gmcp.tin 8.0 KB

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  1. #nop vim: set filetype=tt:;
  2. /*
  3. 本文件属于 PaoTin++ 的一部分
  4. ===========
  5. PaoTin++ © 2020~2023 的所有版权均由担子炮(dzp <danzipao@gmail.com>) 享有并保留一切法律权利
  6. 你可以在遵照 GPLv3 协议的基础之上使用、修改及重新分发本程序。
  7. ===========
  8. */
  9. #var basic_char_gmcp[META] {
  10. {NAME} {GMCP角色信息}
  11. {DESC} {解析 GMCP.Status 事件提供的角色信息}
  12. {AUTHOR} {担子炮}
  13. {NOTE} {本文件属于 PaoTin++ 的一部分}
  14. };
  15. load-lib event;
  16. load-lib speedo;
  17. event.Define {char/busy} {无参} {$MODULE} {角色被 busy 了};
  18. event.Define {char/nobusy} {无参} {$MODULE} {角色解除 busy 了};
  19. event.Define {char/fight} {无参} {$MODULE} {角色战斗开始};
  20. event.Define {char/nofight} {无参} {$MODULE} {角色脱离战斗};
  21. #func {basic_char_gmcp.Init} {
  22. event.Handle {GMCP.Status} {char/gmcp} {basic/char/gmcp} {char.gmcp.status};
  23. };
  24. #var {gmcp-name-map} {
  25. {HP} {
  26. {经验} {经验} {combat_exp} {经验}
  27. {潜能} {潜能} {potential} {潜能}
  28. {最大内力} {最大内力} {max_neili} {最大内力}
  29. {内力} {当前内力} {neili} {当前内力}
  30. {最大精力} {最大精力} {max_jingli} {最大精力}
  31. {精力} {当前精力} {jingli} {当前精力}
  32. {最大气血} {最大气血} {max_qi} {最大气血}
  33. {有效气血} {有效气血} {eff_qi} {有效气血}
  34. {气血} {当前气血} {qi} {当前气血}
  35. {最大精神} {最大精神} {max_jing} {最大精神}
  36. {有效精神} {有效精神} {eff_jing} {有效精神}
  37. {精神} {当前精神} {jing} {当前精神}
  38. {真气} {当前真气} {vigour/qi} {当前真气}
  39. {真元} {真元} {vigour/yuan} {真元}
  40. {食物} {食物} {food} {食物}
  41. {饮水} {饮水} {water} {饮水}
  42. {忙} {忙} {is_busy} {忙}
  43. {战意} {战意} {fighter_spirit} {战意}
  44. {战斗中} {战斗中} {is_fighting} {战斗中}
  45. }
  46. {档案} {
  47. {头衔} {头衔} {title} {头衔}
  48. {门派} {门派} {family/family_name} {门派}
  49. {级别} {人物等级} {level} {人物等级}
  50. {ID} {账号} {id} {账号}
  51. {姓名} {大名} {name} {大名}
  52. }
  53. {天赋} {
  54. {容貌} {容貌} {per} {容貌}
  55. {膂力} {膂力} {str} {膂力}
  56. {悟性} {悟性} {int} {悟性}
  57. {根骨} {根骨} {con} {根骨}
  58. {身法} {身法} {dex} {身法}
  59. }
  60. };
  61. #alias {char.gmcp.status} {
  62. #local busy {};
  63. #local fight {};
  64. #local hasHP {0};
  65. #local hasScore {0};
  66. #local id {$gGMCP[Status][id]};
  67. #if { "$id" == "" } {
  68. #local id {$gGMCP[Status][ID]};
  69. };
  70. #nop ID 中包含 # 号的,是 NPC,没有 # 号但和自己 ID 不同的,是玩家。;
  71. #nop 没有 ID 或者 ID 和自己相同的,才是自己的数据。;
  72. #if { "$id" != "" && "$id" != "$user[id]" } {
  73. #return;
  74. };
  75. #local needUpdate {};
  76. #local key {};
  77. #foreach {*gGMCP[Status][]} {key} {
  78. #local value {$gGMCP[Status][$key]};
  79. #local name {$gmcp-name-map[HP][$key]};
  80. #if { "$name" != "" } {
  81. #local hasHP {1};
  82. #if { "$name" == "{当前.*|经验|潜能|食物|饮水}" } {
  83. speedo.Set {$name} {$value} {true} {10};
  84. };
  85. #if { "$name" == "当前%*" } {
  86. #local bakName {@str.Replace{$name;当前;上次}};
  87. #local pctName {@str.Replace{$name;当前%*;&1百分比}};
  88. #var char[HP][$bakName] {$char[HP][$name]};
  89. #local needUpdate[$pctName] {true};
  90. };
  91. #elseif { "$name" == "有效{气血|精神}" } {
  92. #local health {@str.Replace{$name;有效%*;&1健康度}};
  93. #local needUpdate[$health] {true};
  94. };
  95. #elseif { "$name" == "最大{气血|精神|内力|精力}" } {
  96. #local pctName {@str.Replace{$name;最大%*;&1百分比}};
  97. #local needUpdate[$pctName] {true};
  98. #local health {@str.Replace{$name;最大%*;&1健康度}};
  99. #local needUpdate[$health] {true};
  100. };
  101. #else {
  102. #if { "$name" == "忙" } {
  103. #local busy {$value};
  104. };
  105. #elseif { "$name" == "战斗中" } {
  106. #local fight {$value};
  107. };
  108. };
  109. #var char[HP][$name] {$value};
  110. #continue;
  111. };
  112. #local name {$gmcp-name-map[档案][$key]};
  113. #if { "$name" != "" } {
  114. #local hasScore {1};
  115. #if { "$name" == "{头衔|大名}" } {
  116. #var char[档案][彩色$name] {$value};
  117. #replace value {%+1..c} {};
  118. #var char[档案][$name] {$value};
  119. };
  120. #else {
  121. #var char[档案][$name] {$value};
  122. };
  123. #continue;
  124. };
  125. #local name {$gmcp-name-map[天赋][$key]};
  126. #if { "$name" != "" } {
  127. #local hasScore {1};
  128. #var char[档案][天赋][$name] {$value};
  129. #continue;
  130. };
  131. warnLog 未能识别的 GMCP 状态信息 $key => $value;
  132. };
  133. #if { $hasHP } {
  134. #foreach {*needUpdate[]} {key} {
  135. #if { "$key" == "%*百分比" } {
  136. #local current {@str.Replace{$key;%*百分比;当前&1}};
  137. #local maxName {@str.Replace{$key;%*百分比;最大&1}};
  138. #local scale {@if{"$key" == "{内力|精力}百分比";2;1}};
  139. #math char[HP][$key] { $char[HP][$current] * 100 / $char[HP][$maxName] * $scale };
  140. };
  141. #elseif { "$key" == "%*健康度" } {
  142. #local effName {@str.Replace{$key;%*健康度;有效&1}};
  143. #local maxName {@str.Replace{$key;%*健康度;最大&1}};
  144. #math char[HP][$key] { $char[HP][$effName] * 100 / $char[HP][$maxName] };
  145. };
  146. };
  147. event.Emit char/hpbrief;
  148. char.HPSummarize;
  149. };
  150. #if { $hasScore } {event.Emit char/score};
  151. #if { "$busy" == "true" } {event.Emit char/busy};
  152. #elseif { "$busy" == "false" } {event.Emit char/nobusy};
  153. #if { "$fight" == "true" } {event.Emit char/fight};
  154. #elseif { "$fight" == "false" } {event.Emit char/nofight};
  155. };
  156. #action {^GMCP 频道收听汇总:$E} {
  157. #class gmcp-channel-status open;
  158. #action {^%*(%*) %s {🔔|🔕}$} {
  159. #local channel {%%2};
  160. #local status {true};
  161. #if { "%%4" == "🔕" } {
  162. #local status {false};
  163. };
  164. #var {gGMCP[Channels][$channel]} {$status};
  165. };
  166. #action {^你接收GMCP信息的格式为%*,你可以用tune gmcp <channel> on/off开关GMCP频道。$} {
  167. #class gmcp-channel-status kill;
  168. };
  169. #class gmcp-channel-status close;
  170. };
  171. #action {^你打开了GMCP:%*频道。$} {#var gGMCP[Channels][%1] {true}};
  172. #action {^你关闭了GMCP:%*频道。$} {#var gGMCP[Channels][%1] {false}};
  173. #action {^你的GMCP:%*频道已经是打开的。$} {#var gGMCP[Channels][%1] {true}};
  174. #action {^你的GMCP:%*频道已经是关闭的。$} {#var gGMCP[Channels][%1] {false}};