add {{{name}{hobo} {age}{42}}}
|
|
|
+ #list friendlist insert -1 {{name}{hobo} {age}{42}}
|
|
|
+
|
|
|
+ Optimization
|
|
|
+
|
|
|
+ TinTin++ tables are exceptionally fast while they remain under 100
|
|
|
+ items. Once a table grows beyond 10000 items there can be performance
|
|
|
+ issues when inserting and removing items in the beginning or middle of
|
|
|
+ the table.
|
|
|
+
|
|
|
+ The plan is to eventually implement an indexable and flexible data
|
|
|
+ structure for large tables.
|
|
|
+
|
|
|
+ If you load a large table from file it's important to make sure it's
|
|
|
+ sorted, when using #write to save a table it's automatically sorted.
|
|
|
+
|
|
|
+ If you notice performance issues on large tables it's relatively easy
|
|
|
+ to create a hash table.
|
|
|
+
|
|
|
+Example:
|
|
|
+
|
|
|
+ #alias {sethash}
|
|
|
+ {
|
|
|
+ #format hash %H %1;
|
|
|
+ #math hash1 $hash % 100;
|
|
|
+ #math hash2 $hash / 100 % 100;
|
|
|
+ #var hashtable[$hash1][$hash2][%1] %2
|
|
|
+ }
|
|
|
+
|
|
|
+ #function {gethash}
|
|
|
+ {
|
|
|
+ #format hash %H %1;
|
|
|
+ #math hash1 $hash % 100;
|
|
|
+ #math hash2 $hash / 100 % 100;
|
|
|
+ #return $hashtable[$hash1][$hash2][%1]
|
|
|
+ }
|
|
|
+
|
|
|
+ #alias {test}
|
|
|
+ {
|
|
|
+ sethash bli hey;
|
|
|
+ sethash bla hi;
|
|
|
+ sethash blo hello;
|
|
|
+ #show The value of bla is: @gethash{bla}
|
|
|
+ }
|
|
|
+
|
|
|
+ The above script will rapidly store and retrieve over 1 million items.
|
|
|
+ Looping through a hash table is relatively easy as well.
|
|
|
+
|
|
|
+Example:
|
|
|
+
|
|
|
+ #alias {showhash}
|
|
|
+ {
|
|
|
+ #foreach {*hashtable[%*]} {hash1}
|
|
|
+ {
|
|
|
+ #foreach {*hashtable[$hash1][%*]} {hash2}
|
|
|
+ {
|
|
|
+ #echo {%-20s = %s}
|
|
|
+ {hashtable[$hash1][$hash2]}
|
|
|
+ {$hashtable[$hash1][$hash2]}
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+Related: break, continue, foreach, loop, parse, repeat, return and while.
|
|
|
+
|
|
|
+Command: #local {variable name} {text to fill variable}
|
|
|
+
|
|
|
+ The local command sets a local variable. Unlike a regular variable
|
|
|
+ a local variable will only stay in memory for the duration of the
|
|
|
+ event that created it. They are accessed in the same way as a
|
|
|
+ regular variable.
|
|
|
+
|
|
|
+ Commands that store information to a variable will use a local variable
|
|
|
+ if it exists.
|
|
|
+
|
|
|
+ Avoid setting the result variable as local in a function. Similarly,
|
|
|
+ it is best to avoid setting a local variable that is identical to an
|
|
|
+ existing regular variable.
|
|
|
+
|
|
|
+Example: #alias {swap} {#local x %0;#replace x {e} {u};#show $x}
|
|
|
+
|
|
|
+Comment: You can remove a local variable with the #unlocal command.
|
|
|
+
|
|
|
+Related: format, function, math, replace, script and variable.
|
|
|
+
|
|
|
+Command: #log {option} {argument}
|
|
|
+
|
|
|
+ The log command allows logging session output to file. You can set the
|
|
|
+ data type to either plain, raw, or html with the config command.
|
|
|
+
|
|
|
+ #log append <filename>
|
|
|
+ Start logging to the given file, if the file already exists it won't
|
|
|
+ be overwritten and data will be appended to the end.
|
|
|
+
|
|
|
+ #log move <filename_1> <filename_2>
|
|
|
+ Move filename_1 to filename_2. This can be any file and doesn't need
|
|
|
+ to be a log file.
|
|
|
+
|
|
|
+ #log overwrite <filename>
|
|
|
+ Start logging to the given file, if the file already exists it will
|
|
|
+ be overwritten.
|
|
|
+
|
|
|
+ #log off
|
|
|
+ Stop logging.
|
|
|
+
|
|
|
+ #log remove <filename>
|
|
|
+ Remove the file. This can be any file and doesn't need to be a log
|
|
|
+ file.
|
|
|
+
|
|
|
+ #log timestamp <format>
|
|
|
+ When set the timestamp will be prepended to each line logged to file.
|
|
|
+ The format will be formatted as a date using the strftime format
|
|
|
+ specifiers as described in #help time.
|
|
|
+
|
|
|
+Related: read, scan, textin, time and write.
|
|
|
+
|
|
|
+Command: #loop {<start>} {<finish>} {<variable>} {commands}
|
|
|
+
|
|
|
+ Like a for statement, loop will loop from start to finish incrementing
|
|
|
+ or decrementing by 1 each time through. The value of the loop counter
|
|
|
+ is stored in the provided variable, which you can use in the commands.
|
|
|
+
|
|
|
+Example: #loop 1 3 loop {get all $loop.corpse}
|
|
|
+ This equals 'get all 1.corpse;get all 2.corpse;get all 3.corpse'.
|
|
|
+
|
|
|
+Example: #loop 3 1 cnt {drop $cnt\.key}
|
|
|
+ This equals 'drop 3.key;drop 2.key;drop 1.key'.
|
|
|
+
|
|
|
+Related: break, continue, foreach, list, parse, repeat, return and while.
|
|
|
+
|
|
|
+Command: #macro {key sequence} {commands}
|
|
|
+
|
|
|
+ Macros allow you to make tintin respond to function keys.
|
|
|
+
|
|
|
+ The key sequence send to the terminal when pressing a function key
|
|
|
+ differs for every OS and terminal. To find out what sequence is sent
|
|
|
+ you can enable the CONVERT META config option.
|
|
|
+
|
|
|
+ Another option is pressing ctrl-v, which will enable CONVERT META for
|
|
|
+ the next key pressed.
|
|
|
+
|
|
|
+ If you only want a key sequence to trigger at the start of an input
|
|
|
+ line prefix the key sequence with ^.
|
|
|
+
|
|
|
+Example: #macro {(press ctrl-v)(press F1)} {#show \e[2J;#buffer lock}
|
|
|
+ Clear the screen and lock the window when you press F1, useful when the
|
|
|
+ boss is near.
|
|
|
+
|
|
|
+Example: #macro {\eOM} {#cursor enter}
|
|
|
+ Makes the keypad's enter key work as an enter in keypad mode.
|
|
|
+
|
|
|
+Example: #macro {^nn} {n}
|
|
|
+ Makes pressing n twice on an empty line execute north.
|
|
|
+
|
|
|
+Comment: Not all terminals properly initialize the keypad key sequences.
|
|
|
+ If this is the case you can still use the keypad, but instead of the
|
|
|
+ arrow keys use ctrl b, f, p, and n.
|
|
|
+
|
|
|
+Comment: You can remove a macro with the #unmacro command.
|
|
|
+
|
|
|
+Related: alias, cursor, history, keypad, speedwalk and tab.
|
|
|
+
|
|
|
+Command: #map
|
|
|
+
|
|
|
+ The map command is the backbone of the auto mapping feature.
|
|
|
+
|
|
|
+ #map at <exit|vnum> <command>
|
|
|
+ Execute the command at the given exit or vnum.
|
|
|
+
|
|
|
+ #map center <x> <y> <z>
|
|
|
+ Sets displaying center of the map viewer, default is 0 0 0.
|
|
|
+
|
|
|
+ #map color <field> [value]
|
|
|
+ Sets the map color for the given color field. Use #map color reset
|
|
|
+ to restore colors to default.
|
|
|
+
|
|
|
+ #map create <size>
|
|
|
+ Creates a new map and room 1. The default size is 50000 rooms.
|
|
|
+
|
|
|
+ #map destroy {area|world} <name>
|
|
|
+ Deletes the map or given area.
|
|
|
+
|
|
|
+ #map delete <exit|vnum>
|
|
|
+ Deletes the room for the given exit or vnum.
|
|
|
+
|
|
|
+ #map dig <exit|vnum> [new|<vnum>]
|
|
|
+ Creates an exit for the given exit name. If no valid exit name
|
|
|
+ is given or no existing room is found a new room is created.
|
|
|
+ Useful for portal links and other alternative forms of
|
|
|
+ transportation. If the 'new' argument is provided all existing
|
|
|
+ rooms are ignored and a new room is created. If a room vnum is
|
|
|
+ given as the second argument an exit will be created leading
|
|
|
+ to the given room vnum. If the room vnum doesn't exist a new
|
|
|
+ room is created.
|
|
|
+
|
|
|
+ #map entrance <exit> <option> <arg> [both]
|
|
|
+ Set the entrance data for the given exit. You must specify a
|
|
|
+ valid two-way exit for this to work.
|
|
|
+
|
|
|
+ #map exit <exit> <option> <arg> [both]
|
|
|
+ Set the exit data. Useful with a closed door where you can
|
|
|
+ set the exit command: '#map exit e command {open east;e}'.
|
|
|
+ Use #map exit <exit> for a list of available options.
|
|
|
+ Use #map exit <exit> save to save all exit data.
|
|
|
+
|
|
|
+ #map exitflag <exit> <AVOID|BLOCK|HIDE|INVIS> [on|off]
|
|
|
+ Set exit flags. See #map roomflag for more info.
|
|
|
+
|
|
|
+ #map explore <exit>
|
|
|
+ Explores the given exit until a dead end or an
|
|
|
+ intersection is found. The route is stored in #path and can
|
|
|
+ subsequently be used with #walk. Useful for long roads.
|
|
|
+
|
|
|
+ #map find <name> <exits> <desc> <area> <note> <terrain> <flag>
|
|
|
+ searches for the given room name. If found the shortest path
|
|
|
+ from your current location to the destination is calculated.
|
|
|
+ The route is stored in #path and can subsequently be used with
|
|
|
+ the various #path commands. If #map flag nofollow is set it
|
|
|
+ will store the exit commands instead of the exit names.
|
|
|
+
|
|
|
+ If <exits> is provided all exits must be matched, if
|
|
|
+ <roomdesc>, <roomarea> or <roomnote> or <roomterrain> or
|
|
|
+ <roomflag> is provided these are matched as well against the
|
|
|
+ room to be found.
|
|
|
+
|
|
|
+ These search options are also available for the at, delete,
|
|
|
+ goto, link, list and run commands.
|
|
|
+
|
|
|
+ #map flag asciigraphics
|
|
|
+ Takes up more space but draws a more detailed
|
|
|
+ map that displays the ne se sw nw exits and room symbols.
|
|
|
+
|
|
|
+ #map flag asciivnums
|
|
|
+ Display room vnums if asciigraphics is enabled.
|
|
|
+
|
|
|
+ #map flag direction
|
|
|
+ Display an arrow on the map showing the direction of your
|
|
|
+ last movement command.
|
|
|
+
|
|
|
+ #map flag fast
|
|
|
+ Limit coordinate searches to a 50 room radius. Useful to
|
|
|
+ speed up map drawing and room creation on large maps.
|
|
|
+
|
|
|
+ #map flag nofollow
|
|
|
+ When you enter movement commands the map will no longer
|
|
|
+ automatically follow along. Useful for MSDP and GMCP
|
|
|
+ automapping scripts. When you use #map find in nofollow
|
|
|
+ mode it will store the exit command instead of the exit
|
|
|
+ name into the path.
|
|
|
+
|
|
|
+ #map flag pancake
|
|
|
+ Makes the map display rooms above or below you. You can use
|
|
|
+ #map color room for a color gradient.
|
|
|
+
|
|
|
+ #map flag quiet
|
|
|
+ Silence map messages when creating new rooms through movement.
|
|
|
+
|
|
|
+ #map flag static
|
|
|
+ Will make the map static so new rooms are no longer
|
|
|
+ created when walking into an unmapped direction. Useful when
|
|
|
+ you're done mapping and regularly bump into walls accidentally
|
|
|
+ creating a new room. #map dig etc will still work.
|
|
|
+
|
|
|
+ #map flag symbolgraphics
|
|
|
+ Draw a 1x1 map using the defined room symbols.
|
|
|
+
|
|
|
+ #map flag terrain
|
|
|
+ Fill up empty space surrounding rooms with terrain symbols
|
|
|
+
|
|
|
+ #map flag vtgraphics
|
|
|
+ Enables vt line drawing on some terminals
|
|
|
+
|
|
|
+ #map flag vtmap
|
|
|
+ Will enable the vtmap which is shown in the top split
|
|
|
+ screen if you have one. You can create a 16 rows high top
|
|
|
+ screen by using '#split 16 1'.
|
|
|
+
|
|
|
+ #map get <option> <variable> [vnum]
|
|
|
+ Store a map value into a variable, if no vnum is given the
|
|
|
+ current room is used. Use 'all' as the option to store all
|
|
|
+ values as a table.
|
|
|
+
|
|
|
+ #map get roomexits <variable>
|
|
|
+ Store all room exits into variable.
|
|
|
+
|
|
|
+ #map global <room vnum>
|
|
|
+ Set the vnum of a room that contains global
|
|
|
+ exits, for example an exit named 'recall' that leads to the
|
|
|
+ recall location. The room can contain multiple exits, in case
|
|
|
+ there are multiple commands that are similar to recall.
|
|
|
+
|
|
|
+ #map goto <room vnum> [dig]
|
|
|
+ Takes you to the given room vnum, with the
|
|
|
+ dig argument a new room will be created if none exists.
|
|
|
+
|
|
|
+ #map goto <name> <exits> <desc> <area> <note> <terrain>
|
|
|
+ Takes you to the given room name, if you provide exits those
|
|
|
+ must match.
|
|
|
+
|
|
|
+ #map info [save]
|
|
|
+ Gives information about the map and room you are in. If the save
|
|
|
+ argument is given the map data is saved to the info[map] variable.
|
|
|
+
|
|
|
+ #map insert <direction> [roomflag]
|
|
|
+ Insert a room in the given direction. Most useful for inserting
|
|
|
+ void rooms.
|
|
|
+
|
|
|
+ #map jump <x> <y> <z>
|
|
|
+ Jump to the given coordinate, which is relative
|
|
|
+ to your current room.
|
|
|
+
|
|
|
+ #map landmark <name> <vnum> [description] [size]
|
|
|
+ Creates an alias to target the provided room vnum. The
|
|
|
+ description is optional and should be brief. The size
|
|
|
+ determines from how many rooms away the landmark can be
|
|
|
+ seen.
|
|
|
+
|
|
|
+ #map leave
|
|
|
+ Makes you leave the map. Useful when entering a maze. You
|
|
|
+ can return to your last known room using #map return.
|
|
|
+
|
|
|
+ #map legend <legend> [symbols|reset]
|
|
|
+ #map legend <legend> <index> [symbol]
|
|
|
+ There are several legends and sub-legends available for
|
|
|
+ drawing maps to suit personal preference and character sets.
|
|
|
+ Use #map legend all to see the legend as currently defined.
|
|
|
+ Use #map legend <legend> <reset> to set the default legend.
|
|
|
+ Use #map legend <legend> <character list> to create a custom
|
|
|
+ legend. Custom legends are stored in the map file and can be
|
|
|
+ saved and loaded using #map write and #map read.
|
|
|
+
|
|
|
+ #map link <direction> <room name> [both]
|
|
|
+ Links two rooms. If the both
|
|
|
+ argument and a valid direction is given the link is two ways.
|
|
|
+
|
|
|
+ #map list <name> <exits> <desc> <area> <note> <terrain>
|
|
|
+ Lists all matching rooms and their distance. The following
|
|
|
+ search keywords are supported.
|
|
|
+
|
|
|
+ {distance} <arg> will list rooms within given distance.
|
|
|
+ {roomarea} <arg> will list rooms with matching area name.
|
|
|
+ {roomdesc} <arg> will list rooms with matching room desc.
|
|
|
+ {roomexits} <arg> will list rooms with identical room exits.
|
|
|
+ Use * as an exit to ignore non pathdir exits.
|
|
|
+ {roomflag} <arg> will list rooms with matching room flags.
|
|
|
+ {roomid} <arg> will list rooms with identical id name.
|
|
|
+ {roomname} <arg> will list rooms with matching room name.
|
|
|
+ {roomnote} <arg> will list rooms with matching room note.
|
|
|
+ {roomterrain} <arg> will list rooms with matching room terrain.
|
|
|
+ {variable} <arg> will save the output to given variable.
|
|
|
+
|
|
|
+ #map map <rows> <cols> <append|overwrite|list|variable> <name>
|
|
|
+ Display a drawing of the map of the given height and width.
|
|
|
+ All arguments are optional. If {rows} or {cols} are set to {}
|
|
|
+ or {0} they will use the scrolling window size as the default.
|
|
|
+ If {rows} or {cols} are a negative number this number is
|
|
|
+ subtracted from the scrolling window size.
|
|
|
+
|
|
|
+ #map map <rows> <cols> draw <square>
|
|
|
+ Display a drawing of the map of the given height and width.
|
|
|
+ The square argument exists of 4 numbers formulating the top
|
|
|
+ left corner and bottom right corner of a square.
|
|
|
+
|
|
|
+ If you use {append|overwrite} the map is written to the specified
|
|
|
+ file name which must be given as the 4th argument.
|
|
|
+ If you use {list|variable} the map is saved to the specified
|
|
|
+ variable name.
|
|
|
+
|
|
|
+ #map move <direction>
|
|
|
+ This does the same as an actual movement command, updating your
|
|
|
+ location on the map and creating new rooms. Useful when you are
|
|
|
+ following someone and want the map to follow along. You will need
|
|
|
+ to create actions using '#map move', for this to work.
|
|
|
+
|
|
|
+ #map offset <row> <col> <row> <col>
|
|
|
+ Define the offset of the vtmap as a square. Without an argument
|
|
|
+ it defaults to the entire top split region.
|
|
|
+
|
|
|
+ #map read <filename>
|
|
|
+ Will load the given map file.
|
|
|
+
|
|
|
+ #map resize <size>
|
|
|
+ Resize the map, setting the maximum number of rooms.
|
|
|
+
|
|
|
+ #map return
|
|
|
+ Returns you to your last known room after leaving the map
|
|
|
+ or loading a map.
|
|
|
+
|
|
|
+ #map roomflag <flags> <get|on|off>
|
|
|
+
|
|
|
+ #map roomflag avoid
|
|
|
+ When set, '#map find' will avoid a route leading
|
|
|
+ through that room. Useful for locked doors, etc.
|
|
|
+ #map roomflag block
|
|
|
+ When set the automapper will prevent movement into or through
|
|
|
+ the room. Useful for death traps.
|
|
|
+ #map roomflag hide
|
|
|
+ When set, '#map' will not display the map beyond
|
|
|
+ this room. When mapping overlapping areas or areas that aren't
|
|
|
+ build consistently you need this flag as well to stop
|
|
|
+ auto-linking, unless you use void rooms.
|
|
|
+ #map roomflag invis
|
|
|
+ When set the room will be colored with the INVIS color.
|
|
|
+ #map roomflag leave
|
|
|
+ When entering a room with this flag, you will
|
|
|
+ automatically leave the map. Useful when set at the entrance
|
|
|
+ of an unmappable maze.
|
|
|
+ #map roomflag noglobal
|
|
|
+ This marks a room as not allowing global
|
|
|
+ transportation, like norecall rooms that block recall.
|
|
|
+ #map roomflag void
|
|
|
+ When set the room becomes a spacing room that can
|
|
|
+ be used to connect otherwise overlapping areas. A void room
|
|
|
+ should only have two exits. When entering a void room you are
|
|
|
+ moved to the connecting room until you enter a non void room.
|
|
|
+ #map roomflag static
|
|
|
+ When set the room will no longer be autolinked
|
|
|
+ when walking around. Useful for mapping mazes.
|
|
|
+
|
|
|
+ #map run <room name> [delay]
|
|
|
+ Calculates the shortest path to the destination and walks you
|
|
|
+ there. The delay is optional and requires using braces. Besides
|
|
|
+ the room name a list of exits can be provided for more precise
|
|
|
+ matching.
|
|
|
+
|
|
|
+ #map set <option> <value> [vnum]
|
|
|
+ Set a map value for your current room, or given room if a room
|
|
|
+ vnum is provided.
|
|
|
+
|
|
|
+ #map sync <filename>
|
|
|
+ Similar to #map read except the current map won't be unloaded
|
|
|
+ or overwritten.
|
|
|
+
|
|
|
+ #map terrain <name> <symbol> [flag]
|
|
|
+ Set the terrain symbol and flag.
|
|
|
+
|
|
|
+ #map terrain <name> <symbol> [DENSE|SPARSE|SCANT]
|
|
|
+ Determine symbol density, omit for the default.
|
|
|
+
|
|
|
+ #map terrain <name> <symbol> [NARROW|WIDE|VAST]
|
|
|
+ Determine symbol spread range, omit for the default.
|
|
|
+
|
|
|
+ #map terrain <name> <symbol> [FADEIN|FADEOUT]
|
|
|
+ Determine symbol spread density, omit for the default.
|
|
|
+
|
|
|
+ #map terrain <name> <symbol> [DOUBLE]
|
|
|
+ You're using two characters for the symbol.
|
|
|
+
|
|
|
+ #map travel <direction> <delay>
|
|
|
+ Follows the direction until a dead end or an intersection is
|
|
|
+ found. Use braces around the direction if you use the delay,
|
|
|
+ which will add the given delay between movements.
|
|
|
+ Use #path stop to stop a delayed run.
|
|
|
+
|
|
|
+ #map undo
|
|
|
+ Will undo your last move. If this created a room or a link
|
|
|
+ they will be deleted, otherwise you'll simply move back a
|
|
|
+ room. Useful if you walked into a non-existent direction.
|
|
|
+
|
|
|
+ #map uninsert <direction>
|
|
|
+ Exact opposite of the insert command.
|
|
|
+
|
|
|
+ #map unlandmark <name>
|
|
|
+ Removes a landmark.
|
|
|
+
|
|
|
+ #map unlink <direction> [both]
|
|
|
+ Will remove the exit, this isn't two way so you can have the
|
|
|
+ properly display no exit rooms and mazes.
|
|
|
+ If you use the both argument the exit is removed two-ways.
|
|
|
+
|
|
|
+ #map unterrain <name>
|
|
|
+ Removes a terrain.
|
|
|
+
|
|
|
+ #map update [now]
|
|
|
+ Sets the vtmap to update within the next 0.1 seconds, or
|
|
|
+ instantly with the now argument.
|
|
|
+
|
|
|
+ #map vnum <low> [high]
|
|
|
+ Change the room vnum to the given number, if a range is
|
|
|
+ provided the first available room in that range is selected.
|
|
|
+
|
|
|
+ #map write <filename> [force]
|
|
|
+ Will save the map, if you want to save a map to a .tin file
|
|
|
+ you must provide the {force} argument.
|
|
|
+
|
|
|
+Related: path, pathdir and speedwalk.
|
|
|
+
|
|
|
+
|
|
|
+ TinTin++ has a powerful automapper that uses a room system similar to
|
|
|
+ Diku MUDs which means that odd map layouts and weird exit
|
|
|
+ configurations aren't a problem. The mapper provides tools to improve
|
|
|
+ the visual map display. For basic path tracking see #help PATH.
|
|
|
+
|
|
|
+ #map create [size]
|
|
|
+
|
|
|
+ This command creates the initial map. The size is 50,000 by default
|
|
|
+ and can be changed at any time with the #map resize command. If you
|
|
|
+ play a MUD that uses MSDP or GMCP to provide room numbers you'll have
|
|
|
+ to increase it to the highest reported room number. Increasing the
|
|
|
+ size of the map doesn't decrease performance.
|
|
|
+
|
|
|
+ #map goto <location>
|
|
|
+
|
|
|
+ When you create the map you are not automatically inside the map. By
|
|
|
+ default room number (vnum) 1 is created, so you can go to it using
|
|
|
+ #map goto 1. Once you are inside the map new rooms are automatically
|
|
|
+ created as you move around. Movement commands are defined with the
|
|
|
+ pathdir command. By default n, ne, e, se, s, sw, w, nw, u, d are
|
|
|
+ defined.
|
|
|
+
|
|
|
+ #map map <rows> <cols> <append|overwrite|list|variable> <name>
|
|
|
+
|
|
|
+ To see the map you can use #map map. It's annoying to have to
|
|
|
+ constantly type #map map however. Instead it's possible to use #split
|
|
|
+ to display a vt100 map. To do so execute:
|
|
|
+
|
|
|
+ #split 16 1
|
|
|
+ #map flag vtmap on
|
|
|
+
|
|
|
+ The first command sets the top split lines to 16 and the bottom split
|
|
|
+ line to 1. If you want a smaller or larger map display you can use a
|
|
|
+ different value than 16.
|
|
|
+
|
|
|
+ If you don't need to display diagonal exits and prefer a more compact
|
|
|
+ look you can use #map flag AsciiGraphics off. This will enable the
|
|
|
+ standard display which uses UTF-8 box drawing characters, results may
|
|
|
+ vary depending on the font used.
|
|
|
+
|
|
|
+ If your terminal supports UTF-8 you can also give #map flag unicode on
|
|
|
+ a try.
|
|
|
+
|
|
|
+ If you want to display the map in a different location of the screen
|
|
|
+ use something like:
|
|
|
+
|
|
|
+ #split 0 1 0 -80
|
|
|
+ #map offset 1 81 -4 -1
|
|
|
+
|
|
|
+ This will display the map on the right side of the screen, if the
|
|
|
+ width of the screen is wide enough.
|
|
|
+
|
|
|
+ #map undo
|
|
|
+
|
|
|
+ If you accidentally walk into the wall on your MUD the mapper will
|
|
|
+ still create a new room. You can easily fix this mistake by using
|
|
|
+ #map undo. If you want to move around on the map without moving around
|
|
|
+ on the MUD you can use: #map move {direction}. To delete a room
|
|
|
+ manually you can use: #map delete {direction}. To create a room
|
|
|
+ manually you can use: #map dig {direction}.
|
|
|
+
|
|
|
+ #map write <filename>
|
|
|
+
|
|
|
+ You can save your map using #map write, to load a map you can use
|
|
|
+ #map read <filename>.
|
|
|
+
|
|
|
+ #map set <option> <value>
|
|
|
+
|
|
|
+ You can set the room name using #map set roomname <name>. You either
|
|
|
+ have to do this manually or create triggers to set the room name
|
|
|
+ automatically. Once the room name is set you can use #map goto with
|
|
|
+ the room name to visit it. If there are two rooms with the same name
|
|
|
+ #map goto will go to the most nearby room. If you want to always go
|
|
|
+ to the same room you should memorize the room number or create a
|
|
|
+ landmark.
|
|
|
+
|
|
|
+ #map landmark firstroom 1
|
|
|
+
|
|
|
+ You can further narrow down the matches by providing additional
|
|
|
+ arguments, for example:
|
|
|
+
|
|
|
+ #map goto {dark alley} {roomexits} {n;e} {roomarea} {Haddock Ville}
|
|
|
+
|
|
|
+ You can set the room weight using #map set roomweight {value}. The
|
|
|
+ weight by default is set to 1.0 and it represents the difficulty of
|
|
|
+ traversing the room. If you have a lake as an alternative route, and
|
|
|
+ traversing water rooms is 4 times slower than regular rooms, then you
|
|
|
+ could set the weight of the lake rooms to 4.0. If the lake is 3 rooms
|
|
|
+ wide the total weight is 12. If walking around the lake has a weight
|
|
|
+ less than 12 the mapper will go around the lake, if the weight is
|
|
|
+ greater than 12 the mapper will take a route through the lake.
|
|
|
+
|
|
|
+ You can set the room symbol using #map set roomsymbol {value}. The
|
|
|
+ symbol should be one, two, or three characters, which can be
|
|
|
+ colorized. You can for example mark shops with an 'S' and colorize the
|
|
|
+ 'S' depending on what type of shop it is.
|
|
|
+
|
|
|
+ #map run <location> <delay>
|
|
|
+
|
|
|
+ The run command will have tintin find the shortest path to the given
|
|
|
+ location and execute the movement commands to get there. You can
|
|
|
+ provide a delay in seconds with floating point precision, for example:
|
|
|
+
|
|
|
+ #map run {dark alley} {0.5}
|
|
|
+
|
|
|
+ This will make you walk towards the nearest dark alley with 0.5 second
|
|
|
+ intervals. Typical MUDs accept commands at 0.25 second intervals.
|
|
|
+
|
|
|
+ #map insert {direction} {flag}
|
|
|
+
|
|
|
+ The insert command is useful for adding spacer rooms called void rooms.
|
|
|
+ Often rooms overlap, and by adding void rooms you can stretch out
|
|
|
+ exits. For example: #map insert north void. You cannot enter void rooms
|
|
|
+ once they've been created, so you'll have to use #map info in an
|
|
|
+ adjacent room to find the room vnum, then use #map goto {vnum} to
|
|
|
+ visit.
|
|
|
+
|
|
|
+ It's also possible to align rooms using void rooms. This is easily
|
|
|
+ done using #map insert north void.
|
|
|
+
|
|
|
+Related: map, path and pathdir.
|
|
|
+
|
|
|
+Command: #math {variable} {expression}
|
|
|
+
|
|
|
+ Performs math operations and stores the result in a variable. The math
|
|
|
+ follows a C-like precedence, as follows, with the top of the list
|
|
|
+ having the highest priority.
|
|
|
+
|
|
|
+ Operators Priority Function
|
|
|
+ ------------------------------------------------
|
|
|
+ ! 0 logical not
|
|
|
+ ~ 0 bitwise not
|
|
|
+ d 1 integer random dice
|
|
|
+ * 2 integer multiply
|
|
|
+ ** 2 integer power
|
|
|
+ / 2 integer divide
|
|
|
+ // 2 integer sqrt // 2 or cbrt // 3
|
|
|
+ % 2 integer modulo
|
|
|
+ + 3 integer addition
|
|
|
+ - 3 integer subtraction
|
|
|
+ << 4 bitwise shift
|
|
|
+ >> 4 bitwise shift
|
|
|
+ .. 4 integer range
|
|
|
+ > 5 logical greater than
|
|
|
+ >= 5 logical greater than or equal
|
|
|
+ < 5 logical less than
|
|
|
+ <= 5 logical less than or equal
|
|
|
+ == 6 logical equal (can use regex)
|
|
|
+ === 6 logical equal (never regex)
|
|
|
+ != 6 logical not equal (can use regex)
|
|
|
+ !== 6 logical not equal (never regex)
|
|
|
+ & 7 bitwise and
|
|
|
+ ^ 8 bitwise xor
|
|
|
+ | 9 bitwise or
|
|
|
+ && 10 logical and
|
|
|
+ ^^ 11 logical xor
|
|
|
+ || 12 logical or
|
|
|
+ ? 13 logical ternary if (unfinished code)
|
|
|
+ : 14 logical ternary else
|
|
|
+
|
|
|
+ True is any non-zero number, and False is zero. Parentheses () have
|
|
|
+ highest precedence, so inside the () is always evaluated first.
|
|
|
+
|
|
|
+ Strings must be enclosed in " " or { } and in the case of an == or
|
|
|
+ != operation a regex is performed with the regular expression in the
|
|
|
+ right-hand string. In the case of a <= or >= operation the alphabetic
|
|
|
+ order is compared.
|
|
|
+
|
|
|
+ The #if and #switch commands use #math. Several commands accepting
|
|
|
+ numeric input allow math operations as well, such as #delay.
|
|
|
+
|
|
|
+ Floating point precision is added by using the decimal . operator or
|
|
|
+ using #format with the %f flag character.
|
|
|
+
|
|
|
+Example: #math {heals} {$mana / 40}
|
|
|
+ Assuming there is a variable $mana, divides its value by 40 and stores
|
|
|
+ the result in $heals.
|
|
|
+
|
|
|
+Example: #action {^You receive %0 experience} {updatexp %0}
|
|
|
+ #alias updatexp {#math {xpneed} {$xpneed - %0}
|
|
|
+ Let's say you have a variable which stores xp needed for your next
|
|
|
+ level. The above will modify that variable after every kill, showing
|
|
|
+ the amount still needed.
|
|
|
+
|
|
|
+Example: #action {%0 tells %1}
|
|
|
+ {#if {{%0} == {Bubba} && $afk} {reply I'm away, my friend.}}
|
|
|
+ When you are away from keyboard, it will only reply to your friend.
|
|
|
+
|
|
|
+Related: cat, format, function, local, mathematics, replace, script and variable.
|
|
|
+
|
|
|
+ Number operations
|
|
|
+
|
|
|
+ Operators Priority Function
|
|
|
+ ------------------------------------------------
|
|
|
+ ! 0 logical not
|
|
|
+ ~ 0 bitwise not
|
|
|
+ * 1 integer multiply
|
|
|
+ ** 1 integer power
|
|
|
+ / 1 integer divide
|
|
|
+ // 1 integer sqrt // 2 or cbrt // 3
|
|
|
+ % 1 integer modulo
|
|
|
+ d 1 integer random dice roll
|
|
|
+ + 2 integer addition
|
|
|
+ - 2 integer subtraction
|
|
|
+ << 3 bitwise shift
|
|
|
+ >> 3 bitwise shift
|
|
|
+ > 4 logical greater than
|
|
|
+ >= 4 logical greater than or equal
|
|
|
+ < 4 logical less than
|
|
|
+ <= 4 logical less than or equal
|
|
|
+ == 5 logical equal
|
|
|
+ != 5 logical not equal
|
|
|
+ & 6 bitwise and
|
|
|
+ ^ 7 bitwise xor
|
|
|
+ | 8 bitwise or
|
|
|
+ && 9 logical and
|
|
|
+ ^^ 10 logical xor
|
|
|
+ || 11 logical or
|
|
|
+
|
|
|
+ Operator priority can be ignored by using parentheses, for example
|
|
|
+ (1 + 1) * 2 equals 4, while 1 + 1 * 2 equals 3.
|
|
|
+
|
|
|
+ String operations
|
|
|
+
|
|
|
+ Operators Priority Function
|
|
|
+ ------------------------------------------------
|
|
|
+ > 4 alphabetical greater than
|
|
|
+ >= 4 alphabetical greater than or equal
|
|
|
+ < 4 alphabetical less than
|
|
|
+ <= 4 alphabetical less than or equal
|
|
|
+ == 5 alphabetical equal using regex
|
|
|
+ != 5 alphabetical not equal using regex
|
|
|
+ === 5 alphabetical equal
|
|
|
+ !== 5 alphabetical not equal
|
|
|
+
|
|
|
+ Strings must be encased in double quotes or braces. The > >= < <=
|
|
|
+ operators perform basic string comparisons. The == != operators perform
|
|
|
+ regular expressions, with the argument on the left being the string,
|
|
|
+ and the argument on the right being the regex. For example
|
|
|
+ {bla} == {%*a} would evaluate as 1.
|
|
|
+
|
|
|
+Related: math and regexp.
|
|
|
+
|
|
|
+Command: #message {listname} {on|off}
|
|
|
+
|
|
|
+ This will show the message status of all your lists if typed without an
|
|
|
+ argument. If you set for example VARIABLES to OFF you will no longer be
|
|
|
+ spammed when correctly using the #VARIABLE and #UNVARIABLE commands.
|
|
|
+
|
|
|
+Related: class, debug, ignore, info and kill.
|
|
|
+
|
|
|
+ The #math command supports using 1K, 1M, 1m, and 1u to make large and
|
|
|
+ small number handling a little easier. These are case sensitive. Only
|
|
|
+ four symbols are supported to keep false positives to a minimum.
|
|
|
+
|
|
|
+ ╭─────────┬────────┬─────────────────────────────────╮
|
|
|
+ │ Name │ Symbol │ Factor│
|
|
|
+ ├─────────┼────────┼─────────────────────────────────┤
|
|
|
+ │ Mega │ M │ 1 000 000│
|
|
|
+ │ Kilo │ K │ 1 000│
|
|
|
+ │ │ │ │
|
|
|
+ │ milli │ m │ 0.001│
|
|
|
+ │ micro │ u │ 0.000 001│
|
|
|
+ ╰─────────┴────────┴─────────────────────────────────╯
|
|
|
+
|
|
|
+Related: echo, format and math.
|
|
|
+
|
|
|
+
|
|
|
+ To enable xterm mouse tracking use #CONFIG MOUSE ON.
|
|
|
+
|
|
|
+ To see mouse events as they happen use #CONFIG MOUSE INFO. This
|
|
|
+ information can then be used to create mouse events with the #event
|
|
|
+ command and buttons with the #button command.
|
|
|
+
|
|
|
+ Visual buttons and pop-ups can be drawn on the screen with the #draw
|
|
|
+ command.
|
|
|
+
|
|
|
+ The input field can be changed and renamed using #screen inputregion,
|
|
|
+ which allows creating named events for enter handling.
|
|
|
+
|
|
|
+ Links can be created using the MSLP protocol which will generate link
|
|
|
+ specific events when clicked.
|
|
|
+
|
|
|
+
|
|
|
+Related: button, draw, event and MSLP.
|
|
|
+
|
|
|
+
|
|
|
+ MSDP (Mud Server Data Protocol) is part of the #port functionality.
|
|
|
+ See #help event for additional documentation as all MSDP events are
|
|
|
+ available as regular events.
|
|
|
+
|
|
|
+ Available MSDP events can be queried using the MSDP protocol
|
|
|
+ as described in the specification.
|
|
|
+
|
|
|
+ https://tintin.sourceforge.io/protocols/msdp
|
|
|
+
|
|
|
+Related: event and port.
|
|
|
+
|
|
|
+
|
|
|
+ MSLP (Mud Server Link Protocol) requires enabling #config mouse on,
|
|
|
+ and creating the appropriate LINK events.
|
|
|
+
|
|
|
+ The simplest link can be created by surrounding a keyword with the
|
|
|
+ \e[4m and \e[24m tags.
|
|
|
+
|
|
|
+Example: #substitute {\b{n|e|s|w|u|d}\b} {\e[4m%1\e[24m}
|
|
|
+
|
|
|
+ This would display 'Exits: n, e, w.' as 'Exits: n, e, w.'.
|
|
|
+
|
|
|
+ When clicked this would trigger the PRESSED LINK MOUSE BUTTON ONE
|
|
|
+ event of which %4 will hold the link command and %6 holds the
|
|
|
+ link name, which in the case of a simple link will be empty.
|
|
|
+
|
|
|
+Example: #event {PRESSED LINK MOUSE BUTTON ONE} {#send {%4}}
|
|
|
+
|
|
|
+ Keep in mind that if you change PRESSED to DOUBLE-CLICKED the link
|
|
|
+ will only work if the text does not scroll in between clicks.
|
|
|
+
|
|
|
+ If you want to create a complex link use an OSC code.
|
|
|
+
|
|
|
+Example: #sub {\bsmurf\b} {\e]68;1;;say I hate smurfs!\a\e[4m%0\e[24m}
|
|
|
+
|
|
|
+ If you have the LINK event of the previous example set, the %4
|
|
|
+ argument will contain 'say I hate smurfs!'.
|
|
|
+
|
|
|
+Example: #sub {\bgoblin\b} {\e]68;1;SEND;kill goblin\a\e[4m%0\e[24m}
|
|
|
+
|
|
|
+ Notice the previous instance of ;; has been replaced with ;SEND;
|
|
|
+ which will name the link. This will generate a named event.
|
|
|
+
|
|
|
+Example: #event {PRESSED LINK SEND MOUSE BUTTON ONE} {#send {%4}}
|
|
|
+
|
|
|
+ By naming links you can organize things a little bit better instead
|
|
|
+ of tunneling everything through the same event.
|
|
|
+
|
|
|
+ Keep in mind that the server is allowed to use \e]68;1;\a as well,
|
|
|
+ subsequently various security measures are in place.
|
|
|
+
|
|
|
+ To create secure links, which are filtered out when send by a server,
|
|
|
+ you need to use \e]68;2;\a, and they instead trigger the SECURE LINK
|
|
|
+ event.
|
|
|
+
|
|
|
+Example: #sub {%* tells %*} {\e]68;2;EXEC;#cursor set tell %1 \a\e[4m%0\e[24m}
|
|
|
+ #event {PRESSED SECURE LINK EXEC MOUSE BUTTON ONE} {%4}
|
|
|
+
|
|
|
+ This would make you start a reply when clicking on a tell.
|
|
|
+
|
|
|
+Website: https://tintin.mudhalla.net/protocols/mslp
|
|
|
+
|
|
|
+Related: event and port.
|
|
|
+
|
|
|
+Command: #nop {whatever}
|
|
|
+
|
|
|
+ Short for 'no operation', and is ignored by the client. It is useful
|
|
|
+ for commenting in your coms file, any text after the nop and before a
|
|
|
+ semicolon or end of line is ignored. You shouldn't put braces { } in it
|
|
|
+ though, unless you close them properly.
|
|
|
+
|
|
|
+ A valid alternative for #nop is #0.
|
|
|
+
|
|
|
+Comment: By using braces you can comment out multiple lines of code in a script
|
|
|
+ file.
|
|
|
+
|
|
|
+ For commenting out an entire trigger and especially large sections of
|
|
|
+ triggers you would want to use /* text */
|
|
|
+
|
|
|
+Example: #nop This is the start of my script file.
|
|
|
+
|
|
|
+Related: read
|
|
|
+
|
|
|
+Command: #parse {string} {variable} {commands}
|
|
|
+
|
|
|
+ Like the loop statement, parse will loop from start to finish through
|
|
|
+ the given string. The value of the current character is stored in the
|
|
|
+ provided variable.
|
|
|
+
|
|
|
+Example: #parse {hello world} {char} {#show $char}
|
|
|
+
|
|
|
+Related: break, continue, foreach, list, loop, repeat, return and while.
|
|
|
+
|
|
|
+Command: #path {option} {argument}
|
|
|
+
|
|
|
+ create Will clear the path and start path mapping.
|
|
|
+ delete Will delete the last move of the path.
|
|
|
+ describe Describe the path and current position.
|
|
|
+ destroy Will clear the path and stop path mapping.
|
|
|
+ get Will get either the length or position.
|
|
|
+ goto Go the the start, end, or given position index.
|
|
|
+ insert Add the given argument to the path.
|
|
|
+ load Load the given variable as the new path.
|
|
|
+ map Display the map and the current position.
|
|
|
+ move Move the position forward or backward. If a number is given
|
|
|
+ the position is changed by the given number of steps.
|
|
|
+ run Execute the current path, with an optional floating point
|
|
|
+ delay in seconds as the second argument.
|
|
|
+ save Save the path to a variable. You must specify whether you
|
|
|
+ want to save the path 'forward' or 'backward'.
|
|
|
+ start Start path mapping.
|
|
|
+ stop Stop path mapping, can also abort #path run.
|
|
|
+ swap Switch the forward and backward path.
|
|
|
+ unzip Load the given speedwalk as the new path.
|
|
|
+ walk Take one step forward or backward.
|
|
|
+ zip Turn the path into a speedwalk.
|
|
|
+
|
|
|
+Example: #path ins {unlock n;open n} {unlock s;open s}
|
|
|
+
|
|
|
+Related: map, pathdir and speedwalk.
|
|
|
+
|
|
|
+Command: #pathdir {dir} {reversed dir} {coord}
|
|
|
+
|
|
|
+ By default tintin sets the most commonly used movement commands
|
|
|
+ meaning you generally don't really have to bother with pathdirs.
|
|
|
+ Pathdirs are used by the #path and #map commands.
|
|
|
+
|
|
|
+ The first argument is a direction, the second argument is the reversed
|
|
|
+ direction. The reverse direction of north is south, etc.
|
|
|
+
|
|
|
+ The third argument is a spatial coordinate which is a power of two.
|
|
|
+ 'n' is 1, 'e' is 2, 's' is 4, 'w' is '8', 'u' is 16, 'd' is 32. The
|
|
|
+ exception is for compound directions, whose value should be the sum
|
|
|
+ of the values of each cardinal direction it is composed of. For
|
|
|
+ example, 'nw' is the sum of 'n' and 'w' which is 1 + 8, so 'nw'
|
|
|
+ needs to be given the value of 9. This value is required for the
|
|
|
+ #map functionality to work properly.
|
|
|
+
|
|
|
+Example: #pathdir {ue} {dw} {18}
|
|
|
+ #pathdir {dw} {ue} {40}
|
|
|
+
|
|
|
+Comment: You can remove a pathdir with the #unpathdir command.
|
|
|
+
|
|
|
+Related: map and path.
|
|
|
+
|
|
|
+
|
|
|
+ A regular expression, regex or regexp is a sequence of characters that
|
|
|
+ defines a search pattern. Since the 1980s, different syntaxes for
|
|
|
+ writing regular expressions exist, the two most widely used ones being
|
|
|
+ the POSIX syntax and the similar but more advanced Perl standard.
|
|
|
+ TinTin++ supports the Perl standard known as PCRE (Perl Compatible
|
|
|
+ Regular Expressions).
|
|
|
+
|
|
|
+ Regular expressions are an integral part of TinTin++, but keep in mind
|
|
|
+ that tintin doesn't allow you to use regular expressions directly,
|
|
|
+ instead it uses a simpler intermediate syntax that still allows more
|
|
|
+ complex expressions when needed.
|
|
|
+
|
|
|
+ Commands that utilize regular expressions are: action, alias, elseif,
|
|
|
+ gag, grep, highlight, if, kill, local, math, prompt, regexp, replace,
|
|
|
+ substitute, switch, variable and while. Several other commands use
|
|
|
+ regular expressions in minor ways. Fortunately the basics are very
|
|
|
+ easy to learn.
|
|
|
+
|
|
|
+ TinTin++ Regular Expression
|
|
|
+
|
|
|
+ The following support is available for regular expressions.
|
|
|
+
|
|
|
+ ^ match start of line.
|
|
|
+ $ match of end of line.
|
|
|
+ \ escape one character.
|
|
|
+
|
|
|
+ %1-%99 match of any text, stored in the corresponding index.
|
|
|
+ %0 should be avoided in the regex, contains all matched text.
|
|
|
+ { } embed a perl compatible regular expression, matches are stored.
|
|
|
+ %!{ } embed a perl compatible regular expression, matches are not stored.
|
|
|
+
|
|
|
+ [ ] . + | ( ) ? * are treated as normal text unless used within braces.
|
|
|
+ Keep in mind that { } is replaced with ( ) automatically unless %!{ }
|
|
|
+ is used.
|
|
|
+
|
|
|
+TinTin++ Description POSIX
|
|
|
+ %a Match zero or more characters including newlines ([^\n]*?)
|
|
|
+ %A Match zero or more newlines ([\n]*?)
|
|
|
+ %c Match zero or more ansi color codes ((?:\e\[[0-9;]*m)*?)
|
|
|
+ %d Match zero or more digits ([0-9]*?)
|
|
|
+ %D Match zero or more non-digits ([^0-9]*?)
|
|
|
+ %i Matches become case insensitive (?i)
|
|
|
+ %I Matches become case sensitive (default) (?-i)
|
|
|
+ %s Match zero or more spaces ([\r\n\t ]*?)
|
|
|
+ %w Match zero or more word characters ([A-Za-z0-9_]*?)
|
|
|
+ %W Match zero or more non-word characters ([^A-Za-z0-9_]*?)
|
|
|
+ %? Match zero or one character (.??)
|
|
|
+ %. Match one character (.)
|
|
|
+ %+ Match one or more characters (.+?)
|
|
|
+ %* Match zero or more characters excluding newlines (.*?)
|
|
|
+
|
|
|
+ Ranges
|
|
|
+
|
|
|
+ If you want to match 1 digit use %+1d, if you want to match between 3
|
|
|
+ and 5 spaces use %+3..5s, if you want to match 1 or more word
|
|
|
+ characters use %+1..w, etc.
|
|
|
+
|
|
|
+ Variables
|
|
|
+
|
|
|
+ If you use %1 in an action to perform a match the matched string is
|
|
|
+ stored in the %1 variable which can be used in the action body.
|
|
|
+
|
|
|
+Example: #act {%1 says 'Tickle me'} {tickle %1}
|
|
|
+
|
|
|
+ If you use %2 the match is stored in %2, etc. If you use an unnumbered
|
|
|
+ match like %* or %S the match is stored at the last used index
|
|
|
+ incremented by one.
|
|
|
+
|
|
|
+Example: #act {%3 says '%*'} {#if {"%4" == "Tickle me"} {tickle %3}}
|
|
|
+
|
|
|
+ The maximum variable index is 99. If you begin an action with %* the
|
|
|
+ match is stored in %1. You should never use %0 in the trigger part of
|
|
|
+ an action, when used in the body of an action %0 contains all the parts
|
|
|
+ of the string that were matched.
|
|
|
+
|
|
|
+ To prevent a match from being stored use %!*, %!w, etc.
|
|
|
+
|
|
|
+ Perl Compatible Regular Expressions
|
|
|
+
|
|
|
+ You can embed a PCRE (Perl Compatible Regular Expression) using curley
|
|
|
+ braces { }, these braces are replaced with parentheses ( ) unless you
|
|
|
+ use %!{ }.
|
|
|
+
|
|
|
+ Or
|
|
|
+
|
|
|
+ You can separate alternatives within a PCRE using the | character.
|
|
|
+
|
|
|
+Example: #act {%* raises {his|her|its} eyebrows.} {say 42..}
|
|
|
+
|
|
|
+ Brackets
|
|
|
+
|
|
|
+ You can group alternatives and ranges within a PCRE using brackets.
|
|
|
+
|
|
|
+Example: #act {%* says 'Who is number {[1-9]}?} {say $number[%2] is number %2}
|
|
|
+
|
|
|
+ The example only triggers if someone provides a number between 1 and
|
|
|
+ 9. Any other character will cause the action to not trigger.
|
|
|
+
|
|
|
+Example: #act {%* says 'Set password to {[^0-9]*}$} {say The password must
|
|
|
+ contain at least one number, not for security reasons, but just to
|
|
|
+ annoy you.} {4}
|
|
|
+
|
|
|
+ When the ^ character is used within brackets it creates an inverse
|
|
|
+ search, [^0-9] matches every character except for a number between 0
|
|
|
+ and 9.
|
|
|
+
|
|
|
+ Quantification
|
|
|
+
|
|
|
+ A quantifier placed after a match specifies how often the match is
|
|
|
+ allowed to occur.
|
|
|
+
|
|
|
+ ? repeat zero or one time.
|
|
|
+ * repeat zero or multiple times.
|
|
|
+ + repeat once or multiple times.
|
|
|
+ {n} repeat exactly n times, n must be a number.
|
|
|
+ {n,} repeat at least n times, n must be a number.
|
|
|
+ {n,o} repeat between n and o times, n and o must be a number.
|
|
|
+
|
|
|
+Example: #act {%* says 'Who is number {[1-9][0-9]{0,2}}?} {Say $number[%2] is
|
|
|
+ number %2}
|
|
|
+
|
|
|
+ The example only triggers if someone provides a number between 1 and
|
|
|
+ 999.
|
|
|
+
|
|
|
+ Parantheses
|
|
|
+
|
|
|
+ TinTin Regular Expressions automatically add parenthesis, for example
|
|
|
+ %* translates to (.*?) in PCRE unless the %* is found at the start or
|
|
|
+ end of the line, in which cases it translates to (.*). Paranthesis in
|
|
|
+ PCRE causes a change in execution priority similar to mathematical
|
|
|
+ expressions, but parentheses also causes the match to be stored to a
|
|
|
+ variable.
|
|
|
+
|
|
|
+ When nesting multiple sets of parentheses each nest is assigned its
|
|
|
+ numerical variable in order of appearance.
|
|
|
+
|
|
|
+Example: #act {%* chats '{Mu(ha)+}'} {chat %2ha!}
|
|
|
+
|
|
|
+ If someone chats Muha you will chat Muhaha! If someone chats Muhaha
|
|
|
+ you will chat Muhahaha!
|
|
|
+
|
|
|
+ Lazy vs Greedy
|
|
|
+
|
|
|
+ By default regex matches are greedy, meaning {.*} will capture as much
|
|
|
+ text as possible.
|
|
|
+
|
|
|
+Example: #regex {bli bla blo} {^{.*} {.*}$} {#show Arg1=(&1) Arg2=(&2)}
|
|
|
+
|
|
|
+ This will display: Arg1=(bli bla) Arg2=(blo)
|
|
|
+
|
|
|
+ By appending a ? behind a regex it becomes lazy, meaning {.*?} will
|
|
|
+ capture as little text as possible.
|
|
|
+
|
|
|
+Example: #regex {bli bla blo} {^{.*?} {.*?}$} {#show Arg1=(&1) Arg2=(&2)}
|
|
|
+
|
|
|
+ This will display: Arg1=(bli) Arg2=(bla blo).
|
|
|
+
|
|
|
+ Escape Codes
|
|
|
+
|
|
|
+ PCRE support the following escape codes.
|
|
|
+
|
|
|
+ PCRE Description POSIX
|
|
|
+ \A Match start of string ^
|
|
|
+ \b Match word boundaries (^|\r|\n|\t| |$)
|
|
|
+ \B Match non-word boundaries [^\r\n\t ]
|
|
|
+ \c Insert control character \c
|
|
|
+ \d Match digits [0-9]
|
|
|
+ \D Match non-digits [^0-9]
|
|
|
+ \e Insert escape character \e
|
|
|
+ \f Insert form feed character \f
|
|
|
+ \n Insert line feed character \n
|
|
|
+ \r Insert carriage return character \r
|
|
|
+ \s Match spaces [\r\n\t ]
|
|
|
+ \S Match non-spaces [^\r\n\t ]
|
|
|
+ \t Insert tab character \t
|
|
|
+ \w Match letters, numbers, and underscores [A-Za-z0-9_]
|
|
|
+ \W Match non-letters, numbers, and underscores [^A-Za-z0-9_]
|
|
|
+ \x Insert hex character \x
|
|
|
+ \Z Match end of string $
|
|
|
+
|
|
|
+ \s matches one space, \s+ matches one or multiple spaces, the use
|
|
|
+ of {\s+} is required for this sequence to work in tintin, \s by itself will work outside of a set of braces.
|
|
|
+
|
|
|
+ Color triggers
|
|
|
+
|
|
|
+ To make matching easier text triggers (Actions, Gags, Highlights,
|
|
|
+ Prompts, and Substitutes) have their color codes stripped. If you
|
|
|
+ want to create a color trigger you must start the triggers with a ~
|
|
|
+ (tilde). To make escape codes visible use #config {convert meta} on.
|
|
|
+
|
|
|
+Example: #action {~\e[1;37m%1} {#var roomname %1}
|
|
|
+
|
|
|
+ If the room name is the only line on the server in bright white
|
|
|
+ white color trigger will save the roomname.
|
|
|
+
|
|
|
+
|
|
|
+ This covers the basics. PCRE has more options, most of which are
|
|
|
+ somewhat obscure, so you'll have to read a PCRE manual for additional
|
|
|
+ information.
|
|
|
+
|
|
|
+Related: map and path.
|
|
|
+
|
|
|
+Command: #port {option} {argument}
|
|
|
+
|
|
|
+ #port {init} {name} {port} {file}
|
|
|
+ Initilize a port session.
|
|
|
+
|
|
|
+ #port {call} {address} {port}
|
|
|
+ Connect to a remote socket.
|
|
|
+
|
|
|
+ #port {color} {color names}
|
|
|
+ Set the default color of port messages.
|
|
|
+
|
|
|
+ #port {dnd}
|
|
|
+ Do Not Disturb. Decline new connections
|
|
|
+
|
|
|
+ #port {group} {name} {group}
|
|
|
+ Assign a socket group.
|
|
|
+
|
|
|
+ #port {ignore} {name}
|
|
|
+ Ignore a socket
|
|
|
+
|
|
|
+ #port {info}
|
|
|
+ Display information about the port session.
|
|
|
+
|
|
|
+ #port {name} {name}
|
|
|
+ Change socket name.
|
|
|
+
|
|
|
+ #port {prefix} {text}
|
|
|
+ Set prefix before each message.
|
|
|
+
|
|
|
+ #port {send} {name|all} {text}
|
|
|
+ Send data to socket
|
|
|
+
|
|
|
+ #port {uninitialize}
|
|
|
+ Uninitialize the port session.
|
|
|
+
|
|
|
+ #port {who}
|
|
|
+ Show all connections
|
|
|
+
|
|
|
+ #port {zap} {name}
|
|
|
+ Close a connection
|
|
|
+
|
|
|
+ The port command is very similar to chat except that it creates a
|
|
|
+ new session dedicated to receiving socket connections at the given
|
|
|
+ port number without built-in support for a communication protocol.
|
|
|
+
|
|
|
+ You can init with 0 as the port number to create a dummy session.
|
|
|
+
|
|
|
+Related: all, chat, run, session, sessionname, snoop, ssl and zap.
|
|
|
+
|
|
|
+Command: #prompt {text} {new text} {row #} {col #}
|
|
|
+
|
|
|
+ Prompt is a feature for split window mode, which will capture a line
|
|
|
+ received from the server and display it on the status bar of your
|
|
|
+ split screen terminal. You would define <text> and <new text> the
|
|
|
+ same way as you would with #substitute.
|
|
|
+
|
|
|
+ The row number is optional and useful if you use a non standard split
|
|
|
+ mode. A positive row number draws #row lines from the top while a
|
|
|
+ negative number draws #row lines from the bottom. Without an argument
|
|
|
+ #prompt will write to the default split line, which is one row above
|
|
|
+ the input line, typically at row -2.
|
|
|
+
|
|
|
+ If the row number is set to 0, #prompt will behave like #substitute.
|
|
|
+ This is useful to let tintin know that a prompt was received so you
|
|
|
+ can use #config packet_patch with minimal interference.
|
|
|
+
|
|
|
+ The col number is optional and can be used to set the column index.
|
|
|
+ A positive col number draws the given number of columns from the left,
|
|
|
+ while a negative col number draws from the right. If you leave the
|
|
|
+ col number empty tintin will clear the row before printing at the
|
|
|
+ start of the row.
|
|
|
+
|
|
|
+ The #show command takes a row and col argument as well so it's also
|
|
|
+ possible to place text on your split lines using #show.
|
|
|
+
|
|
|
+Comment: See #help split for more information on split mode.
|
|
|
+
|
|
|
+Comment: See #help substitute for more information on text
|
|
|
+ substitutions.
|
|
|
+
|
|
|
+Comment: You can remove a prompt with the #unprompt command.
|
|
|
+
|
|
|
+Related: action, gag, highlight and substitute.
|
|
|
+
|
|
|
+Command: #read {filename}
|
|
|
+
|
|
|
+ Reads a commands file into memory. The coms file is merged in with
|
|
|
+ the currently loaded commands. Duplicate commands are overwritten.
|
|
|
+
|
|
|
+ If you uses braces, { and } you can use several lines for 1 commands.
|
|
|
+ This however means you must always match every { with a } for the read
|
|
|
+ command to work.
|
|
|
+
|
|
|
+ You can comment out triggers using /* text */
|
|
|
+
|
|
|
+Related: log, scan, textin and write.
|
|
|
+
|
|
|
+Command: #regexp {string} {expression} {true} {false}
|
|
|
+
|
|
|
+ Compares the string to the given regular expression.
|
|
|
+
|
|
|
+ The expression can contain escapes, and if you want to match a literal
|
|
|
+ \ character you'll have to use \\ to match a single backslash.
|
|
|
+
|
|
|
+ Variables are stored in &1 to &99 with &0 holding the matched
|
|
|
+ substring.
|
|
|
+
|
|
|
+ The #regex command is not a proper statement like #if, when using
|
|
|
+ #return or #break in the {true} argument it won't terminate any loop
|
|
|
+ the #regex command is nested within.
|
|
|
+
|
|
|
+ ^ force match of start of line.
|
|
|
+ $ force match of end of line.
|
|
|
+ \ escape one character.
|
|
|
+ %1-%99 lazy match of any text, available at %1-%99.
|
|
|
+ %0 should be avoided in triggers, and if left alone lists all matches.
|
|
|
+ { } embed a raw regular expression, matches are stored to %1-%99.
|
|
|
+ %!{ } embed a raw regular expression, matches are not stored.
|
|
|
+ [ ] . + | ( ) ? * are treated as normal text unlessed used within
|
|
|
+ braces. Keep in mind that { } is replaced with ( ) automatically
|
|
|
+ unless %!{ } is used.
|
|
|
+
|
|
|
+ Of the following the (lazy) match is available at %1-%99 + 1
|
|
|
+
|
|
|
+ %a match zero or more characters including newlines.
|
|
|
+ %A match zero or more newlines.
|
|
|
+ %c match zero or more ansi color codes.
|
|
|
+ %d match zero or more digits.
|
|
|
+ %D match zero or more non digits.
|
|
|
+ %s match zero or more spaces.
|
|
|
+ %S match zero or more non spaces.
|
|
|
+ %w match zero or more word characters.
|
|
|
+ %W match zero or more non word characters.
|
|
|
+
|
|
|
+ Experimental (subject to change) matches are:
|
|
|
+
|
|
|
+ %p match zero or more printable characters.
|
|
|
+ %P match zero or more non printable characters.
|
|
|
+ %u match zero or more unicode characters.
|
|
|
+ %U match zero or more non unicode characters.
|
|
|
+
|
|
|
+ If you want to match 1 digit use %+1d, if you want to match between 3
|
|
|
+ and 5 spaces use %+3..5s, if you want to match 0 or more word
|
|
|
+ characters use %+0..w, etc.
|
|
|
+
|
|
|
+ %+ match one or more characters.
|
|
|
+ %? match zero or one character.
|
|
|
+ %. match one character.
|
|
|
+ %* match zero or more characters.
|
|
|
+
|
|
|
+ %i matching becomes case insensitive.
|
|
|
+ %I matching becomes case sensitive (default).
|
|
|
+
|
|
|
+ The match is automatically stored to a value between %1 and %99
|
|
|
+ starting at %1 and incrementing by 1 for every regex. If you use
|
|
|
+ %15 as a regular expression, the next unnumbered regular expression
|
|
|
+ would be %16. To prevent a match from being stored use %!*, %!w, etc.
|
|
|
+
|
|
|
+Example: #regexp {bli bla blo} {bli {.*} blo} {#show &1}
|
|
|
+
|
|
|
+Comment: Like an alias or function #regex has its own scope.
|
|
|
+
|
|
|
+Related: pcre and replace.
|
|
|
+
|
|
|
+Command: #[number] {commands}
|
|
|
+
|
|
|
+ Sometimes you want to repeat the same command multiple times. This is
|
|
|
+ the easiest way to accomplish that.
|
|
|
+
|
|
|
+Example: #10 {buy bread}
|
|
|
+
|
|
|
+Related: mathematics and statements.
|
|
|
+
|
|
|
+Command: #replace {variable} {oldtext} {newtext}
|
|
|
+
|
|
|
+ Searches the given variable, replacing each occurrence of 'oldtext'
|
|
|
+ with 'newtext'. The 'oldtext' argument is a regular expression.
|
|
|
+
|
|
|
+ Variables are stored in &1 to &99 with &0 holding the entire matched
|
|
|
+ substring.
|
|
|
+
|
|
|
+Example: #function rnd #math result 1d9;#replace test {%.} {@rnd{}}
|
|
|
+
|
|
|
+Related: cat, format, function, local, math, script and variable.
|
|
|
+
|
|
|
+Command: #return {text}
|
|
|
+
|
|
|
+ This command can be used to break out of a command string being
|
|
|
+ executed.
|
|
|
+
|
|
|
+ If used inside a #function you can use #return with an argument to both
|
|
|
+ break out of the function and set the result variable.
|
|
|
+
|
|
|
+Related: break, continue, foreach, list, loop, parse, repeat and while.
|
|
|
+
|
|
|
+Command: #run {name} {shell command} {file}
|
|
|
+
|
|
|
+ The run command works much like the system command except that it
|
|
|
+ runs the command in a pseudo terminal. The run command also creates
|
|
|
+ a session that treats the given shell command as a server. This
|
|
|
+ allows you to run ssh, as well as any other shell application, with
|
|
|
+ full tintin scripting capabilities. If a file name is given the file
|
|
|
+ is loaded prior to execution.
|
|
|
+
|
|
|
+Example: #run {somewhere} {ssh someone@somewhere.com}
|
|
|
+Example: #run {something} {tail -f chats.log}
|
|
|
+
|
|
|
+Related: all, port, session, sessionname, snoop, ssl and zap.
|
|
|
+
|
|
|
+Command: #scan {abort|csv|tsv|txt} {filename}
|
|
|
+
|
|
|
+ The scan command is a file reading utility.
|
|
|
+
|
|
|
+ #scan {abort}
|
|
|
+ This command must be called from with a SCAN event and will
|
|
|
+ abort the scan if one is in progress.
|
|
|
+
|
|
|
+ #scan {csv} <filename>
|
|
|
+ The scan csv command reads in a comma separated value file
|
|
|
+ without printing the content to the screen. Instead it triggers one
|
|
|
+ of two events.
|
|
|
+
|
|
|
+ The SCAN CSV HEADER event is triggered on the first line of the csv
|
|
|
+ file. The SCAN CSV LINE event is triggered on the second and each
|
|
|
+ subsequent line of the csv file. The %0 argument contains the entire
|
|
|
+ line, with %1 containing the first value, %2 the second value, etc,
|
|
|
+ all the way up to %99.
|
|
|
+
|
|
|
+ Values containing spaces must be surrounded with quotes, keep in mind
|
|
|
+ newlines within quotes are not supported. Use two quotes to print one
|
|
|
+ literal quote character.
|
|
|
+
|
|
|
+ #scan {dir} <filename> <variable>
|
|
|
+
|
|
|
+ The scan dir command will read the given filename or directory and
|
|
|
+ store any gathered information into the provided variable.
|
|
|
+
|
|
|
+ #scan {tsv} <filename>
|
|
|
+
|
|
|
+ The scan tsv <filename> command reads in a tab separated value file
|
|
|
+ without printing the content to the screen. Instead it triggers the
|
|
|
+ SCAN TSV HEADER event for the first line and SCAN TSV LINE for all
|
|
|
+ subsequent lines.
|
|
|
+
|
|
|
+ #scan {file} <filename> {commands}
|
|
|
+
|
|
|
+ The scan file command reads the given files and executes the
|
|
|
+ commands argument. &0 contains the raw content of the file and
|
|
|
+ &1 contains the plain content. &2 contains the raw byte size of the
|
|
|
+ file and &3 the plain byte size. &5 contains the line count.
|
|
|
+
|
|
|
+ #scan {txt} <filename>
|
|
|
+
|
|
|
+ The scan txt <filename> command reads in a file and sends its content
|
|
|
+ to the screen as if it was send by a server. After using scan you can
|
|
|
+ use page-up and down to view the file.
|
|
|
+
|
|
|
+ This command is useful to convert ansi color files to html or viewing
|
|
|
+ raw log files.
|
|
|
+
|
|
|
+ Actions, highlights, and substitutions will trigger as normal, and it
|
|
|
+ is possible to create an action to execute #scan abort to prematurely
|
|
|
+ stop the scan.
|
|
|
+
|
|
|
+Related: read and textin.
|
|
|
+
|
|
|
+Command: #screen {option} {argument}
|
|
|
+
|
|
|
+ The screen command offers a variety of screen manipulation
|
|
|
+ commands and utilities.
|
|
|
+
|
|
|
+ #screen blur
|
|
|
+ Move the terminal to the back of the stack.
|
|
|
+
|
|
|
+ #screen clear [all|scroll region|square] <args>
|
|
|
+ Provide 4 arguments defining the top left and bottom right corner
|
|
|
+ when erasing a square.
|
|
|
+
|
|
|
+ #screen focus
|
|
|
+ Move the terminal to the front of the stack.
|
|
|
+
|
|
|
+ #screen fullscreen [on|off]
|
|
|
+ Toggles fullscreen mode when used without an argument.
|
|
|
+
|
|
|
+ #screen get <option> <var>
|
|
|
+ Get various screen options and save them to <var>. Use #screen
|
|
|
+ get without an argument to see all available options.
|
|
|
+
|
|
|
+ #screen info
|
|
|
+ Debugging information.
|
|
|
+
|
|
|
+ #screen inputregion <square> [name]
|
|
|
+ Set the input region. The name argument is optional and can be
|
|
|
+ used to create named RECEIVED INPUT [NAME] events.
|
|
|
+
|
|
|
+ #screen load <both|label|title>
|
|
|
+ Reload the saved title, label, or both.
|
|
|
+
|
|
|
+ #screen minimize <on|off>
|
|
|
+ Minimize with on, restore with off.
|
|
|
+
|
|
|
+ #screen maximize [on|off]
|
|
|
+ Maximize with on, restore with off.
|
|
|
+
|
|
|
+ #screen move <height> <width>
|
|
|
+ Move the upper left corner of the terminal to pixel coordinate.
|
|
|
+
|
|
|
+ #screen raise <event>
|
|
|
+ This will raise several screen events with %1 and %2 arguments.
|
|
|
+
|
|
|
+ #screen refresh
|
|
|
+ Terminal dependant, may do nothing.
|
|
|
+
|
|
|
+ #screen rescale <height> <width>
|
|
|
+ Resize the screen to the given height and width in pixels.
|
|
|
+
|
|
|
+ #screen resize <rows> <cols>
|
|
|
+ Resize the screen to the given height and width in characters.
|
|
|
+
|
|
|
+ #screen save <both|label|title>
|
|
|
+ Save the title, label, or both.
|
|
|
+
|
|
|
+ #screen scroll <square>
|
|
|
+ Set the scrolling region, changes the split setting.
|
|
|
+
|
|
|
+ #screen set <both|label|title>
|
|
|
+ Set the title, label, or both. Only title works on Windows.
|
|
|
+
|
|
|
+ #screen swap
|
|
|
+ Swap the input and scroll region.
|
|
|
+
|
|
|
+Related: bell
|
|
|
+
|
|
|
+Command: #config {SCREEN READER} {ON|OFF}
|
|
|
+
|
|
|
+ Screen reader mode is enabled by using #config screen on. One purpose
|
|
|
+ of the screen reader mode is to report to servers that a screen reader
|
|
|
+ is being used by utilizing the MTTS standard. The MTTS specification
|
|
|
+ is available at:
|
|
|
+
|
|
|
+ http://tintin.sourceforge.net/protocols/mtts
|
|
|
+
|
|
|
+ With the screen reader mode enabled TinTin++ will try to remove or
|
|
|
+ alter visual elements where possible.
|
|
|
+
|
|
|
+Related: config
|
|
|
+
|
|
|
+Command: #script {variable} {shell command}
|
|
|
+
|
|
|
+ The script command works much like the system command except that it
|
|
|
+ treats the generated echos as commands if no variable is provided.
|
|
|
+
|
|
|
+ This is useful for running php, perl, ruby, and python scripts. You
|
|
|
+ can run these scripts either from file or from within tintin if the
|
|
|
+ scripting language allows this.
|
|
|
+
|
|
|
+ If you provide a variable the output of the script is stored as a list.
|
|
|
+
|
|
|
+Example: #script {ruby -e 'print "#show hello world"'}
|
|
|
+Example: #script {python -c 'print "#show hello world"'}
|
|
|
+Example: #script {php -r 'echo "#show hello world"'}
|
|
|
+Example: #script {path} {pwd};#show The path is $path[1].
|
|
|
+
|
|
|
+Related: format, function, local, math, replace and variable.
|
|
|
+
|
|
|
+Command: #send {text}
|
|
|
+
|
|
|
+ Sends the text directly to the server, useful if you want to start
|
|
|
+ with an escape code.
|
|
|
+
|
|
|
+Related: textin
|
|
|
+
|
|
|
+Command: #session {name} {host} {port} {file}
|
|
|
+
|
|
|
+ Starts a telnet session with the given name, host, port, and optional
|
|
|
+ file name. The name can be anything you want, except the name of an
|
|
|
+ already existing session, a number, or the keywords '+' and '-'.
|
|
|
+
|
|
|
+ If a file name is given the file is only read if the session
|
|
|
+ succesfully connects.
|
|
|
+
|
|
|
+ Without an argument #session shows the currently defined sessions.
|
|
|
+
|
|
|
+ If you have more than one session, you can use the following commands:
|
|
|
+
|
|
|
+ #session {-} Switch to the previous session.
|
|
|
+ #session {+} Switch to the next session.
|
|
|
+ #session {<number>} Switch to the given session. Session 0 is the
|
|
|
+ startup session, +1 the first, +2 the second, and
|
|
|
+ -1 is the last session. Sessions are (currently)
|
|
|
+ sorted in order of creation.
|
|
|
+ #gts Switch to the startup session. The name gts stands
|
|
|
+ for global tintin session.
|
|
|
+ #ats Switch to the active session. The name ats stands
|
|
|
+ for active tintin session.
|
|
|
+ not necessarily the calling session.
|
|
|
+ #{name} Activates to the session with the given name.
|
|
|
+ #{name} {command}: Executes a command with the given session without
|
|
|
+ changing the active session.
|
|
|
+ @<name>{text}: Parse text in the given session, substituting the
|
|
|
+ variables and functions, and print the result in
|
|
|
+ the current active session.
|
|
|
+
|
|
|
+ The startup session is named 'gts' and can be used for relog scripts.
|
|
|
+ Do keep in mind that tickers do not work in the startup session.
|
|
|
+
|
|
|
+Example: #event {SESSION DISCONNECTED} {#gts #delay 10 #ses %0 tintin.net 4321}
|
|
|
+
|
|
|
+Related: all, port, run, sessionname, snoop, ssl and zap.
|
|
|
+
|
|
|
+Syntax: #[sessionname] {commands}
|
|
|
+
|
|
|
+ You can create multiple sessions with the #session command. By default
|
|
|
+ only one session is active, meaning commands you input are executed in
|
|
|
+ the active session. While all sessions receive output, only output sent
|
|
|
+ to the active session is displayed.
|
|
|
+
|
|
|
+ When you create a session with the #session command you must specify a
|
|
|
+ session name, the session name, prepended with a hashtag, can be used
|
|
|
+ to activate the session when used without an argument. If an argument
|
|
|
+ is given it will be executed by that session as a command, the session
|
|
|
+ will not be activated.
|
|
|
+
|
|
|
+Example: #ses one tintin.net 23;#ses two tintin.net 23;#one;#two grin
|
|
|
+
|
|
|
+ This will create two sessions, the session that was created last (two
|
|
|
+ in this case) will be automatically activated upon creation. Using
|
|
|
+ #one, session one is activated. Using #two grin, the grin social will
|
|
|
+ be executed by session two, session one will remain the active session.
|
|
|
+
|
|
|
+ If you send a variable to another session it will be substituted before
|
|
|
+ being passed. If you want the variable value of the receiving session
|
|
|
+ to be used you need to use '$${variable}' to properly escape it.
|
|
|
+
|
|
|
+Syntax: @[sessionname]{substitution}
|
|
|
+
|
|
|
+ If you want to pull the value of a variable from another session you
|
|
|
+ can do so in a similar way as you would use a #function call. Using
|
|
|
+ #showme {@two{$test}} in session one would print the value of $test,
|
|
|
+ as defined by session two.
|
|
|
+
|
|
|
+Related: suspend
|
|
|
+
|
|
|
+Command: #show {string} {row} {col}
|
|
|
+
|
|
|
+ Display the string to the terminal, do not send to the server. Useful
|
|
|
+ for status, warnings, etc. The {row} and col number are optional and
|
|
|
+ work the same way as the row number of the #prompt trigger.
|
|
|
+
|
|
|
+ Actions can be triggered by the show command. If you want to avoid
|
|
|
+ this from happening use: #line ignore #show {<string>}.
|
|
|
+
|
|
|
+Example: #tick {TICK} {#delay 50 #show 10 SECONDS TO TICK!!!} {60}
|
|
|
+
|
|
|
+Comment: The #prompt helpfile contains more information on using the
|
|
|
+ option {row} and {col} arguments.
|
|
|
+
|
|
|
+Related: buffer, draw, echo, grep and prompt.
|
|
|
+
|
|
|
+Command: #snoop {session name} {on|off|scroll}
|
|
|
+
|
|
|
+ If there are multiple sessions active, this command allows you to
|
|
|
+ monitor what is going on in the sessions that are not currently active.
|
|
|
+ The line of text from other sessions will be prefixed by the session's
|
|
|
+ name.
|
|
|
+
|
|
|
+ You can toggle off snoop mode by executing #snoop a second time.
|
|
|
+
|
|
|
+ By using the scroll argument you will snoop the session's scroll
|
|
|
+ region which will overwrite the display of whichever session is active.
|
|
|
+ You can change the size and location of a session's scroll region by
|
|
|
+ using the #split and #screen scrollregion commands.
|
|
|
+
|
|
|
+Related: all, port, run, session, sessionname, ssl and zap.
|
|
|
+
|
|
|
+ SPEEDWALK V1
|
|
|
+
|
|
|
+ Speedwalking allows you to enter multiple directions without using
|
|
|
+ semicolons. Directions should be prefixed with a number and will be
|
|
|
+ executed the given number of times.
|
|
|
+
|
|
|
+ You can enable speedwalking with #CONFIG {SPEEDWALK} {ON}.
|
|
|
+
|
|
|
+Example: Without speedwalk, you have to type:
|
|
|
+ s;s;w;w;w;w;w;s;s;s;w;w;w;n;n;w
|
|
|
+ With speedwalk, you only have to type:
|
|
|
+ 2s5w3s3w2nw
|
|
|
+
|
|
|
+ SPEEDWALK V2
|
|
|
+
|
|
|
+ Modern MUDs have increasingly adopted the use of diagonal exits, like
|
|
|
+ ne, nw, sw, and se. To make accomodations for this the #map and #path
|
|
|
+ command no longer interpret nesw as a speedwalk and require this to
|
|
|
+ be written as 1n1e1s1w, which then allows 2ne2e to execute ne;ne;e;e.
|
|
|
+
|
|
|
+ Speedwalks entered on the input line continue to use the v1 system.
|
|
|
+
|
|
|
+ The #path load command is backward compatible with v1 speedwalks and
|
|
|
+ to load v2 speedwalks the #path unzip command needs to be used, unless
|
|
|
+ the speedwalk was saved using #path save in which case a v2 compatible
|
|
|
+ format is used that can also contain timing data.
|
|
|
+
|
|
|
+Example: #path unzip 3n1e2nw
|
|
|
+Example: #map move 3ne1d
|
|
|
+
|
|
|
+Related: keypad, mapping and repeat.
|
|
|
+
|
|
|
+Command: #split {top bar} {bottom bar} {left bar} {right bar} {input bar}
|
|
|
+
|
|
|
+ This option requires for your terminal to support VT100 emulation.
|
|
|
+
|
|
|
+ #split allows the creation of a top status bar, a left and right status
|
|
|
+ bar, a scrolling region, a bottom status bar, and an input line.
|
|
|
+
|
|
|
+ ╭────────────────────────────────╮
|
|
|
+ │ top bar │
|
|
|
+ ├──────┬──────────────────┬──────┤
|
|
|
+ │ left │ scrolling │ right│
|
|
|
+ │ bar │ region │ bar │
|
|
|
+ ├──────┴──────────────────┴──────┤
|
|
|
+ │ bottom bar │
|
|
|
+ ├────────────────────────────────┤
|
|
|
+ │ input bar │
|
|
|
+ ╰────────────────────────────────╯
|
|
|
+
|
|
|
+ By default the bottom status bar is filled with dashes --- and
|
|
|
+ subsequently it is also known as the split line. The scrolling
|
|
|
+ region is also known as the main screen and this is where all
|
|
|
+ incoming text is displayed by default.
|
|
|
+
|
|
|
+ If you use #split without an argument it will set the height of the
|
|
|
+ top status bar to 0 lines and the bottom status bar to 1 line.
|
|
|
+
|
|
|
+ If you use #split with one argument it will set the height of the top
|
|
|
+ status bar to the given number of lines and the bottom status bar will
|
|
|
+ be set to 1 line.
|
|
|
+
|
|
|
+ If you use two arguments the first argument is the height of the top
|
|
|
+ status bar and the second argument the height of the bottom status bar.
|
|
|
+
|
|
|
+ The third and fourth argument are optional and default to 0.
|
|
|
+
|
|
|
+ The fifth argument is optional and sets the size of the input bar, it
|
|
|
+ defaults to 1.
|
|
|
+
|
|
|
+ It is possible to use negative arguments in which case the bar width
|
|
|
+ defines the minimum width of the scrolling region.
|
|
|
+
|
|
|
+Example: #split 0 0
|
|
|
+ This will create a split screen with just a scrolling region and an
|
|
|
+ input line. Great for the minimalist.
|
|
|
+
|
|
|
+Example: #split 1 1 0 -80
|
|
|
+ This will create a split screen with a single line top and bottom
|
|
|
+ bar. The left bar has a width of 0 while the right bar will be of
|
|
|
+ variable width. If for example the screen is 100 columns wide, 80
|
|
|
+ columns will be used for the scrolling region, leaving a right bar
|
|
|
+ with a width of 20 columns.
|
|
|
+
|
|
|
+ To avoid displaying problems it's suggesed to use #prompt to capture
|
|
|
+ the prompt sent by the MUD.
|
|
|
+
|
|
|
+Comment: You can display text on the split line(s) with the #prompt and
|
|
|
+ #show {line} {row} commands.
|
|
|
+
|
|
|
+Comment: You can remove split mode with the #unsplit command.
|
|
|
+
|
|
|
+Related: echo, prompt and showme.
|
|
|
+
|
|
|
+Command: #ssl {name} {host} {port} {file}
|
|
|
+
|
|
|
+ Starts a secure socket telnet session with the given name, host, port,
|
|
|
+ and optional file name.
|
|
|
+
|
|
|
+Related: all, port, run, sessionname, snoop, ssl and zap.
|
|
|
+
|
|
|
+
|
|
|
+ TinTin++ knows the following statements.
|
|
|
+
|
|
|
+ #break
|
|
|
+ #case {value} {true}
|
|
|
+ #continue
|
|
|
+ #default {commands}
|
|
|
+ #else {commands}
|
|
|
+ #elseif {expression} {true}
|
|
|
+ #foreach {list} {variable} {commands}
|
|
|
+ #if {expression} {true}
|
|
|
+ #loop {min} {max} {variable} {commands}
|
|
|
+ #parse {string} {variable} {commands}
|
|
|
+ #return {value}
|
|
|
+ #switch {expression} {commands}
|
|
|
+ #while {expression} {commands}
|
|
|
+
|
|
|
+Related: mathematics, pcre and repeat.
|
|
|
+
|
|
|
+Command: #substitute {text} {new text} {priority}
|
|
|
+
|
|
|
+ Allows you to replace text from the server with the new text.
|
|
|
+
|
|
|
+ The %1-%99 variables can be used to capture text and use it as part of
|
|
|
+ the new output.
|
|
|
+
|
|
|
+ Color codes can be used to color the new text, to restore the color to
|
|
|
+ that of the original line the <900> color code can be used.
|
|
|
+
|
|
|
+ If only one argument is given, all active substitutions that match the
|
|
|
+ argument are displayed. Wildcards can be used, see '#help regex' for
|
|
|
+ additional information on that subject.
|
|
|
+
|
|
|
+ If no argument is given, all subs are displayed.
|
|
|
+
|
|
|
+Example: #sub {Zoe} {ZOE}
|
|
|
+ Any instance of Zoe will be replaced with ZOE.
|
|
|
+
|
|
|
+Example: #sub {~\e[0;34m} {\e[1;34m}
|
|
|
+ Replace generic dark blue color codes with bright blue ones.
|
|
|
+
|
|
|
+Example: #sub {%1massacres%2} {<018>%1<118>MASSACRES<018>%2}
|
|
|
+ Replaces all occurrences of 'massacres' with 'MASSACRES' in red.
|
|
|
+
|
|
|
+Comment: See '#help action', for more information about triggers.
|
|
|
+
|
|
|
+Comment: See '#help colors', for more information.
|
|
|
+
|
|
|
+Comment: You can remove a substitution with the #unsubstitute command.
|
|
|
+
|
|
|
+Related: action, gag, highlight and prompt.
|
|
|
+
|
|
|
+ TinTin++ will perform various types of substitions as detailed below.
|
|
|
+
|
|
|
+ Variables
|
|
|
+
|
|
|
+$ & * @ All variable and function names must begin with an alphabetic
|
|
|
+ character, followed by any combination of alphanumeric characters and
|
|
|
+ underscores.
|
|
|
+
|
|
|
+$ The dollar sign is used to retrieve the value of a variable.
|
|
|
+
|
|
|
+& The ampersand sign is used to retrieve the index of a variable.
|
|
|
+
|
|
|
+* The astrix sign is used to retrieve the name of a variable.
|
|
|
+
|
|
|
+@ The at sign is used for functions.
|
|
|
+
|
|
|
+[ ] Brackets are used for nested variables which function as an
|
|
|
+ associative array. Associative arrays are also known as tables and
|
|
|
+ maps. Regex can be used within brackets to match multiple variables.
|
|
|
+
|
|
|
++ - The plus and minus signs are used to access variables by their index,
|
|
|
+ with the first variable having index +1, and the last variable
|
|
|
+ having index -1. Variables are ordered alphanumerically.
|
|
|
+
|
|
|
+ All variables and functions can be escaped by doubling the sign,
|
|
|
+ like $$variable_name or @@function_name. To escape a variable
|
|
|
+ twice use $$$var_name. One escape is removed each time tintin
|
|
|
+ needs to substitute a variable or function.
|
|
|
+
|
|
|
+ Arguments
|
|
|
+
|
|
|
+%0 - %99 The percent sign followed by a number is used for arguments by the
|
|
|
+ following triggers:
|
|
|
+
|
|
|
+ alias, action, button, event, function, prompt, and substitute.
|
|
|
+
|
|
|
+&0 - &99 The ampersand sign followed by a number is used for arguments in the
|
|
|
+ regex and replace commands.
|
|
|
+
|
|
|
+ All trigger and command arguments can be escaped by doubling the
|
|
|
+ sign like %%1 or &&1. One escape is removed each time tintin
|
|
|
+ substitutes trigger or command arguments. To escape three times
|
|
|
+ triple the sign like %%%1, etc.
|
|
|
+
|
|
|
+ Colors
|
|
|
+
|
|
|
+<000> Three alphanumeric characters encapsulated by the less- and greater-
|
|
|
+ than signs are used for 4 and 8 bit color codes.
|
|
|
+
|
|
|
+<0000> Either a B (background) or F (foreground) followed by three
|
|
|
+ hexadecimal characters encapsulated by < > signs are used for 12
|
|
|
+ bit color codes. Requires truecolor capable terminal.
|
|
|
+
|
|
|
+<0000000> Either a B (background) or F (foreground) followed by six
|
|
|
+ hexadecimal characters encapsulated by < > signs are used for 24
|
|
|
+ bit color codes. Requires truecolor capable terminal.
|
|
|
+
|
|
|
+ More information is available at #help color.
|
|
|
+
|
|
|
+ Escapes
|
|
|
+
|
|
|
+\ The back slash is used to escape a character. All available options
|
|
|
+ are listed at #help escape. Escapes are typically escaped when text
|
|
|
+ leaves the client, by being send to a server, the shell, being
|
|
|
+ displayed on the screen, or being processed as part of a regex.
|
|
|
+ Escapes try to mimic escapes in PCRE when possible.
|
|
|
+
|
|
|
+Related: characters, colors, escape_codes and pcre.
|
|
|
+
|
|
|
+Command: #cursor suspend
|
|
|
+
|
|
|
+ Temporarily suspends tintin and returns you to your shell. To
|
|
|
+ return to tintin, type 'fg' at the shell prompt.
|
|
|
+
|
|
|
+ While suspended your tintin sessions will freeze. To keep a
|
|
|
+ suspended session running use the #daemon command.
|
|
|
+
|
|
|
+Related: sessionname
|
|
|
+
|
|
|
+Command: #switch {conditional} {arguments}
|
|
|
+
|
|
|
+ The switch command works similar to the switch statement in other
|
|
|
+ languages. When the 'switch' command is encountered its body is parsed
|
|
|
+ and each 'case' command found will be compared to the conditional
|
|
|
+ argument of the switch and executed if there is a match.
|
|
|
+
|
|
|
+ When comparing strings both the switch and case arguments must be
|
|
|
+ enclosed in quote characters.
|
|
|
+
|
|
|
+ If the 'default' command is found and no 'case' statement has been
|
|
|
+ matched the default command's argument is executed.
|
|
|
+
|
|
|
+Example: #switch {1d4} {#case 1 cackle;#case 2 smile;#default giggle}
|
|
|
+
|
|
|
+Related: statements
|
|
|
+
|
|
|
+Command: #system {command}
|
|
|
+
|
|
|
+ Executes the command specified as a shell command.
|
|
|
+
|
|
|
+Related: detach, script and run.
|
|
|
+
|
|
|
+Command: #tab {word}
|
|
|
+
|
|
|
+ Adds a word to the tab completion list, alphabetically sorted.
|
|
|
+
|
|
|
+ If no tabs are defined tintin will use the scrollback buffer for auto
|
|
|
+ tab completion.
|
|
|
+
|
|
|
+ Tabbing behavior can be modified with the #cursor tab command which
|
|
|
+ by default is bound to the tab key.
|
|
|
+
|
|
|
+Example: #macro \t #cursor tab list scrollback caseless forward
|
|
|
+
|
|
|
+Comment: You can remove a tab with the #untab command.
|
|
|
+
|
|
|
+Related: alias, cursor, history, keypad, macro and speedwalk.
|
|
|
+
|
|
|
+Command: #textin {filename} {delay}
|
|
|
+
|
|
|
+ Textin allows the user to read in a file, and send its contents
|
|
|
+ directly to the server. Useful for doing online creation, or message
|
|
|
+ writing.
|
|
|
+
|
|
|
+ The delay is in seconds and takes a floating point number which is
|
|
|
+ cumulatively applied to each outgoing line.
|
|
|
+
|
|
|
+Related: scan and send.
|
|
|
+
|
|
|
+Command: #ticker {name} {commands} {interval in seconds}
|
|
|
+
|
|
|
+ Executes given command every # of seconds. Floating point precision
|
|
|
+ for the interval is allowed. A ticker cannot fire more often than
|
|
|
+ 10 times per second.
|
|
|
+
|
|
|
+Comment: Tickers don't work in the startup session.
|
|
|
+
|
|
|
+Comment: You can remove a ticker with the #unticker command.
|
|
|
+
|
|
|
+Related: delay and event.
|
|
|
+
|
|
|
+Command: #format {variable} {%t} {argument}
|
|
|
+
|
|
|
+ The %t format specifier of the #format command allows printing dates
|
|
|
+ using the strftime() format specifiers. By default the time stamp used
|
|
|
+ is the current time, if you want to print a past or future date use:
|
|
|
+
|
|
|
+Command: #format {variable} {%t} {{argument} {epoch time}}
|
|
|
+
|
|
|
+ The current epoch time value is obtained using #format {time} {%T}.
|
|
|
+
|
|
|
+ When using %t the argument should contain strftime format specifiers.
|
|
|
+ Below are some common specifiers, see man strftime for the full list.
|
|
|
+
|
|
|
+ %a Abbreviated name of the day of the week (mon ... sun).
|
|
|
+ %A Full name of the day of the week. (Monday ... Sunday)
|
|
|
+ %b Abbreviated name of the month (Jan ... Dec)
|
|
|
+ %B Full name of the month. (January ... December)
|
|
|
+ %C 2 digit numeric century. (19 ... 20)
|
|
|
+ %d 2 digit numeric day of the month (01 ... 31)
|
|
|
+ %H 2 digit numeric 24-hour clock hour. (00 ... 23)
|
|
|
+ %I 2 digit numeric 12-hour clock hour. (01 ... 12)
|
|
|
+ %j 3 digit numeric day of the year (001 ... 366)
|
|
|
+ %m 2 digit numeric month of the year (01 ... 12)
|
|
|
+ %M 2 digit numeric minute of the hour (00 ... 59)
|
|
|
+ %p Abbreviated 12 hour clock period (AM ... PM)
|
|
|
+ %P Abbreviated 12 hour clock period (am ... pm)
|
|
|
+ %S 2 digit numeric second of the minute (00 ...59
|
|
|
+ %u 1 digit numeric day of the week (1 ... 7)
|
|
|
+ %U 2 digit numeric Sunday week of the year (00 ... 53
|
|
|
+ %w 1 digit numeric day of the week (0 ... 6)
|
|
|
+ %W 2 digit numeric Monday week of the year (00 ... 53
|
|
|
+ %y 2 digit numeric year. (70 ... 38)
|
|
|
+ %Y 4 digit numeric year. (1970 ... 2038)
|
|
|
+ %z 5 digit timezone offset. (-1200 ... +1400)
|
|
|
+ %Z Abbreviated name of the time zone. (CET, GMT, etc)
|
|
|
+
|
|
|
+Related: echo, event and format.
|
|
|
+
|
|
|
+ All available triggers in TinTin++ are displayed when you use the #info
|
|
|
+ command without an argument. All of them are written to file when you
|
|
|
+ use the #write command, except commands, histories, and paths.
|
|
|
+
|
|
|
+ Triggers can be disabled with the #ignore command. The #message
|
|
|
+ command can be used to disable messages generated or related to the
|
|
|
+ corresponding trigger, though this is generally not needed.
|
|
|
+
|
|
|
+ The #debug command will generate useful debugging information for the
|
|
|
+ corresponding trigger when enabled. The #info command can be used on
|
|
|
+ triggers to generate additional information that might be of use.
|
|
|
+
|
|
|
+Example: #info event on
|
|
|
+
|
|
|
+ When #info event is set to on you will see when most events are raised.
|
|
|
+ Since this can get rather spammy some of the events won't generate
|
|
|
+ messages, unless you have an event in the same category set already.
|
|
|
+
|
|
|
+ Text triggers
|
|
|
+
|
|
|
+ When a block of text arrives from the host it is split into individual
|
|
|
+ lines, and all action, prompt, gag, substitute, and highlight triggers
|
|
|
+ are checked for each line. Only one action can trigger per line, while
|
|
|
+ the other triggers can trigger multiple times.
|
|
|
+
|
|
|
+ Packet fragmentation
|
|
|
+
|
|
|
+ MUDs that send long blurbs of text, don't have MCCP support, have a bad
|
|
|
+ connection, or a combination of all three, will deliver broken packets.
|
|
|
+ This can cause triggers to not fire, as well as displaying problems if
|
|
|
+ #split is enabled.
|
|
|
+
|
|
|
+ To mitigate this you can use #config packet_patch 0.5.
|
|
|
+
|
|
|
+ TinTin++ will automatically enable packet patching if the IAC GA or IAC
|
|
|
+ EOR telnet sequences are used to mark the end of the prompt. A MUD can
|
|
|
+ negotiate the EOR option: https://tintin.mudhalla.net/protocols/eor
|
|
|
+
|
|
|
+ In addition #prompt can be used to make packet patching less noticable.
|
|
|
+
|
|
|
+ Color triggers
|
|
|
+
|
|
|
+ By default most color, control, and vt100 codes are stripped from
|
|
|
+ incoming text before being ran through the trigger engine. To create
|
|
|
+ a trigger that runs on the unstripped text, the regular expression in
|
|
|
+ the trigger should start with a ~.
|
|
|
+
|
|
|
+ To view control codes you can use #config convert_meta on which will
|
|
|
+ translate both input and output codes to PCRE escape sequences.
|
|
|
+
|
|
|
+ Multi-line triggers
|
|
|
+
|
|
|
+ If an action contains the \n sequence it will be turned into a
|
|
|
+ multi-line trigger. A multi-line action is executed on incoming blocks
|
|
|
+ of text from the MUD, and they will not trigger if the regular
|
|
|
+ expression spans more than one block. You can visualize incoming
|
|
|
+ blocks by using #event {RECEIVED OUTPUT} {#echo <058>%+80h BLOCK}
|
|
|
+
|
|
|
+ Since the %* expression does not capture the \n sequence it is required
|
|
|
+ to use %a to capture multiple lines. To capture the start of the block
|
|
|
+ use \A and for the end use \Z. You can use ^ and $ to capture the
|
|
|
+ start and end of a line.
|
|
|
+
|
|
|
+ Multi-line actions trigger before regular actions. Multiple
|
|
|
+ multi-line actions can trigger per block, and each multi-line action
|
|
|
+ can trigger multiple times per block. Packet fragmentation is not
|
|
|
+ currently handled.
|
|
|
+
|
|
|
+ Multi-line actions are experimental and subject to change.
|
|
|
+
|
|
|
+ Input triggers
|
|
|
+
|
|
|
+ The alias, history and pathdir triggers are checked for each line of
|
|
|
+ input. The macro and tab triggers are checked for key presses.
|
|
|
+
|
|
|
+ Time triggers
|
|
|
+
|
|
|
+ The delay, path, and ticker triggers will execute at a set timed
|
|
|
+ interval.
|
|
|
+
|
|
|
+ Substitution triggers
|
|
|
+
|
|
|
+ The function and variable triggers will generally execute right
|
|
|
+ before the final processing of a line of text.
|
|
|
+
|
|
|
+ Mouse triggers
|
|
|
+
|
|
|
+ The button trigger is checked for each mouse input. #config mouse
|
|
|
+ must be set to on to enable mouse tracking.
|
|
|
+
|
|
|
+ Event triggers
|
|
|
+
|
|
|
+ Events can be used for a wide variety of pre-defined triggers.
|
|
|
+
|
|
|
+Related: pcre, substitutions and escape_codes.
|
|
|
+
|
|
|
+Command: #variable {variable name} {text to fill variable}
|
|
|
+
|
|
|
+ Variables differ from the %0-99 arguments in the fact that you can
|
|
|
+ specify a full word as a variable, and they stay in memory for the
|
|
|
+ full session unless they are changed. They can be saved in the
|
|
|
+ coms file, and can be set to different values if you have two or
|
|
|
+ more sessions running at the same time. Variables are global for
|
|
|
+ each session and can be accessed by adding a $ before the variable
|
|
|
+ name.
|
|
|
+
|
|
|
+Example: #alias {target} {#var target %0}
|
|
|
+ #alias {x} {kick $target}
|
|
|
+
|
|
|
+ The name of a variable must exist of only letters, numbers and
|
|
|
+ underscores in order to be substituted. If you do not meet these
|
|
|
+ requirements do not panic, simply encapsulate the variable in braces:
|
|
|
+
|
|
|
+Example: #variable {cool website} {http://tintin.sourceforge.net}
|
|
|
+ #chat I was on ${cool website} yesterday!.
|
|
|
+
|
|
|
+ Variables can be escaped by adding additional $ signs.
|
|
|
+
|
|
|
+Example: #var test 42;#showme $$test
|
|
|
+
|
|
|
+ Variables can be nested using brackets:
|
|
|
+
|
|
|
+Example: #var hp[self] 34;#var hp[target] 46
|
|
|
+
|
|
|
+ You can see the first nest of a variable using $variable[+1] and the
|
|
|
+ last nest using $variable[-1]. Using $variable[-2] will report the
|
|
|
+ second last variable, and so on. To show all indices use *variable[].
|
|
|
+ To show all values use $variable[]. To show all values from index 2
|
|
|
+ through 4 use $variable[+2..4].
|
|
|
+
|
|
|
+ Nested variables are also known as tables, table generally being used
|
|
|
+ to refer to several variables nested within one specific variable.
|
|
|
+
|
|
|
+ It's possible to use regular expressions.
|
|
|
+
|
|
|
+Example: #show {Targets starting with the letter A: $targets[A%*]
|
|
|
+
|
|
|
+ To see the internal index of a variable use &<variable name>. To see
|
|
|
+ the size of a table you would use: &targets[] or &targets[%*]. A non
|
|
|
+ existent nested variable will report itself as 0.
|
|
|
+
|
|
|
+Example: #show {Number of targets starting with A: &targets[A%*]
|
|
|
+
|
|
|
+ In some scripts you need to know the name of a nested variable. This
|
|
|
+ is also known as the key, and you can get it using *variable. For
|
|
|
+ example *target[+1]. To get the first variable's name use *{+1}.
|
|
|
+
|
|
|
+ It's also possible to declare a table using brace notation. Using
|
|
|
+ #var hp[self] 34 is the equivalent of #var {hp} {{self}{34}}. This
|
|
|
+ also allows merging tables. #var hp[self] 34;#var hp[target] 46 is
|
|
|
+ the equivalent of #var {hp} {{self}{34} {target}{46}} as well as
|
|
|
+ #var {hp} {{self}{34}} {{target}{46}} or if you want to get creative
|
|
|
+ the equivalent of #var hp[self] 34;#var {hp} {$hp} {{target}{46}}.
|
|
|
+
|
|
|
+Comment: You can remove a variable with the #unvariable command.
|
|
|
+
|
|
|
+Related: cat, format, function, local, math, replace and script.
|
|
|
+
|
|
|
+Command: #while {conditional} {commands}
|
|
|
+
|
|
|
+ This command works similar to a 'while' statement in other languages.
|
|
|
+
|
|
|
+ When a 'while' command is encourated, the conditional is evaluated,
|
|
|
+ and if TRUE (any non-zero result) the commands are executed. The
|
|
|
+ 'while' loop will be repeated indefinitely until the conditional is
|
|
|
+ FALSE or the #BREAK or #RETURN commands are found.
|
|
|
+
|
|
|
+ The 'while' statement is only evaluated if it is read, so you must
|
|
|
+ nest it inside a trigger, like an alias or action.
|
|
|
+
|
|
|
+ The conditional is evaluated exactly the same as in the 'math' command.
|
|
|
+
|
|
|
+Example: #math cnt 0;#while {$cnt < 20} {#math cnt $cnt + 1;say $cnt}
|
|
|
+
|
|
|
+Comment: See '#help math', for more information.
|
|
|
+
|
|
|
+Related: statements
|
|
|
+
|
|
|
+Command: #write {<filename>} {[FORCE]}
|
|
|
+
|
|
|
+ Writes all current actions, aliases, subs, highlights, and variables
|
|
|
+ to a command file, specified by filename.
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+
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+ By default you cannot write to .map files to prevent accidentally
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+ overwriting a map file. Use the FORCE argument to ignore this
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+ protection.
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+
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+Related: log, read, scan and textin.
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+
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+Command: #zap {[session]}
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+
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+ Kill your current session. If there is no current session, it will
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+ cause the program to terminate. If you provide an argument it'll zap
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+ the given session instead.
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+
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+Related: all, port, run, session, sessionname, snoop and ssl.
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+
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