| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482 |
- #nop vim: set filetype=tt:;
- /*
- 本文件属于 PaoTin++ 的一部分
- ===========
- PaoTin++ © 2020~2023 的所有版权均由担子炮(dzp <danzipao@gmail.com>) 享有并保留一切法律权利
- 你可以在遵照 GPLv3 协议的基础之上使用、修改及重新分发本程序。
- ===========
- */
- #var basic_char_hp[META] {
- {NAME} {HP 信息解析}
- {DESC} {解析 hp 和 hpbrief 两个命令的内容,并储存到变量 char[HP]}
- {AUTHOR} {担子炮}
- {NOTE} {本文件属于 PaoTin++ 的一部分}
- };
- load-lib event;
- load-lib speedo;
- event.Define {char/hp} {无参} {$MODULE} {已经获取到 hp 命令输出结果,并更新 char[HP]。};
- event.Define {char/hpbrief} {无参} {$MODULE} {已经获取到 hpbrief 命令输出结果,并更新 char[HP]。};
- #func {basic_char_hp.Init} {
- #class data/basic/char open;
- #var char[HP] {};
- #var char[HP][经验] {1};
- #var char[HP][经验显示] {1};
- #var char[HP][潜能] {1};
- #var char[HP][潜能显示] {1};
- #var char[HP][当前内力] {0};
- #var char[HP][最大内力] {1};
- #var char[HP][加力] {0};
- #var char[HP][内力百分比] {0};
- #var char[HP][当前精力] {0};
- #var char[HP][最大精力] {1};
- #var char[HP][精力百分比] {0};
- #var char[HP][当前气血] {0};
- #var char[HP][有效气血] {1};
- #var char[HP][最大气血] {1};
- #var char[HP][气血百分比] {0};
- #var char[HP][当前精神] {0};
- #var char[HP][有效精神] {1};
- #var char[HP][最大精神] {1};
- #var char[HP][精神百分比] {0};
- #var char[HP][当前真气] {0};
- #var char[HP][最大真气] {1};
- #var char[HP][真气减伤] {0};
- #var char[HP][真元] {0};
- #var char[HP][食物] {0};
- #var char[HP][最大食物] {1};
- #var char[HP][饥饿] {};
- #var char[HP][饮水] {0};
- #var char[HP][最大饮水] {1};
- #var char[HP][口渴] {};
- #var char[HP][气势] {0};
- #var char[HP][状态] {};
- #var char[HP][毒] {};
- #class data/basic/char close;
- set hpbrief long,report;
- #delay {char.Init} {char.GetHP; char.GetHP2} {1};
- #return true;
- };
- /*
- hp 有两种格式,非战斗状态:
- ┌───个人状态────────────┬───────────────────┐
- │【精神】 5978 / 5978 [103%] │【精力】 12102 / 6051 (+ 0) │
- │【气血】 23372 / 23372 [101%] │【内力】 5369 / 7063 (+ 1) │
- │【真气】 1367 / 1367 [ 9%] │【静气】 101% [正常] │
- │【食物】 874 / 900 [正常] │【潜能】 7.67万 │
- │【饮水】 874 / 900 [正常] │【经验】 1349.88万 │
- ├───────────────────┴───────────────────┤
- │【状态】 健康、怒、星宿火毒、星宿毒掌毒 │
- └──────────────────────────────北大侠客行────┘
- 战斗状态:
- */
- #alias {char.hp.parse.hp} {
- #class char-hp-parse-hp open;
- #action {^│【精神】%s%d%s/%s%d%s[%s%d\%]%!s│【精力】%s%d%s/%s%d%s(+%s%d)%!s│$} {
- #var char[HP][当前精神] {%%2};
- #var char[HP][有效精神] {%%5};
- #var char[HP][当前精力] {%%10};
- #var char[HP][最大精力] {%%13};
- speedo.Set {当前精神} {$char[HP][当前精神]} {true} {10};
- speedo.Set {当前精力} {$char[HP][当前精力]} {true} {10};
- };
- #action {^│【气血】%s%d%s/%s%d%s[%s%d\%]%!s│【内力】%s%d%s/%s%d%s(+%s%d)%!s│$} {
- #var char[HP][当前气血] {%%2};
- #var char[HP][有效气血] {%%5};
- #var char[HP][当前内力] {%%10};
- #var char[HP][最大内力] {%%13};
- #var char[HP][加力] {%%16};
- speedo.Set {当前气血} {$char[HP][当前气血]} {true} {10};
- speedo.Set {当前内力} {$char[HP][当前内力]} {true} {10};
- };
- #action {^│【真气】%!s%d%!s/%!s%d%!s[%!s%d\%]%!s│【%!*】%!s%!d\%%!s[%!*]%!s│$} {
- #var char[HP][当前真气] {%%1};
- #var char[HP][最大真气] {%%2};
- #var char[HP][真气减伤] {%%3};
- speedo.Set {当前真气} {$char[HP][当前真气]} {true} {10};
- };
- #action {^│【食物】%s%d%s/%s%d%s[%S]%!s│【潜能】%s%S%!s│$} {
- #var char[HP][食物] {%%2};
- #var char[HP][最大食物] {%%5};
- #var char[HP][饥饿] {%%7};
- #var char[HP][潜能显示] {%%9};
- speedo.Set {食物} {$char[HP][食物]} {true} {10};
- };
- #action {^│【饮水】%s%d%s/%s%d%s[%S]%!s│【经验】%s%S%!s│$} {
- #var char[HP][饮水] {%%2};
- #var char[HP][最大饮水] {%%5};
- #var char[HP][口渴] {%%7};
- #var char[HP][经验显示] {%%9};
- speedo.Set {饮水} {$char[HP][饮水]} {true} {10};
- };
- #action {^│【气势】%s%d%s\%%s 【平衡】%s%d%s\%%!s│$} {
- #var char[HP][气势] {%%2};
- };
- #action {^├───────────────────────────────────┤$} {
- #nop;
- };
- #action {~【状态】%*│} {
- #local status {%%1};
- #replace status { } {};
- #replace status {{\033\[[0-9;]+m}} {};
- #replace status {、} {;};
- #var char[HP][状态] {$status};
- #local item {};
- #local poison {};
- #foreach {$status} {item} {
- #if { "$item" == "{.*毒|火焰刀焚伤|生死符}" } {
- #local poison {$poison$item;};
- };
- };
- #replace poison {;$} {};
- #var char[HP][毒] {$poison};
- };
- #action {^╰─────────────{(─)*}%S────╯{|ID=char.hp}$} {
- #math char[HP][气血百分比] { $char[HP][当前气血] * 100 / $char[HP][最大气血] };
- #math char[HP][精神百分比] { $char[HP][当前精神] * 100 / $char[HP][最大精神] };
- #math char[HP][内力百分比] { $char[HP][当前内力] * 50 / $char[HP][最大内力] };
- #math char[HP][精力百分比] { $char[HP][当前精力] * 50 / $char[HP][最大精力] };
- event.Emit char/hp;
- char.hp.parse.done;
- };
- #alias {char.hp.parse.done} {
- #class char-hp-parse-hp kill;
- #class char.GetHP kill;
- event.UnHandle GA {char.hp};
- };
- event.HandleOnce GA {char.hp} {char} {
- char.hp.parse.done;
- #nop 吞参数专用,不要删除本行,也不要在末尾加分号或是别的语句
- };
- #class char-hp-parse-hp close;
- };
- /*
- hp -neili 格式:
- ┌─其他信息────────────┬─────────────────┐
- │【走火入魔】 0.00 % │【极限内力】 0 │
- └─────────────────┴─────────北大侠客行───┘
- ┌──内力显示─────────────────────────────┐
- │□太极神功 (taiji-shengong) - 2117/ 5109(6040) │
- ├──其他信息───────────┬─────────────────┤
- │【走火入魔】 -41.50% │【极限内力】 6040 │
- └─────────────────┴─────────北大侠客行───┘
- ┌─内力显示──────────────────────────────┐
- │ 北冥神功 (beiming-shengong) - 8385/ 8385(8578) │
- │□逍遥派内功 (xiaoyao-neigong) - 2865/ 2865(4480) │
- │ 观花诀 (guanhua-jue) - 1695/ 1695(4662) │
- ├─其他信息────────────┬─────────────────┤
- │【走火入魔】 -1.13 % │【极限内力】 11613 │
- └─────────────────┴─────────北大侠客行───┘
- */
- #alias {char.hp.parse.hp-neili} {
- #class char-hp-parse-hp-neili open;
- #var char[HP][内力上限] {1};
- #action {^│{□| }%S (%S)%s - %s%d/%s%d(%d)%s│$} {
- #local name {@str.Trim{%%2}};
- #local id {@str.Trim{%%3}};
- #local current {@str.Trim{%%6}};
- #local max {@str.Trim{%%8}};
- #local limit {@str.Trim{%%9}};
- #if { "%%1" == "□" } {
- #local name {$char[Skills][基本内功][jifa-to]};
- #var char[HP][当前内力] {$current};
- #var char[HP][最大内力] {$max};
- #var char[HP][内力上限] {$limit};
- };
- #if { "$char[Skills][$name]" != "" } {
- #var char[Skills][$name][neili] {$current};
- #var char[Skills][$name][max-neili] {$max};
- #var char[Skills][$name][neili-limit] {$limit};
- };
- };
- #action {~^%*【恢复效率】%*%+1..c{[0-9.]+}\%%*$} {
- #echo {%s} {@Beautify{%%1【恢复效率】%%2%%3@str.Left{{@str.Format{{%.2f};@math.Eval{%%4 / 100}} };@math.Eval{@str.Width{%%4}}} %%5}};
- #line gag;
- };
- #action {^│【走火入魔】 %*% %s│【极限内力】 %d%s │$} {
- #var char[HP][走火入魔] {@str.Trim{%%1}};
- };
- #action {^└─────────────{(─)*}%S─{(─)*}─┘{|ID=char.hp-neili}$} {
- char.hp-neili.parse.done;
- };
- #alias {char.hp-neili.parse.done} {
- #local __unused {%%0};
- #class char-hp-parse-hp-neili kill;
- #class char.GetHP kill;
- event.UnHandle GA {char.hp-neili};
- };
- event.HandleOnce GA {char.hp-neili} {char} {char.hp-neili.parse.done};
- #class char-hp-parse-hp-neili close;
- };
- #nop hpbrief 格式:
- #nop 第一行: 经验,潜能,最大内力,当前内力,最大精力,当前精力
- #nop 第二行: 最大气血,有效气血,当前气血,最大精神,有效精神,当前精神
- #nop 第三行: 真气,真元,食物,饮水,是否战斗,是否busy
- #nop #69407,853,992,992,844,1398
- #nop #771,776,776,397,397,397
- #nop #0,0,30,43
- #nop;
- #nop 第一行: 经验,潜能,最大内力,当前内力,最大精力,当前精力;
- #nop 第二行: 最大气血,有效气血,当前气血,最大精神,有效精神,当前精神;
- #action {^{|>|> }#%1,%2,%3,%4,%5,%6$} {
- #if { "${char.parsingHP}" == "" } {
- #var char[HP][经验显示] {%1};
- #var char[HP][经验] {@__char_hp_expandBigNumber__{%1}};
- #var char[HP][潜能显示] {%2};
- #var char[HP][潜能] {@__char_hp_expandBigNumber__{%2}};
- #var char[HP][最大内力] {@__char_hp_expandBigNumber__{%3}};
- #var char[HP][当前内力] {@__char_hp_expandBigNumber__{%4}};
- #var char[HP][最大精力] {@__char_hp_expandBigNumber__{%5}};
- #var char[HP][当前精力] {@__char_hp_expandBigNumber__{%6}};
- speedo.Set {经验} {$char[HP][经验]} {true} {10};
- speedo.Set {潜能} {$char[HP][潜能]} {true} {10};
- speedo.Set {当前内力} {$char[HP][当前内力]} {true} {10};
- speedo.Set {当前精力} {$char[HP][当前精力]} {true} {10};
- #math char[HP][内力百分比] { $char[HP][当前内力] * 50 / $char[HP][最大内力] };
- #math char[HP][精力百分比] { $char[HP][当前精力] * 50 / $char[HP][最大精力] };
- #var char.parsingHP {true};
- #line gag;
- };
- #else {
- #var char[HP][最大气血] {@__char_hp_expandBigNumber__{%1}};
- #var char[HP][有效气血] {@__char_hp_expandBigNumber__{%2}};
- #var char[HP][当前气血] {@__char_hp_expandBigNumber__{%3}};
- #var char[HP][最大精神] {@__char_hp_expandBigNumber__{%4}};
- #var char[HP][有效精神] {@__char_hp_expandBigNumber__{%5}};
- #var char[HP][当前精神] {@__char_hp_expandBigNumber__{%6}};
- speedo.Set {当前气血} {$char[HP][当前气血]} {true} {10};
- speedo.Set {当前精神} {$char[HP][当前精神]} {true} {10};
- #math char[HP][精神百分比] { $char[HP][当前精神] * 100 / $char[HP][最大精神] };
- #math char[HP][气血百分比] { $char[HP][当前气血] * 100 / $char[HP][最大气血] };
- #unvar char.parsingHP;
- #line gag;
- };
- } {2.1};
- #nop 第三行: 真气,真元,食物,饮水;
- #action {^#%1,%2,%3,%4,{0|1},{0|1}$} {
- #var char[HP][当前真气] {@__char_hp_expandBigNumber__{%1}};
- #var char[HP][当前真元] {@__char_hp_expandBigNumber__{%2}};
- #var char[HP][食物] {@__char_hp_expandBigNumber__{%3}};
- #var char[HP][饮水] {@__char_hp_expandBigNumber__{%4}};
- #var char[HP][战斗中] {false};
- #var char[HP][忙] {false};
- speedo.Set {当前真气} {$char[HP][当前真气]} {true} {10};
- speedo.Set {食物} {$char[HP][食物]} {true} {10};
- speedo.Set {饮水} {$char[HP][饮水]} {true} {10};
- #if { "%5" == "1" } {
- #var char[HP][战斗中] {true};
- };
- #if { "%6" == "1" } {
- #var char[HP][忙] {true};
- };
- event.Emit char/hpbrief;
- #unvar char.parsingHP;
- #delay {char.HPSummarize} {char.HPSummarize} {0};
- #line gag;
- } {2.0};
- #alias {char.HPSummarize} {
- #local color {<168>};
- #local combat {};
- #local safety {};
- #if { $char[HP][气血百分比] < 30 || $char[HP][精神百分比] < 70 } {
- #local safety {危险};
- };
- #elseif { $char[HP][气血百分比] > 80 && $char[HP][精神百分比] > 95 } {
- #local safety {安全};
- };
- #if { "$char[HP][战斗中]" == "true" } {
- #if { "$safety" == "安全" } {
- #format color {<B040><128>};
- #format combat { <118>战 <128>安<298>};
- };
- #elseif { "$safety" == "危险" } {
- #format color {<B400><118>};
- #format combat { <118>战 <118>危<298>};
- };
- #else {
- #format color {<218>};
- #format combat { <118>战<298>};
- };
- };
- #if { "$char[HP][忙]" == "true" } {
- #format color {<118>};
- #format combat {$combat <138>忙<298>};
- };
- #local 每秒气血变化 {@speedo.GetSpeed{当前气血}};
- #if { ${每秒气血变化} > 0 } {
- #local 每秒气血变化 {(<128>${每秒气血变化}<298>)};
- };
- #elseif { ${每秒气血变化} < 0 } {
- #local 每秒气血变化 {(<118>${每秒气血变化}<298>)};
- };
- #else {
- #local 每秒气血变化 {};
- };
- #local 每秒精神变化 {@speedo.GetSpeed{当前精神}};
- #if { ${每秒精神变化} > 0 } {
- #local 每秒精神变化 {(<128>${每秒精神变化}<298>)};
- };
- #elseif { ${每秒精神变化} < 0 } {
- #local 每秒精神变化 {(<118>${每秒精神变化}<298>)};
- };
- #else {
- #local 每秒精神变化 {};
- };
- #local 每秒内力变化 {@speedo.GetSpeed{当前内力}};
- #if { ${每秒内力变化} > 0 } {
- #local 每秒内力变化 {(<128>${每秒内力变化}<298>)};
- };
- #elseif { ${每秒内力变化} < 0 } {
- #local 每秒内力变化 {(<118>${每秒内力变化}<298>)};
- };
- #else {
- #local 每秒内力变化 {};
- };
- #local 每秒精力变化 {@speedo.GetSpeed{当前精力}};
- #if { ${每秒精力变化} > 0 } {
- #local 每秒精力变化 {(<128>${每秒精力变化}<298>)};
- };
- #elseif { ${每秒精力变化} < 0 } {
- #local 每秒精力变化 {(<118>${每秒精力变化}<298>)};
- };
- #else {
- #local 每秒精力变化 {};
- };
- #local {气血健康度} {@math.Int{@math.Eval{$char[HP][有效气血] * 100 / $char[HP][最大气血]}}};
- #local {精神健康度} {@math.Int{@math.Eval{$char[HP][有效精神] * 100 / $char[HP][最大精神]}}};
- #nop 气血恢复的数值展示为每分钟可以恢复的最大血量的倍数(以百分比形式);
- #local {气血恢复} {@math.Int{@math.Eval{$char[STATUS][气血恢复] * 100 * 60 / $char[HP][最大气血]}}};
- #nop 气血治疗的数值展示为每分钟可以治疗的最大血量的倍数(以百分比形式);
- #local {气血治疗} {@math.Int{@math.Eval{$char[STATUS][气血治疗] * 100 * 60 / $char[HP][最大气血]}}};
- #local summarize {};
- #if { "$char[HP][战斗中]" == "true" } {
- #format summarize {<099>$color〔HP摘要〕<298>气血: %s%s/%s 内力: %s%s 回气: %s/%s 精神: %s%s/%s 食水: %s/%s$combat<099>}
- {@__char_hp_colorit__{$char[HP][气血百分比]}} {${每秒气血变化}} {@__char_hp_colorit__{${气血健康度}}}
- {@__char_hp_colorit__{$char[HP][内力百分比]}} {${每秒内力变化}}
- {@__char_hp_colorit__{${气血恢复}}} {@__char_hp_colorit__{${气血治疗}}}
- {@__char_hp_colorit__{$char[HP][精神百分比]}} {${每秒精神变化}} {@__char_hp_colorit__{${精神健康度}}}
- {$char[HP][食物]} {$char[HP][饮水]}
- };
- #else {
- #local jingli {@if{$chat[HP][精力百分比] < 30;{@__char_hp_colorit__{$char[HP][精力百分比]} ${每秒精力变化}}}};
- #format summarize {<099>$color〔HP摘要〕<298>气血: %s%s/%s 内力: %s%s 回气: %s/%s 精神: %s%s/%s $jingli食水: %s/%s(%s/%s)$combat<099>}
- {@__char_hp_colorit__{$char[HP][气血百分比]}} {${每秒气血变化}} {@__char_hp_colorit__{${气血健康度}}}
- {@__char_hp_colorit__{$char[HP][内力百分比]}} {${每秒内力变化}}
- {@__char_hp_colorit__{${气血恢复}}} {@__char_hp_colorit__{${气血治疗}}}
- {@__char_hp_colorit__{$char[HP][精神百分比]}} {${每秒精神变化}} {@__char_hp_colorit__{${精神健康度}}}
- {$char[HP][食物]} {$char[HP][饮水]}
- {@speedo.GetSpeed{食物;60}} {@speedo.GetSpeed{饮水;60}};
- };
- #showme $summarize;
- };
- #func {__char_hp_expandBigNumber__} {
- #local number {%1};
- #replace number {K} {*1000};
- #replace number {M} {*1000000};
- #math number {$number};
- #return $number;
- };
- #func {__char_hp_colorit__} {
- #local percent {@math.Int{@defaultNum{%1;0}}};
- #return {@util.Grade{$percent;<218>;15;<118>;30;<238>;60;<138>;90;<128>;101;<168>}$percent%<298>};
- };
- #alias {char.GetHP} {
- #class char.GetHP open;
- #nop ╭───个人状态────────────┬───────────────────╮;
- #action {^╭─{(─)*}─个人状态─{((─)+┬){1}}──{(─)*}─╮$} {
- #class char.GetHP kill;
- char.hp.parse.hp;
- };
- #nop ┌─内力显示──────────────────────────────┐;
- #action {^┌─内力显示──{(─)*}───────┐$} {
- #class char.GetHP kill;
- char.hp.parse.hp-neili;
- };
- #action {~^%c【状态】%*\e[2;37;0m{?:|、(.*)\x1b\[2;37;0m}%s%c$} {
- #var char[STATUS][健康状态] {%%2};
- #var char[STATUS][持续效果] {%%3};
- event.DelayEmit char/status;
- #class char.GetHP kill;
- } {4};
- #action {^你用HP太频繁了,请尽量使用hpbrief命令,节约系统资源,谢谢。$} {
- #class char.GetHP kill;
- };
- #class char.GetHP close;
- xtt.Send {hp %0};
- };
- #alias {char.GetHP2} {
- tune gmcp status off;
- hpbrief;
- tune gmcp status on;
- };
- #alias {hp} {
- #if { "%0" == "{|-neili|-status}" } {
- char.GetHP %0;
- };
- #else {
- xtt.Send hp %0;
- };
- };
|