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@@ -199,7 +199,7 @@ event.Define {env/time/update} {无参} {$MODULE} {当前游戏周的内容已
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#action {^│%*│剩余时间:%*。%s│{|ID=env/Time/parse}$} {
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#var env.Week[remaining] {@time.ParseDoC{%%2}};
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- prompt.Set {{week}{<129>$env.Week[best]<299>($env.Week[remaining]) <169>$env.Week[effect]<299>}};
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+ prompt.Set {{week}{<169>$env.Week[effect]($env.Week[remaining])<299>}};
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};
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#action {^│%*│{↑|→|↓}%*│{|ID=env/Time/parse}$} {
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@@ -236,6 +236,8 @@ event.Define {env/time/update} {无参} {$MODULE} {当前游戏周的内容已
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event.HandleOnce GA {basic/env} {basic/env} {
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event.Emit env/time/update;
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okLog 当前游戏周已更新。;
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+ prompt.Set {{weekBest}{$env.Week[best]}};
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+ prompt.Set {{weekBuff}{$env.Week[buff]}};
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#class env.Time.parse kill;
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#0
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};
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@@ -260,15 +262,27 @@ event.Define {env/time/update} {无参} {$MODULE} {当前游戏周的内容已
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#class env.Time close;
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};
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-#action {^【江湖】%*等任务奖励下降,%*等任务奖励不变,%*等任务奖励上升,%*奖励最佳。$E} {
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- #line gag;
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- jhLog %99;
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+#action {^【江湖】南贤(Nan xian): 天下熙熙,皆为利来;天下攘攘,皆为利往。%*$} {
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+ chat.log {江湖} {%99};
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+ #delay env.Time {env.Time} 1;
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+
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+ #class chat.log open;
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+
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+ #action {^%*{|ID=basic/env}$} {
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+ chat.log {江湖} {%%99};
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+ } {4.002};
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+
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+ #action {^%*奖励最佳。%s{|ID=basic/env}$} {
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+ chat.log {江湖} {%%99};
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+ #class chat.log kill;
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+ } {4.001};
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+
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+ #class chat.log close;
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} {4.000};
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#action {^【江湖】经推算,本周为%*,%*!$E} {
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- #line gag;
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- jhLog %99;
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- env.Time;
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+ chat.log {江湖} {%99};
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+ #delay env.Time {env.Time} 1;
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} {4.000};
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VAR {通缉信息} {env.Wanted} {};
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