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@@ -133,12 +133,14 @@ VAR {锦囊当前已经存储的宝石数量} {char.sachet.Amount} {0};
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};
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};
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+ #var char.sachet.bak {$char[锦囊]};
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#list char[锦囊] create {};
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#line oneshot #action {^{人偶|布袋|钵盂|锦囊}(%*) [%*/%*]{|ID=char.sachet}$} {
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#var char.sachet.Amount {%%3};
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#var char.sachet.Max {%%4};
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char.sachet.parse.output;
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+ ga.Wait {sachet.find.bug};
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};
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xtt.Send {jiancha $id};
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@@ -321,3 +323,37 @@ VAR {锦囊最近一次操作的宝石名称} {char.sachet.Gem} {};
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#action {^从$NPC身上掉了出来一颗$GEM$E} {
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pack @gem.NameToID{%2};
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};
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+
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+#alias {sachet.find.bug} {
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+ #if { &char.sachet.bak[] == 0 } {
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+ #return;
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+ };
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+
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+ #local found {0};
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+ #local code {};
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+ #foreach {*char[锦囊][]} {code} {
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+ #if { "$char[锦囊][$code][数量]" != "$char.sachet.bak[$code][数量]" } {
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+ #local found {1};
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+ #local level {$char[锦囊][$code][等级]};
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+ #local yiny {$char[锦囊][$code][阴阳]};
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+ #local kind {$char[锦囊][$code][种类]};
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+ #local count {$char.sachet.bak[$code][数量]};
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+ #local real {$char[锦囊][$code][数量]};
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+ errLog 发现 BUG:PaoTin++ 维护的锦囊数据中,$level$yiny$kind的数量为$count,实际应为$real。;
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+ };
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+ #unvar char.sachet.bak[$code];
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+ };
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+
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+ #if { &char.sachet.bak[] != 0 } {
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+ #local found {1};
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+ errLog 发现 BUG:PaoTin++ 维护的锦囊数据中,以下内容与实际锦囊情况不符:;
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+ #var char.sachet.bak;
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+ };
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+
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+ #if { $found } {
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+ errLog 看来锦囊管理模块还需要持续完善呀。;
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+ };
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+ #else {
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+ okLog 锦囊数据核对无误。锦囊管理模块非常完美!;
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+ };
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+};
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