#var lib_ui_move[META] { {NAME} {走来走去} {DESC} {抓取玩家走来走去的信息,放置到单独的日志} {AUTHOR} {担子炮} }; load-lib option; option.Define {GagMove} {Bool} {是否抑制玩家移动信息} {true}; #alias {move-log} { #local text {%1}; #replace {text} {,右手拿着} {/}; #replace {text} {,左手拿着} {/}; #replace {text} {,右手} {/}; #replace {text} {,左手} {/}; #replace {text} {,手持} {/}; #replace {text} {,身穿} {/}; #replace {text} {,拿着} {/}; #replace {text} {右手拿着} {/}; #replace {text} {左手拿着} {/}; #replace {text} {右手} {/}; #replace {text} {左手} {/}; #replace {text} {手持} {/}; #replace {text} {身穿} {/}; #replace {text} {拿着} {/}; #replace {text} {走了过来} {/&0}; moveLog $text; #if { @option.IsEnable{GagMove} } { #line gag; }; }; #action {^你} {#0} {9.998}; #nop 这里不要改,表现很奇怪; #var dir {((东|西)(南|北))|((东|南|西|北|上|下|里|外)(|上|下|面|边))|[1-9]}; #action {~^%*{往|向}{$dir}{离开|离去|驶去}。$CE} { move-log {%0} }{9.999}; #unvar dir; #action {~^%*本来好端端在这里的,忽然消失了,好象人间蒸发了一样。$CE} { move-log {%0} }{9.999}; #action {~^%*走过来扫了在场各人一眼,一股凛冽的杀意油然而生。$CE} { move-log {%0} }{9.999}; #action {~^%*你闻到一丝淡淡的香气,紧接着%*走了过来。$CE} { move-log {%0} }{9.997}; #action {~^%*跌跌撞撞地跑了过来,模样有些狼狈。$CE} { move-log {%0} }{9.999}; #action {~^%*如离弦之箭一般冲了过来。$CE} { move-log {%0} }{9.999}; #action {~^%*一转眼,场间早已没有了%*的身影。$CE} { move-log {%0} }{9.999}; #action {~^%*开始往%*方向飞奔过去……$CE} { move-log {%0} }{9.999}; #action {~^%*顺着%*的路径飞奔了过去。$CE} { move-log {%0} }{9.999}; #action {~^%*{走|驶}了{过来|进去|出来|进来}。$CE} { move-log {%0} }{9.999}; #action {~^%*走了过来,%*$CE} { move-log {%0} }{9.999}; #action {~^%*慢慢地离开。$CE} { move-log {%0} }{9.999}; #action {~^%*轻轻地离开了。$CE} { move-log {%0} }{9.999}; #action {~^%*不紧不慢地踱着步子离开了。$CE} { move-log {%0} }{9.999}; #action {~^%*一道身影出现在场间%*$CE} { move-log {%0} }{9.999}; #action {~^%*人影飘了过来。$CE} { move-log {%0} }{9.999}; #action {~^%*人影一闪就消失不见了。$CE} { move-log {%0} }{9.999}; #action {~^%*一条人影从这里离开。$CE} { move-log {%0} }{9.999}; #action {~^%*已经离开了这里。$CE} { move-log {%0} }{9.999}; #action {~^%*疾步走了过来%*$CE} { move-log {%0} }{9.999}; #action {~^%*快步离开%*气势也随之而散。$CE} { move-log {%0} }{9.999}; #action {~^%*一道人影轻轻地飘了过来。$CE} { move-log {%0} }{9.999}; #action {~^%*不经意间,只是人影一闪。$CE} { move-log {%0} }{9.999}; #action {~^%*杀意随着%*也离开了这里。$CE} { move-log {%0} }{9.999}; #action {~^%*将%*脱了下来。$CE} { move-log {%0} }{9.999}; #action {~^%*将锦囊%*,放回怀中。$CE} { move-log {%0} }{9.999}; #action {~^%*{穿|戴}上一%*。$CE} { move-log {%0} }{9.999}; #action {~^%*丢下一%*。$CE} { move-log {%0} }{9.999}; #action {~^%*装备%*。$CE} { move-log {%0} }{9.999}; #action {~^%*只见小木门乒地关上了。$CE} { move-log {%0} }{9.999}; #action {~^%*脸色看起来好多了。$CE} { move-log {%0} }{9.999}; #action {~^%*拿起%*咕噜噜地喝了几口%*。$CE} { move-log {%0} }{9.999}; #action {~^%*拿起%*咬了几口。$CE} { move-log {%0} }{9.999}; #action {~^%*运行真气加速自身的气血恢复。$CE} { move-log {%0} }{9.999}; #action {~^%*减缓真气运行,让气血运行恢复正常。$CE} { move-log {%0} }{9.999}; #action {~^%*从陈旧的剑鞘中拔出一把%*握在手中。$CE} { move-log {%0} }{9.999}; #action {~^%*放下手中的%*。$CE} { move-log {%0} }{9.999};