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- #alias N {n;nd;nu};
- #alias E {e;ed;eu};
- #alias W {w;wd;wu};
- #alias S {s;sd;su};
- #alias SW {sw;S;W};
- #alias SE {se;S;E};
- #alias NE {ne;N;E};
- #alias NW {nw;N;W};
- #alias {beep} {#echo {\a\}};
- #event {TIME 08:55} {#echo <129>准备保卫!!!<299>};
- #event {TIME 15:55} {#echo <129>准备保卫!!!<299>};
- #event {TIME 20:25} {#echo <129>准备保卫!!!<299>};
- #event {TIME 20:55} {#echo <129>准备保卫!!!<299>};
- #event {TIME 07:55} {#echo <129>准备答题!!!<299>};
- #event {TIME 19:55} {#echo <129>准备答题!!!<299>};
- #alias {bwcx} {
- #local keyword {%1};
- #if { "$keyword" == "" && "$char[档案][门派]" != "" } {
- #local keyword {$char[档案][门派]};
- };
- #class bwcx open;
- #high {^天下争霸第%*$keyword%*$} {light magenta};
- #action {^开始后,自动安排好三天后的比武。$} {bwcx.return};
- #action {^等等,系统喘气中......$} {bwcx.retry};
- #alias {bwcx.retry} {#delay bwcx.retry {bwcx} 5};
- #alias {bwcx.return} {#class bwcx kill};
- #class bwcx close;
- xtt.Send {bwcx};
- };
- #alias chat-ren-song {
- chat.TuneOn chat;
- chat* admit $user[id];
- chat* xuanwu;
- chat* sob $user[id];
- chat* cry $user[id];
- chat* cry;
- chat* weak;
- };
- #alias chat-shuang {
- chat.TuneOn chat;
- chat* massage $user[id];
- chat* shuang;
- chat* shuang $user[id];
- chat* shuang;
- };
- #alias chat-zb {
- chat.TuneOn chat;
- chat* unme $user[id];
- chat* unme;
- chat* mark $user[id];
- chat* mark;
- chat* bud $user[id];
- };
- #alias chat-sz {
- chat.TuneOn chat;
- chat $user[name]动作妩媚,朝你微微一笑,使出了「美人三招」!;
- chat $user[name]使完「贵妃回眸」,想起英雄三招,意犹未尽,又出三招!;
- chat $user[name]使完「小怜横陈」,想起自己历经劫难已是武学大家,不由得豪气干云,又出三招!;
- chat $user[name]使完「飞燕回翔」,想起多年召蛇心得,心血来潮,自创三招!;
- chat $user[name]一共向你使出了一十八招!;
- };
- load-lib sync;
- #alias {i-all} {
- #class i-all open;
- #action {^你身上id为%*的东西有下面这些:{|ID=i-all}$} {#line gag};
- #action {^你身上没有id为%*的东西。{|ID=i-all}$} {#line gag};
- #action {^[命令进入缓冲]{|ID=i-all}$} {#line gag};
- #action {^{>|}%s{|ID=i-all}$} {#line gag};
- #class i-all close;
- i sword;
- i blade;
- i dagger;
- i staff;
- i needle;
- i flute;
- i whip;
- i axe;
- i spear;
- i hammer;
- i halberd;
- i hook;
- i ring;
- i necklace;
- i armor;
- i cloth;
- i boots;
- i shield;
- i surcoat;
- i wrists;
- i hands;
- i head;
- i waist;
- i armet;
- i bracer;
- i cape;
- i gauntlet;
- i belt;
- i mask;
- i cuirass;
- i pauldron;
- i cuisse;
- sync.Wait {#class i-all kill};
- };
- #alias {ii} {
- #class i-all open;
- #action {^(%s%d) (绑)} {#line gag};
- #class i-all close;
- i-all;
- };
- #alias {cgem} {do 3 pickgem %1; combine gem; pack gem};
- #alias jd jianding;
- #alias tichun {
- #class tichun open;
- #action {^你目前的修为还可以再转换%%1点内力变为真气。$E} {#delay 0 {xtt.Send {tichun %%1}}} {9.500};
- #class tichun close;
- #delay 1 {xtt.Send {tichun $char[HP][当前内力]}};
- };
- #gag {向红豆打听有关『%*』的消息。$E};
- #action {^请直接输入感恩之语:$TELNET[GA]$} {
- xtt.DisableAllCommands false;
- #line oneshot #alias {^%*{|ID=xiang}$} {#send %%0; xtt.UndoDisableAllCommands} {1.001};
- };
- #gag {^%s$};
- #action {^>%s$} {#line gag};
- #gag {^├{(─|┼)+}┤$};
- #action {^%*给你一枚%*{☆|★|◎}%*。$E} {
- pack gem;
- } {9.999};
- #alias kk {look %0; lookin %0; follow %0; killall %0};
- #action {^你瞬间感到了危险临近,奸细就在附近!$E} {killall} {9.500};
- #action {^一支铜雀轻轻地落在你的面前,你可以选择下列任务系列中一组:$E} {
- xtt.DisableAllCommand;
- } {9.999};
- #action {^你一顿棍棒乱揍,看来杀手有点怕你了。$E} {halt;quan} {9.500};
- #action {^( 蒙面杀手似乎十分疲惫,看来需要好好休息了。)$E} {halt;ask killer about 认输} {9.999};
- #action {^( 蒙面杀手已经陷入半昏迷状态,随时都可能摔倒晕去。)$E} {halt;ask killer about 认输} {9.999};
- #action {^你要进入哪间储物柜?$E} {
- #line gag;
- enter $user[id];
- find;
- } {9.500};
- #action {^你仔细地将鹿皮袋绑在腰间。$E} {put shi zi in lupi dai} {9.500};
- #action {^你捡起一把玉石子。$E} {put shi zi in lupi dai} {9.500};
- #action {^你从%*搜出一把玉石子。$E} {put shi zi in lupi dai} {9.500};
- #action {^没有经过通传,任何人等不得擅闯都统治府。$E} {ask shiwei about 通传} {9.999};
- #action {^你因为种种原因停了下来,可以用walk继续进行。$E} {#delay 1 {xtt.Send {walk}}} {9.500};
- #action {^艄公说“到啦,上岸吧”,随即把一块踏脚板搭上堤岸。$E} {out} {9.500};
- #action {^大车停稳了下来,你可以下车(xia)了。$} {xia} {9.500};
- #action {^任务已经失败,离开请输入(leave %*)。$} {leave %1} {9.500};
- #action {^任务完成,想要离开请输入(leave %*)。$} {leave %1} {9.500};
- #action {^你掉转船头,迅速的划回到了鄱阳湖边。$E} {
- give xiang to ren;
- } {9.500};
- #action {^临走之际,你忽然发现一个盒子看起来有些特殊!$E} {
- open box;
- } {9.999};
- #subst {~\e[34m} {\e[94m};
- VAR 服务器重启时间 gServerRebootTime {0};
- #action {^北大侠客行再过%*将重新启动 ...$} {
- #local time {@time.ParseDoC{%1}};
- #var gServerRebootTime {@time.Now{} + $time};
- prompt.Set {{reboot}{$time}};
- };
- #alias {list-armors} {
- #class rbz-list-armors open;
- #action {^┏所有防具列表┓$} {
- #class rbz-list-armors open;
- #gag {^│%d%s│%*│1%s│$};
- #action {^│%d%s│%*(%*)%*│2%s│$} {
- #if { "%%%4" != "{ring|necklace}" } {
- #line gag;
- };
- };
- #high {^%*({ring|necklace})%*$} {light magenta};
- #action {^└─────┴────────────────────┴──┴──┴───┘$} {
- #class rbz-list-armors kill;
- #buffer end;
- };
- #class rbz-list-armors close;
- };
- #action {^你不是刚看过么?$} {
- #class rbz-list-armors kill;
- };
- #class rbz-list-armors close;
- list armors;
- };
- #action {^你向当铺买下一件%*之%*。$} {
- #switch {"%2"} {
- #case {"盔"} {jianding head};
- #case {"护腕"} {jianding wrists};
- #case {"披风"} {jianding surcoat};
- #case {"手套"} {jianding hands};
- #case {"铠甲"} {jianding armor};
- #case {"袍"} {jianding cloth};
- #case {"腰带"} {jianding waist};
- #case {"盾"} {jianding shield};
- #case {"靴"} {jianding boots};
- #case {"项链"} {jianding necklace};
- #case {"戒指"} {jianding ring};
- #case {"剑"} {jianding sword};
- #case {"刀"} {jianding blade};
- #case {"杖"} {jianding staff};
- #case {"鞭"} {jianding whip};
- #case {"斧"} {jianding axe};
- #case {"枪"} {jianding spear};
- #case {"锤"} {jianding hammer};
- #case {"戟"} {jianding halberd};
- #case {"匕"} {jianding dagger};
- #case {"针"} {jianding needle};
- #case {"钩"} {jianding hook};
- #case {"箫"} {jianding flute};
- #default {#0};
- };
- };
- #alias {%S_%S} {node walk %0} 9;
- load-lib sync;
- #alias {yz_zj} {
- walk zhenjiang;
- sync.Wait {map.GuoJiang zhenjiang};
- };
- #alias {zj_yz} {
- walk yangzhou;
- sync.Wait {map.GuoJiang yangzhou};
- };
- #alias {map.GuoJiang} {
- #local target {%1};
- #line sub var #line oneshot #action {^一叶扁舟缓缓地驶了过来,艄公将一块踏脚板搭上堤岸,以便乘客上下。$} {
- #untick map.yell;
- #line oneshot #action {^艄公说“到啦,上岸吧”,随即把一块踏脚板搭上堤岸。$} {
- out;
- walk $target;
- } {4};
- enter;
- } {4};
- xtt.Tick map.yell {yell boat} 1;
- };
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