|
|
@@ -23,6 +23,58 @@ VAR {角色特技列表,表格} {char.Special} {};
|
|
|
#return true;
|
|
|
};
|
|
|
|
|
|
+/*
|
|
|
+2025-03-04 00:13:15 INPUT: sp
|
|
|
+╭───特技列表─────────────────────┬─────────╮
|
|
|
+│ │特技 │级别 │
|
|
|
+├───┼────────────────────────┼─────────┤
|
|
|
+│* │身轻如燕(agile) │●● │
|
|
|
+│ │金蝉脱壳(chainless) │● │
|
|
|
+│* │铜皮铁骨(ironskin) │● │
|
|
|
+│* │饕餮之力(greedy) │● │
|
|
|
+├───┴────────────────────────┴─────────┤
|
|
|
+│特技积分6800点,最多可同时激发3个特技。 │
|
|
|
+╰─────────────────────────────北大侠客行────╯
|
|
|
+*/
|
|
|
+
|
|
|
+#action {@re.TableHeader{特技列表}} {
|
|
|
+ #class char-special-parser open;
|
|
|
+
|
|
|
+ #var char.Special {};
|
|
|
+
|
|
|
+ #action {^│{|\*} %s │%S(%S) %s │%S %s │{|ID=char/special}$} {
|
|
|
+ #local enable {%%1};
|
|
|
+ #local name {%%3};
|
|
|
+ #local id {%%4};
|
|
|
+ #local level {@str.Len{%%6}};
|
|
|
+
|
|
|
+ #if { "$enable" == "*" } {
|
|
|
+ #local enable {true};
|
|
|
+ };
|
|
|
+ #else {
|
|
|
+ #local enable {false};
|
|
|
+ };
|
|
|
+
|
|
|
+ #var char.Special[$name] {
|
|
|
+ {id}{$id}
|
|
|
+ {name}{$name}
|
|
|
+ {enable}{$enable}
|
|
|
+ {level}{$level}
|
|
|
+ };
|
|
|
+ };
|
|
|
+
|
|
|
+ #action {^│特技积分%d点,最多可同时激发%d个特技。 %s │{|ID=char/special}$} {
|
|
|
+ #var char.Special[META][剩余积分] {%%1};
|
|
|
+ #var char.Special[META][特技槽位] {%%2};
|
|
|
+ #delay 0 {okLog 角色特技数据已记录。};
|
|
|
+ #class char-special-parser kill;
|
|
|
+ };
|
|
|
+
|
|
|
+ ga.ClassWait {#class char-special-parser kill};
|
|
|
+
|
|
|
+ #class char-special-parser close;
|
|
|
+};
|
|
|
+
|
|
|
#alias {char.Special} {
|
|
|
#local gag {%1};
|
|
|
#local args {%2};
|
|
|
@@ -34,44 +86,15 @@ VAR {角色特技列表,表格} {char.Special} {};
|
|
|
|
|
|
#class char.Special open;
|
|
|
|
|
|
- #action {^你现在会以下这些特技:{|ID=special/check}$} {
|
|
|
- #class char.Special open;
|
|
|
- #var char.Special {};
|
|
|
- #action {^{\*| }%S(%S) %S{|ID=special/check}$} {
|
|
|
- #local enable {%%%1};
|
|
|
- #local name {%%%2};
|
|
|
- #local id {%%%3};
|
|
|
- #local level {@str.Len{%%%4}};
|
|
|
-
|
|
|
- #if { "$enable" == "*" } {
|
|
|
- #local enable {true};
|
|
|
- };
|
|
|
- #else {
|
|
|
- #local enable {false};
|
|
|
- };
|
|
|
-
|
|
|
- #var char.Special[$name] {
|
|
|
- {id}{$id}
|
|
|
- {name}{$name}
|
|
|
- {enable}{$enable}
|
|
|
- {level}{$level}
|
|
|
- };
|
|
|
- };
|
|
|
- #action {^你共拥有特技积分%d点,最多可以同时激发%d个特技。{|ID=special/check}$} {
|
|
|
- #delay 0 {okLog 角色特技数据已记录。};
|
|
|
- #if { "%1" == "gag" } {
|
|
|
- #line gag;
|
|
|
- };
|
|
|
- #class char.Special kill;
|
|
|
- };
|
|
|
- #class char.Special close;
|
|
|
- };
|
|
|
-
|
|
|
#action {^你还未成年,不能使用特殊技能。{|ID=char/special}$} {
|
|
|
+ #var char.Special {};
|
|
|
#class char.Special kill;
|
|
|
};
|
|
|
|
|
|
#action {^你现在什么特技都不会,你共拥有特技积分%d点,你最多可以同时激发%d个特技。} {
|
|
|
+ #var char.Special {};
|
|
|
+ #var char.Special[META][剩余积分] {%%1};
|
|
|
+ #var char.Special[META][特技槽位] {%%2};
|
|
|
#class char.Special kill;
|
|
|
};
|
|
|
|