|
|
@@ -384,27 +384,27 @@ hp -neili 格式:
|
|
|
};
|
|
|
#case {"true/false/"} {
|
|
|
#local head {$theme[背景][战斗]$theme[前景][战斗]};
|
|
|
- #local tail { $theme[前景][战斗]战};
|
|
|
+ #local tail { $theme[前景][战斗]战($char[HP][气势])};
|
|
|
};
|
|
|
#case {"true/true/"} {
|
|
|
#local head {$theme[背景][战忙]$theme[前景][战忙]};
|
|
|
- #local tail { $theme[前景][战斗]战 $theme[前景][战忙]忙<298>};
|
|
|
+ #local tail { $theme[前景][战斗]战($char[HP][气势]) $theme[前景][战忙]忙<298>};
|
|
|
};
|
|
|
#case {"true/false/安全"} {
|
|
|
#local head {$theme[背景][战安]$theme[前景][战安]};
|
|
|
- #local tail { $theme[前景][战斗]战 $theme[前景][战安]安<298>};
|
|
|
+ #local tail { $theme[前景][战斗]战($char[HP][气势]) $theme[前景][战安]安<298>};
|
|
|
};
|
|
|
#case {"true/true/安全"} {
|
|
|
#local head {$theme[背景][战忙]$theme[前景][战忙]};
|
|
|
- #local tail { $theme[前景][战斗]战 $theme[前景][战安]安 $theme[前景][战忙]忙<298>};
|
|
|
+ #local tail { $theme[前景][战斗]战($char[HP][气势]) $theme[前景][战安]安 $theme[前景][战忙]忙<298>};
|
|
|
};
|
|
|
#case {"true/false/危险"} {
|
|
|
#local head {$theme[背景][战危]$theme[前景][战危]};
|
|
|
- #local tail { $theme[前景][战斗]战 $theme[前景][战危]危<298>};
|
|
|
+ #local tail { $theme[前景][战斗]战($char[HP][气势]) $theme[前景][战危]危<298>};
|
|
|
};
|
|
|
#case {"true/true/危险"} {
|
|
|
#local head {$theme[背景][危急]$theme[前景][危急]};
|
|
|
- #local tail { $theme[前景][战斗]战 $theme[前景][战危]危 $theme[前景][战忙]忙<298>};
|
|
|
+ #local tail { $theme[前景][战斗]战($char[HP][气势]) $theme[前景][战危]危 $theme[前景][战忙]忙<298>};
|
|
|
};
|
|
|
};
|
|
|
|
|
|
@@ -649,6 +649,14 @@ hp -neili 格式:
|
|
|
};
|
|
|
};
|
|
|
|
|
|
+#action {^虽然藏而不发,你仍在不断积蓄攻势。(气势:%d%)$E} {#var char[HP][气势] {%1}};
|
|
|
+#action {^你在攻击中不断积蓄攻势。(气势:%d%)$E} {#var char[HP][气势] {%1}};
|
|
|
+#action {^你蓄足攻势,在战斗中发出绝招「%*」。(气势:%d%)$E} {#var char[HP][气势] {%2}};
|
|
|
+#action {^你蓄势不足,目前只积累了%d%气势。$E} {#var char[HP][气势] {%1}};
|
|
|
+#action {^出招太猛,招式用老,你的气势降低了。(气势:%d%)$E} {#var char[HP][气势] {%1}};
|
|
|
+#action {^你逐步从之前战斗的紧张气氛中平缓下来。(气势:%d%)$E} {#var char[HP][气势] {%1}};
|
|
|
+#action {^经过一段时间后,你终于完全从紧张地战斗氛围中解脱出来。$E} {#var char[HP][气势] {0}};
|
|
|
+
|
|
|
///=== {
|
|
|
// ## char.UncolorEnemy
|
|
|
// 擦掉敌人的血量告警提示的颜色,防止麻痹眼睛。
|