path.tin 13 KB

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  1. #nop vim: set filetype=tt:;
  2. /*
  3. 本文件属于 PaoTin++ 的一部分
  4. ===========
  5. PaoTin++ © 2020~2023 的所有版权均由担子炮(dzp <danzipao@gmail.com>) 享有并保留一切法律权利
  6. 你可以在遵照 GPLv3 协议的基础之上使用、修改及重新分发本程序。
  7. ===========
  8. */
  9. #pathdir {n} {s} {1};
  10. #pathdir {e} {w} {2};
  11. #pathdir {s} {n} {4};
  12. #pathdir {w} {e} {8};
  13. #pathdir {u} {d} {16};
  14. #pathdir {d} {u} {32};
  15. #pathdir {ne} {sw} {3};
  16. #pathdir {nw} {se} {9};
  17. #pathdir {se} {nw} {6};
  18. #pathdir {sw} {ne} {12};
  19. #pathdir {nu} {sd} {17};
  20. #pathdir {eu} {wd} {18};
  21. #pathdir {su} {nd} {20};
  22. #pathdir {wu} {ed} {24};
  23. #pathdir {nd} {su} {33};
  24. #pathdir {ed} {wu} {34};
  25. #pathdir {sd} {nu} {36};
  26. #pathdir {wd} {eu} {40};
  27. #pathdir {out} {enter} {19};
  28. #pathdir {enter} {out} {44};
  29. VAR {当前路径} path-current {};
  30. event.HandleOnce {map/init} {map/path} {map} {map.path.Init};
  31. #alias {map.path.Init} {
  32. event.Handle {map/GotRoomInfo} {path.Hint} {map/path} {path.Hint};
  33. storage.Load path path-list;
  34. };
  35. ///=== {
  36. // ## path.Trace [<是否可翻转>] [<是否可压缩>]
  37. // 开始为本房间录制路径。
  38. // };
  39. #alias {path.Trace} {
  40. #local reversible {@default{%1;true}};
  41. #local compact {@default{%2;true}};
  42. #if { @path.isTracing{} } {
  43. errLog 录制路径工作正在进行中。;
  44. #return;
  45. };
  46. #local area {@map.GetArea{}};
  47. #if { "$area" == "" } {
  48. event.HandleOnce {map/GotArea} {path.Trace} {map/path} {path.Trace};
  49. #delay map.Trace.retry {map.GetArea} 1;
  50. #return;
  51. };
  52. #var path-current {
  53. {from} {@map.Room.CID{}}
  54. {to} {}
  55. {reversible} {$reversible}
  56. {compact} {$compact}
  57. };
  58. event.Handle {GMCP.Move} {path.Trace} {map/path} {path.response};
  59. #path create;
  60. path.message 开始录制路径。;
  61. option.Enable KeypadWalk;
  62. ui.walk.SetCmd path.ui.move;
  63. };
  64. ///=== {
  65. // ## path.SetType [<是否可翻转>] [<是否可压缩>]
  66. // 开始为本房间录制路径。
  67. // };
  68. #alias {path.SetType} {
  69. #if { ! @path.isTracing{} } {
  70. errLog 尚未开始录制。;
  71. #return;
  72. };
  73. #local reversible {@default{%1;$path-current[reversible]}};
  74. #local compact {@default{%2;$path-current[compact]}};
  75. #var path-current[reversible] {$reversible};
  76. #var path-current[compact] {$compact};
  77. };
  78. #alias {path.ui.move} {
  79. #local dir {%1};
  80. #local short {@dir.Short{%1}};
  81. #path insert {$short};
  82. go $dir;
  83. };
  84. #alias {path.response} {
  85. #local cmd {@ga.ThisCmd{}};
  86. #if { @isFalse{$gGMCP[Move][成功]} } {
  87. #if { "$cmd" == "go %+" } {
  88. #path delete;
  89. };
  90. #return;
  91. };
  92. #if { @dir.IsDir{$cmd} } {
  93. #local short {@dir.Short{$cmd}};
  94. #if { "$cmd" !== "$short" } {
  95. #path insert {$cmd};
  96. };
  97. };
  98. #elseif { "$cmd" != "go %*" } {
  99. warnLog 未知的移动方式,无法识别,请手动维护路径。;
  100. path.Mark {$gMapRoom[name]/$cmd};
  101. #return;
  102. };
  103. #local length {};
  104. #path get length length;
  105. path.message 路径录制中,{<139>$cmd<159>} 已添加,目前长度: $length;
  106. };
  107. ///=== {
  108. // ## path.BotStep <机器人名称> [<机器人参数> ...]
  109. // 插入一个机器人行走步骤。
  110. // 接到本指令时,PaoTin++ 会进行如下处理:
  111. // - 1: 暂停路径录制;
  112. // - 2: 在路径中插入一个机器人步骤;
  113. // - 3: 自动调用机器人行走;
  114. // - 4: 机器人行走完成后,自动恢复录制。
  115. // 按照约定,符合本规范的机器人必须发射以下事件之一:
  116. // - map/walk/continue: 代表机器人成功结束运行,通过该区域
  117. // - map/walk/failed: 代表机器人遇到了无法逾越的障碍,放弃行走
  118. // 本命令会监听以上事件并做相应处理。
  119. // };
  120. #alias {path.BotStep} {
  121. #local bot {%0};
  122. #local name {%1};
  123. #if { ! @path.isTracing{} } {
  124. errLog 路径录制尚未开始。;
  125. #return;
  126. };
  127. #if { !@existsAlias{map.$name} } {
  128. errLog 不存在机器人 $name,请检查是否拼写错误。;
  129. #return;
  130. };
  131. #class path.BotStep open;
  132. #alias {path.BotStep.done} {
  133. path.BotStep.end;
  134. path.message 机器人运行完成,继续录制路径。;
  135. };
  136. #line sub var #alias {path.BotStep.failed} {
  137. path.BotStep.end;
  138. path.message 机器人运行出错,姑且继续录制,如有不脱请取消录制。;
  139. };
  140. #line sub var #alias {path.BotStep.end} {
  141. #class path.BotStep kill;
  142. #path start;
  143. event.Handle {GMCP.Move} {path.Trace} {pathdir} {path.response};
  144. path.message <129>录制路径中…… <299>;
  145. };
  146. event.ClassHandleOnce {map/walk/continue} {map.$bot} {pathdir} {path.BotStep.done};
  147. event.ClassHandleOnce {map/walk/failed} {map.$bot} {pathdir} {path.BotStep.failed};
  148. #class path.BotStep close;
  149. event.UnHandle {GMCP.Move} {path.Trace} {pathdir};
  150. #path stop;
  151. #path insert {$bot} {$bot};
  152. path.message 已经暂停路径录制,将会在机器人运行结束后自动继续。;
  153. map.$bot;
  154. };
  155. ///=== {
  156. // ## path.Mark [<记号>]
  157. // 在录制路径的过程中,插入一个记号,方便将来手动编辑路径。
  158. // 如果省略记号,默认为当前房间名。
  159. // };
  160. #alias {path.Mark} {
  161. #local mark {@default{%1;$gMapRoom[name]}};
  162. #if { ! @path.isTracing{} } {
  163. errLog 路径录制尚未开始。;
  164. #return;
  165. };
  166. #path insert {Mark/$mark} {Mark/$mark};
  167. };
  168. #alias {map.Mark} {
  169. #local mark {%1};
  170. okLog 这里有一个记号:「$mark」。;
  171. map.BotReturn map.Mark;
  172. };
  173. ///=== {
  174. // ## path.Cancel
  175. // 取消当前正在进行的录制路径工作。
  176. // };
  177. #alias {path.Cancel} {
  178. #if { ! @path.isTracing{} } {
  179. errLog 路径录制尚未开始。;
  180. #return;
  181. };
  182. #var path-current {};
  183. #path destroy;
  184. event.UnHandle {GMCP.Move} {path.Trace};
  185. path.message 放弃了本次路径录制工作。;
  186. };
  187. ///=== {
  188. // ## path.Finish
  189. // 完成录制。
  190. // };
  191. #alias {path.Finish} {
  192. #local area {@map.GetArea{}};
  193. #if { "$area" == "" } {
  194. event.HandleOnce {map/GotArea} {path.Finish} {map/path} {path.Finish};
  195. #delay map.Finish.retry {map.GetArea} 1;
  196. #return;
  197. };
  198. #local here {@map.Room.CID{}};
  199. #var path-current[to] {$here};
  200. #path stop;
  201. event.UnHandle {GMCP.Move} {path.Trace};
  202. #local fpath {};
  203. #path save forward fpath;
  204. #local bpath {};
  205. #path save backward bpath;
  206. #if { "$path-current[from]" == "$path-current[to]" } {
  207. okLog 检测到遍历路径。;
  208. #local length {};
  209. #path get length length;
  210. #local pathName {${here}-遍历${area}-$length};
  211. #var path-list[$pathName] {$fpath};
  212. };
  213. #else {
  214. #if { @isTrue{$path-current[compact]} } {
  215. #local fpath {@path.Simplify{$fpath}};
  216. };
  217. okLog 正向路径: {#$fpath#};
  218. #local pathName {${path-current[from]}-${path-current[to]}};
  219. #var path-list[$pathName] {$fpath};
  220. #if { @isTrue{$path-current[reversible]} } {
  221. #if { @isTrue{$path-current[compact]} } {
  222. #local bpath {@path.Simplify{$bpath}};
  223. };
  224. okLog 反向路径: {#$bpath#};
  225. #local pathName {${path-current[to]}-${path-current[from]}};
  226. #var path-list[$pathName] {$bpath};
  227. };
  228. };
  229. #var path-current {};
  230. #path destroy;
  231. path.message 路径录制结束。你可以使用 {@mslp.Exec{path.List;path.List}} 命令查看本房间的关联路径。;
  232. path.Hint;
  233. storage.Save path path-list;
  234. };
  235. ///=== {
  236. // ## path.Hint
  237. // 如果此处有路径,则提醒玩家。
  238. // };
  239. #alias {path.Hint} {
  240. #nop 录制路径的过程中,提示以录制为主。;
  241. #if { @path.isTracing{} } {
  242. #return;
  243. };
  244. #local area {@map.GetArea{}};
  245. #if { "$area" == "" } {
  246. #local here {@xiaoyao.Locate{}};
  247. #if { "$here" == "" } {
  248. path.hint;
  249. #return;
  250. };
  251. };
  252. #local here {@map.Room.CID{}};
  253. #local path {@table.Keys{path-list; {${here}-%*}}};
  254. #local count {@slist.Size{$path}};
  255. #if { $count > 0 } {
  256. #local path {@fp.Transform{{$path};\@str.Replace{VALUE;{%*-%*};{&2}}}};
  257. #local path {@fp.Transform{{$path};\@mslp.Exec{{path.Walk ${here}-VALUE};<139>\@str.Replace{VALUE;{$area的};{}}<299>}} };
  258. path.hint $path;
  259. };
  260. #else {
  261. path.hint;
  262. };
  263. };
  264. ///=== {
  265. // ## path.List
  266. // 查看本房间都有哪些关联路径,类似于北侠 node 或者 walk 命令。
  267. // };
  268. #alias {path.List} {
  269. #local area {@map.GetArea{}};
  270. #if { "$area" == "" } {
  271. event.HandleOnce {map/GotArea} {path.List} {map/path} {path.List};
  272. #delay map.List.retry {map.GetArea} 1;
  273. #return;
  274. };
  275. #local here {@map.Room.CID{}};
  276. #local count {0};
  277. #local name {};
  278. #foreach {*path-list[]} {name} {
  279. #if { "$name" == "${here}-%*" } {
  280. #local path {$path-list[$name]};
  281. #local size {@slist.Size{$path}};
  282. #echo {%s(<129>$size<299>): %s} {@mslp.Exec{{path.Walk $name};<139>$name<299>}} {<169>$path<099>};
  283. #math count {$count + 1};
  284. };
  285. };
  286. #if { $count > 0 } {
  287. okLog 共列出 $count 条关联路径。;
  288. };
  289. #else {
  290. warnLog 尚未找到本房间的关联路径。;
  291. };
  292. path.message 为本房间录制更多路径请使用 {@mslp.Exec{path.Trace;path.Trace}}。;
  293. };
  294. ///=== {
  295. // #@ path.Get <路径名称>
  296. // 查询并返回路径。
  297. // };
  298. #func {path.Get} {
  299. #local name {%0};
  300. #if { "$name" == "" } {
  301. #return {};
  302. };
  303. #return {$path-list[$name]};
  304. };
  305. ///=== {
  306. // ## path.Walk <路径名称> [<回调代码>]
  307. // 沿着指定的路径名称执行行走任务。行走完成后,执行回调代码。
  308. // };
  309. #alias {path.Walk} {
  310. #local name {%1};
  311. #local callback {%2};
  312. #local path {$path-list[$name]};
  313. path.WalkSteps {$path} {$callback};
  314. };
  315. ///=== {
  316. // ## path.WalkSteps <路径> [<回调代码>]
  317. // 走一个自定义路径。行走完成后,执行回调代码。
  318. // };
  319. #alias {path.WalkSteps} {
  320. #local path {%1};
  321. #local callback {%2};
  322. #local len {@slist.Size{$path}};
  323. #local path {@fp.Transform{{$path};path.step {VALUE}}};
  324. #if { $len > 1 } {
  325. env.Set brief 3;
  326. #local path {@slist.Insert{{$path};$len;path.last-step}};
  327. };
  328. #if { "$callback" == "" } {
  329. #path load {$path;path.end};
  330. };
  331. #else {
  332. #path load {$path;path.end;$callback};
  333. };
  334. sync.Wait {#path walk};
  335. };
  336. #alias {path.step} {
  337. #class path.step open;
  338. #local cmd {@dir.Long{%1}};
  339. event.HandleOnce {map/walk/continue} {map/step} {map/path} {path.step.next};
  340. event.HandleOnce {map/walk/failed} {map/step} {map/path} {#path destroy; path.last-step};
  341. map.step.Try {} {$cmd} {};
  342. };
  343. VAR {停止走路标志} path.walk.stop {0};
  344. #alias {path.Walk.Stop} {
  345. #var path.walk.stop 1;
  346. };
  347. #alias {path.Walk.Resume} {
  348. #var path.walk.stop 0;
  349. };
  350. #alias {path.Walk.Reset} {
  351. #var path.walk.stop 0;
  352. #path destroy;
  353. };
  354. #alias {path.step.next} {
  355. #if { ! $path.walk.stop } {
  356. #path walk;
  357. };
  358. };
  359. #alias {path.last-step} {
  360. env.UnSet brief;
  361. #path walk;
  362. };
  363. #alias {path.end} {
  364. okLog 行走完成。;
  365. #local path {};
  366. #path get info {path};
  367. #if { $path[position] <= $path[length] } {
  368. sync.Wait {
  369. #path run;
  370. };
  371. };
  372. event.HandleOnce {map/GotArea} {path/end} {map/path} {path.Hint};
  373. map.GetArea;
  374. };
  375. #func {path.isTracing} {
  376. #if { &path-current[] > 0 } {
  377. #return 1;
  378. };
  379. #else {
  380. #return 0;
  381. };
  382. };
  383. #alias {path.message} {
  384. #local msg {%0};
  385. #local trace {@mslp.Exec{path.Trace;<159>path.Trace<299>}};
  386. #local cancel {@mslp.Exec{path.Cancel;<119>path.Cancel<299>}};
  387. #local finish {@mslp.Exec{path.Finish;<129>path.Finish<299>}};
  388. #if { @path.isTracing{} } {
  389. infoLog <159>$msg<299> 取消录制请使用 {$cancel},完成录制请使用 {$finish}。<299>;
  390. };
  391. #else {
  392. infoLog <159>$msg<299> 要想录制新路径,请使用 {$trace}。<299>;
  393. };
  394. path.hint %0;
  395. };
  396. VAR {map/path 模块提醒内容} {path-hint} {NOTHING};
  397. #alias {path.hint} {
  398. #local hint {%0};
  399. #if { "$path-hint" == "$hint" } {
  400. #return;
  401. };
  402. #var path-hint {$hint};
  403. #local trace {【@mslp.Exec{path.Trace;<159>开始录制<299>}】};
  404. #local cancel {【@mslp.Exec{path.Cancel;<119>取消录制<299>}】};
  405. #local finish {【@mslp.Exec{path.Finish;<129>完成录制<299>}】};
  406. #if { @path.isTracing{} } {
  407. #local hint {$finish $cancel <159>$hint<299>};
  408. };
  409. #else {
  410. #local hint {$trace <159>$hint<299>};
  411. };
  412. prompt.Set {{path}{$hint}};
  413. };