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- #nop vim: set filetype=tt:;
- /*
- 本文件属于 PaoTin++ 的一部分
- ===========
- PaoTin++ © 2020~2023 的所有版权均由担子炮(dzp <danzipao@gmail.com>) 享有并保留一切法律权利
- 你可以在遵照 GPLv3 协议的基础之上使用、修改及重新分发本程序。
- ===========
- */
- load-lib event;
- event.Define {map/walk/boat/in} {无参} {$MODULE} {已上船};
- event.Define {map/walk/boat/out} {无参} {$MODULE} {即将下船};
- VAR {地图脚本同步信息} map.sync.room-id {};
- #alias {map.Sync} {
- #local prev {%1};
- #local current {%2};
- #local next {%3};
- #local message {};
- #if { "$prev$current$next" == "" } {
- #local message {WALK-SYNC-MESSAGE};
- };
- #else {
- #local message {F${prev}-V${current}-T$next};
- #var map.sync.room-id {
- {prev}{$prev}
- {current}{$current}
- {next}{$next}
- };
- };
- sync.Wait {
- #line gag;
- okLog 服务器已同步。;
- event.DelayEmit map/walk/continue;
- } {$message};
- };
- #alias {map.GuoJiang} {map.shaogong 过江 map.GuoJiang};
- #alias {map.GuoHe} {map.shaogong 过河 map.GuoHe};
- #alias {map.YellBoat} {map.shaogong 自助 map.YellBoat};
- #alias {map.shaogong} {
- #local words {%1};
- #local name {%2};
- #class $name open;
- #alias {map.waitBoat} { #var map-Boat-state {waitBoat} };
- #action {^只听得江面上隐隐传来:“别急嘛,这儿正忙着呐……”$} {
- #nop 不依赖触发了,用定时器靠谱一些;
- };
- #action {^岸边一只渡船上的艄公说道:正等着你呢,上来吧。$} {
- #tick map.boat.yell {map.boat.yell} 3;
- map.boat.try-enter;
- };
- #action {^一叶扁舟缓缓地驶了过来,艄公将一块踏脚板搭上堤岸,以便乘客{上下。|}$} {
- #tick map.boat.yell {map.boat.yell} 3;
- map.boat.try-enter;
- };
- #nop 没有一卡通时,需要通过 ask 来手动给钱。;
- #action {^船老大一把拉住你,你还没付钱呢?$} {
- #line oneshot #action {^{他|她}是{黄|长}{河|江}边的船老大,撑渡船几十年,现在老了,只负责在岸边收钱。$} {
- #delay 0 {ask shao gong about 过%%%3};
- };
- #line oneshot #action {^%sLV%s%d%s$} {
- #gag {^%*{|ID=map.shaogong}$};
- event.HandleOnce {GA} {map.boat.look} {map} {
- #ungag {^%*{|ID=map.shaogong}$}; #nop
- };
- };
- #delay 0 {look shao gong};
- };
- #action {^$NPC接过你递给的船资%S。$} {map.waitBoat};
- #action {^你的车船通账上还剩%S,这一趟的船资是%S。$} {map.waitBoat};
- #action {^这一趟的船资是%*,将从你的行旅通上走账。$} {map.waitBoat};
- #action {^$NPC道:原来是%S的人,快请上船。$} {map.waitBoat};
- #action {^$NPC唱道:“撑船的,有生意上门啦~~~”,%*传出很远。$} {map.waitBoat};
- #action {^你吸了口气,一声“船家”,声音中正平和地远远传了出去。$} {map.waitBoat};
- #action {^你鼓足中气,长啸一声:“船家!”$} {map.waitBoat};
- #action {^你使出吃奶的力气喊了一声:“船家”$} {map.waitBoat};
- #action {^艄公把踏脚板收起来,说了一声“坐稳喽”,竹篙一点,扁舟向{|江心驶去。}$} {
- #nop;
- };
- #action {^艄公说“到啦,上岸吧”,随即把一块踏脚板搭上堤岸。$} {
- #if { "$map-Boat-state" == "inBoat" } {
- #nop 有时候这条信息和下面赶下船的信息同时出现,这样会导致 out 失效。;
- #nop 所以做一些防御处理;
- #delay map-Boat-out {
- #unvar map-Boat-state;
- event.Emit map/walk/boat/out;
- busy.Halt {out; map.boat.done};
- } {0.05};
- };
- };
- #action {^艄公要继续做生意了,所有人被赶下了渡船。$} {
- #if { "$map-Boat-state" == "inBoat" } {
- #delay map-Boat-out {
- #unvar map-Boat-state;
- event.Emit map/walk/boat/out;
- busy.Halt map.boat.done;
- } {0};
- };
- };
- #line sub var #alias {map.boat.done} {map.BotReturn $name};
- #alias {map.boat.yell} {
- yell boat;
- #tick map.boat.yell {map.boat.yell} 1;
- };
- #if { "$words" == "自助" } {
- map.boat.yell;
- };
- #else {
- ask shao gong about $words;
- #tick map.boat.yell {map.boat.yell} 1;
- };
- #class $name close;
- };
- #alias {map.SpecialBoat} {
- #class map.SpecialBoat open;
- #action {^你跃上木船,船夫把木船划向海中。$} {event.Emit map/walk/boat/in}; #nop 神龙岛;
- #action {^你朝船夫挥了挥手便跨上岸去。$} {map.SpecialBoat.return}; #nop 神龙岛;
- #action {^你从踏板上走上了船。$} {event.Emit map/walk/boat/in}; #nop 桃花岛;
- #action {^你沿着踏板走了上去。$} {map.SpecialBoat.return}; #nop 桃花岛;
- #alias {map.SpecialBoat.return} {event.Emit map/walk/boat/out; busy.Halt {map.BotReturn map.SpecialBoat}};
- #class map.SpecialBoat close;
- enter boat;
- };
- #alias {map.Ride} {
- #local target {%1};
- #class map.Ride open;
- #action {^你跳上了小船,操舟向%*划去。$} {event.Emit map/walk/boat/in};
- #action {^你跳上了羊皮筏子,操舟向%*划去。$} {event.Emit map/walk/boat/in};
- #action {^你从小船上跳了下来,到了%*。$} {event.Emit map/walk/boat/out; busy.Halt {map.BotReturn map.Ride}};
- #class map.Ride close;
- ride $target;
- };
- #alias {map.Shalou} {
- #class map.Shalou open;
- #var map-Boat-state {waitBoat};
- #action {^根据沙漏的速度,渡船应该在%*秒后靠岸。$} {
- #local seconds {@time.ParseDoC{%%1}};
- map.waitBoat;
- };
- #action {^沙漏里的沙子已经漏到底了。$} {
- #delay map.boat.try-enter {map.boat.try-enter} 1;
- };
- #action {^渡船缓缓靠岸,船上的船工摆出跳板,方便客人上下船。$} {
- #delay map.boat.try-enter {map.boat.try-enter} 0;
- };
- #action {^船工收回跳板,开船驶向%*的%*了。$} {
- #var map-Boat-state {inBoat};
- };
- #action {^船工放下跳板,招呼大家下船了。$} {
- #if { "$map-Boat-state" == "inBoat" } {
- #unvar map-Boat-state;
- event.Emit map/walk/boat/out;
- busy.Halt {out; map.BotReturn map.Shalou};
- };
- };
- #action {^在船离岸之际,你赶紧跳了下去。$} {
- #if { "$map-Boat-state" == "inBoat" } {
- #unvar map-Boat-state;
- event.Emit map/walk/boat/out;
- busy.Halt {map.BotReturn map.Shalou};
- };
- };
- #alias {map.waitBoat} { #var map-Boat-state {waitBoat}};
- #class map.Shalou close;
- };
- #alias {map.boat.try-enter} {
- #if { "$map-Boat-state" == "waitBoat" } {
- event.HandleOnce {GMCP.Move} {map.boat} {map} {map.boat.check};
- go enter;
- };
- };
- #alias {map.boat.check} {
- #local boat {%1};
- #if { @isFalse{$gGMCP[Move][成功]} } {
- errLog 登船失败。;
- #return;
- };
- #untick map.boat.yell;
- #if { &gGMCP[Move][出口信息][] > 1 } {
- errLog 登船失败,这是哪里?;
- #return;
- };
- #if { "$gGMCP[Move][出口信息][1]" != "{|out}" } {
- errLog 登船失败,好像不对劲。;
- #return;
- };
- #var map-Boat-state {inBoat};
- event.Emit map/walk/boat/in;
- };
- #alias {map.BotReturn} {
- #local bot {%1};
- #class $bot kill;
- event.DelayEmit {map/walk/continue} {$bot};
- };
- #func {map.GetPassport} {
- #local room {%1};
- #local exit {%2};
- #local room {@map.GetRoomByID{$room}};
- #if { "$room" == "" } {
- #return {};
- };
- #local entry {};
- #loop {1} {&map.passport[]} {entry} {
- #local entry {$map.passport[$entry]};
- #if { "$room[cid]" != "$entry[room]" } {
- #continue;
- };
- #if { "$entry[item]" != "" && @sset.Contains{{$room[item]};$entry[item]} } {
- #return {$entry};
- };
- };
- };
- #nop 各种爬山;
- #alias {map.Climb} {
- #class map.Climb open;
- #nop 无量山崖洞。;
- #action {^你终于爬到崖洞中$} {map.Climb.return};
- #nop 武当升真岩到五老峰。;
- #action {^你爬的精疲力竭,忽然发现已经到山顶,你提起纵身,一个鹞子翻身跃上山顶。$} {map.Climb.return};
- #nop 武当天柱峰下到二天门。;
- #action {^你爬的精疲力竭,忽然发现已经到二天门。$} {map.Climb.return};
- #nop 武当二天门到三天门。;
- #action {^你抬头仰望,突然发现峰顶就在眼前,顿时气力倍增,双脚一蹬跳了上去。$} {map.Climb.return};
- #nop 武当下山都是一样的。;
- #action {^你低头一看,离地面只有丈余高,你转身一跳,稳稳的落在地上。$} {map.Climb.return};
- #nop 黑苗寨爬树。;
- #action {^你费力地向上爬去。$} {#0};
- #action {^你吃力地向下爬去。$} {#0};
- #action {^你爬到了{大树下|树干上|树顶}。$} {map.Climb.return};
- #nop 无量山爬 cliff;
- #action {^你身在半空,双手乱挥,只盼能抓到什么东西,这么乱挥一阵,又下堕下百馀丈。} {map.Climb.return};
- #nop 无量山爬 yafeng;
- #action {^山崖似乎无穷无尽,爬到后来,衣衫早给荆刺扯得东破一块,西烂一条,$} {map.Climb.return};
- #alias {map.Climb.return} {map.BotReturn map.Climb};
- #class map.Climb close;
- #if { "%0" == "" } {climb} {climb %0};
- };
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