gmcp.tin 6.8 KB

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  1. #nop GMCP 北侠支持库;
  2. #nop vim: set filetype=tt:;
  3. /*
  4. 本文件属于 PaoTin++ 的一部分。
  5. PaoTin++ © 2020~2023 的所有版权均由担子炮(dzp <danzipao@gmail.com>) 享有并保留一切法律权利
  6. 你可以在遵照 GPLv3 协议的基础之上使用、修改及重新分发本程序。
  7. */
  8. load-lib telnet;
  9. load-lib option;
  10. load-lib event;
  11. load-lib gmcp;
  12. event.Define {GMCP.Unknown} {无参} {$MODULE} {接收到 GMCP 未知消息,已更新 gGMCP[Unknown]};
  13. event.Define {GMCP.Move} {无参} {$MODULE} {接收到 GMCP 移动信息,已更新 gGMCP[Move]};
  14. event.Define {GMCP.Status} {无参} {$MODULE} {接收到 GMCP 角色状态,已更新 gGMCP[Status]};
  15. event.Define {GMCP.Combat} {无参} {$MODULE} {接收到 GMCP 战斗信息,已更新 gGMCP[Combat]};
  16. event.Define {GMCP.Buff} {无参} {$MODULE} {接收到 GMCP BUFF状态,已更新 gGMCP[Buff]};
  17. event.Define {GMCP.Message} {无参} {$MODULE} {接收到 GMCP 聊天信息,已更新 gGMCP[Message]};
  18. #var {gmcp.key-e2c} {
  19. {Move} {
  20. {result} {成功}
  21. {dir} {出口信息}
  22. {short} {房间名}
  23. }
  24. {Status} {
  25. {name} {姓名}
  26. {max_qi} {最大气血}
  27. {qi} {气血}
  28. {jingli} {精力}
  29. {food} {食物}
  30. {eff_jing} {有效精神}
  31. {jing} {精神}
  32. {title} {头衔}
  33. {family/family_name} {门派}
  34. {combat_exp} {经验}
  35. {vigour/qi} {真气}
  36. {max_jing} {最大精神}
  37. {level} {级别}
  38. {vigour/yuan} {真元}
  39. {max_jingli} {最大精力}
  40. {neili} {内力}
  41. {water} {饮水}
  42. {eff_qi} {有效气血}
  43. {max_neili} {最大内力}
  44. {is_busy} {忙}
  45. {per} {容貌}
  46. {int} {悟性}
  47. {fighter_spirit} {战意}
  48. {is_fighting} {战斗中}
  49. {dex} {身法}
  50. {con} {根骨}
  51. {potential} {潜能}
  52. {str} {膂力}
  53. }
  54. {Combat} {
  55. {enemy_in} {敌人加入}
  56. {max_qi} {最大气血}
  57. {max_jing} {最大精神}
  58. {qi_damage} {气血伤害}
  59. {jing_wound} {精血受损}
  60. {qi_wound} {气血受损}
  61. {eff_jing_pct} {有效精血百分比}
  62. {enemy_out} {敌人退出}
  63. {eff_qi_pct} {有效气血百分比}
  64. {jing_pct} {精血百分比}
  65. {jing_damage} {精血伤害}
  66. {qi_pct} {气血比率}
  67. {name} {姓名}
  68. {perform_name} {绝招名称}
  69. {perform_cd} {CD时长}
  70. {perform_id} {绝招ID}
  71. }
  72. {Buff} {
  73. {type} {效果类型}
  74. {is_end} {效果结束}
  75. {last_inc} {效果延时}
  76. {name} {效果名称}
  77. {effects} {具体效果}
  78. {effect1} {效果1}
  79. {effect2} {效果2}
  80. {effect3} {效果3}
  81. {effect4} {效果4}
  82. {effect5} {效果5}
  83. {last_time} {持续时间}
  84. {terminated} {将中止的效果}
  85. }
  86. {Message} {
  87. {channel} {频道}
  88. {type} {信息类型}
  89. {seq} {图片编号}
  90. {no} {QQ号码}
  91. {name} {姓名}
  92. {url} {下载地址}
  93. }
  94. };
  95. #alias {gmcp.pkuxkx.Enable} {
  96. #event {IAC SB GMCP} {
  97. #if { "%%0" == "GMCP.{Status|Move|Combat|Buff|Message}" } {
  98. #return;
  99. };
  100. gmcp.pkuxkx.OnGMCP {%%0} {%%1};
  101. };
  102. #event {IAC SB GMCP GMCP.Status IAC SE} {gmcp.pkuxkx.OnStatus {%%1} {%%2}};
  103. #event {IAC SB GMCP GMCP.Move IAC SE} {gmcp.pkuxkx.OnMove {%%1} {%%2}};
  104. #event {IAC SB GMCP GMCP.Combat IAC SE} {gmcp.pkuxkx.OnCombat {%%1} {%%2}};
  105. #event {IAC SB GMCP GMCP.Buff IAC SE} {gmcp.pkuxkx.OnBuff {%%1} {%%2}};
  106. #event {IAC SB GMCP GMCP.Message IAC SE} {gmcp.pkuxkx.OnMessage {%%1} {%%2}};
  107. tune gmcp status on;
  108. tune gmcp move on;
  109. tune gmcp buff on;
  110. tune gmcp combat on;
  111. tune gmcp message on;
  112. };
  113. #alias {gmcp.pkuxkx.OnGMCP} {
  114. mudLog GMCP: {%1} {%2};
  115. #if { @option.IsEnable{GMCPDebug} } {
  116. #line sub escapes #var gGMCP[Unknown] {%2};
  117. warnLog 接收到未知的 GMCP 消息:%1,请联系开发者。以下为消息内容:;
  118. #var gGMCP[Unknown];
  119. #unvar gGMCP[Unknown];
  120. };
  121. };
  122. #alias {gmcp.pkuxkx.OnStatus} {
  123. mudLog GMCP.Status: {%2};
  124. #line sub escapes #var gGMCP[Status] {%1};
  125. gmcp.translate-key Status;
  126. #if { @option.IsEnable{GMCPDebug} } {
  127. #var gGMCP[Status];
  128. };
  129. event.Emit GMCP.Status {};
  130. };
  131. #alias {gmcp.pkuxkx.OnMove} {
  132. mudLog GMCP.Move: {%2};
  133. #line sub escapes #var gGMCP[Move] {%1};
  134. #var gGMCP[Move] {$gGMCP[Move][1]};
  135. gmcp.translate-key Move;
  136. #list gGMCP[Move][出口信息] sort;
  137. #if { @option.IsEnable{GMCPDebug} } {
  138. #var gGMCP[Move];
  139. };
  140. event.Emit GMCP.Move {};
  141. };
  142. #alias {gmcp.pkuxkx.OnCombat} {
  143. mudLog GMCP.Combat: {%2};
  144. #line sub escapes #var gGMCP[Combat] {%1};
  145. #var gGMCP[Combat] {$gGMCP[Combat][1]};
  146. gmcp.translate-key Combat;
  147. #if { @option.IsEnable{GMCPDebug} } {
  148. #var gGMCP[Combat];
  149. };
  150. event.Emit GMCP.Combat {};
  151. };
  152. #alias {gmcp.pkuxkx.OnBuff} {
  153. mudLog GMCP.Buff: {%2};
  154. #line sub escapes #var gGMCP[Buff] {%1};
  155. gmcp.translate-key Buff;
  156. #if { @option.IsEnable{GMCPDebug} } {
  157. #var gGMCP[Buff];
  158. };
  159. event.Emit GMCP.Buff {};
  160. };
  161. #alias {gmcp.pkuxkx.OnMessage} {
  162. mudLog GMCP.Message: {%2};
  163. #line sub escapes #var gGMCP[Message] {%1};
  164. gmcp.translate-key Message;
  165. #if { @option.IsEnable{GMCPDebug} } {
  166. #var gGMCP[Message];
  167. };
  168. event.Emit GMCP.Message {};
  169. };
  170. #alias {gmcp.translate-key} {
  171. #local class {%1};
  172. #if { "$class" != "{Move|Status|Combat|Buff|Message}" } {
  173. #return;
  174. };
  175. #local key {};
  176. #foreach {*gGMCP[$class][]} {key} {
  177. #local new {$gmcp.key-e2c[$class][$key]};
  178. #if { "$new" == "" } {
  179. #continue;
  180. };
  181. #var gGMCP[$class][$new] {$gGMCP[$class][$key]};
  182. #unvar gGMCP[$class][$key];
  183. };
  184. };