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@@ -18,43 +18,101 @@ PaoTin++ © 2020~2024 的所有版权均由担子炮(dzp <danzipao@gmail.com>)
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VAR {服务器环境变量} {env.Var} {};
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VAR {服务器环境变量} {env.Var} {};
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VAR {当前游戏周} {env.Week} {};
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VAR {当前游戏周} {env.Week} {};
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-#alias {env.List} {
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- #class env.List open;
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-
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- #action {^你目前设定的环境变量有:{|ID=env.List}$} {
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- #action {~^%c\e[44;1m%S %s %c \e[1;37m%*%s%+1c$} {
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- #local key {%%%2};
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- #local value {%%%5};
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- #replace value {^"%*"$} {&1};
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- #var {env.Var[$key]} {$value};
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+event.Define {env/set} {无参} {$MODULE} {环境变量发生改变(set/unset)时发送本事件,本事件只会唤醒与变量名相匹配的钩子};
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+event.Define {env/update} {无参} {$MODULE} {环境变量列表已更新};
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+event.Define {env/time/update} {无参} {$MODULE} {当前游戏周的内容已更新};
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+
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+#alias {env.parse} {
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+ #class env.parse open;
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+
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+ #var env.parse.old {$env.Var};
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+
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+ #action {~^%c\e[44;1m%S %s %c \e[1;37m%*%s%+1c$} {
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+ #local key {%%2};
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+ #local value {%%5};
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+ #replace value {^"%*"$} {&1};
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+ #var {env.Var[$key]} {$value};
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+ #if { "$env.parse.old[$key]" !== "$value" } {
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+ event.Emit {env/set} {env/$key};
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};
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};
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};
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};
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- #alias {env.List.done} {
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- #class env.List kill;
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+ event.HandleOnce GA {basic/env} {basic/env} {
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+ event.Emit env/update;
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+ okLog 环境变量已更新。;
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+ #class env.parse kill;
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+ #0
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};
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};
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- #class env.List close;
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-
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- xtt.Send set;
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- sync.Wait {env.List.done};
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+ #class env.parse close;
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};
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};
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-#alias {set} {
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- #if { "%0" == "" } {
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- env.List;
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- };
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- #else {
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- xtt.Send set %0;
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+///=== {
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+// ## env.Refresh
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+// 向服务器发送 set 命令,以图刷新本地变量的值。
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+// };
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+#alias {env.Refresh} {
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+ #class env.Refresh open;
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+
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+ #gag {^%*{|ID=basic/env}$};
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+
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+ #alias {env.Refresh.done} {
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+ #class env.Refresh kill;
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};
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};
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+
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+ event.ClassHandleOnce {env/update} {env.Refresh} {basic/env} {env.Refresh.done};
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+ sync.ClassWait {env.Refresh.done};
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+
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+ #class env.Refresh close;
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+
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+ set;
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};
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};
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+///=== {
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+// #@ env.Get <变量名>
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+// 返回该环境变量的当前值。
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+// };
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#func {env.Get} {
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#func {env.Get} {
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#local key {%1};
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#local key {%1};
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#return {$env.Var[$key]};
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#return {$env.Var[$key]};
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};
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};
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+#action {^取消环境变量:%*$E} {
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+ #local name {%1};
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+ #local changed {0};
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+
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+ #if { "$env.Var[$name]" != "" } {
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+ #local changed 1;
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+ };
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+
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+ #unvar {env.Var[$name]};
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+
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+ #if { $changed } {
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+ event.Emit {env/set} {env/$name};
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+ okLog 环境变量已更新。;
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+ };
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+};
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+
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+#action {^设定环境变量:%S = %*$E} {
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+ #local key {%1};
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+ #local value {%2};
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+
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+ #local old {$env.Var[$key]};
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+
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+ #replace value {^"%*"$} {&1};
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+ #var {env.Var[$key]} {$value};
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+
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+ #if { {$old} !== {$value} } {
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+ event.Emit {env/set} {env/$key};
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+ okLog 环境变量已更新。;
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+ };
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+};
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+
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+#action {^你目前设定的环境变量有:{|ID=basic/env}$} {
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+ env.parse;
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+};
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+
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/*
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/*
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╭───玄武之周┬──────────────────────────────────╮
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╭───玄武之周┬──────────────────────────────────╮
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│ 仆人 │玄武职业防御提升。 │
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│ 仆人 │玄武职业防御提升。 │
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@@ -68,54 +126,63 @@ VAR {当前游戏周} {env.Week} {};
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│ ▄▄ ▄▄ │☆侠纪年☆一六八二年八月十六日傍晚时分 │
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│ ▄▄ ▄▄ │☆侠纪年☆一六八二年八月十六日傍晚时分 │
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╰───────┴─────────────────────────北大侠客行────╯
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╰───────┴─────────────────────────北大侠客行────╯
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*/
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*/
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-#alias {env.Time} {
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- #class env.Time open;
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+#action {^╭───%*之周┬─{(─)+}──╮{|ID=env/Time/parse}$} {
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+ #var env.Week[name] {%1之周};
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- #action {^╭───%*之周┬─{(─)+}──╮{|ID=env.Time}$} {
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+ #class env.Time.parse open;
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- #var env.Week[name] {%%1之周};
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+ #action {^│%*│剩余时间:%*。%s│{|ID=env/Time/parse}$} {
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+ #var env.Week[remaining] {@time.ParseDoC{%%2}};
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+ prompt.Set {{week}{$env.Week[name]($env.Week[remaining])}};
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+ };
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- #class env.Time open;
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+ #action {^│%*│{↑|→|↓}%*│{|ID=env/Time/parse}$} {
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+ #local jobs {%%3};
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+ #replace jobs {。%*} {};
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+ #replace jobs {、} {;};
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+ #replace jobs {及} {;};
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- #action {^│%*│剩余时间:%*。%s│{|ID=env.Time}$} {
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- #var env.Week[remaining] {@time.ParseDoC{%%%2}};
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- prompt.Set {{week}{$env.Week[name]($env.Week[remaining])}};
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+ #switch {"%%2"} {
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+ #case {"↑"} {#var env.Week[buff] {$jobs}};
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+ #case {"→"} {#var env.Week[normal] {$jobs}};
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+ #case {"↓"} {#var env.Week[debuff] {$jobs}};
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};
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};
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+ };
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- #action {^│%*│{↑|→|↓}%*│{|ID=env.Time}$} {
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- #local jobs {%%%3};
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- #replace jobs {。%*} {};
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- #replace jobs {、} {;};
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- #replace jobs {及} {;};
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-
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- #switch {"%%%2"} {
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- #case {"↑"} {#var env.Week[buff] {$jobs}};
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- #case {"→"} {#var env.Week[normal] {$jobs}};
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- #case {"↓"} {#var env.Week[debuff] {$jobs}};
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- };
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- };
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+ event.HandleOnce GA {basic/env} {basic/env} {
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+ event.Emit env/time/update;
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+ okLog 当前游戏周已更新。;
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+ #class env.Time.parse kill;
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+ #0
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+ };
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- #line oneshot #action {^╰──{(─|┴)*}───%S─{(─)+}─╯{|ID=env.Time}$} {
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- #class env.Time kill;
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- };
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+ #class env.Time.parse close;
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+};
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- #class env.Time close;
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- };
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+#alias {env.Time} {
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+ #class env.Time open;
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- #class env.Time close;
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+ #gag {^%*{|ID=env/Time}$};
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- xtt.Send time;
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-};
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+ #alias {env.Time.done} {
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+ #class env.Time kill;
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+ };
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-#alias {time} {env.Time};
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+ time;
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-#action {^取消环境变量:%*$E} {
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- #unvar {env.Var[%1]};
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-};
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+ event.ClassHandleOnce {env/time/update} {env.Time} {basic/env} {env.Time.done};
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+ sync.ClassWait {env.Time.done};
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-#action {^设定环境变量:%S = %*$E} {
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- #local key {%1};
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- #local value {%2};
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- #replace value {^"%*"$} {&1};
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- #var {env.Var[$key]} {$value};
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+ #class env.Time close;
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};
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};
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+
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+#action {^【江湖】%*等任务奖励下降,%*等任务奖励不变,%*等任务奖励上升,%*奖励最佳。$E} {
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+ #line gag;
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+ jhLog %99;
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+} {4.000};
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+
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+#action {^【江湖】经推算,本周为%*,%*!$E} {
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+ #line gag;
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+ jhLog %99;
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+ env.Time;
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+} {4.000};
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