path.tin 13 KB

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  1. #nop vim: set filetype=tt:;
  2. /*
  3. 本文件属于 PaoTin++ 的一部分
  4. ===========
  5. PaoTin++ © 2020~2023 的所有版权均由担子炮(dzp <danzipao@gmail.com>) 享有并保留一切法律权利
  6. 你可以在遵照 GPLv3 协议的基础之上使用、修改及重新分发本程序。
  7. ===========
  8. */
  9. #pathdir {n} {s} {1};
  10. #pathdir {e} {w} {2};
  11. #pathdir {s} {n} {4};
  12. #pathdir {w} {e} {8};
  13. #pathdir {u} {d} {16};
  14. #pathdir {d} {u} {32};
  15. #pathdir {ne} {sw} {3};
  16. #pathdir {nw} {se} {9};
  17. #pathdir {se} {nw} {6};
  18. #pathdir {sw} {ne} {12};
  19. #pathdir {nu} {sd} {17};
  20. #pathdir {eu} {wd} {18};
  21. #pathdir {su} {nd} {20};
  22. #pathdir {wu} {ed} {24};
  23. #pathdir {nd} {su} {33};
  24. #pathdir {ed} {wu} {34};
  25. #pathdir {sd} {nu} {36};
  26. #pathdir {wd} {eu} {40};
  27. #pathdir {out} {enter} {19};
  28. #pathdir {enter} {out} {44};
  29. VAR {当前路径} path-current {};
  30. event.HandleOnce {map/init} {map/path} {map} {map.path.Init};
  31. #alias {map.path.Init} {
  32. event.Handle {map/GotRoomInfo} {path.Hint} {map/path} {path.Hint};
  33. storage.Load path path-list;
  34. };
  35. ///=== {
  36. // ## path.Trace [<是否可翻转>] [<是否可压缩>]
  37. // 开始为本房间录制路径。
  38. // };
  39. #alias {path.Trace} {
  40. #local reversible {@default{%1;true}};
  41. #local compact {@default{%2;true}};
  42. #if { @path.isTracing{} } {
  43. errLog 录制路径工作正在进行中。;
  44. #return;
  45. };
  46. #local area {@map.GetArea{}};
  47. #if { "$area" == "" } {
  48. event.HandleOnce {map/GotArea} {path.Trace} {map/path} {path.Trace};
  49. #delay map.Trace.retry {map.GetArea} 1;
  50. #return;
  51. };
  52. #var path-current {
  53. {from} {@map.Room.CID{}}
  54. {to} {}
  55. {reversible} {$reversible}
  56. {compact} {$compact}
  57. };
  58. event.Handle {GMCP.Move} {path.Trace} {map/path} {path.response};
  59. #path create;
  60. path.message 开始录制路径。;
  61. option.Enable KeypadWalk;
  62. ui.walk.SetCmd path.ui.move;
  63. };
  64. ///=== {
  65. // ## path.SetType [<是否可翻转>] [<是否可压缩>]
  66. // 开始为本房间录制路径。
  67. // };
  68. #alias {path.SetType} {
  69. #if { "%0" == "" } {
  70. xtt.Usage %90;
  71. #return;
  72. };
  73. #if { ! @path.isTracing{} } {
  74. errLog 尚未开始录制。;
  75. #return;
  76. };
  77. #local reversible {@default{%1;$path-current[reversible]}};
  78. #local compact {@default{%2;$path-current[compact]}};
  79. #var path-current[reversible] {$reversible};
  80. #var path-current[compact] {$compact};
  81. };
  82. #alias {path.ui.move} {
  83. #local dir {%1};
  84. #local short {@dir.Short{%1}};
  85. #path insert {$short};
  86. go $dir;
  87. };
  88. #alias {path.response} {
  89. #local cmd {@ga.ThisCmd{}};
  90. #if { @isFalse{$gGMCP[Move][成功]} } {
  91. #if { "$cmd" == "go %+" } {
  92. #path delete;
  93. };
  94. #return;
  95. };
  96. #if { @dir.IsDir{$cmd} } {
  97. #local short {@dir.Short{$cmd}};
  98. #if { "$cmd" !== "$short" } {
  99. #path insert {$cmd};
  100. };
  101. };
  102. #elseif { "$cmd" != "go %*" } {
  103. warnLog 未知的移动方式,无法识别,请手动维护路径。;
  104. path.Mark {$gMapRoom[name]/$cmd};
  105. #return;
  106. };
  107. #local length {};
  108. #path get length length;
  109. path.message 路径录制中,{<139>$cmd<159>} 已添加,目前长度: $length;
  110. };
  111. ///=== {
  112. // ## path.BotStep <机器人名称> [<机器人参数> ...]
  113. // 插入一个机器人行走步骤。
  114. // 接到本指令时,PaoTin++ 会进行如下处理:
  115. // - 1: 暂停路径录制;
  116. // - 2: 在路径中插入一个机器人步骤;
  117. // - 3: 自动调用机器人行走;
  118. // - 4: 机器人行走完成后,自动恢复录制。
  119. // 按照约定,符合本规范的机器人必须发射以下事件之一:
  120. // - map/walk/continue: 代表机器人成功结束运行,通过该区域
  121. // - map/walk/failed: 代表机器人遇到了无法逾越的障碍,放弃行走
  122. // 本命令会监听以上事件并做相应处理。
  123. // };
  124. #alias {path.BotStep} {
  125. #local bot {%0};
  126. #local name {%1};
  127. #if { ! @path.isTracing{} } {
  128. errLog 路径录制尚未开始。;
  129. #return;
  130. };
  131. #if { !@existsAlias{map.$name} } {
  132. errLog 不存在机器人 $name,请检查是否拼写错误。;
  133. #return;
  134. };
  135. #class path.BotStep open;
  136. #alias {path.BotStep.done} {
  137. path.BotStep.end;
  138. path.message 机器人运行完成,继续录制路径。;
  139. };
  140. #line sub var #alias {path.BotStep.failed} {
  141. path.BotStep.end;
  142. path.message 机器人运行出错,姑且继续录制,如有不脱请取消录制。;
  143. };
  144. #line sub var #alias {path.BotStep.end} {
  145. #class path.BotStep kill;
  146. #path start;
  147. event.Handle {GMCP.Move} {path.Trace} {pathdir} {path.response};
  148. path.message <129>录制路径中…… <299>;
  149. };
  150. event.ClassHandleOnce {map/walk/continue} {map.$bot} {pathdir} {path.BotStep.done};
  151. event.ClassHandleOnce {map/walk/failed} {map.$bot} {pathdir} {path.BotStep.failed};
  152. #class path.BotStep close;
  153. event.UnHandle {GMCP.Move} {path.Trace} {pathdir};
  154. #path stop;
  155. #path insert {$bot} {$bot};
  156. path.message 已经暂停路径录制,将会在机器人运行结束后自动继续。;
  157. map.$bot;
  158. };
  159. ///=== {
  160. // ## path.Mark [<记号>]
  161. // 在录制路径的过程中,插入一个记号,方便将来手动编辑路径。
  162. // 如果省略记号,默认为当前房间名。
  163. // };
  164. #alias {path.Mark} {
  165. #local mark {@default{%1;$gMapRoom[name]}};
  166. #if { ! @path.isTracing{} } {
  167. errLog 路径录制尚未开始。;
  168. #return;
  169. };
  170. #path insert {Mark/$mark} {Mark/$mark};
  171. };
  172. #alias {map.Mark} {
  173. #local mark {%1};
  174. okLog 这里有一个记号:「$mark」。;
  175. map.BotReturn map.Mark;
  176. };
  177. ///=== {
  178. // ## path.Cancel
  179. // 取消当前正在进行的录制路径工作。
  180. // };
  181. #alias {path.Cancel} {
  182. #if { ! @path.isTracing{} } {
  183. errLog 路径录制尚未开始。;
  184. #return;
  185. };
  186. #var path-current {};
  187. #path destroy;
  188. event.UnHandle {GMCP.Move} {path.Trace};
  189. path.message 放弃了本次路径录制工作。;
  190. };
  191. ///=== {
  192. // ## path.Finish
  193. // 完成录制。
  194. // };
  195. #alias {path.Finish} {
  196. #local area {@map.GetArea{}};
  197. #if { "$area" == "" } {
  198. event.HandleOnce {map/GotArea} {path.Finish} {map/path} {path.Finish};
  199. #delay map.Finish.retry {map.GetArea} 1;
  200. #return;
  201. };
  202. #local here {@map.Room.CID{}};
  203. #var path-current[to] {$here};
  204. #path stop;
  205. event.UnHandle {GMCP.Move} {path.Trace};
  206. #local fpath {};
  207. #path save forward fpath;
  208. #local bpath {};
  209. #path save backward bpath;
  210. #if { "$path-current[from]" == "$path-current[to]" } {
  211. okLog 检测到遍历路径。;
  212. #local length {};
  213. #path get length length;
  214. #local pathName {${here}-遍历${area}-$length};
  215. #var path-list[$pathName] {$fpath};
  216. };
  217. #else {
  218. #if { @isTrue{$path-current[compact]} } {
  219. #local fpath {@path.Simplify{$fpath}};
  220. };
  221. okLog 正向路径: {#$fpath#};
  222. #local pathName {${path-current[from]}-${path-current[to]}};
  223. #var path-list[$pathName] {$fpath};
  224. #if { @isTrue{$path-current[reversible]} } {
  225. #if { @isTrue{$path-current[compact]} } {
  226. #local bpath {@path.Simplify{$bpath}};
  227. };
  228. okLog 反向路径: {#$bpath#};
  229. #local pathName {${path-current[to]}-${path-current[from]}};
  230. #var path-list[$pathName] {$bpath};
  231. };
  232. };
  233. #var path-current {};
  234. #path destroy;
  235. path.message 路径录制结束。你可以使用 {@mslp.Exec{path.List;path.List}} 命令查看本房间的关联路径。;
  236. path.Hint;
  237. storage.Save path path-list;
  238. };
  239. ///=== {
  240. // ## path.Hint
  241. // 如果此处有路径,则提醒玩家。
  242. // };
  243. #alias {path.Hint} {
  244. #nop 录制路径的过程中,提示以录制为主。;
  245. #if { @path.isTracing{} } {
  246. #return;
  247. };
  248. #local area {@map.GetArea{}};
  249. #if { "$area" == "" } {
  250. #local here {@xiaoyao.Locate{}};
  251. #if { "$here" == "" } {
  252. path.hint;
  253. #return;
  254. };
  255. };
  256. #local here {@map.Room.CID{}};
  257. #local path {@table.Keys{path-list; {${here}-%*}}};
  258. #local count {@slist.Size{$path}};
  259. #if { $count > 0 } {
  260. #local path {@fp.Transform{{$path};\@str.Replace{VALUE;{%*-%*};{&2}}}};
  261. #local path {@fp.Transform{{$path};\@mslp.Exec{{path.Walk ${here}-VALUE};<139>\@str.Replace{VALUE;{$area的};{}}<299>}} };
  262. path.hint $path;
  263. };
  264. #else {
  265. path.hint;
  266. };
  267. };
  268. ///=== {
  269. // ## path.List
  270. // 查看本房间都有哪些关联路径,类似于北侠 node 或者 walk 命令。
  271. // };
  272. #alias {path.List} {
  273. #local area {@map.GetArea{}};
  274. #if { "$area" == "" } {
  275. event.HandleOnce {map/GotArea} {path.List} {map/path} {path.List};
  276. #delay map.List.retry {map.GetArea} 1;
  277. #return;
  278. };
  279. #local here {@map.Room.CID{}};
  280. #local count {0};
  281. #local name {};
  282. #foreach {*path-list[]} {name} {
  283. #if { "$name" == "${here}-%*" } {
  284. #local path {$path-list[$name]};
  285. #local size {@slist.Size{$path}};
  286. #echo {%s(<129>$size<299>): %s} {@mslp.Exec{{path.Walk $name};<139>$name<299>}} {<169>$path<099>};
  287. #math count {$count + 1};
  288. };
  289. };
  290. #if { $count > 0 } {
  291. okLog 共列出 $count 条关联路径。;
  292. };
  293. #else {
  294. warnLog 尚未找到本房间的关联路径。;
  295. };
  296. path.message 为本房间录制更多路径请使用 {@mslp.Exec{path.Trace;path.Trace}}。;
  297. };
  298. ///=== {
  299. // #@ path.Get <路径名称>
  300. // 查询并返回路径。
  301. // };
  302. #func {path.Get} {
  303. #local name {%0};
  304. #if { "$name" == "" } {
  305. #return {};
  306. };
  307. #return {$path-list[$name]};
  308. };
  309. ///=== {
  310. // ## path.Walk <路径名称> [<回调代码>]
  311. // 沿着指定的路径名称执行行走任务。行走完成后,执行回调代码。
  312. // };
  313. #alias {path.Walk} {
  314. #local name {%1};
  315. #local callback {%2};
  316. #local path {$path-list[$name]};
  317. path.WalkSteps {$path} {$callback};
  318. };
  319. ///=== {
  320. // ## path.WalkSteps <路径> [<回调代码>]
  321. // 走一个自定义路径。行走完成后,执行回调代码。
  322. // };
  323. #alias {path.WalkSteps} {
  324. #local path {%1};
  325. #local callback {%2};
  326. #local len {@slist.Size{$path}};
  327. #local path {@fp.Transform{{$path};path.step {VALUE}}};
  328. #if { $len > 1 } {
  329. env.Set brief 3;
  330. #local path {@slist.Insert{{$path};$len;path.last-step}};
  331. };
  332. #if { "$callback" == "" } {
  333. #path load {$path;path.end};
  334. };
  335. #else {
  336. #path load {$path;path.end;$callback};
  337. };
  338. sync.Wait {#path walk};
  339. };
  340. #alias {path.step} {
  341. #class path.step open;
  342. #local cmd {@dir.Long{%1}};
  343. event.HandleOnce {map/walk/continue} {map/step} {map/path} {path.step.next};
  344. event.HandleOnce {map/walk/failed} {map/step} {map/path} {#path destroy; path.last-step};
  345. map.step.Try {} {$cmd} {};
  346. };
  347. VAR {停止走路标志} path.walk.stop {0};
  348. #alias {path.Walk.Stop} {
  349. #var path.walk.stop 1;
  350. };
  351. #alias {path.Walk.Resume} {
  352. #var path.walk.stop 0;
  353. };
  354. #alias {path.Walk.Reset} {
  355. #var path.walk.stop 0;
  356. #path destroy;
  357. };
  358. #alias {path.step.next} {
  359. #if { ! $path.walk.stop } {
  360. #path walk;
  361. };
  362. };
  363. #alias {path.last-step} {
  364. env.UnSet brief;
  365. #path walk;
  366. };
  367. #alias {path.end} {
  368. okLog 行走完成。;
  369. #local path {};
  370. #path get info {path};
  371. #if { $path[position] <= $path[length] } {
  372. sync.Wait {
  373. #path run;
  374. };
  375. };
  376. event.HandleOnce {map/GotArea} {path/end} {map/path} {path.Hint};
  377. map.GetArea;
  378. };
  379. #func {path.isTracing} {
  380. #if { &path-current[] > 0 } {
  381. #return 1;
  382. };
  383. #else {
  384. #return 0;
  385. };
  386. };
  387. #alias {path.message} {
  388. #local msg {%0};
  389. #local trace {@mslp.Exec{path.Trace;<159>path.Trace<299>}};
  390. #local cancel {@mslp.Exec{path.Cancel;<119>path.Cancel<299>}};
  391. #local finish {@mslp.Exec{path.Finish;<129>path.Finish<299>}};
  392. #if { @path.isTracing{} } {
  393. infoLog <159>$msg<299> 取消录制请使用 {$cancel},完成录制请使用 {$finish}。<299>;
  394. };
  395. #else {
  396. infoLog <159>$msg<299> 要想录制新路径,请使用 {$trace}。<299>;
  397. };
  398. path.hint %0;
  399. };
  400. VAR {map/path 模块提醒内容} {path-hint} {NOTHING};
  401. #alias {path.hint} {
  402. #local hint {%0};
  403. #if { "$path-hint" == "$hint" } {
  404. #return;
  405. };
  406. #var path-hint {$hint};
  407. #local trace {【@mslp.Exec{path.Trace;<159>开始录制<299>}】};
  408. #local cancel {【@mslp.Exec{path.Cancel;<119>取消录制<299>}】};
  409. #local finish {【@mslp.Exec{path.Finish;<129>完成录制<299>}】};
  410. #if { @path.isTracing{} } {
  411. #local hint {$finish $cancel <159>$hint<299>};
  412. };
  413. #else {
  414. #local hint {$trace <159>$hint<299>};
  415. };
  416. prompt.Set {{path}{$hint}};
  417. };