gmcp.tin 5.6 KB

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  1. #nop GMCP 北侠支持库;
  2. #nop vim: set filetype=tt:;
  3. /*
  4. 本文件属于 PaoTin++ 的一部分。
  5. PaoTin++ © 2020~2023 的所有版权均由担子炮(dzp <danzipao@gmail.com>) 享有并保留一切法律权利
  6. 你可以在遵照 GPLv3 协议的基础之上使用、修改及重新分发本程序。
  7. */
  8. load-lib telnet;
  9. load-lib option;
  10. load-lib event;
  11. load-lib gmcp;
  12. event.Define {GMCP.Move} {无参} {$MODULE} {接收到 GMCP 移动信息,已更新 gGMCP[Move]};
  13. event.Define {GMCP.Status} {无参} {$MODULE} {接收到 GMCP 角色状态,已更新 gGMCP[Status]};
  14. event.Define {GMCP.Combat} {无参} {$MODULE} {接收到 GMCP 战斗信息,已更新 gGMCP[Combat]};
  15. event.Define {GMCP.Buff} {无参} {$MODULE} {接收到 GMCP BUFF状态,已更新 gGMCP[Buff]};
  16. event.Define {GMCP.Message} {无参} {$MODULE} {接收到 GMCP 聊天信息,已更新 gGMCP[Message]};
  17. #var {gmcp.key-e2c} {
  18. {Move} {
  19. {result} {成功}
  20. {dir} {出口信息}
  21. {short} {房间名}
  22. }
  23. {Status} {
  24. {max_qi} {最大气血}
  25. {qi} {气血}
  26. {jingli} {精力}
  27. {food} {食物}
  28. {eff_jing} {有效精神}
  29. {jing} {精神}
  30. {title} {头衔}
  31. {family/family_name} {门派}
  32. {combat_exp} {经验}
  33. {vigour/qi} {真气}
  34. {max_jing} {最大精神}
  35. {level} {级别}
  36. {vigour/yuan} {真元}
  37. {max_jingli} {最大精力}
  38. {neili} {内力}
  39. {water} {饮水}
  40. {eff_qi} {有效气血}
  41. {max_neili} {最大内力}
  42. {is_busy} {忙}
  43. {per} {容貌}
  44. {int} {悟性}
  45. {fighter_spirit} {战意}
  46. {is_fighting} {战斗中}
  47. {dex} {身法}
  48. {con} {根骨}
  49. {potential} {潜能}
  50. {str} {膂力}
  51. }
  52. {Combat} {
  53. {enemy_in} {敌人加入}
  54. {qi_damage} {气血伤害}
  55. {jing_wound} {精血受损}
  56. {qi_wound} {气血受损}
  57. {eff_jing_pct} {有效精血百分比}
  58. {enemy_out} {敌人退出}
  59. {eff_qi_pct} {有效气血百分比}
  60. {jing_pct} {精血百分比}
  61. {jing_damage} {精血伤害}
  62. {qi_pct} {气血比率}
  63. }
  64. {Buff} {
  65. {type} {效果类型}
  66. {is_end} {效果结束}
  67. {last_inc} {效果延时}
  68. {name} {效果名称}
  69. {effects} {具体效果}
  70. {last_time} {持续时间}
  71. {terminated} {将中止的效果}
  72. }
  73. {Message} {
  74. {channel} {频道}
  75. {type} {信息类型}
  76. {seq} {图片编号}
  77. {no} {QQ号码}
  78. {name} {姓名}
  79. {url} {下载地址}
  80. }
  81. };
  82. #alias {gmcp.pkuxkx.Enable} {
  83. #event {IAC SB GMCP GMCP.Status IAC SE} {gmcp.pkuxkx.OnStatus {%%1} {%%2}};
  84. #event {IAC SB GMCP GMCP.Move IAC SE} {gmcp.pkuxkx.OnMove {%%1} {%%2}};
  85. #event {IAC SB GMCP GMCP.Combat IAC SE} {gmcp.pkuxkx.OnCombat {%%1} {%%2}};
  86. #event {IAC SB GMCP GMCP.Buff IAC SE} {gmcp.pkuxkx.OnBuff {%%1} {%%2}};
  87. #event {IAC SB GMCP GMCP.Message IAC SE} {gmcp.pkuxkx.OnMessage {%%1} {%%2}};
  88. tune gmcp status on;
  89. tune gmcp move on;
  90. tune gmcp buff on;
  91. tune gmcp combat on;
  92. tune gmcp message on;
  93. };
  94. #alias {gmcp.pkuxkx.OnStatus} {
  95. mudLog GMCP.Status: {%2};
  96. #line sub escapes #var gGMCP[Status] {%1};
  97. gmcp.translate-key Status;
  98. #if { @option.IsEnable{GMCPDebug} } {
  99. #var gGMCP[Status];
  100. };
  101. event.Emit GMCP.Status {};
  102. };
  103. #alias {gmcp.pkuxkx.OnMove} {
  104. mudLog GMCP.Move: {%2};
  105. #line sub escapes #var gGMCP[Move] {%1};
  106. #var gGMCP[Move] {$gGMCP[Move][1]};
  107. gmcp.translate-key Move;
  108. #list gGMCP[Move][出口信息] sort;
  109. #if { @option.IsEnable{GMCPDebug} } {
  110. #var gGMCP[Move];
  111. };
  112. event.Emit GMCP.Move {};
  113. };
  114. #alias {gmcp.pkuxkx.OnCombat} {
  115. mudLog GMCP.Combat: {%2};
  116. #line sub escapes #var gGMCP[Combat] {%1};
  117. gmcp.translate-key Combat;
  118. #if { @option.IsEnable{GMCPDebug} } {
  119. #var gGMCP[Combat];
  120. };
  121. event.Emit GMCP.Combat {};
  122. };
  123. #alias {gmcp.pkuxkx.OnBuff} {
  124. mudLog GMCP.Buff: {%2};
  125. #line sub escapes #var gGMCP[Buff] {%1};
  126. gmcp.translate-key Buff;
  127. #if { @option.IsEnable{GMCPDebug} } {
  128. #var gGMCP[Buff];
  129. };
  130. event.Emit GMCP.Buff {};
  131. };
  132. #alias {gmcp.pkuxkx.OnMessage} {
  133. mudLog GMCP.Message: {%2};
  134. #line sub escapes #var gGMCP[Message] {%1};
  135. gmcp.translate-key Message;
  136. #if { @option.IsEnable{GMCPDebug} } {
  137. #var gGMCP[Message];
  138. };
  139. event.Emit GMCP.Message {};
  140. };
  141. #alias {gmcp.translate-key} {
  142. #local class {%1};
  143. #if { "$class" != "{Move|Status|Combat|Buff|Message}" } {
  144. #return;
  145. };
  146. #local key {};
  147. #foreach {*gGMCP[$class][]} {key} {
  148. #local new {$gmcp.key-e2c[$class][$key]};
  149. #if { "$new" == "" } {
  150. #continue;
  151. };
  152. #var gGMCP[$class][$new] {$gGMCP[$class][$key]};
  153. #unvar gGMCP[$class][$key];
  154. };
  155. };