#alias N {n;nd;nu}; #alias E {e;ed;eu}; #alias W {w;wd;wu}; #alias S {s;sd;su}; #alias SW {sw;S;W}; #alias SE {se;S;E}; #alias NE {ne;N;E}; #alias NW {nw;N;W}; #alias {beep} {#echo {\a\}}; #event {TIME 08:55} {#echo <129>准备保卫!!!<299>}; #event {TIME 15:55} {#echo <129>准备保卫!!!<299>}; #event {TIME 20:25} {#echo <129>准备保卫!!!<299>}; #event {TIME 20:55} {#echo <129>准备保卫!!!<299>}; #event {TIME 07:55} {#echo <129>准备答题!!!<299>}; #event {TIME 19:55} {#echo <129>准备答题!!!<299>}; #alias {bwcx} { #local keyword {%1}; #if { "$keyword" == "" && "$char[档案][门派]" != "" } { #local keyword {$char[档案][门派]}; }; #class bwcx open; #high {^天下争霸第%*$keyword%*$} {light magenta}; #action {^开始后,自动安排好三天后的比武。$} {bwcx.return}; #action {^等等,系统喘气中......$} {bwcx.retry}; #alias {bwcx.retry} {#delay bwcx.retry {bwcx} 5}; #alias {bwcx.return} {#class bwcx kill}; #class bwcx close; xtt.Send {bwcx}; }; #alias chat-ren-song { chat.TuneOn chat; chat* admit $user[id]; chat* xuanwu; chat* sob $user[id]; chat* cry $user[id]; chat* cry; chat* weak; }; #alias chat-shuang { chat.TuneOn chat; chat* massage $user[id]; chat* shuang; chat* shuang $user[id]; chat* shuang; }; #alias chat-zb { chat.TuneOn chat; chat* unme $user[id]; chat* unme; chat* mark $user[id]; chat* mark; chat* bud $user[id]; }; #alias chat-sz { chat.TuneOn chat; chat $user[name]动作妩媚,朝你微微一笑,使出了「美人三招」!; chat $user[name]使完「贵妃回眸」,想起英雄三招,意犹未尽,又出三招!; chat $user[name]使完「小怜横陈」,想起自己历经劫难已是武学大家,不由得豪气干云,又出三招!; chat $user[name]使完「飞燕回翔」,想起多年召蛇心得,心血来潮,自创三招!; chat $user[name]一共向你使出了一十八招!; }; load-lib sync; #alias {i-all} { #class i-all open; #action {^你身上id为%*的东西有下面这些:{|ID=i-all}$} {#line gag}; #action {^你身上没有id为%*的东西。{|ID=i-all}$} {#line gag}; #action {^[命令进入缓冲]{|ID=i-all}$} {#line gag}; #action {^{>|}%s{|ID=i-all}$} {#line gag}; #class i-all close; i sword; i blade; i dagger; i staff; i needle; i flute; i whip; i axe; i spear; i hammer; i halberd; i hook; i ring; i necklace; i armor; i cloth; i boots; i shield; i surcoat; i wrists; i hands; i head; i waist; i armet; i bracer; i cape; i gauntlet; i belt; i mask; i cuirass; i pauldron; i cuisse; sync.Wait {#class i-all kill}; }; #alias {ii} { #class i-all open; #action {^(%s%d) (绑)} {#line gag}; #class i-all close; i-all; }; #alias {pp} {chat.TuneOn helpme; helpme; helpme find %0}; #alias {cgem} {do 3 pickgem %1; combine gem; pack gem}; #alias jd jianding; #alias tichun { #class tichun open; #action {^你目前的修为还可以再转换%%1点内力变为真气。$E} {#delay 0 {xtt.Send {tichun %%1}}} {9.500}; #class tichun close; #delay 1 {xtt.Send {tichun $char[HP][当前内力]}}; }; #gag {向红豆打听有关『%*』的消息。$E}; #action {^请直接输入感恩之语:$TELNET[GA]$} { xtt.DisableAllCommands false; #line oneshot #alias {^%*{|ID=xiang}$} {#send %%0; xtt.UndoDisableAllCommands} {1.001}; }; #gag {^%s$}; #action {^>%s$} {#line gag}; #gag {^├{(─|┼)+}┤$}; #action {^%*给你一枚%*{☆|★|◎}%*。$E} { pack gem; } {9.999}; #alias kk {look %0; lookin %0; follow %0; killall %0}; #action {^你瞬间感到了危险临近,奸细就在附近!$E} {killall} {9.500}; #action {^一支铜雀轻轻地落在你的面前,你可以选择下列任务系列中一组:$E} { xtt.DisableAllCommand; } {9.999}; #action {^你一顿棍棒乱揍,看来杀手有点怕你了。$E} {halt;quan} {9.500}; #action {^( 蒙面杀手似乎十分疲惫,看来需要好好休息了。)$E} {halt;ask killer about 认输} {9.999}; #action {^( 蒙面杀手已经陷入半昏迷状态,随时都可能摔倒晕去。)$E} {halt;ask killer about 认输} {9.999}; #action {^你要进入哪间储物柜?$E} { #line gag; enter $user[id]; find; } {9.500}; #action {^你仔细地将鹿皮袋绑在腰间。$E} {put shi zi in lupi dai} {9.500}; #action {^你捡起一把玉石子。$E} {put shi zi in lupi dai} {9.500}; #action {^你从%*搜出一把玉石子。$E} {put shi zi in lupi dai} {9.500}; #action {^没有经过通传,任何人等不得擅闯都统治府。$E} {ask shiwei about 通传} {9.999}; #action {^你因为种种原因停了下来,可以用walk继续进行。$E} {#delay 1 {xtt.Send {walk}}} {9.500}; #action {^艄公说“到啦,上岸吧”,随即把一块踏脚板搭上堤岸。$E} {out} {9.500}; #action {^大车停稳了下来,你可以下车(xia)了。$} {xia} {9.500}; #action {^任务已经失败,离开请输入(leave %*)。$} {leave %1} {9.500}; #action {^任务完成,想要离开请输入(leave %*)。$} {leave %1} {9.500}; #action {^你掉转船头,迅速的划回到了鄱阳湖边。$E} { give xiang to ren; } {9.500}; #action {^临走之际,你忽然发现一个盒子看起来有些特殊!$E} { open box; } {9.999}; #subst {~\e[34m} {\e[94m}; VAR 服务器重启时间 gServerRebootTime {0}; #action {^北大侠客行再过%*将重新启动 ...$} { #local time {@time.ParseDoC{%1}}; #var gServerRebootTime {@time.Now{} + $time}; prompt.Set {{reboot}{$time}}; }; #alias {list-armors} { #class rbz-list-armors open; #action {^┏所有防具列表┓$} { #class rbz-list-armors open; #gag {^│%d%s│%*│1%s│$}; #action {^│%d%s│%*(%*)%*│2%s│$} { #if { "%%%4" != "{ring|necklace}" } { #line gag; }; }; #high {^%*({ring|necklace})%*$} {light magenta}; #action {^└─────┴────────────────────┴──┴──┴───┘$} { #class rbz-list-armors kill; #buffer end; }; #class rbz-list-armors close; }; #action {^你不是刚看过么?$} { #class rbz-list-armors kill; }; #class rbz-list-armors close; list armors; }; #action {^你向当铺买下一件%*之%*。$} { #switch {"%2"} { #case {"盔"} {jianding head}; #case {"护腕"} {jianding wrists}; #case {"披风"} {jianding surcoat}; #case {"手套"} {jianding hands}; #case {"铠甲"} {jianding armor}; #case {"袍"} {jianding cloth}; #case {"腰带"} {jianding waist}; #case {"盾"} {jianding shield}; #case {"靴"} {jianding boots}; #case {"项链"} {jianding necklace}; #case {"戒指"} {jianding ring}; #case {"剑"} {jianding sword}; #case {"刀"} {jianding blade}; #case {"杖"} {jianding staff}; #case {"鞭"} {jianding whip}; #case {"斧"} {jianding axe}; #case {"枪"} {jianding spear}; #case {"锤"} {jianding hammer}; #case {"戟"} {jianding halberd}; #case {"匕"} {jianding dagger}; #case {"针"} {jianding needle}; #case {"钩"} {jianding hook}; #case {"箫"} {jianding flute}; #default {#0}; }; }; #alias {%S_%S} {node walk %0} 9; load-lib sync; #alias {yz_zj} { walk zhenjiang; sync.Wait {map.GuoJiang zhenjiang}; }; #alias {zj_yz} { walk yangzhou; sync.Wait {map.GuoJiang yangzhou}; }; #alias {map.GuoJiang} { #local target {%1}; #line sub var #line oneshot #action {^一叶扁舟缓缓地驶了过来,艄公将一块踏脚板搭上堤岸,以便乘客上下。$} { #untick map.yell; #line oneshot #action {^艄公说“到啦,上岸吧”,随即把一块踏脚板搭上堤岸。$} { out; walk $target; } {4}; enter; } {4}; xtt.Tick map.yell {yell boat} 1; };