#nop -------------------------------------------------------------------------
#nop Learn by example
#nop -------------------------------------------------------------------------

#nop -------------------------------------------------------------------------
#nop Loop through room 1 to 1000 and change the color of rooms with the
#nop static (16) flag to <168>.
#nop -------------------------------------------------------------------------

#loop 1 1000 vnum
{
	#map at $vnum
	{
		#map get roomflags result;
		#if {$result & 16}
		{
			#map set roomcolor <168>
		}
	}
}

#nop -------------------------------------------------------------------------
#nop Capture system information. #script stores the output as a list,
#nop hence the need to convert it into a normal variable.
#nop -------------------------------------------------------------------------

#script {dir} {pwd}
#var dir $dir[1]

#script {home} {echo $HOME}
#var home $home[1]

#nop -------------------------------------------------------------------------
#nop Automatically reconnect on disconnect.
#nop -------------------------------------------------------------------------

#event {SESSION CONNECTED}
{
	#event {SESSION DISCONNECTED}
	{
		#gts #delay 5 {#session %0 %1 %3}
	}
}

#nop -------------------------------------------------------------------------
#nop Execute a random social at random time intervals.
#nop -------------------------------------------------------------------------

#tick {randomsocial}
{
	#delay {1d180}
	{
		#switch {1d4}
		{
			#case {1} {cheer};
			#case {2} {greet all};
			#case {3} {smile};
			#case {4} {laugh self}
		}
	}
}
{200}

#nop -------------------------------------------------------------------------
#nop Maintain a friendlist. %i creates a case insensitive regex.
#nop -------------------------------------------------------------------------

#variable {friendlist}
{
	{bubba};{pamela};{cookie};{harry potter}
}

#function isfriend
{
	#return &friendlist[%i%0];
}

#act {%1 follows you.}
{
	#if {@isfriend{%1}}
	{
		group %1
	};
	#else
	{
		unfollow %1
	}
}

#alias {addfriend}
{
	#format name %l {%0};

	#var friendlist[$name] {};

	#showme $name has been added to your friendlist.
}

#alias {delfriend}
{
	#format name %l {%0};

	#if {@isfriend{$name}}
	{
		#unvar friendlist[$name];
		#showme $name has been deleted from your friendlist.
	};
	#else
	{
		#showme $name is not on your friendlist.
	}
}

#nop -------------------------------------------------------------------------
#nop Append a goto to your current room when saving a map. Alternatively, you
#nop can use #map return.
#nop -------------------------------------------------------------------------

#alias {savemap}
{
	#map write %0;
	#map get roomvnum room;
	#system echo '#map goto $room' >> %0
}

#nop -------------------------------------------------------------------------
#nop Log all text to a file with a timestamp with decisecond precision. 
#nop Alternatively you can use #log timestamp.
#nop -------------------------------------------------------------------------

#function {timestamp}
{
	#format utime {%U};

	#format result {%t.%m} {%Y-%m-%d %H:%M:%S} {$utime % 1000000 / 100000}
}

#event {RECEIVED LINE}
{
	#line log mylog.txt {<178>@timestamp{} \};
	#line log mylog.txt
}

#nop -------------------------------------------------------------------------
#nop Old school tick support.
#nop -------------------------------------------------------------------------

#tick {oldtick}
{
	#delay 50 #showme #10 SECONDS TO TICK!!;
	#showme #TICK!!!
}
{60}

#alias {ticklist}
{
	#info tickers save;

	#echo {<128>%+20s %+20s %+20s} {Name} {Interval} {Remaining};

	#draw Yellow scroll line 1 1 1 62;

	#format utime %U;

	#loop 1 &info[TICKERS][] index
	{
		#math uval $info[TICKERS][+$index][arg3] * 1000000;

		#echo {%+20s %+20s %+20m}
			{$info[TICKERS][+$index][arg1]}
			{$info[TICKERS][+$index][arg3]}
			{($uval - ($utime - $info[TICKERS][+$index][arg4]) % $uval) / 1000000.00}
	}
}

#nop -------------------------------------------------------------------------
#nop Execute speedwalks with .
#nop -------------------------------------------------------------------------

#alias {.%0}
{
	#var cnt {};

	#parse {%0} {char}
	{
		#if {"$char" >= "0" && "$char" <= "9"}
		{
			#var cnt $cnt$char
		};
		#elseif {"$cnt" == ""}
		{
			#send $char
		};
		#else
		{
			#$cnt #send $char;
			#var cnt {}
		}
	}
}

#nop -------------------------------------------------------------------------
#nop Targetting script
#nop -------------------------------------------------------------------------

#var targets {}

#alias {target}
{
	#if {"%0" == ""}
	{
		#showme {Current targets: $targets[]}
	};
	#elseif {&targets[%0]}
	{
		#unvar targets[%0];
		#showme Target '%0' removed.
	};
	#else
	{
		#var targets[%0] {};
		#showme Target '%0' added.
	}
}

#act {%1 arrives}
{
	#if {&targets[%1]} {kill %1}
}

#act {%1 is standing here}
{
	#if {&targets[%1]} {kill %1}
}

#action {%1 is dead! R.I.P.}
{
	#if {&targets[%1]} {target %1}
}

#nop -------------------------------------------------------------------------
#nop Show xterm 256 colors.
#nop -------------------------------------------------------------------------

#var temp {}

#foreach {0;1;2;3;4;5;6;7;8;9;10;11;12;13;14;15} {var1}
{
	#showme {$var1 \e[38;5;${var1}m}
}

#foreach {a;b;c;d;e;f} {var1}
{
	#foreach {a;b;c;d;e;f} {var2}
	{
		#foreach {a;b;c;d;e;f} {var3}
		{
			#var temp {$temp <$var1$var2$var3><<888>$var1$var2$var3>}
		};
		#showme $temp;
		#var temp {}
	}
}

#loop 0 23 cnt
{
	#format temp {$temp <g%+02s><<888>g%+02s} {$cnt} {$cnt};
}

#showme $temp

#nop -------------------------------------------------------------------------
#nop Draw a health bar. Alternatively: #draw bar -2 1 -2 20 {%1;%2;<faa><afa>}
#nop -------------------------------------------------------------------------

#alias {hpbar}
{
	#math {hp_percent}{100 * %1 / %2};
	#math {hpbars1}   {$hp_percent / 5};
	#math {hpbars2}   {20 - $hpbars1};

	#format {hpbar} {<011>%+${hpbars1}s<099><000>%+${hpbars2}s<099> };

	#showme [$hpbar]
}

#alias {test}
{
	hpbar 30 100
}

#nop -------------------------------------------------------------------------
#nop Syntax: sleep <seconds to delay> {commands}
#nop
#nop If there is already a pending sleep the delay will be stacked.
#nop -------------------------------------------------------------------------

#var sleeptime 0
#var sleepcurr 0

#alias {sleep %1 %2}
{
	#format sleeptime %U;

	#if {$sleeptime > $sleepcurr}
	{
		#math sleepcurr $sleeptime + (%1) * 1000000;

		#delay {%1} %2;
	};
	#else
	{
		#math sleepcurr $sleepcurr + (%1) * 1000000;
	
		#delay {($sleepcurr - $sleeptime) / 1000000.000} %2
	}
}

#nop -------------------------------------------------------------------------
#nop This function and substitution will highlight spelling errors as red.
#nop -------------------------------------------------------------------------

#function spellcheck
{
	#format result %S %1;
	#if {$result == 0}
	{
		#var result %1
	};
	#else
	{
		#var result <118>%1<900>
	}
}

#substitute {{\b[a-zA-Z]+\b}} {@spellcheck{%1}}

#nop -------------------------------------------------------------------------
#nop This function and substitution will add a speed reader to the split line
#nop -------------------------------------------------------------------------

#split

#function {spellcheck}
{
	#format result %S %1;
	#if {$result == 0}
	{
		#var result %1
	};
	#else
	{
		#var result <118>%1<900>
	};
	#list speedread ins -1 {$result}
}

#substitute {{\b[a-zA-Z]+\b}} {@spellcheck{%1}}

#tick {speedread}
{
	#if {&{speedread[]}}
	{
		#draw tile -2 1 -2 20 {$speedread[1]};
		#list speedread delete 1
	}
}
{0.1}

#nop -------------------------------------------------------------------------
#nop This function tests the random number engine
#nop -------------------------------------------------------------------------

#alias {random}
{
	#var random {};
	#loop 1 1000 cnt
	{
		#math tmp 1d1000000000 % 10;
		#math random[$tmp] $random[$tmp] + 1
	};
	#var random
}

#nop -------------------------------------------------------------------------
#nop This macro allows pasting multi-line code fragments on pressing ctrl-v.
#nop Alternatively, use ctrl-enter after pressing ctrl-v and pasting a script.
#nop -------------------------------------------------------------------------

#macro {\cv}
{
	#cursor {convert meta} on;
	#line oneshot #event {CATCH RECEIVED INPUT}
	{
		#line sub {esc} #var paste {%0};
		#replace paste {\\n\\n} {;};
		#replace paste {\\n} {};
		#replace paste {\\t} {};
		#replace paste {;;} {;};
		#1 {$paste}
	}
}

#nop -------------------------------------------------------------------------
#nop This event will cause tintin to always report your screen width as 80
#nop columns
#nop -------------------------------------------------------------------------

#event {CATCH IAC DO NAWS}
{
	#screen get rows ROWS;
	#format ROWS %a $ROWS;

	#send {\xFF\xFB\x1F\xFF\xFA\x1F\x50\x00${ROWS}\x00\xFF\xF0\}
}

#nop -------------------------------------------------------------------------
#nop Remove duplicate lines and add a counter. Does not work in gts because
#nop it uses named delays.
#nop -------------------------------------------------------------------------

#var repeat[str] {}
#var repeat[cnt] 1

#act {~%+}
{
	#if {{%0} === {$repeat[str]}}
	{
		#math repeat[cnt] $repeat[cnt] + 1;
		#delay {repeat} {repeat_show} {0}
	};
	#else
	{
		repeat_show;
		#var repeat[str] {%0}
	};
	#line gag
}

#alias {repeat_check}
{
	#if {$repeat[cnt] <= 1}
	{
		#line ignore #showme {$repeat[str]}
	};
	#else
	{
		#line ignore #showme {($repeat[cnt]) %0}
	};
	#var repeat[str] {};
	#var repeat[cnt] 1
}

#nop -------------------------------------------------------------------------
#nop These macros will allow you to move around with the arrow keys while
#nop holding down the control key. You can move ne by pressing arrow up +
#nop right simultaniously. Move up by pressing arrow up + down simultaniously.
#nop Move down by pressing arrow left + right simultaniously.
#nop -------------------------------------------------------------------------

#macro {\e[1;5A} {#cursor macro preserve;#delay {move} {#cursor macro reset;n} {0.05}}
#macro {\e[1;5C} {#cursor macro preserve;#delay {move} {#cursor macro reset;e} {0.05}}
#macro {\e[1;5B} {#cursor macro preserve;#delay {move} {#cursor macro reset;s} {0.05}}
#macro {\e[1;5D} {#cursor macro preserve;#delay {move} {#cursor macro reset;w} {0.05}}

#macro {\e[1;5A\e[1;5A} {#undelay {move};#cursor macro reset;n;n}
#macro {\e[1;5C\e[1;5C} {#undelay {move};#cursor macro reset;e;e}
#macro {\e[1;5B\e[1;5B} {#undelay {move};#cursor macro reset;s;s}
#macro {\e[1;5D\e[1;5D} {#undelay {move};#cursor macro reset;w;w}

#macro {\e[1;5A\e[1;5B} {#undelay {move};#cursor macro reset;u}
#macro {\e[1;5B\e[1;5A} {#undelay {move};#cursor macro reset;u}

#macro {\e[1;5C\e[1;5D} {#undelay {move};#cursor macro reset;d}
#macro {\e[1;5D\e[1;5C} {#undelay {move};#cursor macro reset;d}

#macro {\e[1;5A\e[1;5C} {#undelay {move};#cursor macro reset;ne}
#macro {\e[1;5C\e[1;5A} {#undelay {move};#cursor macro reset;ne}

#macro {\e[1;5B\e[1;5C} {#undelay {move};#cursor macro reset;se}
#macro {\e[1;5C\e[1;5B} {#undelay {move};#cursor macro reset;se}

#macro {\e[1;5D\e[1;5B} {#undelay {move};#cursor macro reset;sw}
#macro {\e[1;5B\e[1;5D} {#undelay {move};#cursor macro reset;sw}

#macro {\e[1;5D\e[1;5A} {#undelay {move};#cursor macro reset;nw}
#macro {\e[1;5A\e[1;5D} {#undelay {move};#cursor macro reset;nw}

#nop -------------------------------------------------------------------------
#nop Place tells in the top 5 lines of the screen
#nop -------------------------------------------------------------------------

#VARIABLE {COMMS} {}

#ACTION {~%1 tells you %2}
{
	addtowin %1 tells you %2
}

#ACTION {~%1 chats %2}
{
	addtowin %1 chats %2
}

#ALIAS {addtowin}
{
	#format temp {%w} {%0};

	#loop {1} {&temp[]} {cnt}
	{
		#list COMMS ins -1 {$temp[$cnt]}
	};
	#while {&COMMS[] > 100}
	{
		#list COMMS del 1
	};
	showwin
}

#ALIAS {showwin}
{
	#screen clear square 1 1 5 -1;

	#list temp create $COMMS[-5..-1];

	#loop {1} {&temp[]} {cnt}
	{
		#regexp {$temp[$cnt]} {^$}
		{
			#nop
		};
		#else
		{
			#line ignore #showme {$temp[$cnt]} {$cnt} {1}
		}
	}
}

#ALIAS {test}
{
	#split 5 1;
	#showme <138>Bubba tells you 'hello';
	#showme <158>Pamela chats 'bye';
}

#nop -------------------------------------------------------------------------
#nop Display two sessions next to each other
#nop -------------------------------------------------------------------------

#event {SCREEN RESIZE}
{
	#var ROWS %0;
	#var COLS %1;
	#draw line 1 {$COLS / 2} -3 {$COLS / 2};

	#left #screen scroll 1 1 -3 {$COLS / 2 - 1};
	#right #screen scroll 1 {$COLS / 2 + 1} -3 -1;
}

#event {PROGRAM START}
{
	#screen raise SCREEN RESIZE;
	#ses right localhost 4321;
	#ses left localhost 4321;
}

#event {SESSION CREATED}
{
	#var name %0;
}

#event {SESSION ACTIVATED}
{
	#gts #var active %0;
}

#event {RECEIVED OUTPUT}
{
	#if {"@gts{$active}" == "$name"}
	{
		#return;
	};

	#switch {"$name"}
	{
		#case {"left"} {#draw Red boxed foreground buffer 1 1 -3 {$COLS / 2 - 1};};
		#case {"right"}{#draw Red boxed foreground buffer 1 {$COLS / 2 + 1} -3 -1};
	};
}

#nop -------------------------------------------------------------------------
#nop Follow the group leader on the map.
#nop -------------------------------------------------------------------------

#var short_dir
{
	{north}{n}
	{northeast}{ne}
	{east}{e}
	{southeast}{se}
	{south}{s}
	{southwest}{sw}
	{west}{w}
	{northwest}{nw}
}

#action {%1 walks %2.$}
{
	#var {follow_targets[%1]} {$short_dir[%2]}
}

#action {^You follow %1.$}
{
	#if {&follow_targets[%1]}
	{
		#map move $follow_targets[%1]
	}
}

#nop -------------------------------------------------------------------------
#nop Use mouse click to change the input cursor's position.
#nop -------------------------------------------------------------------------

#config mouse on

#split

#event {SHORT-CLICKED MOUSE BUTTON ONE -1}
{
	#cursor position %1
}

#nop -------------------------------------------------------------------------
#nop Move the VT100 map from the top to the right of the screen
#nop -------------------------------------------------------------------------

#map create
#map flag vtmap
#map flag unicode
#map goto 1

#split 0 1 0 -80;
#map offset 1 82 -5 -1

#screen resize horizontal 120

#nop -------------------------------------------------------------------------
#nop Add clickable session tabs at the top of the screen
#nop -------------------------------------------------------------------------

#event {PROGRAM START}
{
	#split 3 1;
	#config mouse on;
	#var active gts;
	session_activated gts;
}

#event {SESSION CREATED}
{
	#gts session_activated %0
}

#event {SESSION ACTIVATED}
{
	#gts session_activated %0
}

#alias {session_activated}
{
	#line sub esc #var sessions[$active] {<138>\e]68;2;TABS;#$active\a\e[4;24m$active\e[24m};
	#var active {%0};
	#line sub esc #var sessions[%0] {<128>\e]68;2;TABS;#nop\a\e[4;24m%0\e[24m};
	#draw foreground Azure table 1 1 3 -1 {$sessions[%*]}
}

#event {PRESSED SECURE LINK TABS MOUSE BUTTON ONE}
{
	%4
}


#nop -------------------------------------------------------------------------
#nop Add basic MXP link and color handling
#nop -------------------------------------------------------------------------

#config mouse on

#event {IAC DO MXP}
{
	#send {\xFF\xFB\x5B\}
}

#function {mxp_link}
{
	#line sub esc #var result {\e]68;1;%1;%2\a\e[4m%3\e[24m}
}

#act {~\e[1z<VERSION>} {#send {\e[4z<VERSION MXP=1.0 CLIENT=TINTIN++ VERSION=2.02.04>}}
#act {~\e[1z<SUPPORT>} {#send {\e[4z<SUPPORTS +SEND +COLOR>}}

#sub {~\e[4z<COLOR #%1>%2\e[4z</COLOR>} {<f%1>%2<900>}

#sub {~\e[4z<SEND HREF="%1">%2\e[4z</SEND>} {@mxp_link{MXP;%1;%2}}

#event {PRESSED LINK MXP MOUSE BUTTON ONE}
{
	#send {%4}
}

#sub {~\e[4z{<RExits>|</RExits>|<RDesc>|</RDesc>|<PROMPT>|</PROMPT>|<RName>|</RName>}} {}

#sub {~\e[4z<RNum %d />} {}

#sub {&lt;} {<}
#sub {&gt;} {>}

#nop -------------------------------------------------------------------------
#nop Example script for using #list indexing.
#nop -------------------------------------------------------------------------

#var players[1] {{name}{bubba}{age}{15}{level}{24}}
#var players[2] {{name}{pamela}{age}{19}{level}{2}}
#var players[3] {{name}{ronald}{age}{69}{level}{13}}
#var players[4] {{name}{bubba}{age}{26}{level}{30}}
#var players[5] {{name}{ronald}{age}{11}{level}{31}}

#alias {display}
{
	#var out {};

	#loop 1 &players[] cnt
	{
		#var out[$cnt] {$cnt;$players[+$cnt][name];$players[+$cnt][age];$players[+$cnt][level]};
	};
	#draw scroll grid table 1 1 2+&players[]*2 80 $out[%*]
}

#alias {test1}
{
	#list players index name;
	#list players order;
	display
}

#alias {test2}
{
	#list players index name;
	#list players order;
	#list players reverse;
	display;
}

#alias {test3}
{
	#list players index name;
	#list players order;
	#list players index level;
	#list players order;
	display
}

#nop -------------------------------------------------------------------------
#nop Example script for creating clickable menus in the scrolling region.
#nop -------------------------------------------------------------------------

#con mouse on

#function link {#var result {\e]68;1;%1;%2\a\e[4m%3\e[24m}}

#event {PRESSED LINK MENU MOUSE BUTTON ONE}
{
	#local {link} {%4};

	#foreach {*link[]} {key}
	{
		#line {substitute} {variables;functions}
		{
			#var link[$key] {@link{MENU_ITEM;$link[$key];<faa>$key}}
		}
	};
	#draw Azure scaled box %0+1 %1 %0+1 %1+9 $link[%*]
}

#event {PRESSED LINK MENU_ITEM MOUSE BUTTON ONE}
{
	#showme {<ffa>%4};
	#buffer refresh
}

#showme {Example link: @link{MENU;{{bli}{bla}{blo}{blu}};<128>click me}}

#nop -------------------------------------------------------------------------
#nop This creates two input lines that can be switched between using the tab
#nop key.
#nop -------------------------------------------------------------------------

#line quiet #split

#macro {\t} {inputswitch}

#var input[width] 1

#alias {inputswitch}
{
	#cursor get {input[current]};
	#cursor clear;
	#cursor set {$input[buffer2]};
	#cursor end;
	#var input[buffer2] {$input[current]};
	#draw Ebony tile {-1-$input[width]} 1 -2 -1 {$input[buffer2]}
}

#nop -------------------------------------------------------------------------
#nop This allows for split screen scroll back, just use the mouse wheel in
#nop the upper half of the screen.
#nop -------------------------------------------------------------------------

#event {PROGRAM START}
{
	#config mouse on;
	#var SCROLL[MODE] 0;
	#split 0 1;
	#screen raise SCREEN RESIZE;
}

#event {SCREEN RESIZE}
{
	#var ROWS %0;
	#var COLS %1;
	#screen get SCROLL_TOP_ROW SCROLL[TOP_ROW];
	#screen get SCROLL_TOP_COL SCROLL[TOP_COL];
	#screen get SCROLL_BOT_ROW SCROLL[BOT_ROW];
	#screen get SCROLL_BOT_COL SCROLL[BOT_COL];
}

#EVENT {SCROLLED MOUSE WHEEL UP}
{
	#if {$SCROLL[MODE] == 0}
	{
		#if {%0 < $ROWS / 2}
		{
			#var SCROLL[MODE] 1;
			#var SCROLL[OLD_ROW] $SCROLL[BOT_ROW];
			#math SCROLL[BOT_ROW] $SCROLL[OLD_ROW] / 2;
			#var BUFFER {};
			#screen scroll $SCROLL[TOP_ROW] $SCROLL[TOP_COL] $SCROLL[BOT_ROW] $SCROLL[BOT_COL];

			#draw red teed line $SCROLL[BOT_ROW]+1 $SCROLL[TOP_COL] $SCROLL[BOT_ROW]+1 $SCROLL[BOT_COL];

			#screen clear square $SCROLL[BOT_ROW]+2 $SCROLL[TOP_COL] $SCROLL[OLD_ROW] $SCROLL[BOT_COL];
		};
	};
	#if {$SCROLL[MODE] == 1}
	{
		#buffer up 1
	}
}

#EVENT {SCROLLED MOUSE WHEEL DOWN}
{
	#if {$SCROLL[MODE] == 1}
	{
		#if {%0 < $ROWS / 2}
		{
			#buffer down 1;

			#buffer info save SCROLL[INFO];

			#if {$SCROLL[INFO][LINE] == -1}
			{
				#var SCROLL[MODE] 0;
				#var SCROLL[BOT_ROW] $SCROLL[OLD_ROW];

				#split 0 1;
				#buffer end;
			}
		}
	}
}

#event {RECEIVED LINE}
{
	#if {$SCROLL[MODE] == 1}
	{
		#if {&BUFFER[] > $ROWS}
		{
			#list BUFFER del 1
		};
		#list BUFFER add {%0};

		#draw tile $SCROLL[BOT_ROW]+2 $SCROLL[TOP_COL] $SCROLL[OLD_ROW] $SCROLL[BOT_COL] $BUFFER[%*];
	}
}

#nop -------------------------------------------------------------------------
#nop This is a script to connect to Gemstone 4.
#nop Visit play.net/gs4, login, and hit the 'GO PLAY' button.
#nop Select the Storm Front radio button and hit the 'GO PLAY' button.
#nop Save the .sal file to your script directory and name it gemstone.sal.
#nop Use the 'gemstone' alias to connect.
#nop -------------------------------------------------------------------------

#alias {gemstone}
{
	#var gemstone {};

	#line oneshot #action {^GAMEHOST=%*} {#var gemstone[host] %%1};
	#line oneshot #action {^GAMEPORT=%*} {#var gemstone[port] %%1};
	#line oneshot #action {^KEY=%*} {#var gemstone[key] %%1};

	#scan txt gemstone.sal;

	#if {&gemstone[] != 3}
	{
		#showme Failed to load gemstone.sal file.;
		#return
	};
	#ses gemstone $gemstone[host] $gemstone[port];
	#send {$gemstone[key]};
	#send {>/FE:JAVA}
}

#nop -------------------------------------------------------------------------
#nop Start a dated log file in the logs directory when a session connects. See
#nop #help time for the available date options for #format %t.
#nop -------------------------------------------------------------------------

#event {SESSION CONNECTED}
{
	#format date %t %Y-%m-%d-%H-%M;

	#log append logs/%0_$date.log
}

#nop -------------------------------------------------------------------------
#nop Sometimes an error doesn't give enough information and it's useful to
#nop see the calling script.
#nop -------------------------------------------------------------------------

#event {RECEIVED ERROR}
{
	#echo <118>%h { TOKENIZER };
	#info tokenizer -1;
	#echo <118>%h
}

#nop -------------------------------------------------------------------------
#nop It can be annoying to have short commands clog up the command history.
#nop This script will remove commands shorter than 3 letters.
#nop -------------------------------------------------------------------------

#event {HISTORY UPDATE}
{
	#if {{%0} != {%+3*%*}}
	{
		#history delete
	}
}

#nop -------------------------------------------------------------------------
#nop Run to a room when you click it on the vtmap.
#nop -------------------------------------------------------------------------

#config mouse on

#event {MAP ROOM SHORT-CLICKED MOUSE BUTTON ONE}
{
	#map run {%4} 0.25
}

#nop -------------------------------------------------------------------------
#nop zMUD has the feature where your last command is highlighted and any input
#nop other than enter will clear it. This scripts reproduces this behavior.
#nop -------------------------------------------------------------------------

#CONFIG REPEAT_ENTER ON

#event {HISTORY UPDATE}
{
	#delay 0 #line ignore #showme {<aaf><FFF><788>%0<088>} {-1};
	#var last_input {%0}
}

#event {PROCESSED KEYPRESS}
{
	#if {{%1} != {10} && {$last_input} !== {}}
	{
		#var last_input {};
		#line ignore #showme {} {-1};
		#cursor end;
		#history insert {}
	}
}

#nop -------------------------------------------------------------------------
#nop Digitalize a spoken number, example: wton one hundred and thirty-six
#nop -------------------------------------------------------------------------

#alias {wton}
{
	#var wton {%0};
	#replace wton {-} {};
	#replace wton { and } {};

	#replace wton {ninety} {+90};
	#replace wton {eighty} {+80};
	#replace wton {seventy} {+70};
	#replace wton {sixty} {+60};
	#replace wton {fifty} {+50};
	#replace wton {forty} {+40};
	#replace wton {thirty} {+30};
	#replace wton {twenty} {+20};
	#replace wton {twelve} {+12};
	#replace wton {eleven} {+11};
	#replace wton {teen} {+10};
	#replace wton {ten} {+10};
	#replace wton {nine} {+9};
	#replace wton {eight} {+8};
	#replace wton {eigh} {+8};
	#replace wton {seven} {+7};
	#replace wton {six} {+6};
	#replace wton {five} {+5};
	#replace wton {fif} {+5};
	#replace wton {four} {+4};
	#replace wton {three} {+3};
	#replace wton {thir} {+3};
	#replace wton {two} {+2};
	#replace wton {one} {+1};

	#replace wton {%S billion} {+ (&1) * 1000000000};
	#replace wton {%S million} {+ (&1) * 1000000};
	#replace wton {%S thousand} {+ (&1) * 1000};
	#replace wton {%S hundred} {+ (&1) * 100};

	#math wton $wton;

	#line ignore #showme <118>wton %0 = $wton
}

#nop -------------------------------------------------------------------------
#nop 
#nop -------------------------------------------------------------------------
