| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284 |
- #nop vim: set filetype=tt:;
- #var basic_char_skills[META] {
- {NAME} {技能列表}
- {DESC} {解析 skills 命令的输出结果,并写入到 char[Skills]}
- {AUTHOR} {担子炮}
- {NOTE} {技能小点和激发关系分别由 skbrief 和 jifa 命令提供,都合并在一起}
- {CONFIG} {
- }
- };
- #nop ╭───技能列表(共十六项)─┬─────────────┬──────┬──────┬──────╮
- #nop │名称 │ID │描述 │级别 │最大级别 │
- #nop ├───一项职业技能────┼─────────────┼──────┼──────┼──────┤
- #nop │ 占卜之术 │divination │不足挂齿 │82.0 │387 │
- #nop ├───六项基本知识────┼─────────────┼──────┼──────┼──────┤
- #nop │ 禅宗心法 │buddhism │半生不熟 │153.0 │- │
- #nop │ 鉴定之术 │identification │初窥门径 │54.0 │- │
- #nop │ 读书写字 │literate │半生不熟 │152.0 │- │
- #nop │ 医术 │medical-skill │新学乍用 │30.0 │- │
- #nop │ 妙手空空 │stealing │新学乍用 │10.0 │- │
- #nop │ 道家养生术 │taoism │深不可测 │948.23 │- │
- #nop ├───六项基本功夫────┼─────────────┼──────┼──────┼──────┤
- #nop │ 基本拳法 │cuff │半生不熟 │386.0 │387 │
- #nop │ 基本轻功 │dodge │半生不熟 │386.0 │387 │
- #nop │ 基本内功 │force │半生不熟 │386.0 │387 │
- #nop │ 基本招架 │parry │半生不熟 │386.0 │387 │
- #nop │ 基本剑法 │sword │半生不熟 │386.0 │387 │
- #nop ├───四项特殊功夫────┼─────────────┼──────┼──────┼──────┤
- #nop │□太极剑法 │taiji-jian │半生不熟 │386.0 │387 │
- #nop │□太极拳 │taiji-quan │半生不熟 │386.0 │387 │
- #nop │□太极神功 │taiji-shengong │第五重楼 │387.0 │387 │
- #nop │□梯云纵 │tiyunzong │半生不熟 │386.0 │387 │
- #nop ╰─────────────┴─────────────┴──────┴────北大侠客行────╯
- #nop;
- load-lib event;
- event.Define {char/skills} {无参} {$MODULE} {已经获取到 skills 命令输出结果,并更新 char[Skills]。};
- event.Define {char/skbrief} {无参} {$MODULE} {已经获取到 skbrief 命令输出结果,并更新 char[Skills]。};
- #func {basic_char_skills.Init} {
- #class data/basic/char open;
- #var char[Skills] {};
- #class data/basic/char close;
- #delay char.skills.init {skills;jifa} 1;
- #return true;
- };
- #alias {skills} {char.Skills};
- #alias {sk} {char.Skills};
- #alias {cha} {char.Skills};
- #alias {skbrief} {char.Skbrief {%1} nogag};
- #alias {char.Skills} {
- #local args {%0};
- #if { "$args" == "" } {
- #line oneshot #action {^╭───技能列表(共%*项){(─|┬)*}──╮$} {
- #var char[Skills][count] {@c2d{%%1}};
- char.skills.parse.output;
- };
- };
- xtt.Send skills %0;
- };
- #alias {char.skills.parse.output} {
- #class {ParseSkills} open;
- #var char[Skills][currentType] {};
- #var char[Skills][nameList] {};
- #gag {^│名称};
- #action {^├───%%1项%%2──} {
- #var char[Skills][currentType] {%%2};
- };
- #local RST {\e[0m};
- #local RST__ {\e[2;37;0m};
- #local __I__ {$RST__│};
- #action {~^$RST│%*│%*│%*│%*│%*│{|ID=char.skills}} {
- #local line {%%0};
- #local code {%%2};
- #local level {%%4};
- #local limit {%%5};
- #replace {code} {\x1b[2;37;0m} {};
- #replace {level} {\x1b[2;37;0m} {};
- #replace {limit} {\x1b[2;37;0m} {};
- #replace level {+} {};
- #if { "$limit" == "%s%d%s" } {
- #math limit {$limit + 0};
- };
- #elseif { "$limit" == "%s-%s" } {
- #nop 知识类技能没有上限;
- #local limit {0};
- };
- #else {
- #return;
- };
- #nop 给技能加上彩色进度条,用来表示当前级别距离上限的程度;
- #local newCode {@__char_skills_colorit__{{$code};$level;$limit}};
- #replace code { } {};
- #replace line {$code\x1b[2;37;0m%s} {$newCode\e[0m};
- #echo {%s} {@Beautify{{$line}}};
- #local line {Skill/%%1/%%2/%%3/%%4/$limit};
- #replace line { } {};
- #showme {$line};
- #line gag;
- };
- #action {^Skill/{□|Θ|}%%2/%%3/%%4/%%5/%%6$} {
- #local type ${char[Skills][currentType]};
- #local enabled {%%1};
- #local name {%%2};
- #local code {%%3};
- #local rank {%%4};
- #local level {%%5};
- #local limit {%%6};
- #replace name { } {};
- #if { "$enabled" == "□" } {
- #format enabled {true};
- };
- #else {
- #format enabled {false};
- };
- #list char[Skills][nameList] add {$name};
- #var {char[Skills][$name]} {
- $char[Skills][$name]
- {name}{$name}
- {type}{$type}
- {enabled}{$enabled}
- {code}{$code}
- {rank}{$rank}
- {level}{$level}
- {limit}{$limit}
- };
- #line gag;
- };
- #action {^╰───{(┴|─)*}─%S────╯{|ID=char.skills}$} {
- char.skills.parse.done;
- };
- #action {^你不是查看过吗?{|ID=char/skills}$} {
- char.skills.parse.done;
- };
- #alias {char.skills.parse.done} {
- #local __unused {%%0};
- event.UnHandle GA {char.skills};
- #local nameList {$char[Skills][nameList]};
- #local count {$char[Skills][count]};
- #unvar char[Skills][currentType];
- #unvar char[Skills][nameList];
- #unvar char[Skills][count];
- #class {ParseSkills} kill;
- #if { &nameList[] != $count } {
- #line sub var #delay 0 {
- errLog skills 命令结果解析不完整,识别到了 &nameList[] 条记录。数据可能有误,请联系开发者。;
- };
- #return;
- };
- #list nameList collapse {|};
- #local skillName {};
- #foreach {*char[Skills][]} {skillName} {
- #if { "$skillName" != "{$nameList}" } {
- #unvar {char[Skills][$skillName]};
- };
- };
- };
- event.HandleOnce GA {char.skills} {char} {char.skills.parse.done};
- #class {ParseSkills} close;
- };
- #func {__char_skills_colorit__} {
- #local code {%1};
- #local level {%2};
- #local limit {%3};
- #local p {};
- #math p {$level * 100 / $limit};
- #format p {%d} {$p};
- #local color {};
- #if { $p < 15 } {
- #format color {%s} {<071>};
- };
- #elseif { $p < 30 } {
- #format color {%s} {<171>};
- };
- #elseif { $p < 60 } {
- #format color {%s} {<003>};
- };
- #elseif { $p < 90 } {
- #format color {%s} {<074>};
- };
- #elseif { $p < 100 } {
- #format color {%s} {<134>};
- };
- #elseif { $p == 100 } {
- #format color {%s} {<132>};
- };
- #elseif { $p > 100 } {
- #format color {%s} {<506>};
- };
- #local len {};
- #local len2 {};
- #local len3 {};
- #format {len} {%L} {$code};
- #format {code} {%p} {$code};
- #format {len2} {%L} {$code};
- #math len3 {$len - $len2};
- #format {code} {%s%${len3}s} {$code} {$p%};
- #local leftLen {};
- #math leftLen {$len * $level / $limit};
- #format leftLen {%d} {$leftLen};
- #local left {};
- #format {left} {${color}%.${leftLen}s<070>} {$code};
- #local right {};
- #local rightLen {};
- #math rightLen {$len - $leftLen};
- #format {right} {%r} {$code};
- #format {right} {%.${rightLen}s} {$right};
- #format {right} {<g08>%r} {$right};
- #return {$left$right};
- };
- #alias {char.Skbrief} {
- #local id {%1};
- #line oneshot #action {^系统回馈:R:skbrief-begin$} {
- #class char-skbrief-parse-output open;
- #line oneshot #action {^#%d/%d{|ID=char/skbrief}$} {
- #local skill {};
- #foreach {*char[Skills][]} {skill} {
- #if { "$char[Skills][$skill][code]" == "%1" } {
- #var char[Skills][$skill][lvl] {%%%1};
- #var char[Skills][$skill][point] {%%%2};
- event.Emit {char/skbrief};
- #break;
- };
- };
- #local gag {@default{%2;gag}};
- #if { "$gag" == "gag" } {
- #line gag;
- };
- };
- #line oneshot #action {^系统回馈:R:skbrief-end$} {
- #line gag;
- #class char-skbrief-parse-output kill;
- };
- #class char-skbrief-parse-output close;
- #line gag;
- };
- #if { "$id" == "" } {
- #return;
- };
- #send {#response R:skbrief-begin;skbrief $id;response R:skbrief-end#};
- };
|