#nop vim: set filetype=tt:; /* 本文件属于 PaoTin++ 的一部分 =========== PaoTin++ © 2020~2023 的所有版权均由担子炮(dzp ) 享有并保留一切法律权利 你可以在遵照 GPLv3 协议的基础之上使用、修改及重新分发本程序。 =========== */ load-lib event; event.Define {map/walk/boat/in} {无参} {$MODULE} {已上船}; event.Define {map/walk/boat/out} {无参} {$MODULE} {即将下船}; VAR {地图脚本同步信息} map.sync.room-id {}; #alias {map.Sync} { #local prev {%1}; #local current {%2}; #local next {%3}; #local message {}; #if { "$prev$current$next" == "" } { #local message {WALK-SYNC-MESSAGE}; }; #else { #local message {F${prev}-V${current}-T$next}; #var map.sync.room-id { {prev}{$prev} {current}{$current} {next}{$next} }; }; sync.Wait { #line gag; okLog 服务器已同步。; event.DelayEmit map/walk/continue; } {$message}; }; #alias {map.GuoJiang} {map.shaogong 过江}; #alias {map.GuoHe} {map.shaogong 过河}; #alias {map.YellBoat} {map.shaogong 自助}; #alias {map.shaogong} { #local words {%1}; #class map.shaogong open; #alias {map.waitBoat} { #var map-Boat-state {waitBoat} }; #action {^只听得江面上隐隐传来:“别急嘛,这儿正忙着呐……”$} { #nop 不依赖触发了,用定时器靠谱一些; }; #action {^岸边一只渡船上的艄公说道:正等着你呢,上来吧。$} { #if { "${map-Boat-state}" == "waitBoat" } { #var map-Boat-state {enterBoat}; #untick map.yellboat; enter; event.Emit map/walk/boat/in; }; }; #action {^一叶扁舟缓缓地驶了过来,艄公将一块踏脚板搭上堤岸,以便乘客{上下。|}$} { #if { "${map-Boat-state}" == "waitBoat" } { #var map-Boat-state {enterBoat}; #untick map.yellboat; enter; event.Emit map/walk/boat/in; }; }; #nop 没有一卡通时,需要通过 ask 来手动给钱。; #action {^船老大一把拉住你,你还没付钱呢?$} { #line oneshot #action {^{他|她}是{黄|长}{河|江}边的船老大,撑渡船几十年,现在老了,只负责在岸边收钱。$} { #delay 0 {ask shao gong about 过%%%3}; }; #line oneshot #action {^%sLV%s%d%s$} {#line gag}; #delay 0 { #gag {^%*{|ID=map.shaogong}$}; look shao gong; sync.Wait {#ungag {^%*{|ID=map.shaogong}$}}; }; }; #action {^%*接过你递给的船资%S。$} {map.waitBoat}; #action {^你的车船通账上还剩%S,这一趟的船资是%S。$} {map.waitBoat}; #action {^%S道:原来是%S的人,快请上船。$} {map.waitBoat}; #action {^你吸了口气,一声“船家”,声音中正平和地远远传了出去。$} {map.waitBoat}; #action {^你鼓足中气,长啸一声:“船家!”$} {map.waitBoat}; #action {^你使出吃奶的力气喊了一声:“船家”$} {map.waitBoat}; #action {^艄公把踏脚板收起来,说了一声“坐稳喽”,竹篙一点,扁舟向{|江心驶去。}$} { #if { "${map-Boat-state}" == "enterBoat" } { #var map-Boat-state {inBoat}; #untick map.yellboat; }; }; #action {^艄公说{ |}“到啦,上岸吧”{ |},随即把一块踏脚板搭上堤岸。$} { #if { "${map-Boat-state}" == "inBoat" } { #nop 北侠 BUG 导致这条信息和下面赶下船的信息同时出现,这样会导致 out 失效。; #nop 所以做一些防御处理; #delay map-Boat-out { #var map.stepaccu 1; #unvar map-Boat-state; #undelay map-Boat-out; event.Emit map/walk/boat/out; busy.Halt {out; map.BotReturn map.shaogong}; } {0.05}; }; }; #action {^艄公要继续做生意了,所有人被赶下了渡船。$} { #if { "${map-Boat-state}" == "inBoat" } { #delay map-Boat-out { #var map.stepaccu 1; #unvar map-Boat-state; #undelay map-Boat-out; event.Emit map/walk/boat/out; busy.Halt {map.BotReturn map.shaogong}; } {0}; }; }; #tick map.yellboat {yell boat} 1; #class map.shaogong close; #if { "$words" == "自助" } { yell boat; }; #else { ask shao gong about $words; }; }; #alias {map.SpecialBoat} { #class map.SpecialBoat open; #action {^你跃上木船,船夫把木船划向海中。$} {event.Emit map/walk/boat/in}; #nop 神龙岛; #action {^你朝船夫挥了挥手便跨上岸去。$} {map.SpecialBoat.return}; #nop 神龙岛; #action {^你从踏板上走上了船。$} {event.Emit map/walk/boat/in}; #nop 桃花岛; #action {^你沿着踏板走了上去。$} {map.SpecialBoat.return}; #nop 桃花岛; #action {map.SpecialBoat.return} {event.Emit map/walk/boat/out; busy.Halt {map.BotReturn map.SpecialBoat}}; #class map.SpecialBoat close; enter boat; }; #alias {map.Ride} { #local target {%1}; #class map.Ride open; #action {^你跳上了小船,操舟向%*划去。$} {event.Emit map/walk/boat/in}; #action {^你跳上了羊皮筏子,操舟向%*划去。$} {event.Emit map/walk/boat/in}; #action {^你从小船上跳了下来,到了%*。$} {event.Emit map/walk/boat/out; busy.Halt {map.BotReturn map.Ride}}; #class map.Ride close; ride $target; }; #alias {map.BotReturn} { #local bot {%1}; #class $bot kill; event.DelayEmit {map/walk/continue} {$bot}; };