|
|
@@ -18,7 +18,8 @@ PaoTin++ © 2020~2023 的所有版权均由担子炮(dzp <danzipao@gmail.com>)
|
|
|
load-module {basic/title};
|
|
|
load-lib event;
|
|
|
|
|
|
-event.Define {char/score} {无参} {$MODULE} {score 命令的数据解析成功时,发送本事件}
|
|
|
+event.Define {char/score} {无参} {$MODULE} {score 命令的数据解析成功时,发送本事件}
|
|
|
+event.Define {char/saving} {无参} {$MODULE} {银行存款数据更新}
|
|
|
|
|
|
/*
|
|
|
╭───人物详情────────────────────────┬───────╮
|
|
|
@@ -153,7 +154,15 @@ event.Define {char/score} {无参} {$MODULE} {score 命令的数据解析成功
|
|
|
#action {^│%+:%*│%+:%*│%+:%*│$} {
|
|
|
#var char[档案][%%1] {@str.Trim{%%2}};
|
|
|
#var char[档案][%%3] {@str.Trim{%%4}};
|
|
|
- #var char[档案][%%5] {@str.Trim{%%6}};
|
|
|
+ #if { "%%5" == "存款"} {
|
|
|
+ #regex {@str.Trim{%%6}} {{(\d+)金条 |}%d黄金} {
|
|
|
+ #var char[档案][存款][金条] {&2};
|
|
|
+ #var char[档案][存款][黄金] {&3};
|
|
|
+ };
|
|
|
+ };
|
|
|
+ #else {
|
|
|
+ #var char[档案][%%5] {@str.Trim{%%6}};
|
|
|
+ };
|
|
|
};
|
|
|
|
|
|
#nop 白驼山 你是白驼山第二代弟子,师承欧阳锋。;
|
|
|
@@ -193,12 +202,40 @@ event.Define {char/score} {无参} {$MODULE} {score 命令的数据解析成功
|
|
|
|
|
|
#action {^╰────────────┴────────────┴────%S────╯{|ID=char.score}$} {
|
|
|
#class char-score-parser kill;
|
|
|
- event.Emit {char/score};
|
|
|
+ event.DelayEmit {char/score};
|
|
|
+ event.DelayEmit {char/saving};
|
|
|
};
|
|
|
|
|
|
#class char-score-parser close;
|
|
|
};
|
|
|
|
|
|
+#nop 取钱提示;
|
|
|
+#action {^%+1..4u记完帐,告诉你:「您在敝商号现还有%*。」$} {
|
|
|
+ score.update-balance {%2};
|
|
|
+};
|
|
|
+
|
|
|
+#nop 存钱提示;
|
|
|
+#action {^%+1..4u记完帐,点了点头:“您在敝商号现有%*。”$} {
|
|
|
+ score.update-balance {%2};
|
|
|
+};
|
|
|
+
|
|
|
+#nop 存款上限;
|
|
|
+#action {^%+1..4u翻了翻帐簿,告诉你:“您在敝商号共存有%*,以阁下的信用,在敝商号的存款上限是:%*锭黄金%*。”$} {
|
|
|
+ score.update-balance {%2};
|
|
|
+ #var char[档案][存款][上限] {@math.ParseCN{%3}};
|
|
|
+};
|
|
|
+
|
|
|
+#alias {score.update-balance} {
|
|
|
+ #local balance {%1};
|
|
|
+
|
|
|
+ #nop 四万二千七百六十三锭黄金十八两白银二十二枚铜板;
|
|
|
+ #regex {$balance} {^{.*锭黄金|}%*$} {
|
|
|
+ #local balance {@math.ParseCN{&1}};
|
|
|
+ #var char[档案][存款][黄金] {$balance};
|
|
|
+ event.DelayEmit {char/saving};
|
|
|
+ };
|
|
|
+};
|
|
|
+
|
|
|
event.HandleOnce {user-online} {score/init} {basic/char} {
|
|
|
score;
|
|
|
};
|