shortcut.tin 8.2 KB

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  1. #alias N {n;nd;nu};
  2. #alias E {e;ed;eu};
  3. #alias W {w;wd;wu};
  4. #alias S {s;sd;su};
  5. #alias SW {sw;S;W};
  6. #alias SE {se;S;E};
  7. #alias NE {ne;N;E};
  8. #alias NW {nw;N;W};
  9. #alias {beep} {#echo {\a\}};
  10. #event {TIME 08:55} {#echo <129>准备保卫!!!<299>};
  11. #event {TIME 15:55} {#echo <129>准备保卫!!!<299>};
  12. #event {TIME 20:25} {#echo <129>准备保卫!!!<299>};
  13. #event {TIME 20:55} {#echo <129>准备保卫!!!<299>};
  14. #event {TIME 07:55} {#echo <129>准备答题!!!<299>};
  15. #event {TIME 19:55} {#echo <129>准备答题!!!<299>};
  16. #alias {bwcx} {
  17. #local keyword {%1};
  18. #if { "$keyword" == "" && "$char[档案][门派]" != "" } {
  19. #local keyword {$char[档案][门派]};
  20. };
  21. #class bwcx open;
  22. #high {^天下争霸第%*$keyword%*$} {light magenta};
  23. #action {^开始后,自动安排好三天后的比武。$} {bwcx.return};
  24. #action {^等等,系统喘气中......$} {bwcx.retry};
  25. #alias {bwcx.retry} {#delay bwcx.retry {bwcx} 5};
  26. #alias {bwcx.return} {#class bwcx kill};
  27. #class bwcx close;
  28. xtt.Send {bwcx};
  29. };
  30. #alias chat-ren-song {
  31. chat.TuneOn chat;
  32. chat* admit $user[id];
  33. chat* xuanwu;
  34. chat* sob $user[id];
  35. chat* cry $user[id];
  36. chat* cry;
  37. chat* weak;
  38. };
  39. #alias chat-shuang {
  40. chat.TuneOn chat;
  41. chat* massage $user[id];
  42. chat* shuang;
  43. chat* shuang $user[id];
  44. chat* shuang;
  45. };
  46. #alias chat-zb {
  47. chat.TuneOn chat;
  48. chat* unme $user[id];
  49. chat* unme;
  50. chat* mark $user[id];
  51. chat* mark;
  52. chat* bud $user[id];
  53. };
  54. #alias chat-sz {
  55. chat.TuneOn chat;
  56. chat $user[name]动作妩媚,朝你微微一笑,使出了「美人三招」!;
  57. chat $user[name]使完「贵妃回眸」,想起英雄三招,意犹未尽,又出三招!;
  58. chat $user[name]使完「小怜横陈」,想起自己历经劫难已是武学大家,不由得豪气干云,又出三招!;
  59. chat $user[name]使完「飞燕回翔」,想起多年召蛇心得,心血来潮,自创三招!;
  60. chat $user[name]一共向你使出了一十八招!;
  61. };
  62. load-lib sync;
  63. #alias {i-all} {
  64. #class i-all open;
  65. #action {^你身上id为%*的东西有下面这些:{|ID=i-all}$} {#line gag};
  66. #action {^你身上没有id为%*的东西。{|ID=i-all}$} {#line gag};
  67. #action {^[命令进入缓冲]{|ID=i-all}$} {#line gag};
  68. #action {^{>|}%s{|ID=i-all}$} {#line gag};
  69. #class i-all close;
  70. i sword;
  71. i blade;
  72. i dagger;
  73. i staff;
  74. i needle;
  75. i flute;
  76. i whip;
  77. i axe;
  78. i spear;
  79. i hammer;
  80. i halberd;
  81. i hook;
  82. i ring;
  83. i necklace;
  84. i armor;
  85. i cloth;
  86. i boots;
  87. i shield;
  88. i surcoat;
  89. i wrists;
  90. i hands;
  91. i head;
  92. i waist;
  93. i armet;
  94. i bracer;
  95. i cape;
  96. i gauntlet;
  97. i belt;
  98. i mask;
  99. i cuirass;
  100. i pauldron;
  101. i cuisse;
  102. sync.Wait {#class i-all kill};
  103. };
  104. #alias {ii} {
  105. #class i-all open;
  106. #action {^(%s%d) (绑)} {#line gag};
  107. #class i-all close;
  108. i-all;
  109. };
  110. #alias {cgem} {do 3 pickgem %1; combine gem; pack gem};
  111. #alias jd jianding;
  112. #alias tichun {
  113. #class tichun open;
  114. #action {^你目前的修为还可以再转换%%1点内力变为真气。$E} {#delay 0 {xtt.Send {tichun %%1}}} {9.500};
  115. #class tichun close;
  116. #delay 1 {xtt.Send {tichun $char[HP][当前内力]}};
  117. };
  118. #gag {向红豆打听有关『%*』的消息。$E};
  119. #action {^请直接输入感恩之语:$TELNET[GA]$} {
  120. xtt.DisableAllCommands false;
  121. #line oneshot #alias {^%*{|ID=xiang}$} {#send %%0; xtt.UndoDisableAllCommands} {1.001};
  122. };
  123. #gag {~^%c%s%c$};
  124. #action {^>%s$} {#line gag};
  125. #gag {^├{(─|┼)+}┤$};
  126. #action {^%*给你一枚%*{☆|★|◎}%*。$E} {
  127. pack gem;
  128. } {9.999};
  129. #alias kk {look %0; lookin %0; follow %0; killall %0};
  130. #action {^你瞬间感到了危险临近,奸细就在附近!$E} {killall} {9.500};
  131. #action {^一支铜雀轻轻地落在你的面前,你可以选择下列任务系列中一组:$E} {
  132. xtt.DisableAllCommand;
  133. } {9.999};
  134. #action {^你一顿棍棒乱揍,看来杀手有点怕你了。$E} {halt;quan} {9.500};
  135. #action {^( 蒙面杀手似乎十分疲惫,看来需要好好休息了。)$E} {halt;ask killer about 认输} {9.999};
  136. #action {^( 蒙面杀手已经陷入半昏迷状态,随时都可能摔倒晕去。)$E} {halt;ask killer about 认输} {9.999};
  137. #action {^你要进入哪间储物柜?$E} {
  138. #line gag;
  139. enter $user[id];
  140. find;
  141. } {9.500};
  142. #action {^你仔细地将鹿皮袋绑在腰间。$E} {put shi zi in lupi dai} {9.500};
  143. #action {^你捡起一把玉石子。$E} {put shi zi in lupi dai} {9.500};
  144. #action {^你从%*搜出一把玉石子。$E} {put shi zi in lupi dai} {9.500};
  145. #action {^没有经过通传,任何人等不得擅闯都统治府。$E} {ask shiwei about 通传} {9.999};
  146. #action {^你因为种种原因停了下来,可以用walk继续进行。$E} {#delay 1 {xtt.Send {walk}}} {9.500};
  147. #action {^艄公说“到啦,上岸吧”,随即把一块踏脚板搭上堤岸。$E} {out} {9.500};
  148. #action {^大车停稳了下来,你可以下车(xia)了。$} {xia} {9.500};
  149. #action {^任务已经失败,离开请输入(leave %*)。$} {leave %1} {9.500};
  150. #action {^任务完成,想要离开请输入(leave %*)。$} {leave %1} {9.500};
  151. #action {^你掉转船头,迅速的划回到了鄱阳湖边。$E} {
  152. give xiang to ren;
  153. } {9.500};
  154. #action {^临走之际,你忽然发现一个盒子看起来有些特殊!$E} {
  155. open box;
  156. } {9.999};
  157. #subst {~\e[34m} {\e[94m};
  158. VAR 服务器重启时间 gServerRebootTime {0};
  159. #action {^北大侠客行再过%*将重新启动 ...$} {
  160. #local time {@time.ParseDoC{%1}};
  161. #var gServerRebootTime {@time.Now{} + $time};
  162. prompt.Set {{reboot}{$time}};
  163. };
  164. #alias {list-armors} {
  165. #class rbz-list-armors open;
  166. #action {^┏所有防具列表┓$} {
  167. #class rbz-list-armors open;
  168. #gag {^│%d%s│%*│1%s│$};
  169. #action {^│%d%s│%*(%*)%*│2%s│$} {
  170. #if { "%%%4" != "{ring|necklace}" } {
  171. #line gag;
  172. };
  173. };
  174. #high {^%*({ring|necklace})%*$} {light magenta};
  175. #action {^└─────┴────────────────────┴──┴──┴───┘$} {
  176. #class rbz-list-armors kill;
  177. #buffer end;
  178. };
  179. #class rbz-list-armors close;
  180. };
  181. #action {^你不是刚看过么?$} {
  182. #class rbz-list-armors kill;
  183. };
  184. #class rbz-list-armors close;
  185. list armors;
  186. };
  187. #action {^你向当铺买下一件%*之%*。$} {
  188. #switch {"%2"} {
  189. #case {"盔"} {jianding head};
  190. #case {"护腕"} {jianding wrists};
  191. #case {"披风"} {jianding surcoat};
  192. #case {"手套"} {jianding hands};
  193. #case {"铠甲"} {jianding armor};
  194. #case {"袍"} {jianding cloth};
  195. #case {"腰带"} {jianding waist};
  196. #case {"盾"} {jianding shield};
  197. #case {"靴"} {jianding boots};
  198. #case {"项链"} {jianding necklace};
  199. #case {"戒指"} {jianding ring};
  200. #case {"剑"} {jianding sword};
  201. #case {"刀"} {jianding blade};
  202. #case {"杖"} {jianding staff};
  203. #case {"鞭"} {jianding whip};
  204. #case {"斧"} {jianding axe};
  205. #case {"枪"} {jianding spear};
  206. #case {"锤"} {jianding hammer};
  207. #case {"戟"} {jianding halberd};
  208. #case {"匕"} {jianding dagger};
  209. #case {"针"} {jianding needle};
  210. #case {"钩"} {jianding hook};
  211. #case {"箫"} {jianding flute};
  212. #default {#0};
  213. };
  214. };
  215. #alias {%S_%S} {node walk %0} 9;
  216. load-lib sync;
  217. #alias {yz_zj} {
  218. walk zhenjiang;
  219. sync.Wait {map.GuoJiang zhenjiang};
  220. };
  221. #alias {zj_yz} {
  222. walk yangzhou;
  223. sync.Wait {map.GuoJiang yangzhou};
  224. };
  225. #alias {map.GuoJiang} {
  226. #local target {%1};
  227. #line sub var #line oneshot #action {^一叶扁舟缓缓地驶了过来,艄公将一块踏脚板搭上堤岸,以便乘客上下。$} {
  228. #untick map.yell;
  229. #line oneshot #action {^艄公说“到啦,上岸吧”,随即把一块踏脚板搭上堤岸。$} {
  230. out;
  231. walk $target;
  232. } {4};
  233. enter;
  234. } {4};
  235. xtt.Tick map.yell {yell boat} 1;
  236. };