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@@ -250,13 +250,13 @@ hp -neili 格式:
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#action {^{|>|> }#%1,%2,%3,%4,%5,%6$} {
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#if { "${char.parsingHP}" == "" } {
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#var char[HP][经验显示] {%1};
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- #var char[HP][经验] {@__char_hp_expandBigNumber__{%1}};
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+ #var char[HP][经验] {@char.hp.expandBigNumber{%1}};
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#var char[HP][潜能显示] {%2};
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- #var char[HP][潜能] {@__char_hp_expandBigNumber__{%2}};
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- #var char[HP][最大内力] {@__char_hp_expandBigNumber__{%3}};
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- #var char[HP][当前内力] {@__char_hp_expandBigNumber__{%4}};
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- #var char[HP][最大精力] {@__char_hp_expandBigNumber__{%5}};
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- #var char[HP][当前精力] {@__char_hp_expandBigNumber__{%6}};
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+ #var char[HP][潜能] {@char.hp.expandBigNumber{%2}};
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+ #var char[HP][最大内力] {@char.hp.expandBigNumber{%3}};
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+ #var char[HP][当前内力] {@char.hp.expandBigNumber{%4}};
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+ #var char[HP][最大精力] {@char.hp.expandBigNumber{%5}};
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+ #var char[HP][当前精力] {@char.hp.expandBigNumber{%6}};
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speedo.Set {经验} {$char[HP][经验]} {true} {10};
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speedo.Set {潜能} {$char[HP][潜能]} {true} {10};
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@@ -270,12 +270,12 @@ hp -neili 格式:
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#line gag;
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};
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#else {
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- #var char[HP][最大气血] {@__char_hp_expandBigNumber__{%1}};
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- #var char[HP][有效气血] {@__char_hp_expandBigNumber__{%2}};
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- #var char[HP][当前气血] {@__char_hp_expandBigNumber__{%3}};
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- #var char[HP][最大精神] {@__char_hp_expandBigNumber__{%4}};
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- #var char[HP][有效精神] {@__char_hp_expandBigNumber__{%5}};
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- #var char[HP][当前精神] {@__char_hp_expandBigNumber__{%6}};
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+ #var char[HP][最大气血] {@char.hp.expandBigNumber{%1}};
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+ #var char[HP][有效气血] {@char.hp.expandBigNumber{%2}};
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+ #var char[HP][当前气血] {@char.hp.expandBigNumber{%3}};
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+ #var char[HP][最大精神] {@char.hp.expandBigNumber{%4}};
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+ #var char[HP][有效精神] {@char.hp.expandBigNumber{%5}};
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+ #var char[HP][当前精神] {@char.hp.expandBigNumber{%6}};
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speedo.Set {当前气血} {$char[HP][当前气血]} {true} {10};
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speedo.Set {当前精神} {$char[HP][当前精神]} {true} {10};
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@@ -292,10 +292,10 @@ hp -neili 格式:
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#nop 第三行: 真气,真元,食物,饮水;
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#action {^#%1,%2,%3,%4,{0|1},{0|1}$} {
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- #var char[HP][当前真气] {@__char_hp_expandBigNumber__{%1}};
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- #var char[HP][当前真元] {@__char_hp_expandBigNumber__{%2}};
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- #var char[HP][食物] {@__char_hp_expandBigNumber__{%3}};
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- #var char[HP][饮水] {@__char_hp_expandBigNumber__{%4}};
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+ #var char[HP][当前真气] {@char.hp.expandBigNumber{%1}};
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+ #var char[HP][当前真元] {@char.hp.expandBigNumber{%2}};
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+ #var char[HP][食物] {@char.hp.expandBigNumber{%3}};
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+ #var char[HP][饮水] {@char.hp.expandBigNumber{%4}};
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#var char[HP][战斗中] {false};
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#var char[HP][忙] {false};
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@@ -321,9 +321,10 @@ hp -neili 格式:
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} {2.0};
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#alias {char.HPSummarize} {
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- #local color {<168>};
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- #local combat {};
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+ #local head {};
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+ #local tail {};
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#local safety {};
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+ #local label {};
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#local width {@prompt.ScreenWidth{}};
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#if { $char[HP][气血百分比] < 30 || $char[HP][精神百分比] < 70 } {
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@@ -334,23 +335,47 @@ hp -neili 格式:
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};
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#if { "$char[HP][战斗中]" == "true" } {
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- #if { "$safety" == "安全" } {
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- #format color {<B040><128>};
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- #format combat { <118>战 <128>安<298>};
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+ #local label {<188>};
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+ };
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+
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+ #local theme {@default{{$char.HPSummarize.Theme};{
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+ {前景} { {平常}{<168>} {战斗}{<118>} {战安}{<128>} {战危}{<118>} {战忙}{<138>} {危急}{<158>} {正忙}{<138>} }
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+ {背景} { {平常}{<099>} {战斗}{<B00A>} {战安}{<B040>} {战危}{<B600>} {战忙}{<B808>} {危急}{<BA00>} {正忙}{<B330>} }
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+ }}};
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+
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+ #switch {"$char[HP][战斗中]/$char[HP][忙]/$safety"} {
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+ #case {"false/false/%*"} {
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+ #local head {$theme[背景][平常]$theme[前景][平常]};
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+ #local tail {};
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};
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- #elseif { "$safety" == "危险" } {
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- #format color {<B400><118>};
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- #format combat { <118>战 <118>危<298>};
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+ #case {"false/true/%*"} {
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+ #local head {$theme[背景][正忙]$theme[前景][正忙]};
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+ #local tail { $theme[前景][正忙]忙<298>};
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};
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- #else {
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- #format color {<218>};
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- #format combat { <118>战<298>};
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+ #case {"true/false/"} {
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+ #local head {$theme[背景][战斗]$theme[前景][战斗]};
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+ #local tail { $theme[前景][战斗]战};
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+ };
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+ #case {"true/true/"} {
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+ #local head {$theme[背景][战忙]$theme[前景][战忙]};
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+ #local tail { $theme[前景][战斗]战 $theme[前景][战忙]忙<298>};
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+ };
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+ #case {"true/false/安全"} {
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+ #local head {$theme[背景][战安]$theme[前景][战安]};
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+ #local tail { $theme[前景][战斗]战 $theme[前景][战安]安<298>};
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+ };
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+ #case {"true/true/安全"} {
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+ #local head {$theme[背景][战忙]$theme[前景][战忙]};
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+ #local tail { $theme[前景][战斗]战 $theme[前景][战安]安 $theme[前景][战忙]忙<298>};
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+ };
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+ #case {"true/false/危险"} {
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+ #local head {$theme[背景][战危]$theme[前景][战危]};
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+ #local tail { $theme[前景][战斗]战 $theme[前景][战危]危<298>};
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+ };
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+ #case {"true/true/危险"} {
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+ #local head {$theme[背景][危急]$theme[前景][危急]};
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+ #local tail { $theme[前景][战斗]战 $theme[前景][战危]危 $theme[前景][战忙]忙<298>};
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};
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- };
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-
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- #if { "$char[HP][忙]" == "true" } {
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- #format color {<118>};
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- #format combat {$combat <138>忙<298>};
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};
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#local 每秒气血变化 {@speedo.GetSpeed{当前气血}};
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@@ -363,9 +388,9 @@ hp -neili 格式:
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#else {
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#local 每秒气血变化 {};
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};
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- #format 气血 {气血: %s%s/%s}
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- {@__char_hp_colorit__{$char[HP][气血百分比]}} {${每秒气血变化}}
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- {@__char_hp_colorit__{$char[HP][气血健康度]}};
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+ #format 气血 {$label气血: %s%s/%s}
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+ {@char.hp.colorit{$char[HP][气血百分比]}} {${每秒气血变化}}
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+ {@char.hp.colorit{$char[HP][气血健康度]}};
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#local 内力 {};
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#if { $width >= 50 || $char[HP][当前内力] > $char[HP][上次内力] } {
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@@ -379,7 +404,7 @@ hp -neili 格式:
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#else {
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#local 每秒内力变化 {};
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};
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- #format 内力 { 内力: %s%s} {@__char_hp_colorit__{$char[HP][内力百分比]}} {${每秒内力变化}};
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+ #format 内力 { $label内力: %s%s} {@char.hp.colorit{$char[HP][内力百分比]}} {${每秒内力变化}};
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};
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#local 精神 {};
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@@ -394,9 +419,9 @@ hp -neili 格式:
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#else {
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#local 每秒精神变化 {};
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};
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- #format 精神 { 精神: %s%s/%s}
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- {@__char_hp_colorit__{$char[HP][精神百分比]}} {${每秒精神变化}}
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- {@__char_hp_colorit__{$char[HP][精神健康度]}};
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+ #format 精神 { $label精神: %s%s/%s}
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+ {@char.hp.colorit{$char[HP][精神百分比]}} {${每秒精神变化}}
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+ {@char.hp.colorit{$char[HP][精神健康度]}};
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};
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#local 精力 {};
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@@ -411,7 +436,7 @@ hp -neili 格式:
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#else {
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#local 每秒精力变化 {};
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};
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- #format 精力 { 精力: %s%s} {@__char_hp_colorit__{$char[HP][精力百分比]}} {${每秒精力变化}};
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+ #format 精力 { $label精力: %s%s} {@char.hp.colorit{$char[HP][精力百分比]}} {${每秒精力变化}};
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};
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#local 回气 {};
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@@ -420,7 +445,7 @@ hp -neili 格式:
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#local {气血恢复} {@math.Int{@math.Eval{$char[STATUS][气血恢复] * 100 * 60 / $char[HP][最大气血]}}};
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#nop 气血治疗的数值展示为每分钟可以治疗的最大血量的倍数(以百分比形式);
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#local {气血治疗} {@math.Int{@math.Eval{$char[STATUS][气血治疗] * 100 * 60 / $char[HP][最大气血]}}};
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- #format {回气} { 回气: %s/%s} {@__char_hp_colorit__{${气血恢复}}} {@__char_hp_colorit__{${气血治疗}}};
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+ #format {回气} { $label回气: %s/%s} {@char.hp.colorit{${气血恢复}}} {@char.hp.colorit{${气血治疗}}};
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};
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#local 食水 {};
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@@ -435,11 +460,11 @@ hp -neili 格式:
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};
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};
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- #local summarize {<099>$color〔HP摘要〕<298>${气血}${内力}${回气}${精神}${精力}${食水}$combat<099>};
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+ #local summarize {<099>$head〔HP摘要〕<298>${气血}${内力}${回气}${精神}${精力}${食水}$tail<099>};
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#showme $summarize;
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};
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-#func {__char_hp_expandBigNumber__} {
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+#func {char.hp.expandBigNumber} {
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#local number {%1};
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#replace number {K} {*1000};
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#replace number {M} {*1000000};
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@@ -447,9 +472,10 @@ hp -neili 格式:
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#return $number;
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};
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-#func {__char_hp_colorit__} {
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+#func {char.hp.colorit} {
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#local percent {@math.Int{@defaultNum{%1;0}}};
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- #return {@util.Grade{$percent;<218>;15;<118>;30;<238>;60;<138>;90;<128>;101;<168>}$percent%%<298>};
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+ #local color {@default{{$char.HPSummarize.Theme[色卡]};{<218>;15;<118>;30;<238>;60;<138>;90;<128>;101;<168>}}};
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+ #return {@util.Grade{$percent;$color}$percent%%<298>};
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};
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#alias {char.GetHP} {
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@@ -536,3 +562,38 @@ hp -neili 格式:
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#return 0;
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};
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};
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+
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+///=== {
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+// ## char.UncolorEnemy
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+// 擦掉敌人的血量告警提示的颜色,防止麻痹眼睛。
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+// };
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+#alias {char.UncolorEnemy} {
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+ #class char.UncolorEnemy open;
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+
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+ #nop 气血上限组;
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+ #nop 100; #sub {^( %+2..5u看起来气血充盈,并没有受伤。} {%%0};
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+ #nop 95+; #sub {^( %+2..5u似乎受了点轻伤,不过光从外表看不大出来。} {%%0};
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+ #nop 90+; #sub {^( %+2..5u看起来可能受了点轻伤。} {%%0};
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+ #nop 80+; #sub {^( %+2..5u受了几处伤,不过似乎并不碍事。} {%%0};
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+ #nop 60+; #sub {^( %+2..5u受伤不轻,看起来状况并不太好。} {%%0};
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+ #nop 40+; #sub {^( %+2..5u气息粗重,动作开始散乱,看来所受的伤著实不轻。} {%%0};
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+ #nop 30+; #sub {^( %+2..5u已经伤痕累累,正在勉力支撑著不倒下去。} {%%0};
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+ #nop 20+; #sub {^( %+2..5u受了相当重的伤,只怕会有生命危险。} {%%0};
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+ #nop 10+; #sub {^( %+2..5u伤重之下已经难以支撑,眼看就要倒在地上。} {%%0};
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+ #nop 5+; #sub {^( %+2..5u受伤过重,已经奄奄一息,命在旦夕了。} {%%0};
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+ #nop 5-; #sub {^( %+2..5u受伤过重,已经有如风中残烛,随时都可能断气。} {%%0};
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+
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+ #nop 气血组;
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+ #nop 100; #sub {^( %+2..5u看起来充满活力,一点也不累。} {%%0};
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+ #nop 95+; #sub {^( %+2..5u似乎有些疲惫,但是仍然十分有活力。} {%%0};
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+ #nop 90+; #sub {^( %+2..5u看起来可能有些累了。} {%%0};
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+ #nop 80+; #sub {^( %+2..5u动作似乎开始有点不太灵光,但是仍然有条不紊。} {%%0};
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+ #nop 60+; #sub {^( %+2..5u气喘嘘嘘,看起来状况并不太好。} {%%0};
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+ #nop 40+; #sub {^( %+2..5u似乎十分疲惫,看来需要好好休息了。} {%%0};
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+ #nop 30+; #sub {^( %+2..5u已经一副头重脚轻的模样,正在勉力支撑著不倒下去。} {%%0};
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+ #nop 20+; #sub {^( %+2..5u看起来已经力不从心了。} {%%0};
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+ #nop 10+; #sub {^( %+2..5u摇头晃脑、歪歪斜斜地站都站不稳,眼看就要倒在地上。} {%%0};
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+ #nop 10-; #sub {^( %+2..5u已经陷入半昏迷状态,随时都可能摔倒晕去。} {%%0};
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+
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+ #class char.UncolorEnemy close;
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+};
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